本文整理汇总了C#中IReader.ReadAscii方法的典型用法代码示例。如果您正苦于以下问题:C# IReader.ReadAscii方法的具体用法?C# IReader.ReadAscii怎么用?C# IReader.ReadAscii使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类IReader
的用法示例。
在下文中一共展示了IReader.ReadAscii方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: LoadPatch
public static Patch LoadPatch(IReader reader, bool isAlteration)
{
Patch patch = new Patch();
SegmentChange change = new SegmentChange(0, 0, 0, 0, true);
patch.Author = "Ascension/Alteration Patch";
patch.Description = "Ascension/Alteration Patch";
if (isAlteration)
{
//do shitty alteration stuff
byte authorLength = reader.ReadByte();
patch.Author = reader.ReadAscii((int)authorLength);
byte descLength = reader.ReadByte();
patch.Description = reader.ReadAscii((int)descLength);
}
//create ascension patch object and change segment
while (!reader.EOF)
{
//get valuable info
var segmentOffset = reader.ReadUInt32();
var segmentSize = reader.ReadInt32();
var segmentData = reader.ReadBlock(segmentSize);
//Add change data
change.DataChanges.Add(new DataChange(segmentOffset, segmentData));
}
patch.SegmentChanges.Add(change);
return patch;
}
示例2: ReadPatchInfo
private static void ReadPatchInfo(IReader reader, byte version, Patch output)
{
// Version 0 (all versions)
output.MapID = reader.ReadInt32();
output.MapInternalName = reader.ReadAscii();
output.Name = reader.ReadUTF16();
output.Description = reader.ReadUTF16();
output.Author = reader.ReadUTF16();
int screenshotLength = reader.ReadInt32();
if (screenshotLength > 0)
output.Screenshot = reader.ReadBlock(screenshotLength);
// Version 1
if (version >= 1)
{
output.MetaPokeBase = reader.ReadUInt32();
output.MetaChangesIndex = reader.ReadSByte();
}
// Version 2
if (version >= 2)
output.OutputName = reader.ReadAscii();
else
output.OutputName = "";
}
示例3: CacheFileVersionInfo
public CacheFileVersionInfo(IReader reader)
{
reader.SeekTo(0x4);
Version = reader.ReadInt32();
if (Version == SecondGenVersion)
{
Engine = EngineType.SecondGeneration;
// Read second-generation build string
reader.SeekTo(0x12C);
BuildString = reader.ReadAscii();
}
else if (Version >= ThirdGenVersion)
{
Engine = EngineType.ThirdGeneration;
// Read third-generation build string
reader.SeekTo(0x11C);
BuildString = reader.ReadAscii();
}
if (string.IsNullOrWhiteSpace(BuildString))
{
// Assume it's a first-generation build
Engine = EngineType.FirstGeneration;
Version = 0;
// Read first-generation build string
reader.SeekTo(0x40);
BuildString = reader.ReadAscii();
}
}
示例4: Load
/// <summary>
/// Loads the strings into the StringTable
/// </summary>
private void Load(IReader reader)
{
reader.SeekTo(0);
// Read the header
var stringCount = reader.ReadInt32(); // int32 string count
var dataSize = reader.ReadInt32(); // int32 string data size
// Read string offsets
var stringOffsets = new int[stringCount];
for (var i = 0; i < stringCount; i++)
stringOffsets[i] = reader.ReadInt32();
// Seek to each offset and read each string
var dataOffset = reader.BaseStream.Position;
foreach (var offset in stringOffsets)
{
if (offset == -1 || offset >= dataSize)
{
_strings.Add("");
continue;
}
reader.BaseStream.Position = dataOffset + offset;
_strings.Add(reader.ReadAscii());
}
}
示例5: ThirdGenVersionInfo
public ThirdGenVersionInfo(IReader reader)
{
reader.SeekTo(0x4);
Version = reader.ReadInt32();
reader.SeekTo(0x11C);
BuildString = reader.ReadAscii();
}
示例6: ReadBlfInfo
private static void ReadBlfInfo(IReader reader, Patch output)
{
// Version 0 (all versions)
var targetGame = (TargetGame) reader.ReadByte();
string mapInfoFileName = reader.ReadAscii();
uint mapInfoLength = reader.ReadUInt32();
byte[] mapInfo = reader.ReadBlock((int) mapInfoLength);
short blfContainerCount = reader.ReadInt16();
output.CustomBlfContent = new BlfContent(mapInfoFileName, mapInfo, targetGame);
for (int i = 0; i < blfContainerCount; i++)
{
string fileName = Path.GetFileName(reader.ReadAscii());
uint blfContainerLength = reader.ReadUInt32();
byte[] blfContainer = reader.ReadBlock((int) blfContainerLength);
output.CustomBlfContent.BlfContainerEntries.Add(new BlfContainerEntry(fileName, blfContainer));
}
}
示例7: ReadBlfInfo
private static void ReadBlfInfo(IReader reader, Patch output)
{
// ReSharper disable UnusedVariable
var version = reader.ReadByte();
// ReSharper restore UnusedVariable
// Version 0 (all versions)
var targetGame = (TargetGame)reader.ReadByte();
var mapInfoFileName = reader.ReadAscii();
var mapInfoLength = reader.ReadUInt32();
var mapInfo = reader.ReadBlock((int)mapInfoLength);
var blfContainerCount = reader.ReadInt16();
output.CustomBlfContent = new BlfContent(mapInfoFileName, mapInfo, targetGame);
for (var i = 0; i < blfContainerCount; i++)
{
var fileName = Path.GetFileName(reader.ReadAscii());
var blfContainerLength = reader.ReadUInt32();
var blfContainer = reader.ReadBlock((int)blfContainerLength);
output.CustomBlfContent.BlfContainerEntries.Add(new BlfContainerEntry(fileName, blfContainer));
}
}
示例8: ReadRequestedStrings
public void ReadRequestedStrings(IReader reader, int tableOffset, CachedStringTable output)
{
int lastEnd = -1;
foreach (int offset in _requestedStrings)
{
if (offset <= lastEnd)
continue;
reader.SeekTo(tableOffset + offset);
string str = reader.ReadAscii();
output.CacheString(offset, str);
lastEnd = offset + str.Length;
}
}
示例9: ReadRequestedStrings
public void ReadRequestedStrings(IReader reader, Pointer baseLocation, CachedStringTable output)
{
uint baseOffset = baseLocation.AsOffset();
int lastEnd = -1;
foreach (int offset in _requestedStrings)
{
if (offset <= lastEnd)
continue;
reader.SeekTo(baseOffset + offset);
string str = reader.ReadAscii();
output.CacheString(offset, str);
lastEnd = offset + str.Length;
}
}
示例10: Load
/// <summary>
/// Loads the strings into the StringTable
/// </summary>
private void Load(IReader reader)
{
reader.SeekTo(0);
string csv = reader.ReadAscii();
string[] strings = csv.Split(splitValues, StringSplitOptions.RemoveEmptyEntries);
int count = strings.Length;
for(int i=0;i<count;i+=2)
{
string[] s = strings[i].Split(splitValues2, StringSplitOptions.RemoveEmptyEntries);
int index = Int32.Parse(s[s.Length-1], System.Globalization.NumberStyles.HexNumber);
_strings.Add(index, strings[i + 1]);
}
}
示例11: ReadDataBlock
private static DataBlock ReadDataBlock(IReader reader, byte version)
{
if (version > 6)
throw new InvalidOperationException("Unrecognized \"data\" block version");
// Block data
uint originalAddress = reader.ReadUInt32();
int entryCount = (version >= 1) ? reader.ReadInt32() : 1;
int align = (version >= 3) ? reader.ReadInt32() : 4;
byte[] data = ReadByteArray(reader);
var block = new DataBlock(originalAddress, entryCount, align, data);
// Address fixups
int numAddressFixups = reader.ReadInt32();
for (int i = 0; i < numAddressFixups; i++)
{
uint dataAddress = reader.ReadUInt32();
int writeOffset = reader.ReadInt32();
block.AddressFixups.Add(new DataBlockAddressFixup(dataAddress, writeOffset));
}
// Tagref fixups
int numTagFixups = reader.ReadInt32();
for (int i = 0; i < numTagFixups; i++)
{
var datum = new DatumIndex(reader.ReadUInt32());
int writeOffset = reader.ReadInt32();
block.TagFixups.Add(new DataBlockTagFixup(datum, writeOffset));
}
// Resource reference fixups
int numResourceFixups = reader.ReadInt32();
for (int i = 0; i < numResourceFixups; i++)
{
var datum = new DatumIndex(reader.ReadUInt32());
int writeOffset = reader.ReadInt32();
block.ResourceFixups.Add(new DataBlockResourceFixup(datum, writeOffset));
}
if (version >= 2)
{
// StringID fixups
int numSIDFixups = reader.ReadInt32();
for (int i = 0; i < numSIDFixups; i++)
{
string str = reader.ReadAscii();
int writeOffset = reader.ReadInt32();
block.StringIDFixups.Add(new DataBlockStringIDFixup(str, writeOffset));
}
}
if (version >= 4)
{
// Shader fixups
int numShaderFixups = reader.ReadInt32();
for (int i = 0; i < numShaderFixups; i++)
{
int writeOffset = reader.ReadInt32();
int shaderDataSize = reader.ReadInt32();
byte[] shaderData = reader.ReadBlock(shaderDataSize);
block.ShaderFixups.Add(new DataBlockShaderFixup(writeOffset, shaderData));
}
}
if (version >= 5)
{
// Unicode string list fixups
int numUnicListFixups = reader.ReadInt32();
for (int i = 0; i < numUnicListFixups; i++)
{
// Version 5 is buggy and doesn't include a language index :x
int languageIndex = i;
if (version >= 6)
languageIndex = reader.ReadInt32();
int writeOffset = reader.ReadInt32();
int numStrings = reader.ReadInt32();
UnicListFixupString[] strings = new UnicListFixupString[numStrings];
for (int j = 0; j < numStrings; j++)
{
string stringId = reader.ReadAscii();
string str = reader.ReadUTF8();
strings[j] = new UnicListFixupString(stringId, str);
}
block.UnicListFixups.Add(new DataBlockUnicListFixup(languageIndex, writeOffset, strings));
}
}
return block;
}
示例12: ValidateFilm
private void ValidateFilm(IReader reader)
{
// Validate Header Magic
reader.SeekTo(0x00);
var test = reader.ReadAscii();
if (test != "_blf")
{
reader.Close();
throw new NotSupportedException("Unsupported file.");
}
// Validate Header Type
reader.SeekTo(0x0E);
test = reader.ReadAscii();
if (test != "reach saved film")
{
reader.Close();
throw new NotSupportedException("Unsupported file.");
}
// Validate BLF Film Chunk Header
reader.SeekTo(0x340);
test = reader.ReadAscii();
if (test != "flmh")
{
reader.Close();
throw new NotSupportedException("Unsupported file.");
}
}
示例13: ReadResourcePage
private static ResourcePage ReadResourcePage(IReader reader, byte version)
{
if (version > 1)
throw new InvalidOperationException("Unrecognized \"rspg\" block version");
var page = new ResourcePage();
page.Index = reader.ReadInt32();
if (version > 0)
page.Salt = reader.ReadUInt16();
page.Flags = reader.ReadByte();
page.FilePath = reader.ReadAscii();
if (page.FilePath.Length == 0)
page.FilePath = null;
page.Offset = reader.ReadInt32();
page.UncompressedSize = reader.ReadInt32();
page.CompressionMethod = (ResourcePageCompression) reader.ReadByte();
page.CompressedSize = reader.ReadInt32();
page.Checksum = reader.ReadUInt32();
page.Hash1 = ReadByteArray(reader);
page.Hash2 = ReadByteArray(reader);
page.Hash3 = ReadByteArray(reader);
page.Unknown1 = reader.ReadInt32();
page.Unknown2 = reader.ReadInt32();
page.Unknown3 = reader.ReadInt32();
return page;
}
示例14: ReadResource
private static ExtractedResourceInfo ReadResource(IReader reader, byte version)
{
if (version != 1)
throw new InvalidOperationException("Unrecognized \"rsrc\" block version");
var originalIndex = new DatumIndex(reader.ReadUInt32());
var resource = new ExtractedResourceInfo(originalIndex);
resource.Flags = reader.ReadUInt32();
resource.Type = reader.ReadAscii();
if (string.IsNullOrEmpty(resource.Type))
resource.Type = null;
resource.Info = ReadByteArray(reader);
resource.OriginalParentTagIndex = new DatumIndex(reader.ReadUInt32());
byte hasLocation = reader.ReadByte();
if (hasLocation != 0)
{
resource.Location = new ExtractedResourcePointer();
resource.Location.OriginalPrimaryPageIndex = reader.ReadInt32();
resource.Location.PrimaryOffset = reader.ReadInt32();
resource.Location.PrimaryUnknown = reader.ReadInt32();
resource.Location.OriginalSecondaryPageIndex = reader.ReadInt32();
resource.Location.SecondaryOffset = reader.ReadInt32();
resource.Location.SecondaryUnknown = reader.ReadInt32();
}
resource.Unknown1 = reader.ReadInt32();
resource.Unknown2 = reader.ReadInt32();
resource.Unknown3 = reader.ReadInt32();
int numResourceFixups = reader.ReadInt32();
for (int i = 0; i < numResourceFixups; i++)
{
var fixup = new ResourceFixup();
fixup.Offset = reader.ReadInt32();
fixup.Address = reader.ReadUInt32();
resource.ResourceFixups.Add(fixup);
}
int numDefinitionFixups = reader.ReadInt32();
for (int i = 0; i < numDefinitionFixups; i++)
{
var fixup = new ResourceDefinitionFixup();
fixup.Offset = reader.ReadInt32();
fixup.Type = reader.ReadInt32();
resource.DefinitionFixups.Add(fixup);
}
return resource;
}
示例15: ReadTag
private static ExtractedTag ReadTag(IReader reader, byte version)
{
if (version > 0)
throw new InvalidOperationException("Unrecognized \"tag!\" block version");
var datum = new DatumIndex(reader.ReadUInt32());
uint address = reader.ReadUInt32();
int tagClass = reader.ReadInt32();
string name = reader.ReadAscii();
return new ExtractedTag(datum, address, tagClass, name);
}