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C# IPoint.copy方法代码示例

本文整理汇总了C#中IPoint.copy方法的典型用法代码示例。如果您正苦于以下问题:C# IPoint.copy方法的具体用法?C# IPoint.copy怎么用?C# IPoint.copy使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在IPoint的用法示例。


在下文中一共展示了IPoint.copy方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: createTileArray

        public static Tile[,] createTileArray(IPoint leftBottomCorner, int width, int height, Common.planeOrientation orientation,
            float[] color, double tileSize)
        {
            Tile[,] newTiles = new Tile[width, height];
            IPoint currentTileOrigin = leftBottomCorner.copy(), currentTileEnd;
            #region CREATE_TILES_FOR_WALL
            switch (orientation)
            {
                case Common.planeOrientation.X: //Perpendicular to X axis
                    {
                        currentTileEnd = new pointObj(currentTileOrigin.X,
                            currentTileOrigin.Y + tileSize, currentTileOrigin.Z + tileSize);
                        for (int i = 0; i < height; i++)
                        {

                            for (int j = 0; j < width; j++)
                            {
                                currentTileOrigin.Z = currentTileOrigin.Z + tileSize;
                                currentTileEnd.Z = currentTileEnd.Z + tileSize;
                                newTiles[i, j] = new Tile(currentTileOrigin, currentTileEnd) { MyColor = color, MyOutlineColor = Common.colorBlack, TileSize = tileSize };
                            }
                            currentTileOrigin.Y = currentTileOrigin.Y + tileSize;
                            currentTileEnd.Y = currentTileEnd.Y + tileSize;

                            currentTileOrigin.Z = leftBottomCorner.Z;
                            currentTileEnd.Z = currentTileOrigin.Z + tileSize;
                        }
                        break;
                    }
                case Common.planeOrientation.Y: //Perpendicular to Y axis
                    {
                        currentTileEnd = new pointObj(currentTileOrigin.X + tileSize,
                            currentTileOrigin.Y, currentTileOrigin.Z + tileSize);
                        for (int i = 0; i < height; i++)
                        {
                            for (int j = 0; j < width; j++)
                            {
                                currentTileOrigin.X = currentTileOrigin.X + tileSize;
                                currentTileEnd.X = currentTileEnd.X + tileSize;
                                newTiles[i, j] = new Tile(currentTileOrigin, currentTileEnd) { MyColor = color, MyOutlineColor = Common.colorBlack, TileSize = tileSize };
                            }
                            currentTileOrigin.Z = currentTileOrigin.Z + tileSize;
                            currentTileEnd.Z = currentTileEnd.Z + tileSize;

                            currentTileOrigin.X = leftBottomCorner.X;
                            currentTileEnd.X = currentTileOrigin.X + tileSize;
                        }
                        break;
                    }
                case Common.planeOrientation.Z: //Perpendicular to Z axis
                    {
                        currentTileEnd = new pointObj(currentTileOrigin.X + tileSize,
                            currentTileOrigin.Y + tileSize, currentTileOrigin.Z);
                        for (int i = 0; i < width; i++)
                        {
                            for (int j = 0; j < height; j++)
                            {
                                newTiles[i, j] = new Tile(currentTileOrigin, currentTileEnd) { MyColor = color, MyOutlineColor = Common.colorBlack, TileSize = tileSize };
                                currentTileOrigin.X = currentTileOrigin.X + tileSize;
                                currentTileEnd.X = currentTileEnd.X + tileSize;
                            }
                            currentTileOrigin.Y = currentTileOrigin.Y + tileSize;
                            currentTileEnd.Y = currentTileEnd.Y + tileSize;

                            currentTileOrigin.X = leftBottomCorner.X;
                            currentTileEnd.X = currentTileOrigin.X + tileSize;
                        }
                        break;
                    }
            }
            #endregion
            return newTiles;
        }
开发者ID:jjaspe,项目名称:Libraries,代码行数:73,代码来源:Tile.cs


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