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C# IPoint.IsNext方法代码示例

本文整理汇总了C#中IPoint.IsNext方法的典型用法代码示例。如果您正苦于以下问题:C# IPoint.IsNext方法的具体用法?C# IPoint.IsNext怎么用?C# IPoint.IsNext使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在IPoint的用法示例。


在下文中一共展示了IPoint.IsNext方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: CanMove

 /// <summary>
 /// Checks if the unit can move during this round to a certain destination.
 /// The destination must be next to the current position,
 /// the unit must have some movement points left,
 /// the tile can't be a sea.
 /// </summary>
 /// <param name="currentPosition">The current position.</param>
 /// <param name="currentTile">The current type of tile.</param>
 /// <param name="destination">The destination to reach.</param>
 /// <param name="tile">The type of tile the destination is.</param>
 /// <returns>True if the unit can move to the destination.</returns>
 public override bool CanMove(IPoint currentPosition, ITile currentTile, IPoint destination, ITile tile, bool occupied)
 {
     return !(tile is ISea)
         && destination.IsNext(currentPosition)
         && (remainingMovementPoints >= MOVEMENT_COST
             // Special case for movement to lowland.
             || ((tile is ILowland) && remainingMovementPoints >= MOVEMENT_COST / 2));
 }
开发者ID:pchaigno,项目名称:smallworld,代码行数:19,代码来源:Gaulois.cs

示例2: CanMove

 /// <summary>
 /// Checks if the unit can move during this round to a certain destination.
 /// The destination must be next to the current position,
 /// the unit must have some movement points left,
 /// the tile can't be a sea.
 /// </summary>
 /// <param name="currentPosition">The current position.</param>
 /// <param name="currentTile">The current type of tile.</param>
 /// <param name="destination">The destination to reach.</param>
 /// <param name="tile">The type of tile the destination is.</param>
 /// <returns>True if the unit can move to the destination.</returns>
 public virtual bool CanMove(IPoint currentPosition, ITile currentTile, IPoint destination, ITile tile, bool occupied)
 {
     return !(tile is ISea)
         && remainingMovementPoints >= MOVEMENT_COST
         && destination.IsNext(currentPosition);
 }
开发者ID:pchaigno,项目名称:smallworld,代码行数:17,代码来源:Unit.cs

示例3: CanMove

 /// <summary>
 /// Checks if the unit can move during this round to a certain destination.
 /// </summary>
 /// <remarks>
 /// The destination must be next to the current position,
 /// the unit must have some movement points left.
 /// Contrary to must units, viking can move on the sea.
 /// </remarks>
 /// <param name="currentPosition">The current position.</param>
 /// <param name="currentTile">The current type of tile.</param>
 /// <param name="destination">The destination to reach.</param>
 /// <param name="tile">The type of tile the destination is.</param>
 /// <returns>True if the unit can move to the destination.</returns>
 public override bool CanMove(IPoint currentPosition, ITile currentTile, IPoint destination, ITile tile, bool occupied)
 {
     return remainingMovementPoints>0
         && destination.IsNext(currentPosition);
 }
开发者ID:pchaigno,项目名称:smallworld,代码行数:18,代码来源:Viking.cs


注:本文中的IPoint.IsNext方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。