本文整理汇总了C#中IPoint.IsNext方法的典型用法代码示例。如果您正苦于以下问题:C# IPoint.IsNext方法的具体用法?C# IPoint.IsNext怎么用?C# IPoint.IsNext使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类IPoint
的用法示例。
在下文中一共展示了IPoint.IsNext方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: CanMove
/// <summary>
/// Checks if the unit can move during this round to a certain destination.
/// The destination must be next to the current position,
/// the unit must have some movement points left,
/// the tile can't be a sea.
/// </summary>
/// <param name="currentPosition">The current position.</param>
/// <param name="currentTile">The current type of tile.</param>
/// <param name="destination">The destination to reach.</param>
/// <param name="tile">The type of tile the destination is.</param>
/// <returns>True if the unit can move to the destination.</returns>
public override bool CanMove(IPoint currentPosition, ITile currentTile, IPoint destination, ITile tile, bool occupied)
{
return !(tile is ISea)
&& destination.IsNext(currentPosition)
&& (remainingMovementPoints >= MOVEMENT_COST
// Special case for movement to lowland.
|| ((tile is ILowland) && remainingMovementPoints >= MOVEMENT_COST / 2));
}
示例2: CanMove
/// <summary>
/// Checks if the unit can move during this round to a certain destination.
/// The destination must be next to the current position,
/// the unit must have some movement points left,
/// the tile can't be a sea.
/// </summary>
/// <param name="currentPosition">The current position.</param>
/// <param name="currentTile">The current type of tile.</param>
/// <param name="destination">The destination to reach.</param>
/// <param name="tile">The type of tile the destination is.</param>
/// <returns>True if the unit can move to the destination.</returns>
public virtual bool CanMove(IPoint currentPosition, ITile currentTile, IPoint destination, ITile tile, bool occupied)
{
return !(tile is ISea)
&& remainingMovementPoints >= MOVEMENT_COST
&& destination.IsNext(currentPosition);
}
示例3: CanMove
/// <summary>
/// Checks if the unit can move during this round to a certain destination.
/// </summary>
/// <remarks>
/// The destination must be next to the current position,
/// the unit must have some movement points left.
/// Contrary to must units, viking can move on the sea.
/// </remarks>
/// <param name="currentPosition">The current position.</param>
/// <param name="currentTile">The current type of tile.</param>
/// <param name="destination">The destination to reach.</param>
/// <param name="tile">The type of tile the destination is.</param>
/// <returns>True if the unit can move to the destination.</returns>
public override bool CanMove(IPoint currentPosition, ITile currentTile, IPoint destination, ITile tile, bool occupied)
{
return remainingMovementPoints>0
&& destination.IsNext(currentPosition);
}