本文整理汇总了C#中IMyCubeBlock.GetUserRelationToOwner方法的典型用法代码示例。如果您正苦于以下问题:C# IMyCubeBlock.GetUserRelationToOwner方法的具体用法?C# IMyCubeBlock.GetUserRelationToOwner怎么用?C# IMyCubeBlock.GetUserRelationToOwner使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类IMyCubeBlock
的用法示例。
在下文中一共展示了IMyCubeBlock.GetUserRelationToOwner方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: canControlBlock
/// <summary>
/// Different from the others because share mode matters.
/// </summary>
public static bool canControlBlock(this IMyCubeBlock block, IMyCubeBlock target)
{
switch (target.GetUserRelationToOwner(block.OwnerId))
{
case MyRelationsBetweenPlayerAndBlock.Enemies:
case MyRelationsBetweenPlayerAndBlock.Neutral:
return false;
case MyRelationsBetweenPlayerAndBlock.FactionShare:
case MyRelationsBetweenPlayerAndBlock.Owner:
return true;
case MyRelationsBetweenPlayerAndBlock.NoOwnership:
default:
return target.OwnerId == 0;
}
}
示例2: CheckOwnership
public static Boolean CheckOwnership(IMyCubeBlock entity, long playerId)
{
MyRelationsBetweenPlayerAndBlock relation = entity.GetUserRelationToOwner(playerId);
if (relation == MyRelationsBetweenPlayerAndBlock.FactionShare || relation == MyRelationsBetweenPlayerAndBlock.Owner)
return true;
return false;
}