本文整理汇总了C#中IMesh.getVertexListAsFloat方法的典型用法代码示例。如果您正苦于以下问题:C# IMesh.getVertexListAsFloat方法的具体用法?C# IMesh.getVertexListAsFloat怎么用?C# IMesh.getVertexListAsFloat使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类IMesh
的用法示例。
在下文中一共展示了IMesh.getVertexListAsFloat方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: DecomposeWithHACD
private static HacdConvexHull[] DecomposeWithHACD(PrimitiveBaseShape shape, float LOD, IMesh mesh)
{
int[] indexes = mesh.getIndexListAsInt();
float[] verts = mesh.getVertexListAsFloat();
mesh.ReleaseSourceMeshData();
HacdPreset preset;
if (shape.SculptEntry)
{
preset = Hacd.SculptDefaultPreset;
}
else
{
preset = Hacd.PrimDefaultPreset;
}
//we cant use the hash we have here, as Hacd needs the mesh hash prescaled
HacdConvexHull[] hulls = Hacd.DecomposeToConvexHulls(shape.GetMeshKey(OpenMetaverse.Vector3.One, LOD), shape.SculptEntry == false, preset, verts, indexes);
return hulls;
}
示例2: TryGenerateFallbackHullFromTrimesh
private bool TryGenerateFallbackHullFromTrimesh(List<PhysX.ConvexMeshGeometry> ret, Exception e, IMesh mesh)
{
int[] indexes = mesh.getIndexListAsInt();
float[] verts = mesh.getVertexListAsFloat();
// fall back to basic convex hull
PhysX.ConvexMeshGeometry fallbackHull = this.GenerateBasicConvexHull(indexes, verts);
if (fallbackHull != null)
{
ret.Add(fallbackHull);
}
else
{
m_log.WarnFormat("[InWorldz.PhysxPhysics] Fallback hull generation failed, giving up", e);
return false;
}
return true;
}