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C# IMember.IsRoomOwner方法代码示例

本文整理汇总了C#中IMember.IsRoomOwner方法的典型用法代码示例。如果您正苦于以下问题:C# IMember.IsRoomOwner方法的具体用法?C# IMember.IsRoomOwner怎么用?C# IMember.IsRoomOwner使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在IMember的用法示例。


在下文中一共展示了IMember.IsRoomOwner方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: GMNarration

        public static PostHandlerOutput[] GMNarration(
            IDocumentSession documentSession,
            IMember sender,
            IRoom room,
            string source)
        {
            documentSession.Ensure("documentSession");
            sender.Ensure("sender");
            room.Ensure("room");
            source.Ensure("source");

            if (!sender.IsRoomOwner(room))
                return null;

            source = source.Trim();

            if (source.StartsWith("/", StringComparison.OrdinalIgnoreCase))
                return null;

            var text = string.Concat(
                "GM: ",
                source);

            documentSession.CreatePost(room.Id, sender.Id, null, source, "gm-narration", text);

            return PostHandlerOutput.Empty;
        }
开发者ID:half-ogre,项目名称:rpg-rooms,代码行数:27,代码来源:GMNarration.cs

示例2: InvitationsCommand

        public static PostHandlerOutput[] InvitationsCommand(
            IDocumentSession documentSession,
            IMember sender,
            IRoom room,
            string source)
        {
            documentSession.Ensure("documentSession");
            sender.Ensure("sender");
            room.Ensure("sender");
            source.Ensure("source");

            var match = invitationsRegex.Match(source);
            if (!match.Success)
                return null;

            if (!sender.IsRoomOwner(room))
                return new[]
                {
                    new PostHandlerOutput
                    {
                        message = "Only the room's owner can view unused invitations.",
                        type= "error"
                    }
                };

            var invitations = documentSession.GetInvitationsByRoom(room.Id)
                .ToArray();

            if (invitations.Length == 0)
                return new[]
                {
                    new PostHandlerOutput
                    {
                        message = "There are no unused invitations.",
                        type = "system"
                    }
                };

            var buffer = new StringBuilder();
            buffer.AppendLine("Unused invitations:");
            foreach (var invitation in invitations)
            {
                buffer.AppendFormat("- {0}?invitation-code={1}", fn.MakeAbsoluteUri(Paths.AcceptInvitationForm()), invitation.Code);
                buffer.AppendLine();
            }

            return new[]
            {
                new PostHandlerOutput
                {
                    message = buffer.ToString(),
                    type = "system"
                }
            };
        }
开发者ID:half-ogre,项目名称:rpg-rooms,代码行数:55,代码来源:InvitationsCommand.cs

示例3: NPCDialogue

        public static PostHandlerOutput[] NPCDialogue(
            IDocumentSession documentSession,
            IMember sender,
            IRoom room,
            string source)
        {
            documentSession.Ensure("documentSession");
            sender.Ensure("sender");
            room.Ensure("room");
            source.Ensure("source");

            source = source.Trim();

            var match = npcDialogueRegex.Match(source);
            if (!match.Success)
                return null;

            if (!sender.IsRoomOwner(room))
                return new[]
                {
                    new PostHandlerOutput
                    {
                        message = "Only the room's owner can speak as an NPC.",
                        type= "error"
                    }
                };

            var npc = match.Groups[1].Value;
            var dialogue = match.Groups[2].Value.Trim();

            if (!dialogue.StartsWith("\"", StringComparison.OrdinalIgnoreCase))
                dialogue = String.Concat("\"", dialogue);

            if (!dialogue.EndsWith("\"", StringComparison.OrdinalIgnoreCase))
                dialogue = String.Concat(dialogue, "\"");

            var text = string.Concat(
                npc,
                ": ",
                dialogue);

            documentSession.CreatePost(room.Id, sender.Id, null, source, "npc-dialogue", text);

            return PostHandlerOutput.Empty;
        }
开发者ID:half-ogre,项目名称:rpg-rooms,代码行数:45,代码来源:NPCDialogue.cs

示例4: InviteCommand

        public static PostHandlerOutput[] InviteCommand(
            IDocumentSession documentSession,
            IMember sender,
            IRoom room,
            string source)
        {
            documentSession.Ensure("documentSession");
            sender.Ensure("sender");
            room.Ensure("sender");
            source.Ensure("source");

            var match = inviteRegex.Match(source);
            if (!match.Success)
                return null;

            if (!sender.IsRoomOwner(room))
                return new[]
                {
                    new PostHandlerOutput
                    {
                        message = "Only the room's owner can invite players.",
                        type= "error"
                    }
                };

            var playerInvitation = documentSession.CreatePlayerInvitation(room.Id);

            return new[]
            {
                new PostHandlerOutput
                {
                    message = string.Format(
                        CultureInfo.CurrentUICulture,
                        "Give this URL to someone to join the game:{0}{1}?invitation-code={2}",
                        Environment.NewLine,
                        fn.MakeAbsoluteUri(Paths.AcceptInvitationForm()),
                        playerInvitation.Code),
                    type= "system"
                }
            };
        }
开发者ID:half-ogre,项目名称:rpg-rooms,代码行数:41,代码来源:InviteCommand.cs


注:本文中的IMember.IsRoomOwner方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。