本文整理汇总了C#中IMember.IsRoomOwner方法的典型用法代码示例。如果您正苦于以下问题:C# IMember.IsRoomOwner方法的具体用法?C# IMember.IsRoomOwner怎么用?C# IMember.IsRoomOwner使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类IMember
的用法示例。
在下文中一共展示了IMember.IsRoomOwner方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: GMNarration
public static PostHandlerOutput[] GMNarration(
IDocumentSession documentSession,
IMember sender,
IRoom room,
string source)
{
documentSession.Ensure("documentSession");
sender.Ensure("sender");
room.Ensure("room");
source.Ensure("source");
if (!sender.IsRoomOwner(room))
return null;
source = source.Trim();
if (source.StartsWith("/", StringComparison.OrdinalIgnoreCase))
return null;
var text = string.Concat(
"GM: ",
source);
documentSession.CreatePost(room.Id, sender.Id, null, source, "gm-narration", text);
return PostHandlerOutput.Empty;
}
示例2: InvitationsCommand
public static PostHandlerOutput[] InvitationsCommand(
IDocumentSession documentSession,
IMember sender,
IRoom room,
string source)
{
documentSession.Ensure("documentSession");
sender.Ensure("sender");
room.Ensure("sender");
source.Ensure("source");
var match = invitationsRegex.Match(source);
if (!match.Success)
return null;
if (!sender.IsRoomOwner(room))
return new[]
{
new PostHandlerOutput
{
message = "Only the room's owner can view unused invitations.",
type= "error"
}
};
var invitations = documentSession.GetInvitationsByRoom(room.Id)
.ToArray();
if (invitations.Length == 0)
return new[]
{
new PostHandlerOutput
{
message = "There are no unused invitations.",
type = "system"
}
};
var buffer = new StringBuilder();
buffer.AppendLine("Unused invitations:");
foreach (var invitation in invitations)
{
buffer.AppendFormat("- {0}?invitation-code={1}", fn.MakeAbsoluteUri(Paths.AcceptInvitationForm()), invitation.Code);
buffer.AppendLine();
}
return new[]
{
new PostHandlerOutput
{
message = buffer.ToString(),
type = "system"
}
};
}
示例3: NPCDialogue
public static PostHandlerOutput[] NPCDialogue(
IDocumentSession documentSession,
IMember sender,
IRoom room,
string source)
{
documentSession.Ensure("documentSession");
sender.Ensure("sender");
room.Ensure("room");
source.Ensure("source");
source = source.Trim();
var match = npcDialogueRegex.Match(source);
if (!match.Success)
return null;
if (!sender.IsRoomOwner(room))
return new[]
{
new PostHandlerOutput
{
message = "Only the room's owner can speak as an NPC.",
type= "error"
}
};
var npc = match.Groups[1].Value;
var dialogue = match.Groups[2].Value.Trim();
if (!dialogue.StartsWith("\"", StringComparison.OrdinalIgnoreCase))
dialogue = String.Concat("\"", dialogue);
if (!dialogue.EndsWith("\"", StringComparison.OrdinalIgnoreCase))
dialogue = String.Concat(dialogue, "\"");
var text = string.Concat(
npc,
": ",
dialogue);
documentSession.CreatePost(room.Id, sender.Id, null, source, "npc-dialogue", text);
return PostHandlerOutput.Empty;
}
示例4: InviteCommand
public static PostHandlerOutput[] InviteCommand(
IDocumentSession documentSession,
IMember sender,
IRoom room,
string source)
{
documentSession.Ensure("documentSession");
sender.Ensure("sender");
room.Ensure("sender");
source.Ensure("source");
var match = inviteRegex.Match(source);
if (!match.Success)
return null;
if (!sender.IsRoomOwner(room))
return new[]
{
new PostHandlerOutput
{
message = "Only the room's owner can invite players.",
type= "error"
}
};
var playerInvitation = documentSession.CreatePlayerInvitation(room.Id);
return new[]
{
new PostHandlerOutput
{
message = string.Format(
CultureInfo.CurrentUICulture,
"Give this URL to someone to join the game:{0}{1}?invitation-code={2}",
Environment.NewLine,
fn.MakeAbsoluteUri(Paths.AcceptInvitationForm()),
playerInvitation.Code),
type= "system"
}
};
}