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C# IMap.DoPlayerEvents方法代码示例

本文整理汇总了C#中IMap.DoPlayerEvents方法的典型用法代码示例。如果您正苦于以下问题:C# IMap.DoPlayerEvents方法的具体用法?C# IMap.DoPlayerEvents怎么用?C# IMap.DoPlayerEvents使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在IMap的用法示例。


在下文中一共展示了IMap.DoPlayerEvents方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: Update

        public virtual void Update(IMap map, float seconds)
        {
            if (changed > 0)
                changed--;
            _map = map;
            _lastlastSpeed = _lastSpeed;
            _lastSpeed = Speed;
            if (_moveSet)
            {
                Move(_moveVector.X, _moveVector.Y, true);
            }

            if (!wallCollision) _speed.Y += gravity * seconds;
            if (_speed.X < 0) Left = true;
            else if (_speed.X > 0) Left = false;
            //Making sure we don't glitch through walls
            //_lastlastSpeed = _lastSpeed;
            //_lastPosition = _position;

            _body.Update(seconds * 1000f);

            wallCollision = false;
            TryMove(_speed * seconds);

            if (wallCollision)
                _speed.Y = 0;

            if (!map.MapBoundaries.Contains((int)MidPosition.X, (int)MidPosition.Y))
            {
                GetDamage(10);
            }

            _map.DoPlayerEvents(this);

            _invincibleTime -= seconds;
            _speed.X = 0;
            attackCooldown -= seconds;

            if (attackerTimeout > -1)
            {
                attackerTimeout -= seconds;
                if (attackerTimeout < 0)
                    attackerID = -1;
            }
            else if (attackerTimeout < -1)
            {
                attackerTimeout = 0;
                if (_hp < _maxhp)
                {
                    //this.GetDamage(-1);
                }
            }
            if (_onGround || wallCollision)
                airstun = false;
            if (stunTimeout <= 0 && !airstun)
                stunned = false;
            stunTimeout -= seconds;

            //Make sure that hasStoppedMoving is only set for one frame
            //when this guy stops moving
            if (wasMoving > 0)
            {
                hasStoppedMoving = false;
                wasMoving--;
            }
            else if (wasMoving == 0)
            {
                hasStoppedMoving = true;
                _moveVector = Vector2.Zero;
                wasMoving--;
            }
            else
                hasStoppedMoving = false;
        }
开发者ID:MyEyes,项目名称:Igorr,代码行数:74,代码来源:Player.cs


注:本文中的IMap.DoPlayerEvents方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。