本文整理汇总了C#中IItem.Save方法的典型用法代码示例。如果您正苦于以下问题:C# IItem.Save方法的具体用法?C# IItem.Save怎么用?C# IItem.Save使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类IItem
的用法示例。
在下文中一共展示了IItem.Save方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: EquipItem
public bool EquipItem(IItem item, IInventory inventory) {
bool result = false;
IWeapon weaponItem = item as IWeapon;
if (weaponItem != null && weaponItem.IsWieldable) {
//can't equip a wieldable weapon
}
else {
if (!equipped.ContainsKey(item.WornOn)) {
equipped.Add(item.WornOn, item);
if (inventory.inventory.Any(i => i.Id == item.Id)) {//in case we are adding it from a load and not moving it from the inventory
inventory.inventory.RemoveWhere(i => i.Id == item.Id); //we moved the item over to equipped so we need it out of inventory
}
result = true;
}
else if (item.WornOn == Wearable.WIELD_LEFT || item.WornOn == Wearable.WIELD_RIGHT) { //this item can go in the free hand
Wearable freeHand = Wearable.WIELD_LEFT; //we default to right hand for weapons
if (equipped.ContainsKey(freeHand)) freeHand = Wearable.WIELD_RIGHT; //maybe this perosn is left handed
if (!equipped.ContainsKey(freeHand)) { //ok let's equip this
item.WornOn = freeHand;
item.Save();
equipped.Add(freeHand, item);
if (inventory.inventory.Any(i => i.Id == item.Id)) {//in case we are adding it from a load and not moving it from the inventory
inventory.inventory.RemoveWhere(i => i.Id == item.Id); //we moved the item over to equipped so we need it out of inventory
}
result = true;
}
}
}
return result;
}
示例2: AddItemToInventory
public void AddItemToInventory(IItem item) {
item.Owner = playerID;
item.Save();
inventory.Add(item);
}