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C# IHsGameState.ProposeKeyPoint方法代码示例

本文整理汇总了C#中IHsGameState.ProposeKeyPoint方法的典型用法代码示例。如果您正苦于以下问题:C# IHsGameState.ProposeKeyPoint方法的具体用法?C# IHsGameState.ProposeKeyPoint怎么用?C# IHsGameState.ProposeKeyPoint使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在IHsGameState的用法示例。


在下文中一共展示了IHsGameState.ProposeKeyPoint方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: Handle


//.........这里部分代码省略.........
                    Entity tmpEntity;
                    if (game.Entities.TryGetValue(actionStartingEntityId, out tmpEntity))
                        actionStartingCardId = tmpEntity.CardId;
                }
                if (!string.IsNullOrEmpty(actionStartingCardId))
                {
                    if (actionStartingCardId == "BRM_007") //Gang Up
                    {
                        //if (playerEntity.Value != null && playerEntity.Value.GetTag(GAME_TAG.CURRENT_PLAYER) == 1)
                        //{
                            var target = match.Groups["target"].Value.Trim();
                            if (target.StartsWith("[") && HsLogReaderConstants.EntityRegex.IsMatch(target))
                            {
                                var cardIdMatch = HsLogReaderConstants.CardIdRegex.Match(target);
	                            if(cardIdMatch.Success)
	                            {
		                            var targetCardId = cardIdMatch.Groups["cardId"].Value.Trim();

		                            for(int i = 0; i < 3; i++)
									{
										var id = game.Entities.Count + i + 1;
			                            if(!gameState.KnownCardIds.ContainsKey(id))
				                            gameState.KnownCardIds.Add(id, targetCardId);
		                            }
	                            }
                            }
                        //}
                    }
                    else if (actionStartingCardId == "GVG_056") //Iron Juggernaut
                    {
	                    // burrowing mine will be the entity created next
                        int id = game.Entities.Count + 1;
	                    //if(playerEntity.Value == null || playerEntity.Value.GetTag(GAME_TAG.CURRENT_PLAYER) != 1)
	                    //{
		                    if(!gameState.KnownCardIds.ContainsKey(id))
			                    gameState.KnownCardIds.Add(id, "GVG_056t");
	                    //}
                    }
                    else if (actionStartingCardId == "GVG_031") //Recycle
                    {
	                    // Recycled card will be the entity created next
                        int id = game.Entities.Count + 1;
	                    //if(playerEntity.Value == null || playerEntity.Value.GetTag(GAME_TAG.CURRENT_PLAYER) != 1)
	                    //{
		                    gameState.ProposeKeyPoint(KeyPointType.CreateToDeck, id, ActivePlayer.Player);
		                    var target = match.Groups["target"].Value.Trim();
		                    if(target.StartsWith("[") && HsLogReaderConstants.EntityRegex.IsMatch(target))
		                    {
			                    var cardIdMatch = HsLogReaderConstants.CardIdRegex.Match(target);
			                    if(cardIdMatch.Success)
			                    {
				                    var targetCardId = cardIdMatch.Groups["cardId"].Value.Trim();
				                    if(!gameState.KnownCardIds.ContainsKey(id))
					                    gameState.KnownCardIds.Add(id, targetCardId);
			                    }
		                    }
	                    //}
                    }
                    else if (actionStartingCardId == "GVG_035") //Malorne
                    {
	                    // Malorne will be the entity created next
                        int id = game.Entities.Count + 1;
	                    //if(playerEntity.Value == null || playerEntity.Value.GetTag(GAME_TAG.CURRENT_PLAYER) != 1)
	                    //{
							if(!gameState.KnownCardIds.ContainsKey(id))
			                    gameState.KnownCardIds.Add(id, "GVG_035");
	                   // }
                    }


                    else
                    {
                        if (playerEntity.Value != null && playerEntity.Value.GetTag(GAME_TAG.CURRENT_PLAYER) == 1
                            && !gameState.PlayerUsedHeroPower
                            || opponentEntity.Value != null && opponentEntity.Value.GetTag(GAME_TAG.CURRENT_PLAYER) == 1
                            && !gameState.OpponentUsedHeroPower)
                        {
                            var card = Database.GetCardFromId(actionStartingCardId);
                            if (card.Type == "Hero Power")
                            {
                                if (playerEntity.Value != null && playerEntity.Value.GetTag(GAME_TAG.CURRENT_PLAYER) == 1)
                                {
                                    gameState.GameHandler.HandlePlayerHeroPower(actionStartingCardId, gameState.GetTurnNumber());
                                    gameState.PlayerUsedHeroPower = true;
                                }
                                else if (opponentEntity.Value != null)
                                {
                                    gameState.GameHandler.HandleOpponentHeroPower(actionStartingCardId, gameState.GetTurnNumber());
                                    gameState.OpponentUsedHeroPower = true;
                                }
                            }
                        }
                    }
                }
            }
            else if (logLine.Contains("BlockType=JOUST"))
            {
                gameState.JoustReveals = 2;
            }
        }
开发者ID:nikolasferreira,项目名称:Hearthstone-Deck-Tracker,代码行数:101,代码来源:PowerGameStateHandler.cs

示例2: ControllerChange

		private void ControllerChange(IHsGameState gameState, int id, IGame game, int prevValue, int value)
		{
			Entity entity;
			if(!game.Entities.TryGetValue(id, out entity))
				return;
			if(prevValue <= 0)
			{
				entity.Info.OriginalController = value;
				return;
			}
			if(entity.HasTag(PLAYER_ID))
				return;
			if(value == game.Player.Id)
			{
				if(entity.IsInZone(Zone.SECRET))
				{
					gameState.GameHandler.HandleOpponentStolen(entity, entity.CardId, gameState.GetTurnNumber());
					gameState.ProposeKeyPoint(SecretStolen, id, ActivePlayer.Player);
				}
				else if(entity.IsInZone(PLAY))
					gameState.GameHandler.HandleOpponentStolen(entity, entity.CardId, gameState.GetTurnNumber());
			}
			else if(value == game.Opponent.Id)
			{
				if(entity.IsInZone(Zone.SECRET))
				{
					gameState.GameHandler.HandlePlayerStolen(entity, entity.CardId, gameState.GetTurnNumber());
					gameState.ProposeKeyPoint(SecretStolen, id, ActivePlayer.Player);
				}
				else if(entity.IsInZone(PLAY))
					gameState.GameHandler.HandlePlayerStolen(entity, entity.CardId, gameState.GetTurnNumber());
			}
		}
开发者ID:irufus,项目名称:Hearthstone-Deck-Tracker,代码行数:33,代码来源:TagChangeActions.cs

示例3: ExhaustedChange

		private static void ExhaustedChange(IHsGameState gameState, int id, IGame game, int value, int controller)
		{
			if(value <= 0)
				return;
			if(game.Entities[id].GetTag(CARDTYPE) != (int)TAG_CARDTYPE.HERO_POWER)
				return;
			if(controller == game.Player.Id)
				gameState.ProposeKeyPoint(HeroPower, id, ActivePlayer.Player);
			else if(controller == game.Opponent.Id)
				gameState.ProposeKeyPoint(HeroPower, id, ActivePlayer.Opponent);
		}
开发者ID:JDurman,项目名称:Hearthstone-Deck-Tracker,代码行数:11,代码来源:TagChangeHandler.cs

示例4: TagChange

        public void TagChange(IHsGameState gameState, string rawTag, int id, string rawValue, IGame game, bool isRecursive = false)
        {
            if (gameState.LastId != id)
            {
                game.SecondToLastUsedId = gameState.LastId;
                if (gameState.ProposedKeyPoint != null)
                {
                    ReplayMaker.Generate(gameState.ProposedKeyPoint.Type, gameState.ProposedKeyPoint.Id, gameState.ProposedKeyPoint.Player, game);
                    gameState.ProposedKeyPoint = null;
                }
            }
            gameState.LastId = id;
            if (!game.Entities.ContainsKey(id))
                game.Entities.Add(id, new Entity(id));
            GAME_TAG tag;
            if (!Enum.TryParse(rawTag, out tag))
            {
                int tmp;
                if (int.TryParse(rawTag, out tmp) && Enum.IsDefined(typeof(GAME_TAG), tmp))
                    tag = (GAME_TAG)tmp;
            }
            var value = HsLogReaderV2.ParseTagValue(tag, rawValue);
            var prevZone = game.Entities[id].GetTag(GAME_TAG.ZONE);
            game.Entities[id].SetTag(tag, value);

            if (tag == GAME_TAG.CONTROLLER && gameState.WaitForController != null && game.PlayerId == -1)
            {
                var p1 = game.Entities.FirstOrDefault(e => e.Value.GetTag(GAME_TAG.PLAYER_ID) == 1).Value;
                var p2 = game.Entities.FirstOrDefault(e => e.Value.GetTag(GAME_TAG.PLAYER_ID) == 2).Value;
                if (gameState.CurrentEntityHasCardId)
                {
                    if (p1 != null)
                        p1.IsPlayer = value == 1;
                    if (p2 != null)
                        p2.IsPlayer = value != 1;
                    game.PlayerId = value;
                    game.OpponentId = value == 1 ? 2 : 1;
                }
                else
                {
                    if (p1 != null)
                        p1.IsPlayer = value != 1;
                    if (p2 != null)
                        p2.IsPlayer = value == 1;
                    game.PlayerId = value == 1 ? 2 : 1;
                    game.OpponentId = value;
                }
            }
            var controller = game.Entities[id].GetTag(GAME_TAG.CONTROLLER);
            var player = game.Entities[id].HasTag(GAME_TAG.CONTROLLER) ? (controller == game.PlayerId ? "FRIENDLY" : "OPPOSING") : "";
            var cardId = game.Entities[id].CardId;
            if (tag == GAME_TAG.ZONE)
            {
                //Logger.WriteLine("--------" + player + " " + game.Entities[id].CardId + " " + (TAG_ZONE)prevZone + " -> " +
                //                 (TAG_ZONE)value);

                if (((TAG_ZONE)value == TAG_ZONE.HAND || ((TAG_ZONE)value == TAG_ZONE.PLAY) && game.IsMulliganDone) && gameState.WaitForController == null)
                {
                    if (!game.IsMulliganDone)
                        prevZone = (int)TAG_ZONE.DECK;
                    if (controller == 0)
                    {
                        game.Entities[id].SetTag(GAME_TAG.ZONE, prevZone);
                        gameState.WaitForController = new { Tag = rawTag, Id = id, Value = rawValue };
                        //Logger.WriteLine("CURRENTLY NO CONTROLLER SET FOR CARD, WAITING...");
                        return;
                    }
                }
                switch ((TAG_ZONE)prevZone)
                {
                    case TAG_ZONE.DECK:
                        switch ((TAG_ZONE)value)
                        {
                            case TAG_ZONE.HAND:
                                if (controller == game.PlayerId)
                                {
                                    gameState.GameHandler.HandlePlayerDraw(cardId, gameState.GetTurnNumber());
                                    gameState.ProposeKeyPoint(KeyPointType.Draw, id, ActivePlayer.Player);
                                }
                                else if (controller == game.OpponentId)
                                {
                                    gameState.GameHandler.HandleOpponentDraw(gameState.GetTurnNumber());
                                    gameState.ProposeKeyPoint(KeyPointType.Draw, id, ActivePlayer.Opponent);
                                }
                                break;
                            case TAG_ZONE.REMOVEDFROMGAME:
                            case TAG_ZONE.GRAVEYARD:
                            case TAG_ZONE.SETASIDE:
                            case TAG_ZONE.PLAY:
                                if (controller == game.PlayerId)
                                {
                                    gameState.GameHandler.HandlePlayerDeckDiscard(cardId, gameState.GetTurnNumber());
                                    gameState.ProposeKeyPoint(KeyPointType.DeckDiscard, id, ActivePlayer.Player);
                                }
                                else if (controller == game.OpponentId)
                                {
                                    gameState.GameHandler.HandleOpponentDeckDiscard(cardId, gameState.GetTurnNumber());
                                    gameState.ProposeKeyPoint(KeyPointType.DeckDiscard, id, ActivePlayer.Opponent);
                                }
                                break;
//.........这里部分代码省略.........
开发者ID:radoraykov,项目名称:Hearthstone-Deck-Tracker,代码行数:101,代码来源:TagChangeHandler.cs

示例5: ZoneChangeFromSecret

		private void ZoneChangeFromSecret(IHsGameState gameState, int id, IGame game, int value, int prevValue, int controller, string cardId)
		{
			switch((Zone)value)
			{
				case Zone.SECRET:
				case GRAVEYARD:
					if(controller == game.Player.Id)
						gameState.ProposeKeyPoint(SecretTriggered, id, ActivePlayer.Player);
					if(controller == game.Opponent.Id)
					{
						Entity entity;
						if(!game.Entities.TryGetValue(id, out entity))
							return;
						gameState.GameHandler.HandleOpponentSecretTrigger(entity, cardId, gameState.GetTurnNumber(), id);
						gameState.ProposeKeyPoint(SecretTriggered, id, ActivePlayer.Opponent);
					}
					break;
				default:
					Log.Warn($"unhandled zone change (id={id}): {prevValue} -> {value}");
					break;
			}
		}
开发者ID:irufus,项目名称:Hearthstone-Deck-Tracker,代码行数:22,代码来源:TagChangeActions.cs

示例6: ZoneChangeFromHand

		private void ZoneChangeFromHand(IHsGameState gameState, int id, IGame game, int value, int prevValue, int controller, string cardId)
		{
			Entity entity;
			if(!game.Entities.TryGetValue(id, out entity))
				return;
			switch((Zone)value)
			{
				case PLAY:
					if(controller == game.Player.Id)
					{
						gameState.GameHandler.HandlePlayerPlay(entity, cardId, gameState.GetTurnNumber());
						gameState.ProposeKeyPoint(Play, id, ActivePlayer.Player);
					}
					else if(controller == game.Opponent.Id)
					{
						gameState.GameHandler.HandleOpponentPlay(entity, cardId, entity.GetTag(ZONE_POSITION),
																 gameState.GetTurnNumber());
						gameState.ProposeKeyPoint(Play, id, ActivePlayer.Opponent);
					}
					break;
				case REMOVEDFROMGAME:
				case SETASIDE:
				case GRAVEYARD:
					if(controller == game.Player.Id)
					{
						gameState.GameHandler.HandlePlayerHandDiscard(entity, cardId, gameState.GetTurnNumber());
						gameState.ProposeKeyPoint(HandDiscard, id, ActivePlayer.Player);
					}
					else if(controller == game.Opponent.Id)
					{
						gameState.GameHandler.HandleOpponentHandDiscard(entity, cardId, entity.GetTag(ZONE_POSITION),
																		gameState.GetTurnNumber());
						gameState.ProposeKeyPoint(HandDiscard, id, ActivePlayer.Opponent);
					}
					break;
				case Zone.SECRET:
					if(controller == game.Player.Id)
					{
						gameState.GameHandler.HandlePlayerSecretPlayed(entity, cardId, gameState.GetTurnNumber(), (Zone)prevValue);
						gameState.ProposeKeyPoint(SecretPlayed, id, ActivePlayer.Player);
					}
					else if(controller == game.Opponent.Id)
					{
						gameState.GameHandler.HandleOpponentSecretPlayed(entity, cardId, entity.GetTag(ZONE_POSITION),
																		 gameState.GetTurnNumber(), (Zone)prevValue, id);
						gameState.ProposeKeyPoint(SecretPlayed, id, ActivePlayer.Opponent);
					}
					break;
				case DECK:
					if(controller == game.Player.Id)
					{
						gameState.GameHandler.HandlePlayerMulligan(entity, cardId);
						gameState.ProposeKeyPoint(KeyPointType.Mulligan, id, ActivePlayer.Player);
					}
					else if(controller == game.Opponent.Id)
					{
						gameState.GameHandler.HandleOpponentMulligan(entity, entity.GetTag(ZONE_POSITION));
						gameState.ProposeKeyPoint(KeyPointType.Mulligan, id, ActivePlayer.Opponent);
					}
					break;
				default:
					Log.Warn($"unhandled zone change (id={id}): {prevValue} -> {value}");
					break;
			}
		}
开发者ID:irufus,项目名称:Hearthstone-Deck-Tracker,代码行数:65,代码来源:TagChangeActions.cs

示例7: ZoneChangeFromPlay

		private static void ZoneChangeFromPlay(IHsGameState gameState, int id, IGame game, int value, int prevValue, int controller,
												string cardId)
		{
			switch((TAG_ZONE)value)
			{
				case HAND:
					if(controller == game.Player.Id)
					{
						gameState.GameHandler.HandlePlayerBackToHand(game.Entities[id], cardId, gameState.GetTurnNumber());
						gameState.ProposeKeyPoint(PlayToHand, id, ActivePlayer.Player);
					}
					else if(controller == game.Opponent.Id)
					{
						gameState.GameHandler.HandleOpponentPlayToHand(game.Entities[id], cardId, gameState.GetTurnNumber(), id);
						gameState.ProposeKeyPoint(PlayToHand, id, ActivePlayer.Opponent);
					}
					break;
				case DECK:
					if(controller == game.Player.Id)
					{
						gameState.GameHandler.HandlePlayerPlayToDeck(game.Entities[id], cardId, gameState.GetTurnNumber());
						gameState.ProposeKeyPoint(PlayToDeck, id, ActivePlayer.Player);
					}
					else if(controller == game.Opponent.Id)
					{
						gameState.GameHandler.HandleOpponentPlayToDeck(game.Entities[id], cardId, gameState.GetTurnNumber());
						gameState.ProposeKeyPoint(PlayToDeck, id, ActivePlayer.Opponent);
					}
					break;
				case REMOVEDFROMGAME:
				case SETASIDE:
				case GRAVEYARD:
					if(controller == game.Player.Id)
					{
						gameState.GameHandler.HandlePlayerPlayToGraveyard(game.Entities[id], cardId, gameState.GetTurnNumber());
						if(game.Entities[id].HasTag(HEALTH))
							gameState.ProposeKeyPoint(Death, id, ActivePlayer.Player);
					}
					else if(controller == game.Opponent.Id)
					{
						gameState.GameHandler.HandleOpponentPlayToGraveyard(game.Entities[id], cardId, gameState.GetTurnNumber(), gameState.PlayersTurn());
						if(game.Entities[id].HasTag(HEALTH))
							gameState.ProposeKeyPoint(Death, id, ActivePlayer.Opponent);
					}
					break;
				default:
					Log.Warn($"unhandled zone change (id={id}): {prevValue} -> {value}");
					break;
			}
		}
开发者ID:JDurman,项目名称:Hearthstone-Deck-Tracker,代码行数:50,代码来源:TagChangeHandler.cs

示例8: NumAttacksThisTurnChange

		private void NumAttacksThisTurnChange(IHsGameState gameState, int id, IGame game, int value)
		{
			if(value <= 0)
				return;
			Entity entity;
			if(!game.Entities.TryGetValue(id, out entity))
				return;
			var controller = entity.GetTag(CONTROLLER);
			if(controller == game.Player.Id)
				gameState.ProposeKeyPoint(Attack, id, ActivePlayer.Player);
			else if(controller == game.Opponent.Id)
				gameState.ProposeKeyPoint(Attack, id, ActivePlayer.Opponent);
		}
开发者ID:irufus,项目名称:Hearthstone-Deck-Tracker,代码行数:13,代码来源:TagChangeActions.cs

示例9: ZoneChangeFromOther

		private static void ZoneChangeFromOther(IHsGameState gameState, int id, IGame game, int value, int prevValue, int controller,
												 string cardId)
		{
			switch((TAG_ZONE)value)
			{
				case PLAY:
					if(controller == game.Player.Id)
					{
						gameState.GameHandler.HandlePlayerCreateInPlay(game.Entities[id], cardId, gameState.GetTurnNumber());
						gameState.ProposeKeyPoint(Summon, id, ActivePlayer.Player);
					}
					if(controller == game.Opponent.Id)
					{
						gameState.GameHandler.HandleOpponentCreateInPlay(game.Entities[id], cardId, gameState.GetTurnNumber());
						gameState.ProposeKeyPoint(Summon, id, ActivePlayer.Opponent);
					}
					break;
				case DECK:
					if(controller == game.Player.Id)
					{
						if(gameState.JoustReveals > 0)
							break;
						gameState.GameHandler.HandlePlayerGetToDeck(game.Entities[id], cardId, gameState.GetTurnNumber());
						gameState.ProposeKeyPoint(CreateToDeck, id, ActivePlayer.Player);
					}
					if(controller == game.Opponent.Id)
					{
						if(gameState.JoustReveals > 0)
							break;
						gameState.GameHandler.HandleOpponentGetToDeck(game.Entities[id], gameState.GetTurnNumber());
						gameState.ProposeKeyPoint(CreateToDeck, id, ActivePlayer.Opponent);
					}
					break;
				case HAND:
					if(controller == game.Player.Id)
					{
						gameState.GameHandler.HandlePlayerGet(game.Entities[id], cardId, gameState.GetTurnNumber());
						gameState.ProposeKeyPoint(Obtain, id, ActivePlayer.Player);
					}
					else if(controller == game.Opponent.Id)
					{
						gameState.GameHandler.HandleOpponentGet(game.Entities[id], gameState.GetTurnNumber(), id);
						gameState.ProposeKeyPoint(Obtain, id, ActivePlayer.Opponent);
					}
					break;
				default:
					Log.Warn($"unhandled zone change (id={id}): {prevValue} -> {value}");
					break;
			}
		}
开发者ID:JDurman,项目名称:Hearthstone-Deck-Tracker,代码行数:50,代码来源:TagChangeHandler.cs

示例10: ZoneChangeFromSecret

		private static void ZoneChangeFromSecret(IHsGameState gameState, int id, IGame game, int value, int prevValue, int controller,
												  string cardId)
		{
			switch((TAG_ZONE)value)
			{
				case TAG_ZONE.SECRET:
				case GRAVEYARD:
					if(controller == game.Player.Id)
						gameState.ProposeKeyPoint(SecretTriggered, id, ActivePlayer.Player);
					if(controller == game.Opponent.Id)
					{
						gameState.GameHandler.HandleOpponentSecretTrigger(game.Entities[id], cardId, gameState.GetTurnNumber(), id);
						gameState.ProposeKeyPoint(SecretTriggered, id, ActivePlayer.Opponent);
					}
					break;
				default:
					Log.Warn($"unhandled zone change (id={id}): {prevValue} -> {value}");
					break;
			}
		}
开发者ID:JDurman,项目名称:Hearthstone-Deck-Tracker,代码行数:20,代码来源:TagChangeHandler.cs

示例11: NumAttacksThisTurnChange

		private static void NumAttacksThisTurnChange(IHsGameState gameState, int id, IGame game, int value, int controller)
		{
			if(value > 0)
			{
				if(controller == game.Player.Id)
					gameState.ProposeKeyPoint(Attack, id, ActivePlayer.Player);
				else if(controller == game.Opponent.Id)
					gameState.ProposeKeyPoint(Attack, id, ActivePlayer.Opponent);
			}
		}
开发者ID:JDurman,项目名称:Hearthstone-Deck-Tracker,代码行数:10,代码来源:TagChangeHandler.cs

示例12: CardTargetChange

		private static void CardTargetChange(IHsGameState gameState, int id, IGame game, int value, int controller)
		{
			if(value <= 0)
				return;
			if(controller == game.Player.Id)
				gameState.ProposeKeyPoint(PlaySpell, id, ActivePlayer.Player);
			else if(controller == game.Opponent.Id)
				gameState.ProposeKeyPoint(PlaySpell, id, ActivePlayer.Opponent);
		}
开发者ID:JDurman,项目名称:Hearthstone-Deck-Tracker,代码行数:9,代码来源:TagChangeHandler.cs

示例13: EquippedWeaponChange

		private static void EquippedWeaponChange(IHsGameState gameState, int id, IGame game, int value, int controller)
		{
			if(value != 0)
				return;
			if(controller == game.Player.Id)
				gameState.ProposeKeyPoint(WeaponDestroyed, id, ActivePlayer.Player);
			else if(controller == game.Opponent.Id)
				gameState.ProposeKeyPoint(WeaponDestroyed, id, ActivePlayer.Opponent);
		}
开发者ID:JDurman,项目名称:Hearthstone-Deck-Tracker,代码行数:9,代码来源:TagChangeHandler.cs

示例14: ExhaustedChange

		private void ExhaustedChange(IHsGameState gameState, int id, IGame game, int value)
		{
			if(value <= 0)
				return;
			Entity entity;
			if(!game.Entities.TryGetValue(id, out entity))
				return;
			var controller = entity.GetTag(CONTROLLER);
			if(entity.GetTag(CARDTYPE) != (int)CardType.HERO_POWER)
				return;
			if(controller == game.Player.Id)
				gameState.ProposeKeyPoint(HeroPower, id, ActivePlayer.Player);
			else if(controller == game.Opponent.Id)
				gameState.ProposeKeyPoint(HeroPower, id, ActivePlayer.Opponent);
		}
开发者ID:irufus,项目名称:Hearthstone-Deck-Tracker,代码行数:15,代码来源:TagChangeActions.cs

示例15: ZoneChangeFromHand

		private static void ZoneChangeFromHand(IHsGameState gameState, int id, IGame game, int value, int prevValue, int controller,
												string cardId)
		{
			switch((TAG_ZONE)value)
			{
				case PLAY:
					if(controller == game.Player.Id)
					{
						gameState.GameHandler.HandlePlayerPlay(game.Entities[id], cardId, gameState.GetTurnNumber());
						gameState.ProposeKeyPoint(Play, id, ActivePlayer.Player);
					}
					else if(controller == game.Opponent.Id)
					{
						gameState.GameHandler.HandleOpponentPlay(game.Entities[id], cardId, game.Entities[id].GetTag(ZONE_POSITION),
																 gameState.GetTurnNumber());
						gameState.ProposeKeyPoint(Play, id, ActivePlayer.Opponent);
					}
					break;
				case REMOVEDFROMGAME:
				case SETASIDE:
				case GRAVEYARD:
					if(controller == game.Player.Id)
					{
						gameState.GameHandler.HandlePlayerHandDiscard(game.Entities[id], cardId, gameState.GetTurnNumber());
						gameState.ProposeKeyPoint(HandDiscard, id, ActivePlayer.Player);
					}
					else if(controller == game.Opponent.Id)
					{
						gameState.GameHandler.HandleOpponentHandDiscard(game.Entities[id], cardId, game.Entities[id].GetTag(ZONE_POSITION),
																		gameState.GetTurnNumber());
						gameState.ProposeKeyPoint(HandDiscard, id, ActivePlayer.Opponent);
					}
					break;
				case TAG_ZONE.SECRET:
					if(controller == game.Player.Id)
					{
						gameState.GameHandler.HandlePlayerSecretPlayed(game.Entities[id], cardId, gameState.GetTurnNumber(), false);
						gameState.ProposeKeyPoint(SecretPlayed, id, ActivePlayer.Player);
					}
					else if(controller == game.Opponent.Id)
					{
						gameState.GameHandler.HandleOpponentSecretPlayed(game.Entities[id], cardId, game.Entities[id].GetTag(ZONE_POSITION),
																		 gameState.GetTurnNumber(), false, id);
						gameState.ProposeKeyPoint(SecretPlayed, id, ActivePlayer.Opponent);
					}
					break;
				case DECK:
					if(controller == game.Player.Id)
					{
						gameState.GameHandler.HandlePlayerMulligan(game.Entities[id], cardId);
						gameState.ProposeKeyPoint(Mulligan, id, ActivePlayer.Player);
					}
					else if(controller == game.Opponent.Id)
					{
						gameState.GameHandler.HandleOpponentMulligan(game.Entities[id], game.Entities[id].GetTag(ZONE_POSITION));
						gameState.ProposeKeyPoint(Mulligan, id, ActivePlayer.Opponent);
					}
					break;
				default:
					Log.Warn($"unhandled zone change (id={id}): {prevValue} -> {value}");
					break;
			}
		}
开发者ID:JDurman,项目名称:Hearthstone-Deck-Tracker,代码行数:63,代码来源:TagChangeHandler.cs


注:本文中的IHsGameState.ProposeKeyPoint方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。