本文整理汇总了C#中IHsGameState.GameEndKeyPoint方法的典型用法代码示例。如果您正苦于以下问题:C# IHsGameState.GameEndKeyPoint方法的具体用法?C# IHsGameState.GameEndKeyPoint怎么用?C# IHsGameState.GameEndKeyPoint使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类IHsGameState
的用法示例。
在下文中一共展示了IHsGameState.GameEndKeyPoint方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: PlaystateChange
private void PlaystateChange(IHsGameState gameState, int id, IGame game, int value)
{
if(value == (int)CONCEDED)
gameState.GameHandler.HandleConcede();
if(gameState.GameEnded)
return;
Entity entity;
if(!game.Entities.TryGetValue(id, out entity) || !entity.IsPlayer)
return;
switch((PlayState)value)
{
case WON:
gameState.GameEndKeyPoint(true, id);
gameState.GameHandler.HandleWin();
break;
case LOST:
gameState.GameEndKeyPoint(false, id);
gameState.GameHandler.HandleLoss();
break;
case TIED:
gameState.GameEndKeyPoint(false, id);
gameState.GameHandler.HandleTied();
break;
}
}
示例2: TagChange
//.........这里部分代码省略.........
case HAND:
if(controller == game.Player.Id)
{
gameState.GameHandler.HandlePlayerGet(game.Entities[id], cardId, gameState.GetTurnNumber());
gameState.ProposeKeyPoint(Obtain, id, ActivePlayer.Player);
}
else if(controller == game.Opponent.Id)
{
gameState.GameHandler.HandleOpponentGet(game.Entities[id], gameState.GetTurnNumber(), id);
gameState.ProposeKeyPoint(Obtain, id, ActivePlayer.Opponent);
}
break;
default:
Logger.WriteLine($"WARNING - unhandled zone change (id={id}): {prevValue} -> {value}", "TagChange");
break;
}
break;
default:
Logger.WriteLine($"WARNING - unhandled zone change (id={id}): {prevValue} -> {value}", "TagChange");
break;
}
}
else if(tag == PLAYSTATE)
{
if(value == (int)CONCEDED)
gameState.GameHandler.HandleConcede();
if(!gameState.GameEnded)
{
if(game.Entities[id].IsPlayer)
{
switch((TAG_PLAYSTATE)value)
{
case WON:
gameState.GameEndKeyPoint(true, id);
gameState.GameHandler.HandleWin();
gameState.GameHandler.HandleGameEnd();
gameState.GameEnded = true;
break;
case LOST:
gameState.GameEndKeyPoint(false, id);
gameState.GameHandler.HandleLoss();
gameState.GameHandler.HandleGameEnd();
gameState.GameEnded = true;
break;
case TIED:
gameState.GameEndKeyPoint(false, id);
gameState.GameHandler.HandleTied();
gameState.GameHandler.HandleGameEnd();
break;
}
}
}
}
else if(tag == CARDTYPE && value == (int)TAG_CARDTYPE.HERO)
SetHeroAsync(id, game, gameState);
else if(tag == CURRENT_PLAYER && value == 1)
{
var activePlayer = game.Entities[id].IsPlayer ? ActivePlayer.Player : ActivePlayer.Opponent;
gameState.GameHandler.TurnStart(activePlayer, gameState.GetTurnNumber());
if(activePlayer == ActivePlayer.Player)
gameState.PlayerUsedHeroPower = false;
else
gameState.OpponentUsedHeroPower = false;
}
else if(tag == LAST_CARD_PLAYED)
gameState.LastCardPlayed = value;
示例3: TagChange
//.........这里部分代码省略.........
{
case TAG_ZONE.PLAY:
if (controller == game.PlayerId)
gameState.ProposeKeyPoint(KeyPointType.Summon, id, ActivePlayer.Player);
if (controller == game.OpponentId)
gameState.ProposeKeyPoint(KeyPointType.Summon, id, ActivePlayer.Opponent);
break;
case TAG_ZONE.HAND:
if (controller == game.PlayerId)
{
gameState.GameHandler.HandlePlayerGet(cardId, gameState.GetTurnNumber());
gameState.ProposeKeyPoint(KeyPointType.Obtain, id, ActivePlayer.Player);
}
else if (controller == game.OpponentId)
{
gameState.GameHandler.HandleOpponentGet(gameState.GetTurnNumber(), id);
gameState.ProposeKeyPoint(KeyPointType.Obtain, id, ActivePlayer.Opponent);
}
break;
}
break;
}
}
else if (tag == GAME_TAG.PLAYSTATE)
{
if (value == (int)TAG_PLAYSTATE.QUIT)
gameState.GameHandler.HandleConcede();
if (!gameState.GameEnded)
{
if (game.Entities[id].IsPlayer)
{
if (value == (int)TAG_PLAYSTATE.WON)
{
gameState.GameEndKeyPoint(true, id);
gameState.GameHandler.HandleWin();
gameState.GameHandler.HandleGameEnd();
gameState.GameEnded = true;
}
else if (value == (int)TAG_PLAYSTATE.LOST)
{
gameState.GameEndKeyPoint(false, id);
gameState.GameHandler.HandleLoss();
gameState.GameHandler.HandleGameEnd();
gameState.GameEnded = true;
}
else if (value == (int)TAG_PLAYSTATE.TIED)
{
gameState.GameEndKeyPoint(false, id);
gameState.GameHandler.HandleTied();
gameState.GameHandler.HandleGameEnd();
}
}
}
}
else if (tag == GAME_TAG.CURRENT_PLAYER && value == 1)
{
var activePlayer = game.Entities[id].IsPlayer ? ActivePlayer.Player : ActivePlayer.Opponent;
gameState.GameHandler.TurnStart(activePlayer, gameState.GetTurnNumber());
if (activePlayer == ActivePlayer.Player)
gameState.PlayerUsedHeroPower = false;
else
gameState.OpponentUsedHeroPower = false;
}
else if (tag == GAME_TAG.NUM_ATTACKS_THIS_TURN && value > 0)
{
if (controller == game.PlayerId)
示例4: PlaystateChange
private static void PlaystateChange(IHsGameState gameState, int id, IGame game, int value)
{
if(value == (int)CONCEDED)
gameState.GameHandler.HandleConcede();
if(gameState.GameEnded)
return;
if(!game.Entities[id].IsPlayer)
return;
switch((TAG_PLAYSTATE)value)
{
case WON:
gameState.GameEndKeyPoint(true, id);
gameState.GameHandler.HandleWin();
gameState.GameHandler.HandleGameEnd();
gameState.GameEnded = true;
break;
case LOST:
gameState.GameEndKeyPoint(false, id);
gameState.GameHandler.HandleLoss();
gameState.GameHandler.HandleGameEnd();
gameState.GameEnded = true;
break;
case TIED:
gameState.GameEndKeyPoint(false, id);
gameState.GameHandler.HandleTied();
gameState.GameHandler.HandleGameEnd();
break;
}
}