本文整理汇总了C#中IEntityPersister.HasUninitializedLazyProperties方法的典型用法代码示例。如果您正苦于以下问题:C# IEntityPersister.HasUninitializedLazyProperties方法的具体用法?C# IEntityPersister.HasUninitializedLazyProperties怎么用?C# IEntityPersister.HasUninitializedLazyProperties使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类IEntityPersister
的用法示例。
在下文中一共展示了IEntityPersister.HasUninitializedLazyProperties方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: CascadeOn
/// <summary>
/// Cascade an action from the parent entity instance to all its children. This
/// form is typicaly called from within cascade actions.
/// </summary>
/// <param name="persister">The parent's entity persister </param>
/// <param name="parent">The parent reference. </param>
/// <param name="anything">
/// Typically some form of cascade-local cache
/// which is specific to each CascadingAction type
/// </param>
public void CascadeOn(IEntityPersister persister, object parent, object anything)
{
if (persister.HasCascades || action.RequiresNoCascadeChecking)
{
log.Info("processing cascade " + action + " for: " + persister.EntityName);
IType[] types = persister.PropertyTypes;
CascadeStyle[] cascadeStyles = persister.PropertyCascadeStyles;
EntityMode entityMode = eventSource.EntityMode;
bool hasUninitializedLazyProperties = persister.HasUninitializedLazyProperties(parent, entityMode);
for (int i = 0; i < types.Length; i++)
{
CascadeStyle style = cascadeStyles[i];
if (hasUninitializedLazyProperties && persister.PropertyLaziness[i] && !action.PerformOnLazyProperty)
{
//do nothing to avoid a lazy property initialization
continue;
}
if (style.DoCascade(action))
{
CascadeProperty(persister.GetPropertyValue(parent, i, entityMode), types[i], style, anything, false);
}
else if (action.RequiresNoCascadeChecking)
{
action.NoCascade(eventSource, persister.GetPropertyValue(parent, i, entityMode), parent, persister, i);
}
}
log.Info("done processing cascade " + action + " for: " + persister.EntityName);
}
}