本文整理汇总了C#中IEntityPersister.GetPropertyValues方法的典型用法代码示例。如果您正苦于以下问题:C# IEntityPersister.GetPropertyValues方法的具体用法?C# IEntityPersister.GetPropertyValues怎么用?C# IEntityPersister.GetPropertyValues使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类IEntityPersister
的用法示例。
在下文中一共展示了IEntityPersister.GetPropertyValues方法的9个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Reassociate
/// <summary>
/// Associates a given entity (either transient or associated with another session) to the given session.
/// </summary>
/// <param name="event">The event triggering the re-association </param>
/// <param name="entity">The entity to be associated </param>
/// <param name="id">The id of the entity. </param>
/// <param name="persister">The entity's persister instance. </param>
/// <returns> An EntityEntry representing the entity within this session. </returns>
protected EntityEntry Reassociate(AbstractEvent @event, object entity, object id, IEntityPersister persister)
{
if (log.IsDebugEnabled)
{
log.Debug("Reassociating transient instance: " + MessageHelper.InfoString(persister, id, @event.Session.Factory));
}
IEventSource source = @event.Session;
EntityKey key = source.GenerateEntityKey(id, persister);
source.PersistenceContext.CheckUniqueness(key, entity);
//get a snapshot
object[] values = persister.GetPropertyValues(entity, source.EntityMode);
TypeHelper.DeepCopy(values, persister.PropertyTypes, persister.PropertyUpdateability, values, source);
object version = Versioning.GetVersion(values, persister);
EntityEntry newEntry = source.PersistenceContext.AddEntity(
entity,
persister.IsMutable ? Status.Loaded : Status.ReadOnly,
values,
key,
version,
LockMode.None,
true,
persister,
false,
true);
new OnLockVisitor(source, id, entity).Process(entity, persister);
persister.AfterReassociate(entity, source);
return newEntry;
}
示例2: Disassemble
/// <summary>
///
/// </summary>
/// <param name="obj"></param>
/// <param name="persister"></param>
/// <param name="session"></param>
/// <returns></returns>
private static object[] Disassemble(object obj, IEntityPersister persister, ISessionImplementor session)
{
object[] values = persister.GetPropertyValues(obj);
IType[] propertyTypes = persister.PropertyTypes;
for (int i = 0; i < values.Length; i++)
{
values[i] = propertyTypes[i].Disassemble(values[i], session);
}
return values;
}
示例3: Process
internal override void Process(object obj, IEntityPersister persister)
{
EntityMode entityMode = Session.EntityMode;
object[] values = persister.GetPropertyValues(obj, entityMode);
IType[] types = persister.PropertyTypes;
ProcessEntityPropertyValues(values, types);
if (SubstitutionRequired)
{
persister.SetPropertyValues(obj, values, entityMode);
}
}
示例4: GetPropertyValues
private object[] GetPropertyValues(IEntityPersister persister, ICriteria criteria, ICriteriaQuery criteriaQuery)
{
System.Type type = _entity.GetType();
if(type == persister.GetMappedClass(GetEntityMode(criteria, criteriaQuery))) //not using anon object
{
return persister.GetPropertyValues(_entity, GetEntityMode(criteria, criteriaQuery));
}
ArrayList list = new ArrayList();
for(int i = 0; i < persister.PropertyNames.Length; i++)
{
PropertyInfo pInfo = type.GetProperty(persister.PropertyNames[i]);
if(pInfo != null)
{
list.Add(pInfo.GetValue(_entity, null));
}
else
{
list.Add(null); //to maintain same order as PropertyNames list
_excludedProperties.Add(persister.PropertyNames[i]); //exclude the properties that aren't in the anon object (duplicates ok)
}
}
return list.ToArray();
}
示例5: CopyValues
protected virtual void CopyValues(IEntityPersister persister, object entity, object target,
ISessionImplementor source, IDictionary copyCache, ForeignKeyDirection foreignKeyDirection)
{
object[] copiedValues;
if (foreignKeyDirection == ForeignKeyDirection.ForeignKeyToParent)
{
// this is the second pass through on a merge op, so here we limit the
// replacement to associations types (value types were already replaced
// during the first pass)
copiedValues =
TypeFactory.ReplaceAssociations(persister.GetPropertyValues(entity, source.EntityMode),
persister.GetPropertyValues(target, source.EntityMode), persister.PropertyTypes,
source, target, copyCache, foreignKeyDirection);
}
else
{
copiedValues =
TypeFactory.Replace(persister.GetPropertyValues(entity, source.EntityMode),
persister.GetPropertyValues(target, source.EntityMode), persister.PropertyTypes, source, target,
copyCache, foreignKeyDirection);
}
persister.SetPropertyValues(target, copiedValues, source.EntityMode);
}
示例6: DeleteEntity
/// <summary>
/// Perform the entity deletion. Well, as with most operations, does not
/// really perform it; just schedules an action/execution with the
/// <see cref="ActionQueue"/> for execution during flush.
/// </summary>
/// <param name="session">The originating session </param>
/// <param name="entity">The entity to delete </param>
/// <param name="entityEntry">The entity's entry in the <see cref="ISession"/> </param>
/// <param name="isCascadeDeleteEnabled">Is delete cascading enabled? </param>
/// <param name="persister">The entity persister. </param>
/// <param name="transientEntities">A cache of already deleted entities. </param>
protected virtual void DeleteEntity(IEventSource session, object entity, EntityEntry entityEntry, bool isCascadeDeleteEnabled, IEntityPersister persister, ISet transientEntities)
{
if (log.IsDebugEnabled)
{
log.Debug("deleting " + MessageHelper.InfoString(persister, entityEntry.Id, session.Factory));
}
IPersistenceContext persistenceContext = session.PersistenceContext;
IType[] propTypes = persister.PropertyTypes;
object version = entityEntry.Version;
object[] currentState;
if (entityEntry.LoadedState == null)
{
//ie. the entity came in from update()
currentState = persister.GetPropertyValues(entity, session.EntityMode);
}
else
{
currentState = entityEntry.LoadedState;
}
object[] deletedState = CreateDeletedState(persister, currentState, session);
entityEntry.DeletedState = deletedState;
session.Interceptor.OnDelete(entity, entityEntry.Id, deletedState, persister.PropertyNames, propTypes);
// before any callbacks, etc, so subdeletions see that this deletion happened first
persistenceContext.SetEntryStatus(entityEntry, Status.Deleted);
EntityKey key = new EntityKey(entityEntry.Id, persister, session.EntityMode);
CascadeBeforeDelete(session, persister, entity, entityEntry, transientEntities);
new ForeignKeys.Nullifier(entity, true, false, session).NullifyTransientReferences(entityEntry.DeletedState, propTypes);
new Nullability(session).CheckNullability(entityEntry.DeletedState, persister, true);
persistenceContext.NullifiableEntityKeys.Add(key);
// Ensures that containing deletions happen before sub-deletions
session.ActionQueue.AddAction(new EntityDeleteAction(entityEntry.Id, deletedState, version, entity, persister, isCascadeDeleteEnabled, session));
CascadeAfterDelete(session, persister, entity, transientEntities);
// the entry will be removed after the flush, and will no longer
// override the stale snapshot
// This is now handled by removeEntity() in EntityDeleteAction
//persistenceContext.removeDatabaseSnapshot(key);
}
示例7: Process
public override void Process(object obj, IEntityPersister persister)
{
object[] values = persister.GetPropertyValues(obj);
IType[] types = persister.PropertyTypes;
ProcessValues(values, types);
if (IsSubstitutionRequired)
{
persister.SetPropertyValues(obj, values);
}
}
示例8: Process
/// <summary>
/// Walk the tree starting from the given entity.
/// </summary>
/// <param name="obj"></param>
/// <param name="persister"></param>
internal virtual void Process(object obj, IEntityPersister persister)
{
ProcessEntityPropertyValues(persister.GetPropertyValues(obj, Session.EntityMode), persister.PropertyTypes);
}
示例9: Process
/// <summary>
/// Walk the tree starting from the given entity.
/// </summary>
/// <param name="obj"></param>
/// <param name="persister"></param>
public virtual void Process(object obj, IEntityPersister persister)
{
ProcessValues(
persister.GetPropertyValues(obj),
persister.PropertyTypes);
}