本文整理汇总了C#中ICustomDataInput.ReadUShort方法的典型用法代码示例。如果您正苦于以下问题:C# ICustomDataInput.ReadUShort方法的具体用法?C# ICustomDataInput.ReadUShort怎么用?C# ICustomDataInput.ReadUShort使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类ICustomDataInput
的用法示例。
在下文中一共展示了ICustomDataInput.ReadUShort方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Deserialize
public virtual void Deserialize(ICustomDataInput reader)
{
var limit = reader.ReadUShort();
quantities = new uint[limit];
for (int i = 0; i < limit; i++)
{
(quantities as uint[])[i] = reader.ReadVarUhInt();
}
limit = reader.ReadUShort();
types = new uint[limit];
for (int i = 0; i < limit; i++)
{
(types as uint[])[i] = reader.ReadVarUhInt();
}
taxPercentage = reader.ReadFloat();
taxModificationPercentage = reader.ReadFloat();
maxItemLevel = reader.ReadByte();
if ((maxItemLevel < 0) || (maxItemLevel > 255))
throw new Exception("Forbidden value on maxItemLevel = " + maxItemLevel + ", it doesn't respect the following condition : (maxItemLevel < 0) || (maxItemLevel > 255)");
maxItemPerAccount = reader.ReadVarUhInt();
if (maxItemPerAccount < 0)
throw new Exception("Forbidden value on maxItemPerAccount = " + maxItemPerAccount + ", it doesn't respect the following condition : maxItemPerAccount < 0");
npcContextualId = reader.ReadInt();
unsoldDelay = reader.ReadVarUhShort();
if (unsoldDelay < 0)
throw new Exception("Forbidden value on unsoldDelay = " + unsoldDelay + ", it doesn't respect the following condition : unsoldDelay < 0");
}
示例2: Deserialize
public override void Deserialize(ICustomDataInput reader)
{
var limit = reader.ReadUShort();
effects = new Types.FightDispellableEffectExtendedInformations[limit];
for (int i = 0; i < limit; i++)
{
(effects as Types.FightDispellableEffectExtendedInformations[])[i] = new Types.FightDispellableEffectExtendedInformations();
(effects as Types.FightDispellableEffectExtendedInformations[])[i].Deserialize(reader);
}
limit = reader.ReadUShort();
marks = new Types.GameActionMark[limit];
for (int i = 0; i < limit; i++)
{
(marks as Types.GameActionMark[])[i] = new Types.GameActionMark();
(marks as Types.GameActionMark[])[i].Deserialize(reader);
}
gameTurn = reader.ReadVarUhShort();
if (gameTurn < 0)
throw new Exception("Forbidden value on gameTurn = " + gameTurn + ", it doesn't respect the following condition : gameTurn < 0");
fightStart = reader.ReadInt();
if (fightStart < 0)
throw new Exception("Forbidden value on fightStart = " + fightStart + ", it doesn't respect the following condition : fightStart < 0");
limit = reader.ReadUShort();
idols = new Types.Idol[limit];
for (int i = 0; i < limit; i++)
{
(idols as Types.Idol[])[i] = new Types.Idol();
(idols as Types.Idol[])[i].Deserialize(reader);
}
}
示例3: Deserialize
public override void Deserialize(ICustomDataInput reader)
{
var limit = reader.ReadUShort();
finishedQuestsIds = new ushort[limit];
for (int i = 0; i < limit; i++)
{
(finishedQuestsIds as ushort[])[i] = reader.ReadVarUhShort();
}
limit = reader.ReadUShort();
finishedQuestsCounts = new ushort[limit];
for (int i = 0; i < limit; i++)
{
(finishedQuestsCounts as ushort[])[i] = reader.ReadVarUhShort();
}
limit = reader.ReadUShort();
activeQuests = new Types.QuestActiveInformations[limit];
for (int i = 0; i < limit; i++)
{
(activeQuests as Types.QuestActiveInformations[])[i] = Types.ProtocolTypeManager.GetInstance<Types.QuestActiveInformations>(reader.ReadShort());
(activeQuests as Types.QuestActiveInformations[])[i].Deserialize(reader);
}
limit = reader.ReadUShort();
reinitDoneQuestsIds = new ushort[limit];
for (int i = 0; i < limit; i++)
{
(reinitDoneQuestsIds as ushort[])[i] = reader.ReadVarUhShort();
}
}
示例4: Deserialize
public virtual void Deserialize(ICustomDataInput reader)
{
bonesId = reader.ReadVarUhShort();
if (bonesId < 0)
throw new Exception("Forbidden value on bonesId = " + bonesId + ", it doesn't respect the following condition : bonesId < 0");
var limit = reader.ReadUShort();
skins = new List<ushort>();
for (int i = 0; i < limit; i++)
{
skins.Add(reader.ReadVarUhShort());
}
limit = reader.ReadUShort();
indexedColors = new List<int>();
for (int i = 0; i < limit; i++)
{
indexedColors.Add(reader.ReadInt());
}
limit = reader.ReadUShort();
scales = new List<short>();
for (int i = 0; i < limit; i++)
{
scales.Add(reader.ReadVarShort());
}
limit = reader.ReadUShort();
subentities = new List<SubEntity>();
for (int i = 0; i < limit; i++)
{
var subentity = new Types.SubEntity();
subentity.Deserialize(reader);
subentities.Add(subentity);
}
}
示例5: Deserialize
public virtual void Deserialize(ICustomDataInput reader)
{
fightId = reader.ReadInt();
fightType = reader.ReadSByte();
if (fightType < 0)
throw new Exception("Forbidden value on fightType = " + fightType + ", it doesn't respect the following condition : fightType < 0");
fightStart = reader.ReadInt();
if (fightStart < 0)
throw new Exception("Forbidden value on fightStart = " + fightStart + ", it doesn't respect the following condition : fightStart < 0");
fightSpectatorLocked = reader.ReadBoolean();
var limit = reader.ReadUShort();
fightTeams = new Types.FightTeamLightInformations[limit];
for (int i = 0; i < limit; i++)
{
(fightTeams as Types.FightTeamLightInformations[])[i] = new Types.FightTeamLightInformations();
(fightTeams as Types.FightTeamLightInformations[])[i].Deserialize(reader);
}
limit = reader.ReadUShort();
fightTeamsOptions = new Types.FightOptionsInformations[limit];
for (int i = 0; i < limit; i++)
{
(fightTeamsOptions as Types.FightOptionsInformations[])[i] = new Types.FightOptionsInformations();
(fightTeamsOptions as Types.FightOptionsInformations[])[i].Deserialize(reader);
}
}
示例6: Deserialize
public override void Deserialize(ICustomDataInput reader)
{
position = reader.ReadUShort();
if ((position < 0) || (position > 65535))
throw new Exception("Forbidden value on position = " + position + ", it doesn't respect the following condition : (position < 0) || (position > 65535)");
total = reader.ReadUShort();
if ((total < 0) || (total > 65535))
throw new Exception("Forbidden value on total = " + total + ", it doesn't respect the following condition : (total < 0) || (total > 65535)");
}
示例7: Deserialize
public override void Deserialize(ICustomDataInput reader)
{
address = reader.ReadUTF();
port = reader.ReadUShort();
if ((port < 0) || (port > 65535))
throw new Exception("Forbidden value on port = " + port + ", it doesn't respect the following condition : (port < 0) || (port > 65535)");
var limit = reader.ReadUShort();
ticket = new sbyte[limit];
for (int i = 0; i < limit; i++)
{
(ticket as sbyte[])[i] = reader.ReadSByte();
}
}
示例8: Deserialize
public override void Deserialize(ICustomDataInput reader)
{
var limit = reader.ReadUShort();
ids = new int[limit];
for (int i = 0; i < limit; i++)
{
(ids as int[])[i] = reader.ReadInt();
}
limit = reader.ReadUShort();
deadsIds = new int[limit];
for (int i = 0; i < limit; i++)
{
(deadsIds as int[])[i] = reader.ReadInt();
}
}
示例9: Deserialize
public virtual void Deserialize(ICustomDataInput reader)
{
var limit = reader.ReadUShort();
questsToValidId = new ushort[limit];
for (int i = 0; i < limit; i++)
{
(questsToValidId as ushort[])[i] = reader.ReadVarUhShort();
}
limit = reader.ReadUShort();
questsToStartId = new ushort[limit];
for (int i = 0; i < limit; i++)
{
(questsToStartId as ushort[])[i] = reader.ReadVarUhShort();
}
}
示例10: Deserialize
public override void Deserialize(ICustomDataInput reader)
{
var limit = reader.ReadUShort();
playerIds = new uint[limit];
for (int i = 0; i < limit; i++)
{
(playerIds as uint[])[i] = reader.ReadVarUhInt();
}
limit = reader.ReadUShort();
enable = new sbyte[limit];
for (int i = 0; i < limit; i++)
{
(enable as sbyte[])[i] = reader.ReadSByte();
}
}
示例11: Deserialize
public override void Deserialize(ICustomDataInput reader)
{
var limit = reader.ReadUShort();
targetIds = new int[limit];
for (int i = 0; i < limit; i++)
{
(targetIds as int[])[i] = reader.ReadInt();
}
limit = reader.ReadUShort();
targetCells = new short[limit];
for (int i = 0; i < limit; i++)
{
(targetCells as short[])[i] = reader.ReadShort();
}
}
示例12: Deserialize
public override void Deserialize(ICustomDataInput reader)
{
var limit = reader.ReadUShort();
finishedAchievementsIds = new ushort[limit];
for (int i = 0; i < limit; i++)
{
(finishedAchievementsIds as ushort[])[i] = reader.ReadVarUhShort();
}
limit = reader.ReadUShort();
rewardableAchievements = new Types.AchievementRewardable[limit];
for (int i = 0; i < limit; i++)
{
(rewardableAchievements as Types.AchievementRewardable[])[i] = new Types.AchievementRewardable();
(rewardableAchievements as Types.AchievementRewardable[])[i].Deserialize(reader);
}
}
示例13: Deserialize
public override void Deserialize(ICustomDataInput reader)
{
byte flag1 = reader.ReadByte();
tutorialAvailable = BooleanByteWrapper.GetFlag(flag1, 0);
canCreateNewCharacter = BooleanByteWrapper.GetFlag(flag1, 1);
accountId = reader.ReadInt();
if (accountId < 0)
throw new Exception("Forbidden value on accountId = " + accountId + ", it doesn't respect the following condition : accountId < 0");
breedsVisible = reader.ReadUShort();
if ((breedsVisible < 0) || (breedsVisible > 65535))
throw new Exception("Forbidden value on breedsVisible = " + breedsVisible + ", it doesn't respect the following condition : (breedsVisible < 0) || (breedsVisible > 65535)");
breedsAvailable = reader.ReadUShort();
if ((breedsAvailable < 0) || (breedsAvailable > 65535))
throw new Exception("Forbidden value on breedsAvailable = " + breedsAvailable + ", it doesn't respect the following condition : (breedsAvailable < 0) || (breedsAvailable > 65535)");
status = reader.ReadSByte();
}
示例14: Deserialize
public virtual void Deserialize(ICustomDataInput reader)
{
markAuthorId = reader.ReadInt();
markTeamId = reader.ReadSByte();
if (markTeamId < 0)
throw new Exception("Forbidden value on markTeamId = " + markTeamId + ", it doesn't respect the following condition : markTeamId < 0");
markSpellId = reader.ReadInt();
if (markSpellId < 0)
throw new Exception("Forbidden value on markSpellId = " + markSpellId + ", it doesn't respect the following condition : markSpellId < 0");
markSpellLevel = reader.ReadSByte();
if ((markSpellLevel < 1) || (markSpellLevel > 6))
throw new Exception("Forbidden value on markSpellLevel = " + markSpellLevel + ", it doesn't respect the following condition : (markSpellLevel < 1) || (markSpellLevel > 6)");
markId = reader.ReadShort();
markType = reader.ReadSByte();
markimpactCell = reader.ReadShort();
if ((markimpactCell < -1) || (markimpactCell > 559))
throw new Exception("Forbidden value on markimpactCell = " + markimpactCell + ", it doesn't respect the following condition : (markimpactCell < -1) || (markimpactCell > 559)");
var limit = reader.ReadUShort();
cells = new Types.GameActionMarkedCell[limit];
for (int i = 0; i < limit; i++)
{
(cells as Types.GameActionMarkedCell[])[i] = new Types.GameActionMarkedCell();
(cells as Types.GameActionMarkedCell[])[i].Deserialize(reader);
}
active = reader.ReadBoolean();
}
示例15: Deserialize
public override void Deserialize(ICustomDataInput reader)
{
questType = reader.ReadSByte();
if (questType < 0)
throw new Exception("Forbidden value on questType = " + questType + ", it doesn't respect the following condition : questType < 0");
startMapId = reader.ReadInt();
var limit = reader.ReadUShort();
knownStepsList = new Types.TreasureHuntStep[limit];
for (int i = 0; i < limit; i++)
{
(knownStepsList as Types.TreasureHuntStep[])[i] = Types.ProtocolTypeManager.GetInstance<Types.TreasureHuntStep>(reader.ReadShort());
(knownStepsList as Types.TreasureHuntStep[])[i].Deserialize(reader);
}
totalStepCount = reader.ReadSByte();
if (totalStepCount < 0)
throw new Exception("Forbidden value on totalStepCount = " + totalStepCount + ", it doesn't respect the following condition : totalStepCount < 0");
checkPointCurrent = reader.ReadVarUhInt();
if (checkPointCurrent < 0)
throw new Exception("Forbidden value on checkPointCurrent = " + checkPointCurrent + ", it doesn't respect the following condition : checkPointCurrent < 0");
checkPointTotal = reader.ReadVarUhInt();
if (checkPointTotal < 0)
throw new Exception("Forbidden value on checkPointTotal = " + checkPointTotal + ", it doesn't respect the following condition : checkPointTotal < 0");
availableRetryCount = reader.ReadInt();
limit = reader.ReadUShort();
flags = new Types.TreasureHuntFlag[limit];
for (int i = 0; i < limit; i++)
{
(flags as Types.TreasureHuntFlag[])[i] = new Types.TreasureHuntFlag();
(flags as Types.TreasureHuntFlag[])[i].Deserialize(reader);
}
}