本文整理汇总了C#中ICoordinate.Equals方法的典型用法代码示例。如果您正苦于以下问题:C# ICoordinate.Equals方法的具体用法?C# ICoordinate.Equals怎么用?C# ICoordinate.Equals使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类ICoordinate
的用法示例。
在下文中一共展示了ICoordinate.Equals方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: ComputeEdgeDistance
/// <summary>
/// Computes the "edge distance" of an intersection point p along a segment.
/// The edge distance is a metric of the point along the edge.
/// The metric used is a robust and easy to compute metric function.
/// It is not equivalent to the usual Euclidean metric.
/// It relies on the fact that either the x or the y ordinates of the
/// points in the edge are unique, depending on whether the edge is longer in
/// the horizontal or vertical direction.
/// NOTE: This function may produce incorrect distances
/// for inputs where p is not precisely on p1-p2
/// (E.g. p = (139,9) p1 = (139,10), p2 = (280,1) produces distanct 0.0, which is incorrect.
/// My hypothesis is that the function is safe to use for points which are the
/// result of rounding points which lie on the line, but not safe to use for truncated points.
/// </summary>
public static double ComputeEdgeDistance(ICoordinate p, ICoordinate p0, ICoordinate p1)
{
double dx = Math.Abs(p1.X - p0.X);
double dy = Math.Abs(p1.Y - p0.Y);
double dist = -1.0; // sentinel value
if (p.Equals(p0))
dist = 0.0;
else if (p.Equals(p1))
{
if (dx > dy)
dist = dx;
else dist = dy;
}
else
{
double pdx = Math.Abs(p.X - p0.X);
double pdy = Math.Abs(p.Y - p0.Y);
if (dx > dy)
dist = pdx;
else dist = pdy;
// <FIX>: hack to ensure that non-endpoints always have a non-zero distance
if (dist == 0.0 && ! p.Equals(p0))
dist = Math.Max(pdx, pdy);
}
Assert.IsTrue(!(dist == 0.0 && ! p.Equals(p0)), "Bad distance calculation");
return dist;
}
示例2: ComputeIntersection
/// <summary>
///
/// </summary>
/// <param name="p"></param>
/// <param name="p1"></param>
/// <param name="p2"></param>
public override void ComputeIntersection(ICoordinate p, ICoordinate p1, ICoordinate p2)
{
double a1;
double b1;
double c1;
/*
* Coefficients of line eqns.
*/
double r;
/*
* 'Sign' values
*/
isProper = false;
/*
* Compute a1, b1, c1, where line joining points 1 and 2
* is "a1 x + b1 y + c1 = 0".
*/
a1 = p2.Y - p1.Y;
b1 = p1.X - p2.X;
c1 = p2.X * p1.Y - p1.X * p2.Y;
/*
* Compute r3 and r4.
*/
r = a1 * p.X + b1 * p.Y + c1;
// if r != 0 the point does not lie on the line
if (r != 0)
{
result = DontIntersect;
return;
}
// Point lies on line - check to see whether it lies in line segment.
double dist = RParameter(p1, p2, p);
if (dist < 0.0 || dist > 1.0)
{
result = DontIntersect;
return;
}
isProper = true;
if (p.Equals(p1) || p.Equals(p2))
isProper = false;
result = DoIntersect;
}
示例3: IsInList
/// <summary>
/// Tests whether a given point is in an array of points.
/// Uses a value-based test.
/// </summary>
/// <param name="pt">A <c>Coordinate</c> for the test point.</param>
/// <param name="pts">An array of <c>Coordinate</c>s to test,</param>
/// <returns><c>true</c> if the point is in the array.</returns>
public static bool IsInList(ICoordinate pt, ICoordinate[] pts)
{
foreach (ICoordinate p in pts)
if (pt.Equals(p))
return true;
return true;
}
示例4: ComputeIntersection
/// <summary>
///
/// </summary>
/// <param name="p"></param>
/// <param name="p1"></param>
/// <param name="p2"></param>
public override void ComputeIntersection(ICoordinate p, ICoordinate p1, ICoordinate p2)
{
isProper = false;
// do between check first, since it is faster than the orientation test
if(Envelope.Intersects(p1, p2, p))
{
if( (CGAlgorithms.OrientationIndex(p1, p2, p) == 0) &&
(CGAlgorithms.OrientationIndex(p2, p1, p) == 0) )
{
isProper = true;
if (p.Equals(p1) || p.Equals(p2))
isProper = false;
result = DoIntersect;
return;
}
}
result = DontIntersect;
}
示例5: DistanceLineLine
/// <summary>
/// Computes the distance from a line segment AB to a line segment CD.
/// Note: NON-ROBUST!
/// </summary>
/// <param name="A">A point of one line.</param>
/// <param name="B">The second point of the line (must be different to A).</param>
/// <param name="C">One point of the line.</param>
/// <param name="D">Another point of the line (must be different to A).</param>
/// <returns>The distance from line segment AB to line segment CD.</returns>
public static double DistanceLineLine(ICoordinate A, ICoordinate B, ICoordinate C, ICoordinate D)
{
// check for zero-length segments
if (A.Equals(B))
return DistancePointLine(A,C,D);
if (C.Equals(D))
return DistancePointLine(D,A,B);
// AB and CD are line segments
/* from comp.graphics.algo
Solving the above for r and s yields
(Ay-Cy)(Dx-Cx)-(Ax-Cx)(Dy-Cy)
r = ----------------------------- (eqn 1)
(Bx-Ax)(Dy-Cy)-(By-Ay)(Dx-Cx)
(Ay-Cy)(Bx-Ax)-(Ax-Cx)(By-Ay)
s = ----------------------------- (eqn 2)
(Bx-Ax)(Dy-Cy)-(By-Ay)(Dx-Cx)
Let Point be the position vector of the intersection point, then
Point=A+r(B-A) or
Px=Ax+r(Bx-Ax)
Py=Ay+r(By-Ay)
By examining the values of r & s, you can also determine some other
limiting conditions:
If 0<=r<=1 & 0<=s<=1, intersection exists
r<0 or r>1 or s<0 or s>1 line segments do not intersect
If the denominator in eqn 1 is zero, AB & CD are parallel
If the numerator in eqn 1 is also zero, AB & CD are collinear.
*/
double r_top = (A.Y - C.Y) * (D.X - C.X) - (A.X - C.X) * (D.Y - C.Y);
double r_bot = (B.X - A.X) * (D.Y - C.Y) - (B.Y - A.Y) * (D.X - C.X);
double s_top = (A.Y - C.Y) * (B.X - A.X) - (A.X - C.X) * (B.Y - A.Y);
double s_bot = (B.X - A.X) * (D.Y - C.Y) - (B.Y - A.Y) * (D.X - C.X);
if ((r_bot==0) || (s_bot == 0))
return Math.Min(DistancePointLine(A,C,D),
Math.Min(DistancePointLine(B,C,D),
Math.Min(DistancePointLine(C,A,B),
DistancePointLine(D,A,B) ) ) );
double s = s_top/s_bot;
double r = r_top/r_bot;
if ((r < 0) || ( r > 1) || (s < 0) || (s > 1))
//no intersection
return Math.Min(DistancePointLine(A,C,D),
Math.Min(DistancePointLine(B,C,D),
Math.Min(DistancePointLine(C,A,B),
DistancePointLine(D,A,B) ) ) );
return 0.0; //intersection exists
}
示例6: ComputeCollinearIntersection
/// <summary>
///
/// </summary>
/// <param name="p1"></param>
/// <param name="p2"></param>
/// <param name="q1"></param>
/// <param name="q2"></param>
/// <returns></returns>
private int ComputeCollinearIntersection(ICoordinate p1, ICoordinate p2, ICoordinate q1, ICoordinate q2)
{
bool p1q1p2 = Envelope.Intersects(p1, p2, q1);
bool p1q2p2 = Envelope.Intersects(p1, p2, q2);
bool q1p1q2 = Envelope.Intersects(q1, q2, p1);
bool q1p2q2 = Envelope.Intersects(q1, q2, p2);
if (p1q1p2 && p1q2p2)
{
intPt[0] = q1;
intPt[1] = q2;
return Collinear;
}
if (q1p1q2 && q1p2q2)
{
intPt[0] = p1;
intPt[1] = p2;
return Collinear;
}
if (p1q1p2 && q1p1q2)
{
intPt[0] = q1;
intPt[1] = p1;
return q1.Equals(p1) && !p1q2p2 && !q1p2q2 ? DoIntersect : Collinear;
}
if (p1q1p2 && q1p2q2)
{
intPt[0] = q1;
intPt[1] = p2;
return q1.Equals(p2) && !p1q2p2 && !q1p1q2 ? DoIntersect : Collinear;
}
if (p1q2p2 && q1p1q2)
{
intPt[0] = q2;
intPt[1] = p1;
return q2.Equals(p1) && !p1q1p2 && !q1p2q2 ? DoIntersect : Collinear;
}
if (p1q2p2 && q1p2q2)
{
intPt[0] = q2;
intPt[1] = p2;
return q2.Equals(p2) && !p1q1p2 && !q1p1q2 ? DoIntersect : Collinear;
}
return DontIntersect;
}
示例7: CheckCollapse
/// <summary>
///
/// </summary>
/// <param name="p0"></param>
/// <param name="p1"></param>
/// <param name="p2"></param>
private void CheckCollapse(ICoordinate p0, ICoordinate p1, ICoordinate p2)
{
if (p0.Equals(p2))
throw new Exception("found non-noded collapse at: " + p0 + ", " + p1 + " " + p2);
}
示例8: CheckCollapse
private void CheckCollapse(ICoordinate p0, ICoordinate p1, ICoordinate p2)
{
if (p0.Equals(p2))
throw new ApplicationException(String.Format(
"found non-noded collapse at: {0}, {1} {2}", p0, p1, p2));
}
示例9: DistancePointLine
/// <summary>
/// Computes the distance from a point p to a line segment AB.
/// Note: NON-ROBUST!
/// </summary>
/// <param name="p">The point to compute the distance for.</param>
/// <param name="A">One point of the line.</param>
/// <param name="B">Another point of the line (must be different to A).</param>
/// <returns> The distance from p to line segment AB.</returns>
public static double DistancePointLine(ICoordinate p, ICoordinate A, ICoordinate B)
{
// if start == end, then use pt distance
if (A.Equals(B))
return p.Distance(A);
// otherwise use comp.graphics.algorithms Frequently Asked Questions method
/*(1) AC dot AB
r = ---------
||AB||^2
r has the following meaning:
r=0 Point = A
r=1 Point = B
r<0 Point is on the backward extension of AB
r>1 Point is on the forward extension of AB
0<r<1 Point is interior to AB
*/
double r = ( (p.X - A.X) * (B.X - A.X) + (p.Y - A.Y) * (B.Y - A.Y) )
/
( (B.X - A.X) * (B.X - A.X) + (B.Y - A.Y) * (B.Y - A.Y) );
if (r <= 0.0) return p.Distance(A);
if (r >= 1.0) return p.Distance(B);
/*(2)
(Ay-Cy)(Bx-Ax)-(Ax-Cx)(By-Ay)
s = -----------------------------
Curve^2
Then the distance from C to Point = |s|*Curve.
*/
double s = ( (A.Y - p.Y) * (B.X - A.X) - (A.X - p.X) * (B.Y - A.Y) )
/
( (B.X - A.X) * (B.X - A.X) + (B.Y - A.Y) * (B.Y - A.Y) );
return Math.Abs(s) * Math.Sqrt(((B.X - A.X) * (B.X - A.X) + (B.Y - A.Y) * (B.Y - A.Y)));
}
示例10: IsInList
/// <summary>
/// Tests whether a given point is in an array of points.
/// Uses a value-based test.
/// </summary>
/// <param name="pt">A <c>Coordinate</c> for the test point.</param>
/// <param name="pts">An array of <c>Coordinate</c>s to test,</param>
/// <returns><c>true</c> if the point is in the array.</returns>
public static bool IsInList(ICoordinate pt, ICoordinate[] pts)
{
for (int i = 0; i < pts.Length; i++)
if (pt.Equals(pts[i]))
return false;
return true;
}
示例11: Project
/// <summary>
/// Compute the projection of a point onto the line determined
/// by this line segment.
/// Note that the projected point may lie outside the line segment.
/// If this is the case, the projection factor will lie outside the range [0.0, 1.0].
/// </summary>
/// <param name="p"></param>
/// <returns></returns>
public ICoordinate Project(ICoordinate p)
{
if (p.Equals(P0) || p.Equals(P1))
return new Coordinate(p);
var r = ProjectionFactor(p);
ICoordinate coord = new Coordinate {X = P0.X + r*(P1.X - P0.X), Y = P0.Y + r*(P1.Y - P0.Y)};
return coord;
}
示例12: FindEdge
/// <summary>
/// Returns the edge whose first two coordinates are p0 and p1.
/// </summary>
/// <param name="p0"></param>
/// <param name="p1"></param>
/// <returns> The edge, if found <c>null</c> if the edge was not found.</returns>
public Edge FindEdge(ICoordinate p0, ICoordinate p1)
{
for (int i = 0; i < edges.Count; i++)
{
Edge e = (Edge) edges[i];
ICoordinate[] eCoord = e.Coordinates;
if (p0.Equals(eCoord[0]) && p1.Equals(eCoord[1]))
return e;
}
return null;
}
示例13: Project
/// <summary>
/// Compute the projection of a point onto the line determined
/// by this line segment.
/// Note that the projected point
/// may lie outside the line segment. If this is the case,
/// the projection factor will lie outside the range [0.0, 1.0].
/// </summary>
/// <param name="p"></param>
/// <returns></returns>
public ICoordinate Project(ICoordinate p)
{
if (p.Equals(P0) || p.Equals(P1))
return new Coordinate(p);
double r = ProjectionFactor(p);
ICoordinate coord = new Coordinate();
coord.X = P0.X + r * (P1.X - P0.X);
coord.Y = P0.Y + r * (P1.Y - P0.Y);
return coord;
}
示例14: ProjectionFactor
/// <summary>
/// Compute the projection factor for the projection of the point p
/// onto this <c>LineSegment</c>. The projection factor is the constant k
/// by which the vector for this segment must be multiplied to
/// equal the vector for the projection of p.
/// </summary>
/// <param name="p"></param>
/// <returns></returns>
public double ProjectionFactor(ICoordinate p)
{
if (p.Equals(P0)) return 0.0;
if (p.Equals(P1)) return 1.0;
// Otherwise, use comp.graphics.algorithms Frequently Asked Questions method
/* AC dot AB
r = ------------
||AB||^2
r has the following meaning:
r=0 Point = A
r=1 Point = B
r<0 Point is on the backward extension of AB
r>1 Point is on the forward extension of AB
0<r<1 Point is interior to AB
*/
double dx = P1.X - P0.X;
double dy = P1.Y - P0.Y;
double len2 = dx * dx + dy * dy;
double r = ((p.X - P0.X) * dx + (p.Y - P0.Y) * dy) / len2;
return r;
}
示例15: Equal
/// <summary>
///
/// </summary>
/// <param name="a"></param>
/// <param name="b"></param>
/// <param name="tolerance"></param>
/// <returns></returns>
protected bool Equal(ICoordinate a, ICoordinate b, double tolerance)
{
if (tolerance == 0)
return a.Equals(b);
return a.Distance(b) <= tolerance;
}