本文整理汇总了C#中ICoordinate类的典型用法代码示例。如果您正苦于以下问题:C# ICoordinate类的具体用法?C# ICoordinate怎么用?C# ICoordinate使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
ICoordinate类属于命名空间,在下文中一共展示了ICoordinate类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: GetEnvelopeForImage
public static IEnvelope GetEnvelopeForImage(IMap map, ICoordinate centre, double pixelWidth, double pixelHeight)
{
var envelope = new Envelope();
ICoordinate size = ImageToWorld(map, pixelWidth, pixelHeight);
envelope.SetCentre(centre, size.X, size.Y);
return envelope;
}
示例2: ToLineString
/// <summary>
/// Generates the WKT for a 2-point <c>LineString</c>.
/// </summary>
/// <param name="p0">The first coordinate.</param>
/// <param name="p1">The second coordinate.</param>
/// <returns></returns>
public static String ToLineString(ICoordinate p0, ICoordinate p1)
{
if (double.IsNaN(p0.Z))
return "LINESTRING(" + p0.X + " " + p0.Y + "," + p1.X + " " + p1.Y + ")";
else
return "LINESTRING(" + p0.X + " " + p0.Y + " " + p0.Z + "," + p1.X + " " + p1.Y + " " + p1.Z + ")";
}
示例3: MonotoneChain
/// <summary>
///
/// </summary>
/// <param name="pts"></param>
/// <param name="start"></param>
/// <param name="end"></param>
/// <param name="context"></param>
public MonotoneChain(ICoordinate[] pts, int start, int end, object context)
{
this.pts = pts;
this.start = start;
this.end = end;
this.context = context;
}
示例4: OnMouseDown
public override void OnMouseDown(ICoordinate worldPosition, MouseEventArgs e)
{
if (e.Button != MouseButtons.Left)
{
return;
}
MapControl.Cursor = Cursors.Hand;
Dragging = true;
DragImage = (Bitmap)Map.Image.Clone();
StaticToolsImage = new Bitmap(Map.Image.Width, Map.Image.Height);
Graphics g = Graphics.FromImage(StaticToolsImage);
foreach (IMapTool tool in MapControl.Tools)
{
if (tool.IsActive)
{
tool.OnPaint(new PaintEventArgs(g, MapControl.ClientRectangle));
}
}
g.Dispose();
DragStartPoint = e.Location;
DragEndPoint = e.Location;
}
示例5: Compare
/// <summary>
/// Compares two <see cref="Coordinate" />s for their relative position along a segment
/// lying in the specified <see cref="Octant" />.
/// </summary>
/// <param name="octant"></param>
/// <param name="p0"></param>
/// <param name="p1"></param>
/// <returns>
/// -1 if node0 occurs first, or
/// 0 if the two nodes are equal, or
/// 1 if node1 occurs first.
/// </returns>
public static int Compare(Octants octant, ICoordinate p0, ICoordinate p1)
{
// nodes can only be equal if their coordinates are equal
if (p0.Equals2D(p1))
return 0;
int xSign = RelativeSign(p0.X, p1.X);
int ySign = RelativeSign(p0.Y, p1.Y);
switch (octant)
{
case Octants.Zero:
return CompareValue(xSign, ySign);
case Octants.One:
return CompareValue(ySign, xSign);
case Octants.Two:
return CompareValue(ySign, -xSign);
case Octants.Three:
return CompareValue(-xSign, ySign);
case Octants.Four:
return CompareValue(-xSign, -ySign);
case Octants.Five:
return CompareValue(-ySign, -xSign);
case Octants.Six:
return CompareValue(-ySign, xSign);
case Octants.Seven:
return CompareValue(xSign, -ySign);
}
Assert.ShouldNeverReachHere("invalid octant value: " + octant);
return 0;
}
示例6: CompareOriented
/// <summary>
///
/// </summary>
/// <param name="pts1"></param>
/// <param name="orientation1"></param>
/// <param name="pts2"></param>
/// <param name="orientation2"></param>
/// <returns></returns>
private static int CompareOriented(ICoordinate[] pts1, bool orientation1, ICoordinate[] pts2, bool orientation2)
{
int dir1 = orientation1 ? 1 : -1;
int dir2 = orientation2 ? 1 : -1;
int limit1 = orientation1 ? pts1.Length : -1;
int limit2 = orientation2 ? pts2.Length : -1;
int i1 = orientation1 ? 0 : pts1.Length - 1;
int i2 = orientation2 ? 0 : pts2.Length - 1;
while (true)
{
int compPt = pts1[i1].CompareTo(pts2[i2]);
if (compPt != 0)
return compPt;
i1 += dir1;
i2 += dir2;
bool done1 = i1 == limit1;
bool done2 = i2 == limit2;
if(done1 && !done2)
return -1;
if(!done1 && done2)
return 1;
if(done1 && done2)
return 0;
}
}
示例7: FindDifferentPoint
/// <summary>
///
/// </summary>
/// <param name="coord"></param>
/// <param name="pt"></param>
/// <returns></returns>
public static ICoordinate FindDifferentPoint(ICoordinate[] coord, ICoordinate pt)
{
foreach (ICoordinate c in coord)
if (!c.Equals(pt))
return c;
return null;
}
示例8: Snap
///// <summary>
///// snapping specific for a tool. Called before layer specific snappping is applied.
///// </summary>
///// <param name="sourceLayer"></param>
///// <param name="snapSource"></param>
///// <param name="worldPos"></param>
///// <param name="Envelope"></param>
///// <returns></returns>
public void Snap(ILayer sourceLayer, IGeometry snapSource, ICoordinate worldPos, IEnvelope Envelope)
{
SnapResult = null;
IFeature sourceFeature = MapControl.SelectTool.FeatureEditors[0].SourceFeature;
if (sourceFeature.Geometry != snapSource)
return;
SnapRole snapRole = SnapRole.FreeAtObject;
if ((Control.ModifierKeys & Keys.Control) == Keys.Control)
snapRole = SnapRole.Free;
ISnapRule snapRule = new SnapRule
{
SourceLayer = sourceLayer,
TargetLayer = sourceLayer,
Obligatory = true,
SnapRole = snapRole,
PixelGravity = 4
};
SnapResult = MapControl.SnapTool.ExecuteSnapRule(
snapRule,
sourceFeature,
sourceFeature.Geometry,
new List<IFeature>
{
sourceFeature
},
worldPos,
-1);
}
示例9: Intersects
/// <summary>
/// Test the point q to see whether it intersects the Envelope
/// defined by p1-p2.
/// </summary>
/// <param name="p1">One extremal point of the envelope.</param>
/// <param name="p2">Another extremal point of the envelope.</param>
/// <param name="q">Point to test for intersection.</param>
/// <returns><c>true</c> if q intersects the envelope p1-p2.</returns>
public static bool Intersects(ICoordinate p1, ICoordinate p2, ICoordinate q)
{
if (((q.X >= (p1.X < p2.X ? p1.X : p2.X)) && (q.X <= (p1.X > p2.X ? p1.X : p2.X))) &&
((q.Y >= (p1.Y < p2.Y ? p1.Y : p2.Y)) && (q.Y <= (p1.Y > p2.Y ? p1.Y : p2.Y))))
return true;
return false;
}
示例10: AddCoordinates
private void AddCoordinates(ICoordinate[] coordinates)
{
int points = 0;
Array.ForEach<ICoordinate>(coordinates, delegate(ICoordinate coordinate)
{
double? z = null;
if (!double.IsNaN(coordinate.Z) && !double.IsInfinity(coordinate.Z))
{
z = coordinate.Z;
}
if (points == 0)
{
builder.BeginFigure(coordinate.X, coordinate.Y, z, null);
}
else
{
builder.AddLine(coordinate.X, coordinate.Y, z, null);
}
points++;
});
if (points != 0)
{
builder.EndFigure();
}
}
示例11: Snap
/// <summary>
/// snapping specific for a tool. Called before layer specific snapping is applied.
/// </summary>
/// <returns></returns>
private void Snap(IGeometry snapSource, ICoordinate worldPos)
{
SnapResult = null;
var sourceFeature = SelectTool.SelectedFeatureInteractors[0].SourceFeature;
if (!Equals(sourceFeature.Geometry, snapSource))
{
return;
}
SnapRole snapRole;
if (Mode == EditMode.Add)
{
snapRole = SnapRole.FreeAtObject;
if ((Control.ModifierKeys & Keys.Control) == Keys.Control)
snapRole = SnapRole.Free;
}
else
{
snapRole = SnapRole.AllTrackers;
}
ISnapRule snapRule = new SnapRule {Obligatory = true, SnapRole = snapRole, PixelGravity = 4};
SnapResult = MapControl.SnapTool.ExecuteSnapRule(snapRule, sourceFeature, sourceFeature.Geometry,
new List<IFeature> {sourceFeature}, worldPos, -1);
}
示例12: OnMouseDown
public override void OnMouseDown(ICoordinate worldPosition, MouseEventArgs e)
{
if (VectorLayer == null)
{
return;
}
if (e.Button != MouseButtons.Left)
{
return;
}
isBusy = true;
StartDrawing();
newNetworkFeature = GeometryFactory.CreatePoint(worldPosition);
((DataTableFeatureProvider)newNetworkFeatureLayer.DataSource).Clear();
newNetworkFeatureLayer.DataSource.Add(newNetworkFeature);
snapResult = MapControl.SnapTool.ExecuteLayerSnapRules(VectorLayer, null, newNetworkFeature, worldPosition, -1); //TODO check: why is this commented out in trunk?
if (snapResult != null)
{
newNetworkFeature.Coordinates[0].X = snapResult.Location.X;
newNetworkFeature.Coordinates[0].Y = snapResult.Location.Y;
}
newNetworkFeatureLayer.Style = MapControl.SnapTool.Failed ? errorNetworkFeatureStyle : networkFeatureStyle;
}
示例13: SegmentString
/// <summary>
/// Creates a new segment string from a list of vertices.
/// </summary>
/// <param name="pts">The vertices of the segment string.</param>
/// <param name="data">The user-defined data of this segment string (may be null).</param>
public SegmentString(ICoordinate[] pts, Object data)
{
nodeList = new SegmentNodeList(this);
this.pts = pts;
Data = data;
}
示例14: Copy
public static ExtendedCoordinate[] Copy(ICoordinate[] coordinates)
{
ExtendedCoordinate[] copy = new ExtendedCoordinate[coordinates.Length];
for (int i = 0; i < coordinates.Length; i++)
copy[i] = new ExtendedCoordinate(coordinates[i]);
return copy;
}
示例15: AppendCurvePoint
// 0 0 0 0
// 0 1 0 0
// 0 1 2 0
// 0 1 2 3 0 ...
private void AppendCurvePoint(IPolygon polygon, ICoordinate worldPos)
{
List<ICoordinate> vertices = new List<ICoordinate>();
ILineString linearRing = polygon.ExteriorRing;
for (int i = 0; i < linearRing.Coordinates.Length; i++)
{
if (linearRing.Coordinates.Length <= 4)
{
if (1 == i)
{
if (linearRing.Coordinates[0].Equals2D(linearRing.Coordinates[1]))
{
// 0 0 ? 0 -> 0 1 ? 0
vertices.Add(worldPos);
}
else
{
// 0 1 ? 0 -> 0 1 ? 0
vertices.Add(linearRing.Coordinates[i]);
}
}
else if (2 == i)
{
if (linearRing.Coordinates[1].Equals2D(linearRing.Coordinates[2]))
{
// 0 0 0 0 -> 0 1 1 0
vertices.Add(worldPos);
}
else
{
// 0 1 2 0 -> 0 1 2 3 0
vertices.Add(linearRing.Coordinates[i]);
vertices.Add(worldPos);
}
}
else
{
vertices.Add(linearRing.Coordinates[i]);
}
}
else
{
if (i == (linearRing.Coordinates.Length - 1))
{
// insert before last point to keep ring closed
vertices.Add(worldPos);
}
vertices.Add(linearRing.Coordinates[i]);
}
}
int index = FeatureProvider.GetFeatureCount() - 1;
ILinearRing newLinearRing = GeometryFactory.CreateLinearRing(vertices.ToArray());
IPolygon newPolygon = GeometryFactory.CreatePolygon(newLinearRing, null);
//##layerEditor.UpdateCurvePointInserted(index, newPolygon, vertices.Count - 1);
//((FeatureProvider)layerEditor.VectorLayer.DataSource).UpdateGeometry(index, newPolygon);
((Feature)FeatureProvider.Features[index]).Geometry = newPolygon;
Layer.RenderRequired = true;
// do not remove see newline MapControl.SelectTool.Select((VectorLayer)Layer, newPolygon, -1);
}