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C# ICollidable.GetUniqueEntityId方法代码示例

本文整理汇总了C#中ICollidable.GetUniqueEntityId方法的典型用法代码示例。如果您正苦于以下问题:C# ICollidable.GetUniqueEntityId方法的具体用法?C# ICollidable.GetUniqueEntityId怎么用?C# ICollidable.GetUniqueEntityId使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在ICollidable的用法示例。


在下文中一共展示了ICollidable.GetUniqueEntityId方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: HandleCollision

        protected override void HandleCollision(ICollidable collider)
        {
            if (collider is Cat)
            {
                Cat collisionCat = (collider as Cat);

                // Make the cat invulnerable for a little white
                foreach (InvulnerableToCatTimer cat in _invulnerableToCatsList)
                    if (cat.EntityId.Equals(cat.EntityId))
                        return;

                if (Hero_State == HeroState.Swording)
                {
                    // If we are facing the direction of our enemy while swording, return
                    if (_isFacingRight && collisionCat.WorldPosition.X > WorldPosition.X)
                        return;
                    if (!_isFacingRight && collisionCat.WorldPosition.X < WorldPosition.X)
                        return;
                }

                // We aren't swording or there is a cat in the opposite direction attacking us
                if (collisionCat is InnocentCat)
                {
                    Health--;
                    SharedContext.SoundEffectManager.PlayPlayerHurt();

                    CreateFloatingStatus(1);
                }
                if (collisionCat is CatEvoLevel2)
                {
                    Health -= 2;
                    SharedContext.SoundEffectManager.PlayPlayerHurt();

                    CreateFloatingStatus(2);
                }
                if (collisionCat is CatEvoLevel3)
                {
                    Health -= 2;
                    SharedContext.SoundEffectManager.PlayPlayerHurt();

                    CreateFloatingStatus(2);
                }
                if (collisionCat is EndBossBadass)
                {
                    Health -= 2;
                    SharedContext.SoundEffectManager.PlayPlayerHurt();

                    CreateFloatingStatus(2);
                }

                _sinceHit = TimeSpan.FromSeconds(0);

                if (collisionCat.WorldPosition.X > WorldPosition.X)
                {
                    if (WorldPosition.X - 14 > -1515)
                    {
                        WorldPosition = new Vector2(WorldPosition.X - 14, WorldPosition.Y);
                        _camera.Position = new Vector2(_camera.Position.X - 14, _camera.Position.Y);
                    }
                }
                else
                {
                    if (WorldPosition.X + 14 < 1610)
                    {
                        WorldPosition = new Vector2(WorldPosition.X + 14, WorldPosition.Y);
                        _camera.Position = new Vector2(_camera.Position.X + 14, _camera.Position.Y);
                    }
                }

                _invulnerableToCatsList.Add(new InvulnerableToCatTimer() { EntityId = collider.GetUniqueEntityId() });

            }
            if (collider is BossFireball)
            {
                Health--;

                CreateFloatingStatus(1);

                SharedContext.SoundEffectManager.PlayPlayerHurt();
            }
        }
开发者ID:scottrehlander,项目名称:ogam-wk1,代码行数:81,代码来源:Hero.cs


注:本文中的ICollidable.GetUniqueEntityId方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。