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C# IChannel.Subscribe方法代码示例

本文整理汇总了C#中IChannel.Subscribe方法的典型用法代码示例。如果您正苦于以下问题:C# IChannel.Subscribe方法的具体用法?C# IChannel.Subscribe怎么用?C# IChannel.Subscribe使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在IChannel的用法示例。


在下文中一共展示了IChannel.Subscribe方法的8个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: Form1

        public Form1()
        {
            InitializeComponent();

            log4net.Config.XmlConfigurator.Configure();

            textBox1.Text = ConfigurationManager.AppSettings["Path"];
            _application = new Application(ApplicationName);

            _workerFiber = new PoolFiber();
            _workerFiber.Start();

            _importar = new Channel<string>();
            _importar.Subscribe(_workerFiber, Work);

            _notificationType = new NotificationType(SampleNotificationType, "Sample Notification");

            _growl = new GrowlConnector { EncryptionAlgorithm = Cryptography.SymmetricAlgorithmType.AES };
            _growl.NotificationCallback += GrowlNotificationCallback;
            _growl.Register(_application, new[] { _notificationType });

            folderWatch.Created += FolderWatchCreated;
            folderWatch.Renamed += FolderWatchRenamed;
            folderWatch.Deleted += FolderWatchDeleted;

            InitDatabase();

            if (!_autostart) return;

            Operar(true,true);
        }
开发者ID:galbarello,项目名称:Importador.Fidecard,代码行数:31,代码来源:Form1.cs

示例2: Importar

 protected Importar()
 {
     _cola = new PoolFiber();
     _channel=new Channel<string>();
     _cola.Start();
     _channel.Subscribe(_cola, MoverArchivo);
 }
开发者ID:galbarello,项目名称:Importador.Fidecard,代码行数:7,代码来源:Importar.cs

示例3: FullSimTransport

        public FullSimTransport()
        {
            // initialize the car mode to unknown so that we raised the changed event immediately
            lastCarMode = CarMode.Unknown;

            // get the DynamicsSimFacade
            dynamicsSim = (DynamicsSimFacade)CommBuilder.GetObject(DynamicsSimFacade.ServiceName);

            // set the sim state channel
            simStateChannel = CommBuilder.GetChannel(OperationalSimVehicleState.ChannelName);
            obstacleChannel = CommBuilder.GetChannel(SceneEstimatorObstacleChannelNames.UntrackedClusterChannelName);
            vehicleChannel = CommBuilder.GetChannel(SceneEstimatorObstacleChannelNames.TrackedClusterChannelName);
            // add ourself as a listern
            simStateChannel.Subscribe(this);
            obstacleChannel.Subscribe(this);
            vehicleChannel.Subscribe(this);
        }
开发者ID:anand-ajmera,项目名称:cornell-urban-challenge,代码行数:17,代码来源:FullSimTransport.cs

示例4: ResgisterWithClient

        public void ResgisterWithClient()
        {
            try
            {
                // get vehicle state channel
                vehicleStateChannel = channelFactory.GetChannel("ArbiterSceneEstimatorPositionChannel" + this.RemotingSuffix, ChannelMode.UdpMulticast);
                vehicleStateChannelToken = vehicleStateChannel.Subscribe(messagingListener);

                // get observed obstacle channel
                observedObstacleChannel = channelFactory.GetChannel("ObservedObstacleChannel" + this.RemotingSuffix, ChannelMode.UdpMulticast);
                observedObstacleChannelToken = observedObstacleChannel.Subscribe(messagingListener);

                // get observed vehicle channel
                observedVehicleChannel = channelFactory.GetChannel("ObservedVehicleChannel" + this.RemotingSuffix, ChannelMode.UdpMulticast);
                observedVehicleChannelToken = observedVehicleChannel.Subscribe(messagingListener);

                // get vehicle speed channel
                vehicleSpeedChannel = channelFactory.GetChannel("VehicleSpeedChannel" + this.RemotingSuffix, ChannelMode.UdpMulticast);
                vehicleSpeedChannelToken = vehicleSpeedChannel.Subscribe(messagingListener);

                // get output channel
                arbiterOutputChannel = channelFactory.GetChannel("ArbiterOutputChannel" + this.RemotingSuffix, ChannelMode.UdpMulticast);
                arbiterOutputChannelToken = arbiterOutputChannel.Subscribe(messagingListener);

                // get information channel
                arbiterInformationChannel = channelFactory.GetChannel("ArbiterInformationChannel" + this.RemotingSuffix, ChannelMode.UdpMulticast);
                arbiterInformationChannelToken = arbiterInformationChannel.Subscribe(messagingListener);

                // get side obstacle channel
                sideObstacleChannel = channelFactory.GetChannel("SideObstacleChannel" + this.RemotingSuffix, ChannelMode.UdpMulticast);
                sideObstacleChannelToken = sideObstacleChannel.Subscribe(messagingListener);

                // get ai
                this.arbiterRemote = (ArbiterAdvancedRemote)objectDirectory.Resolve("ArbiterAdvancedRemote" + this.RemotingSuffix);

                // get the operational layer
                this.operationalFacade = (OperationalFacade)objectDirectory.Resolve("OperationalService" + this.RemotingSuffix);

                // register
                RemoraOutput.WriteLine("Resgistered To Client with suffix: " + this.RemotingSuffix, OutputType.Remora);
            }
            catch (Exception e)
            {
                RemoraOutput.WriteLine("Error registering with client: " + e.ToString(), OutputType.Remora);
            }
        }
开发者ID:anand-ajmera,项目名称:cornell-urban-challenge,代码行数:46,代码来源:Communicator.cs

示例5: InitializeRemotingCommunications

        /// <summary>
        /// Initializes communications with the outside world by means of remoting
        /// </summary>
        private void InitializeRemotingCommunications()
        {
            // Read the configuration file.
            RemotingConfiguration.Configure("..\\..\\App.config", false);
            WellKnownServiceTypeEntry[] wkst = RemotingConfiguration.GetRegisteredWellKnownServiceTypes();

            // "Activate" the NameService singleton.
            objectDirectory = (ObjectDirectory)Activator.GetObject(typeof(ObjectDirectory), wkst[0].ObjectUri);

            // Bind the operational test faceade
            objectDirectory.Rebind(this, "OperationalTestFacade");

            // Retreive the directory of messaging channels
            IChannelFactory channelFactory = (IChannelFactory)objectDirectory.Resolve("ChannelFactory");

            // Retreive the Messaging Service channels we want to listen to
            rndfChannel = channelFactory.GetChannel("RndfNetworkChannel", ChannelMode.Bytestream);
            mdfChannel = channelFactory.GetChannel("MdfChannel", ChannelMode.Bytestream);
            positionChannel = channelFactory.GetChannel("PositionChannel", ChannelMode.Bytestream);
            testStringChannel = channelFactory.GetChannel("TestStringChannel", ChannelMode.Vanilla);

            // Create a channel listeners and listen on wanted channels
            channelListener = new MessagingListener();
            rndfToken = rndfChannel.Subscribe(channelListener);
            mdfToken = mdfChannel.Subscribe(channelListener);
            //positionToken = positionChannel.Subscribe(channelListener);
            testStringToken = testStringChannel.Subscribe(new StringListener());

            // Show that the navigation system is ready and waiting for input
            Console.WriteLine("   > Remoting Communication Initialized");
        }
开发者ID:anand-ajmera,项目名称:cornell-urban-challenge,代码行数:34,代码来源:Communicator.cs

示例6: Register

        /// <summary>
        /// Registers with the correct services
        /// </summary>
        public void Register()
        {
            try
            {
                // "Activate" the NameService singleton.
                objectDirectory = (ObjectDirectory)Activator.GetObject(typeof(ObjectDirectory), wkst[0].ObjectUri);

                // Retreive the directory of messaging channels
                IChannelFactory channelFactory = (IChannelFactory)objectDirectory.Resolve("ChannelFactory");

                // Retreive the Messaging Service channels we want to interact with
                if (simulationMessageChannel != null)
                    simulationMessageChannel.Dispose();
                simulationMessageChannel = channelFactory.GetChannel("SimulationMessageChannel", ChannelMode.UdpMulticast);

                // Listen to channels we wish to listen to
                simulationMessageChannelToken = simulationMessageChannel.Subscribe(this.messagingListener);

                // Rebind the Simulator as the simulator remote facade server
                objectDirectory.Rebind(this.client, this.client.Name());

                // get vehicle state channel
                if (vehicleStateChannel != null)
                    vehicleStateChannel.Dispose();
                vehicleStateChannel = channelFactory.GetChannel("ArbiterSceneEstimatorPositionChannel_" + SimulatorClient.MachineName, ChannelMode.Bytestream);

                // get observed obstacle channel
                if (observedObstacleChannel != null)
                    observedObstacleChannel.Dispose();
                observedObstacleChannel = channelFactory.GetChannel("ObservedObstacleChannel_" + SimulatorClient.MachineName, ChannelMode.Bytestream);

                // get observed vehicle channel
                if (observedVehicleChannel != null)
                    observedVehicleChannel.Dispose();
                observedVehicleChannel = channelFactory.GetChannel("ObservedVehicleChannel_" + SimulatorClient.MachineName, ChannelMode.Bytestream);

                // get vehicle speed channel
                if (vehicleSpeedChannel != null)
                    vehicleSpeedChannel.Dispose();
                vehicleSpeedChannel = channelFactory.GetChannel("VehicleSpeedChannel_" + SimulatorClient.MachineName, ChannelMode.Bytestream);

                // get the local road estimate channel
                if (localRoadChannel != null)
                    localRoadChannel.Dispose();
                localRoadChannel = channelFactory.GetChannel(LocalRoadEstimate.ChannelName + "_" + SimulatorClient.MachineName, ChannelMode.Bytestream);

                // Notify user of success
                Console.WriteLine(DateTime.Now.ToString() + ": Connection to Name Service and Registration of Simulation Client Successful");
            }
            catch (Exception e)
            {
                // notify
                Console.WriteLine(DateTime.Now.ToString() + ": Error Registering With Remoting Services: " + e.ToString());
            }
        }
开发者ID:anand-ajmera,项目名称:cornell-urban-challenge,代码行数:58,代码来源:Communicator.cs

示例7: InitializeRemotingCommunications

        /// <summary>
        /// Initializes communications with the outside world by means of remoting
        /// </summary>
        public void InitializeRemotingCommunications()
        {
            // try to shut down in case we have already been active
            this.ShutDown();

            try
            {
                // Read the configuration file.
                RemotingConfiguration.Configure("Remora.exe.config", false);
                WellKnownServiceTypeEntry[] wkst = RemotingConfiguration.GetRegisteredWellKnownServiceTypes();

                // "Activate" the NameService singleton.
                objectDirectory = (ObjectDirectory)Activator.GetObject(typeof(ObjectDirectory), wkst[0].ObjectUri);

                // Retreive the directory of messaging channels
                IChannelFactory channelFactory = (IChannelFactory)objectDirectory.Resolve("ChannelFactory");

                // Retreive the Messaging Service channels we want to listen to
                vehicleStateChannel = channelFactory.GetChannel("PositionChannel", ChannelMode.UdpMulticast);
                observedObstacleChannel = channelFactory.GetChannel("ObservedObstacleChannel", ChannelMode.UdpMulticast);
                observedVehicleChannel = channelFactory.GetChannel("ObservedVehicleChannel", ChannelMode.UdpMulticast);
                arbiterInformationChannel = channelFactory.GetChannel("ArbiterInformationChannel", ChannelMode.UdpMulticast);
                carModeChannel = channelFactory.GetChannel("CarMode", ChannelMode.UdpMulticast);
                fakeVehicleChannel = channelFactory.GetChannel("FakeVehicleChannel", ChannelMode.UdpMulticast);

                // Create a channel listeners and listen on wanted channels
                channelListener = new MessagingListener();
                vehicleStateChannelToken = vehicleStateChannel.Subscribe(channelListener);
                observedObstacleChannel.Subscribe(channelListener);
                observedVehicleChannel.Subscribe(channelListener);
                arbiterInformationChannelToken = arbiterInformationChannel.Subscribe(channelListener);
                carModeChannelToken = carModeChannel.Subscribe(channelListener);
                fakeVehicleChannelToken = fakeVehicleChannel.Subscribe(channelListener);

            // set that remoting has been successfully initialize
            this.RemotingInitialized = true;
            RemoraOutput.WriteLine("Successfully initialized communications");
            }
            catch (Exception e)
            {
                RemoraOutput.WriteLine(e.ToString() + "\n\n" + "Could not initialize communications, attempting to reconnect");

                try
                {
                    WellKnownServiceTypeEntry[] wkst = RemotingConfiguration.GetRegisteredWellKnownServiceTypes();

                    // "Activate" the NameService singleton.
                    objectDirectory = (ObjectDirectory)Activator.GetObject(typeof(ObjectDirectory), wkst[0].ObjectUri);

                    // Retreive the directory of messaging channels
                    IChannelFactory channelFactory = (IChannelFactory)objectDirectory.Resolve("ChannelFactory");

                    // Retreive the Messaging Service channels we want to listen to
                    vehicleStateChannel = channelFactory.GetChannel("PositionChannel", ChannelMode.UdpMulticast);
                    observedObstacleChannel = channelFactory.GetChannel("ObservedObstacleChannel", ChannelMode.UdpMulticast);
                    observedVehicleChannel = channelFactory.GetChannel("ObservedVehicleChannel", ChannelMode.UdpMulticast);
                    arbiterInformationChannel = channelFactory.GetChannel("ArbiterInformationChannel", ChannelMode.UdpMulticast);
                    carModeChannel = channelFactory.GetChannel("CarMode", ChannelMode.UdpMulticast);
                    fakeVehicleChannel = channelFactory.GetChannel("FakeVehicleChannel", ChannelMode.UdpMulticast);

                    // Create a channel listeners and listen on wanted channels
                    channelListener = new MessagingListener();
                    vehicleStateChannelToken = vehicleStateChannel.Subscribe(channelListener);
                    observedObstacleChannel.Subscribe(channelListener);
                    observedVehicleChannel.Subscribe(channelListener);
                    arbiterInformationChannelToken = arbiterInformationChannel.Subscribe(channelListener);
                    carModeChannelToken = carModeChannel.Subscribe(channelListener);
                    fakeVehicleChannelToken = fakeVehicleChannel.Subscribe(channelListener);

                    // set that remoting has been successfully initialize
                    this.RemotingInitialized = true;
                    RemoraOutput.WriteLine("Successfully initialized communications");
                }
                catch (Exception e1)
                {
                    RemoraOutput.WriteLine(e1.ToString() + "\n\n" + "Could not reinitialize nameservice communications");

                    try
                    {
                        // Retreive the directory of messaging channels
                        IChannelFactory channelFactory = (IChannelFactory)objectDirectory.Resolve("ChannelFactory");

                        // Retreive the Messaging Service channels we want to listen to
                        vehicleStateChannel = channelFactory.GetChannel("PositionChannel", ChannelMode.UdpMulticast);
                        observedObstacleChannel = channelFactory.GetChannel("ObservedObstacleChannel", ChannelMode.UdpMulticast);
                        observedVehicleChannel = channelFactory.GetChannel("ObservedVehicleChannel", ChannelMode.UdpMulticast);
                        arbiterInformationChannel = channelFactory.GetChannel("ArbiterInformationChannel", ChannelMode.UdpMulticast);
                        carModeChannel = channelFactory.GetChannel("CarMode", ChannelMode.UdpMulticast);
                        fakeVehicleChannel = channelFactory.GetChannel("FakeVehicleChannel", ChannelMode.UdpMulticast);

                        // Create a channel listeners and listen on wanted channels
                        channelListener = new MessagingListener();
                        vehicleStateChannelToken = vehicleStateChannel.Subscribe(channelListener);
                        observedObstacleChannel.Subscribe(channelListener);
                        observedVehicleChannel.Subscribe(channelListener);
                        arbiterInformationChannelToken = arbiterInformationChannel.Subscribe(channelListener);
                        carModeChannelToken = carModeChannel.Subscribe(channelListener);
//.........这里部分代码省略.........
开发者ID:anand-ajmera,项目名称:cornell-urban-challenge,代码行数:101,代码来源:Communicator.cs

示例8: Configure

        /// <summary>
        /// Configures remoting
        /// </summary>
        public void Configure()
        {
            // configure
            RemotingConfiguration.Configure("VehicleSeparationDisplay.exe.config", false);
            wkst = RemotingConfiguration.GetRegisteredWellKnownServiceTypes();

            // "Activate" the NameService singleton.
            objectDirectory = (ObjectDirectory)Activator.GetObject(typeof(ObjectDirectory), wkst[0].ObjectUri);

            // Retreive the directory of messaging channels
            channelFactory = (IChannelFactory)objectDirectory.Resolve("ChannelFactory");

            // Notify user of success
            Console.WriteLine("Connection to Name Service Successful");

            // get information channel
            arbiterInformationChannel = channelFactory.GetChannel("ArbiterInformationChannel" + this.RemotingSuffix, ChannelMode.UdpMulticast);
            arbiterInformationChannelToken = arbiterInformationChannel.Subscribe(messagingListener);
        }
开发者ID:anand-ajmera,项目名称:cornell-urban-challenge,代码行数:22,代码来源:Communicator.cs


注:本文中的IChannel.Subscribe方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。