当前位置: 首页>>代码示例>>C#>>正文


C# HkWorld.AddRigidBodyBatch方法代码示例

本文整理汇总了C#中HkWorld.AddRigidBodyBatch方法的典型用法代码示例。如果您正苦于以下问题:C# HkWorld.AddRigidBodyBatch方法的具体用法?C# HkWorld.AddRigidBodyBatch怎么用?C# HkWorld.AddRigidBodyBatch使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在HkWorld的用法示例。


在下文中一共展示了HkWorld.AddRigidBodyBatch方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: ActivateBatch

        public virtual void ActivateBatch(object world, ulong clusterObjectID)
        {
            System.Diagnostics.Debug.Assert(m_world == null, "Cannot activate already active object!");

            m_world = (HkWorld)world;
            ClusterObjectID = clusterObjectID;
            IsInWorld = true;

            ActivateCollision();

            Matrix rigidBodyMatrix = GetRigidBodyMatrix();

            if (RigidBody != null)
            {
                RigidBody.SetWorldMatrix(rigidBodyMatrix);
                m_world.AddRigidBodyBatch(RigidBody);
            }
            if (RigidBody2 != null)
            {
                RigidBody2.SetWorldMatrix(rigidBodyMatrix);
                m_world.AddRigidBodyBatch(RigidBody2);
            }

            if (CharacterProxy != null)
            {
                CharacterProxy.SetRigidBodyTransform(rigidBodyMatrix);
                CharacterProxy.Activate(m_world);
            }            

            foreach (var constraint in m_constraints)
            {
                m_constraintsAddBatch.Add(constraint);
            }
        }
开发者ID:leandro1129,项目名称:SpaceEngineers,代码行数:34,代码来源:MyPhysicsBody.cs

示例2: ActivateBatch

        public virtual void ActivateBatch(object world, ulong clusterObjectID)
        {
            System.Diagnostics.Debug.Assert(m_world == null, "Cannot activate already active object!");
            System.Diagnostics.Debug.Assert(!IsWelded, "Activating welded body!");

            m_world = (HkWorld)world;
            ClusterObjectID = clusterObjectID;
            IsInWorld = true;


            Matrix rigidBodyMatrix = GetRigidBodyMatrix();

            if (RigidBody != null)
            {
                RigidBody.SetWorldMatrix(rigidBodyMatrix);
                m_world.AddRigidBodyBatch(RigidBody);
            }
            if (RigidBody2 != null)
            {
                RigidBody2.SetWorldMatrix(rigidBodyMatrix);
                m_world.AddRigidBodyBatch(RigidBody2);
            }

            if (CharacterProxy != null)
            {
                CharacterProxy.SetRigidBodyTransform(rigidBodyMatrix);
                CharacterProxy.Activate(m_world);
            }

            foreach (var constraint in m_constraints)
            {
                if (!IsConstraintValid(constraint)) continue;
                m_constraintsAddBatch.Add(constraint);
            }

            if (ReactivateRagdoll)
            {
                if (MyFakes.ENABLE_RAGDOLL_DEBUG) Debug.WriteLine("MyPhysicsBody.ActivateBatch.ReactivateRagdoll");
                ActivateRagdoll(rigidBodyMatrix);
                ReactivateRagdoll = false;
            }

        }
开发者ID:stanhebben,项目名称:SpaceEngineers,代码行数:43,代码来源:MyPhysicsBody.cs


注:本文中的HkWorld.AddRigidBodyBatch方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。