本文整理汇总了C#中HexPosition.getPosition方法的典型用法代码示例。如果您正苦于以下问题:C# HexPosition.getPosition方法的具体用法?C# HexPosition.getPosition怎么用?C# HexPosition.getPosition使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类HexPosition
的用法示例。
在下文中一共展示了HexPosition.getPosition方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: build_on
public void build_on(int selected, HexPosition destination)
{
Debug.Log ("Selected " + selected.ToString ());
Settlement unit = this.buildings[selected];
GameObject unit_go = (GameObject) Instantiate (unit.gameObject, destination.getPosition(), new Quaternion());
unit_go.transform.parent = GameObject.FindGameObjectWithTag ("Units").transform;
grid.AddUnit (unit);
unit.SetGrid (grid);
grid.ai.add_unit (unit);
this.state = State.DONE;
grid.state_change (this);
}
示例2: Start
void Start()
{
unitsRoot.BroadcastMessage("SetGrid", this);
//timeout = MAX_TIME;
HexPosition.setColor("Path", Color.yellow, 1);
HexPosition.setColor("Selection", Color.green, 2);
HexPosition.setColor("Selectable", Color.green, 3);
HexPosition.setColor("Attack", Color.red, 4);
HexPosition.setColor("Cursor", Color.blue, 5);
HexPosition.Marker = marker;
foreach (Transform child in obstacles.transform)
{
HexPosition position = new HexPosition(child.position);
child.position = position.getPosition();
position.flag("Obstacle");
}
foreach (Transform child in Bases.transform)
{
HexPosition position = new HexPosition(child.position);
child.position = position.getPosition();
position.flag("Base");
}
foreach (Transform child in Forest.transform)
{
HexPosition position = new HexPosition(child.position);
child.position = position.getPosition();
position.flag("Forest");
}
foreach (Transform child in Lava.transform)
{
HexPosition position = new HexPosition(child.position);
child.position = position.getPosition();
position.flag("Lava");
}
foreach (Transform child in Hospital.transform)
{
HexPosition position = new HexPosition(child.position);
child.position = position.getPosition();
position.flag("Hospital");
}
}
示例3: Start
void Start()
{
//Spawn the units
GameObject unitsRoot = new GameObject();
unitsRoot.name = "UnitsCreated";
_spawnOwnUnits(unitsRoot);
_spawnOtherUnits(unitsRoot);
unitsRoot.BroadcastMessage("SetGrid", this);
Debug.Log("Loaded Scene by calling start");
//timeout = MAX_TIME;
HexPosition.setColor("Path", Color.yellow, 1);
HexPosition.setColor("Selection", Color.green, 2);
HexPosition.setColor("Selectable", Color.green, 3);
HexPosition.setColor("Attack", Color.red, 4);
HexPosition.setColor("Cursor", Color.blue, 5);
HexPosition.Marker = marker;
foreach (Transform child in obstacles.transform) {
HexPosition position = new HexPosition(child.position);
child.position = position.getPosition();
position.flag("Obstacle");
}
selectSelectable();
ai = new AI(units, 1);
}