本文整理汇总了C#中HexPosition.containsKey方法的典型用法代码示例。如果您正苦于以下问题:C# HexPosition.containsKey方法的具体用法?C# HexPosition.containsKey怎么用?C# HexPosition.containsKey使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类HexPosition
的用法示例。
在下文中一共展示了HexPosition.containsKey方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: move
public void move(HexPosition desitination, HexPosition[] path)
{
this.path = new Vector3[path.Length];
for (int i = 0; i < path.Length; ++i) {
this.path[i] = path[i].getPosition();
}
state = State.ATTACK;
if (desitination.containsKey ("Unit")) {
print ("Space occupied.");
grid.actionComplete();
return;
}
position.remove ("Unit");
desitination.add ("Unit", this);
//transform.position = desitination.getPosition();
t = 0;
n = 0;
moving = true;
position = desitination;
}
示例2: Update
void Update()
{
if (waiting || gameOver || !modeSelected)
{
return;
}
if (player == 1 && computerPlayer)
{
if (ai.go())
{
endTurn();
}
checkGameOver();
return;
}
/*if (timeout > 0) {
--timeout;
if(timeout == 0) {
print ("Warning: HexGrid.cs timed out.");
}
return;
}*/
if (!Input.mousePresent)
{
mouse = null;
}
else
{
Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
RaycastHit[] hits = Physics.RaycastAll(ray);
if (hits.Length == 0)
{
if (mouse != null && turn == Turn.MOVE)
{
HexPosition.clearSelection("Path");
HexPosition.clearSelection("Attack");
path = null;
}
// No hits == null
mouse = null;
}
else // if hit(s)
{
// Find closest
float minDist = float.PositiveInfinity;
int min = 0;
for (int i = 0; i < hits.Length; ++i)
{
if (hits[i].distance < minDist)
{
minDist = hits[i].distance;
min = i;
}
}
HexPosition newMouse = new HexPosition(hits[min].point);
if (newMouse != mouse)
{
if (mouse != null)
{
mouse.unselect("Cursor");
}
if (newMouse.containsKey("Obstacle"))
{ //The Obstacle tag is being used to make the tile unselectable.
if (mouse != null && turn == Turn.MOVE)
{
HexPosition.clearSelection("Path");
HexPosition.clearSelection("Attack");
path = null;
}
mouse = null;
return;
}
mouse = newMouse;
mouse.select("Cursor");
if (turn == Turn.MOVE)
{
Unit unit = (Unit)selection.getValue("Unit");
HexPosition.clearSelection("Path");
HexPosition.clearSelection("Attack");
path = AStar.search(selection, mouse, unit.SPEED);
HexPosition.select("Path", path);
selectAttackable(unit, mouse);
}
}
if (Input.GetButtonDown("Fire1"))
{
switch (turn)
{
case Turn.SELECT:
select();
break;
case Turn.MOVE:
move();
break;
case Turn.ATTACK:
attack();
break;
default:
print("Error: Turn " + turn + " not implemented.");
break;
//.........这里部分代码省略.........
示例3: build
private void build()
{
Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
RaycastHit[] hits = Physics.RaycastAll(ray);
float minDist = float.PositiveInfinity;
int min = 0;
for (int i=0; i<hits.Length; ++i) {
if(hits[i].distance < minDist) {
minDist = hits[i].distance;
min = i;
}
}
HexPosition newMouse = new HexPosition (hits[min].point);
if (!newMouse.containsKey("Obstacle") && !newMouse.containsKey("Unit")) {
gm.build_place_here(newMouse);
}
}