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C# Hex.AddExcessMeatFood方法代码示例

本文整理汇总了C#中Hex.AddExcessMeatFood方法的典型用法代码示例。如果您正苦于以下问题:C# Hex.AddExcessMeatFood方法的具体用法?C# Hex.AddExcessMeatFood怎么用?C# Hex.AddExcessMeatFood使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Hex的用法示例。


在下文中一共展示了Hex.AddExcessMeatFood方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: Hunt

    //Determines if a creature successfully kills its target, then takes care of casualties and enegery gain.
    void Hunt(Critter target, Hex habitat)
    {
        float casualties = 0;
        float bite = biteSize;
        float targetPop = target.GetLocalPopulation(habitat);
        float targetFoodValue = target.GetBaseFoodValue();
        float huntScore = ChaseScore(target) * FightScore(target) / 100;
        //print ("-----Target = Creature#" + target.number + "------------------------------------------------------------------------------------------Hunt Success Probability = " + huntScore + ".\r\n");

        //print ("This creature (#" + number + ") Hunts Creature #" + target.number + ".\r\n");
        if(target == this){
            AquireTarget(habitat);
        }
        else if (Random.Range (1, 101) <= huntScore * AptitudeCheck(target)) {
            float popRatio;

            if(bite > energy_Needed){
                bite = energy_Needed;
            }
            if(bite < 0){
                bite = 0;
            }

            casualties = (float)((bite / targetFoodValue * target.GetSize()));

            casualties = KillCount(target, casualties);

            if(casualties >= targetPop){
                casualties = targetPop / 2;
            }

            popRatio = targetPop / (float)(1.25f * GetLocalPopulation(habitat));

            if(popRatio > 1.25f){
                popRatio = 1.25f;
            }

            casualties = (casualties * popRatio);

            foodTaken += casualties * (targetFoodValue * size);

            //print (name + " + Target: " + target.name + " PopRatio " + popRatio + "\r\n");

            if(energy_Needed <= foodTaken){
                foodTaken = energy_Needed;
            }

            targetPop -= casualties;
            target.SetLocalAdultPopulation(targetPop, habitat);

            target.AddCrittersEaten(casualties);
            target.AddToHuntDeathsList(habitat, turn, casualties);

            habitat.AddExcessMeatFood(foodTaken * .5f);

            target.MortalityCheck(habitat);

            target.UpdateStats();

            //if(isPlayer){
                //print ("Total Kills = " + casualties + ". Food aquired = " + foodTaken + " vs. Energy Needed = " + energy_Needed +"\r\n");
            //}
        } //else {print ("Hunt Failed.\r\n");}
    }
开发者ID:Paulgherve1,项目名称:Critters,代码行数:65,代码来源:Critter.cs


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