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C# Heap.insert方法代码示例

本文整理汇总了C#中Heap.insert方法的典型用法代码示例。如果您正苦于以下问题:C# Heap.insert方法的具体用法?C# Heap.insert怎么用?C# Heap.insert使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Heap的用法示例。


在下文中一共展示了Heap.insert方法的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: testHeap

        private String testHeap(int lengthA, int lenghtB, int rangeA, int rangeB, int size)
        {
            int insertArrayLength = lengthA;
            int removeAndInsertArrayLength = lenghtB;
            int insertRange = rangeA;
            int removeAndInsertRange = rangeB;

            Element[] elementM = new Element[insertArrayLength];
            Element[] elementN = new Element[removeAndInsertArrayLength];
            Random rnd = new Random();
            int tmp = 0;
            while (tmp < insertArrayLength)
            {
                elementM[tmp] = new Element(rnd.Next(1, insertRange + 1));
                tmp++;
            }

            tmp = 0;
            while (tmp < removeAndInsertArrayLength)
            {
                elementN[tmp] = new Element(rnd.Next(1, removeAndInsertRange + 1));
                tmp++;
            }

            Stopwatch watch = new Stopwatch();
            watch.Start(); //czy tutaj włączyć czy przy inicjalizacji randomów?
            Heap heap = new Heap(size);

            for (tmp = 0; tmp < insertArrayLength; tmp++)
            {
                heap.insert(elementM[tmp]);
            }
            tmp = 0;
            while (tmp < removeAndInsertArrayLength)
            {

                heap.deleteMin();
                heap.insert(elementN[tmp]);
                tmp++;
            }
            watch.Stop();

            return watch.Elapsed.ToString(); //watch.ElapsedMilliseconds.ToString();
        }
开发者ID:Allbrecht,项目名称:AISDE,代码行数:44,代码来源:QueueTest.cs

示例2: findPath

 //uses A* to find path
 private void findPath(GridNode start, GridNode end)
 {
     Stopwatch watch = new Stopwatch();
     watch.Start();
     Heap<GridNode> heap = new Heap<GridNode>(gameGrid.gridHeight*gameGrid.gridLength);
     Dictionary<GridNode,int> costSoFar = new Dictionary<GridNode,int>();
     Dictionary<GridNode,GridNode> cameFrom = new Dictionary<GridNode,GridNode>();
     HashSet<GridNode> closed = new HashSet<GridNode>();
     heap.insert (start);
     costSoFar.Add(start, 0);
     while(heap.Count > 0){
         GridNode current = heap.extract();
         closed.Add (current);
         if(current.Equals(end)){
             retraceRoute(start,current,cameFrom);
             heap.Clear ();
             watch.Stop();
             print (watch.ElapsedMilliseconds);
         }else{
             List<GridNode> list = gameGrid.getNeighbours(current);
             foreach(GridNode node in list){
                 if(!node.isBlock && !closed.Contains(node)){
                     int cost = costSoFar[current] + gameGrid.getDistanceBetween(current,node);
                     if(!costSoFar.ContainsKey (node) || cost < costSoFar[node]){
                         costSoFar.Remove (node);
                         costSoFar.Add (node,cost);
                         node.score = cost + gameGrid.getHeuristic(node, end);
                         heap.insert (node);
                         cameFrom.Remove (node);
                         cameFrom.Add (node, current);
                     }
                 }
             }
         }
     }
     explored = new HashSet<GridNode>(closed);
 }
开发者ID:kyawt2196,项目名称:RTSEngine,代码行数:38,代码来源:UnitMovement.cs

示例3: MST_Prim

    // Prim's algorithm to compute MST
    // Code most of this yourself
    int[] MST_Prim( int s) 
    {
        int v;
        int wgt = 0;
        int wgt_sum = 0;
        int[]  dist, parent, hPos;
        dist = new int[V + 1];
        parent = new int[V + 1];
        hPos = new int[V + 1];

        Node t;

        

        for (v = 0; v <= V; v++)
        {
            dist[v] = int.MaxValue;
            parent[v] = 0;
            hPos[v] = 0;
        }
       
        Heap pq = new Heap(V, dist, hPos);
        
        pq.insert(s);
        dist[s] = 0;
        
        
        
        while ( ! pq.isEmpty())  
        {
            
            
            v = pq.remove();
            Console.WriteLine("Adding to MST edge {0}--({1})--{2}", toChar(parent[v]), dist[v], toChar(v));
 

            if (v != s)
            {
                wgt_sum += dist[v];
            }

            dist[v] = 0;
           

            for (t= adj[v]; t.data != 0; t = t.next)
            {
                wgt = t.wgt;
                if (t.wgt < dist[t.data])
                {
                    dist[t.data] = t.wgt;
                    parent[t.data] = v;


                  

                    if (hPos[t.data] == 0)
                    {
                        pq.insert(t.data);
                       
 
                    }
                    else
                    {
                        pq.siftUp(hPos[t.data]);

                    }

  
                }

  
            }
            
        }
        Console.Write("\n\nWeight of MST = {0}\n",wgt_sum);
        
        return parent;
    }
开发者ID:Daniel-Redmond,项目名称:College-Work,代码行数:80,代码来源:PrimSparse.cs

示例4: Main

    static void Main(string[] args)
    {
        Heap h = new Heap();

        Random r = new Random();

        int i, x;
        for (i = 0; i < 10; ++i)
        {
            x = r.Next(99);
            Console.WriteLine("\nInserting {0} ", x);
            h.insert(x);
            h.display();
        }

        x = h.remove();
        Console.WriteLine("\nRemoving {0} ", x);
        h.display();

        Console.ReadKey();
    }
开发者ID:C12331591,项目名称:College-Work,代码行数:21,代码来源:Heap.cs

示例5: Main

    static void Main(string[] args)
    {
        Heap h = new Heap();

        Random r = new Random();

        int i, x;
        for (i = 0; i < 10; ++i)
        {
            x = r.Next(99);
            Console.WriteLine("\nInserting {0} ", x);
            h.insert(x);
            h.display();
        }

        Console.WriteLine("\nConverted");
        h.convert();
        h.display();

        Console.WriteLine("\nSorting");
        h.heapSort();
        h.display();

        Console.WriteLine("\nSorting");
        h.heapSort();
        h.display();

        Console.WriteLine("\nSorting");
        h.heapSort();

        h.display();

        Console.ReadKey();
    }
开发者ID:C12331591,项目名称:College-Work,代码行数:34,代码来源:heapSort.cs

示例6: MST_Prim

    // Prim's algorithm to compute MST
    // Code most of this yourself
    int[] MST_Prim(int s)
    {
        int v;
        int wgt_sum = 0;
        int[] dist, parent, hPos;
        Node t;

        //the distance from node to node
        dist = new int[V + 1];
        //the parent node
        parent = new int[V + 1];
        //current heap position
        hPos = new int[V + 1];

        // initialising parent and position to zero, and dist to the max value
        for (v = 1; v <= V; v++)
        {
            dist[v] = int.MaxValue;
            parent[v] = 0;
            hPos[v] = 0;
        }

        Heap heap = new Heap(V + 1, dist, hPos);
        heap.insert(s);
        dist[s] = 0;

        while (!heap.isEmpty())
        {
            v = heap.remove();

            //calculates the sum of the weights
            wgt_sum += dist[v];
            dist[v] = -dist[v];

            Console.Write("\nAdding edge {0}--({1})--{2}", toChar(parent[v]), dist[v], toChar(v));

            for (t = adj[v]; t != z; t = t.next)
            {

                if (t.wgt < dist[t.vert])
                {
                    dist[t.vert] = t.wgt;
                    parent[t.vert] = v;

                    //If the vertex is empty, insert next vertex
                    if (hPos[t.vert] == 0)
                    {
                        heap.insert(t.vert);
                    }
                    else //Else call sift up
                    {
                        heap.siftUp(hPos[t.vert]);
                    }
                }
            }
        }

        Console.Write("\n\nWeight = {0}\n", wgt_sum);
        return parent;
    }
开发者ID:BDLazar,项目名称:Algorithms,代码行数:62,代码来源:PrimSparse.cs


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