本文整理汇总了C#中Heap.ReSort方法的典型用法代码示例。如果您正苦于以下问题:C# Heap.ReSort方法的具体用法?C# Heap.ReSort怎么用?C# Heap.ReSort使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Heap
的用法示例。
在下文中一共展示了Heap.ReSort方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: AStar
// Range: -1 Access: 0 Flags: ( 0, 4, 255 )
public static dynamic AStar( dynamic start = null, dynamic end = null, Mob_Living_SimpleAnimal atom = null, System.Reflection.MethodInfo dist = null, dynamic maxnodes = null, dynamic maxnodedepth = null, dynamic mintargetdist = null, System.Reflection.MethodInfo adjacent = null, Ent_Item_Weapon_Card_Id id = null, dynamic exclude = null, bool? simulated_only = null ) {
Heap open = null;
ByTable closed = null;
ByTable path = null;
dynamic cur = null;
bool? closeenough = null;
dynamic L = null;
dynamic T = null;
dynamic newg = null;
PathNode PN = null;
dynamic T2 = null;
double? i = null;
if ( maxnodedepth == null ) {
maxnodedepth = 30;
}
if ( adjacent == null ) {
adjacent = typeof(Tile).GetMethod( "reachableAdjacentTurfs" );
}
if ( id == null ) {
id = null;
}
if ( exclude == null ) {
exclude = null;
}
if ( simulated_only == null ) {
simulated_only = true;
}
if ( Lang13.Bool( maxnodes ) ) {
if ( Lang13.Double( Lang13.call( Lang13.bindf( start, dist ), end ) ) > Lang13.Double( maxnodes ) ) {
return 0;
}
maxnodedepth = maxnodes;
}
open = new Heap( typeof(GlobalFuncs).GetMethod( "HeapPathWeightCompare" ) );
closed = new ByTable();
path = null;
start = GlobalFuncs.get_turf( start );
if ( !Lang13.Bool( start ) ) {
return 0;
}
open.Insert( new PathNode( start, null, false, Lang13.call( Lang13.bindf( start, dist ), end ), false ) );
while (!open.IsEmpty() && !( path != null )) {
cur = open.Pop();
closed.Add( cur.source );
closeenough = null;
if ( Lang13.Bool( mintargetdist ) ) {
closeenough = Lang13.Double( Lang13.call( Lang13.bindf( cur.source, dist ), end ) ) <= Lang13.Double( mintargetdist );
}
if ( Lang13.Bool( maxnodedepth ) && Lang13.Double( cur.nt ) > Lang13.Double( maxnodedepth ) ) {
continue;
}
if ( cur.source == end || closeenough == true ) {
path = new ByTable();
path.Add( cur.source );
while (Lang13.Bool( cur.prevNode )) {
cur = cur.prevNode;
path.Add( cur.source );
}
break;
}
L = Lang13.call( Lang13.bindf( cur.source, adjacent ), atom, id, simulated_only );
T = null;
foreach (dynamic _a in L ) {
T = _a;
if ( T == exclude || closed.contains( T ) ) {
continue;
}
newg = cur.g + Lang13.call( Lang13.bindf( cur.source, dist ), T );
if ( !Lang13.Bool( T.PNode ) ) {
open.Insert( new PathNode( T, cur, Lang13.Bool( newg ), Lang13.call( Lang13.bindf( T, dist ), end ), Lang13.Bool( cur.nt + 1 ) ) );
} else if ( Lang13.Double( newg ) < Lang13.Double( T.PNode.g ) ) {
T.PNode.prevNode = cur;
T.PNode.g = newg;
((dynamic)T.PNode).calc_f();
T.PNode.nt = cur.nt + 1;
open.ReSort( T.PNode );
}
};
}
PN = null;
foreach (dynamic _b in open.L ) {
if ( !( _b is PathNode ) ) {
continue;
}
PN = _b;
PN.source.PNode = null;
};
T2 = null;
foreach (dynamic _c in closed ) {
T2 = _c;
T2.PNode = null;
};
if ( path != null ) {
i = null;
i = 1;
while (( i ??0) <= path.len / 2) {
path.Swap( ((int)( i )), ((int)( path.len - ( i ??0) + 1 )) );
i++;
}
//.........这里部分代码省略.........