本文整理汇总了C#中Group.SetPosition方法的典型用法代码示例。如果您正苦于以下问题:C# Group.SetPosition方法的具体用法?C# Group.SetPosition怎么用?C# Group.SetPosition使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Group
的用法示例。
在下文中一共展示了Group.SetPosition方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: StatusBox
public StatusBox (StyleSheet style, uint width, uint height)
{
this.style = style;
this.height = height;
Text = "test";
spinner = new List<CairoTexture> ();
texture = new CairoTexture (width, height);
spinner_actor = new Group ();
GenerateSpinners ();
spinner_actor.SetPosition (5, 0 );
Add (texture);
Add (spinner_actor);
spinner_timer = new Timer ();
spinner_timer.Interval = 150;
spinner_timer.Elapsed += HandleSpinnerNextFrame;
// Update ("",true);
}
示例2: Main
public static void Main()
{
var painters = new Action [] {
() => Cogl.Path.Line (-50, -25, 50, 25),
() => Cogl.Path.Rectangle (-50, -25, 50, 25),
() => Cogl.Path.RoundRectangle (-50, -25, 50, 25, 10, 5),
() => Cogl.Path.Ellipse (0, 0, 60, 40),
() => Cogl.Path.Polygon (new float [] {
-50, -50,
+50, -30,
+30, +30,
-30, +40}),
() => Cogl.Path.Polyline (new float [] {
-50, -50,
+50, -30,
+30, +30,
-30, +40}),
() => {
Cogl.Path.MoveTo (-50, +50);
Cogl.Path.CurveTo (
+100, -50,
-100, -50,
+50, +50);
}
};
Application.Init ();
var timeline = new Timeline () {
FrameCount = (uint)painters.Length,
Speed = 1,
Loop = true
};
var box = new Group ();
box.Painted += (o, e) => {
Cogl.General.PushMatrix ();
painters[timeline.CurrentFrame % painters.Length] ();
Cogl.General.Translate (100, 100, 0);
Cogl.General.SetSourceColor4ub (0, 160, 0, 255);
Cogl.Path.StrokePreserve ();
Cogl.General.Translate (150, 0, 0);
Cogl.General.SetSourceColor4ub (200, 0, 0, 255);
Cogl.Path.Fill ();
Cogl.General.PopMatrix ();
};
box.SetRotation (RotateAxis.X, -30, 200, 0, 0);
box.SetPosition (0, 100);
var stage = Stage.Default;
stage.SetSize (400, 400);
stage.Title = "Cogl Primitives Test";
stage.Add (box);
stage.Show ();
timeline.NewFrame += (o, e) => box.QueueRedraw ();
timeline.Start ();
Application.Run ();
}
示例3: VideoApp
public VideoApp(string filename)
{
Stage stage = Stage.Default;
stage.Color = new Color (0x00, 0x00, 0x00, 0x00);
stage.SetSize (1200, 1024);
vtexture = new GstVideoTexture ();
vtexture.SyncSize = false;
// add size changed call back here
vtexture.SizeChange += HandleSizeChange;
vtexture.Filename = filename;
control = new Group ();
// panel
control_bg = new Texture ("vid-panel.png");
// play button
control_play = new Texture ("media-actions-start.png");
// pause button
control_pause = new Texture ("media-actions-pause.png");
control_seek1 = new Rectangle (new Color (73, 74, 77, 0xee));
control_seek2 = new Rectangle (new Color (0xcc, 0xcc, 0xcc, 0xff));
control_seekbar = new Rectangle (new Color (73, 74, 77, 0xee));
control_seekbar.Opacity = 0x99;
// label with name
string text = System.IO.Path.GetFileName (filename);
control_label = new Label ("Sans Bold 24", text);
control_label.Color = new Color (73, 74, 77, 0xee);
control.AddActor (control_bg);
control.AddActor (control_play);
control.AddActor (control_pause);
control.AddActor (control_seek1);
control.AddActor (control_seek2);
control.AddActor (control_seekbar);
control.AddActor (control_label);
control.Opacity = 0xee;
control_play.SetPosition (30, 30);
control_pause.SetPosition (30, 30);
control_seek1.SetSize (SEEK_W + 10, SEEK_H + 10);
control_seek1.SetPosition (200, 100);
control_seek2.SetSize (SEEK_W, SEEK_H);
control_seek2.SetPosition (205, 105);
control_seekbar.SetSize (0, SEEK_H);
control_seekbar.SetPosition (205, 105);
control_label.SetPosition (200, 40);
stage.AddActor (vtexture);
stage.AddActor (control);
int x = (int)((stage.Width - control.Width) / 2);
int y = (int)(stage.Height - (stage.Height / 3));
control.SetPosition (x, y);
controls_tl = new Timeline (10, 30);
controls_tl.NewFrame += HandleControlTlNewFrame;
controls_tl.Completed += HandleControlTimelineCompleted;
effect1_tl = new Timeline (30, 90);
effect1_tl.NewFrame += HandleEffect1TlNewFrame;
GLib.Timeout.Add (1000, new GLib.TimeoutHandler (Tick));
stage.MotionEvent += delegate { ShowControls (true); };
stage.ButtonPressEvent += HandleButtonPressEvent;
stage.KeyReleaseEvent += HandleKeyReleaseEvent;
vtexture.Playing = true;
stage.ShowAll ();
control_play.Hide ();
}