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C# GraphicFactory.GetBasicEffect方法代码示例

本文整理汇总了C#中GraphicFactory.GetBasicEffect方法的典型用法代码示例。如果您正苦于以下问题:C# GraphicFactory.GetBasicEffect方法的具体用法?C# GraphicFactory.GetBasicEffect怎么用?C# GraphicFactory.GetBasicEffect使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在GraphicFactory的用法示例。


在下文中一共展示了GraphicFactory.GetBasicEffect方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: Initialize

 public override void Initialize(GraphicInfo ginfo, GraphicFactory factory, IObject obj)
 {
     effect = factory.GetBasicEffect();            
     base.Initialize(ginfo,factory,obj);
     effect.PreferPerPixelLighting = true;
     SetDescription(desc);            
 }
开发者ID:brunoduartec,项目名称:port-ploobsengine,代码行数:7,代码来源:XNABasicShader.cs

示例2: PrimitiveBatch

        // the constructor creates a new PrimitiveBatch and sets up all of the internals
        // that PrimitiveBatch will need.
        public PrimitiveBatch(GraphicFactory factory)
        {
            device = factory.device;

            // set up a new basic effect, and enable vertex colors.
            basicEffect = factory.GetBasicEffect();
            basicEffect.VertexColorEnabled = true;
        }
开发者ID:brunoduartec,项目名称:port-ploobsengine,代码行数:10,代码来源:PrimitiveBatch.cs

示例3: Border

            public Border(FarseerWorld world, GraphicFactory factory, GraphicInfo ginfo, Texture2D texture)
            {
                _world = world.World;

                float halfWidth = ConvertUnits.ToSimUnits(ginfo.Viewport.Width) / 2f - 0.75f;
                float halfHeight = ConvertUnits.ToSimUnits(ginfo.Viewport.Height) / 2f - 0.75f;

                Vertices borders = new Vertices(4);
                borders.Add(new Vector2(-halfWidth, halfHeight));
                borders.Add(new Vector2(halfWidth, halfHeight));
                borders.Add(new Vector2(halfWidth, -halfHeight));
                borders.Add(new Vector2(-halfWidth, -halfHeight));

                _anchor = BodyFactory.CreateLoopShape(_world, borders);
                _anchor.CollisionCategories = Category.All;
                _anchor.CollidesWith = Category.All;
                 

                _basicEffect = factory.GetBasicEffect();
                _basicEffect.VertexColorEnabled = true;
                _basicEffect.TextureEnabled = true;
                _basicEffect.Texture = texture;

                VertexPositionColorTexture[] vertice = new VertexPositionColorTexture[8];
                vertice[0] = new VertexPositionColorTexture(new Vector3(-halfWidth, -halfHeight, 0f),
                                                            Color.LightGray, new Vector2(-halfWidth, -halfHeight) / 5.25f);
                vertice[1] = new VertexPositionColorTexture(new Vector3(halfWidth, -halfHeight, 0f),
                                                            Color.LightGray, new Vector2(halfWidth, -halfHeight) / 5.25f);
                vertice[2] = new VertexPositionColorTexture(new Vector3(halfWidth, halfHeight, 0f),
                                                            Color.LightGray, new Vector2(halfWidth, halfHeight) / 5.25f);
                vertice[3] = new VertexPositionColorTexture(new Vector3(-halfWidth, halfHeight, 0f),
                                                            Color.LightGray, new Vector2(-halfWidth, halfHeight) / 5.25f);
                vertice[4] = new VertexPositionColorTexture(new Vector3(-halfWidth - 2f, -halfHeight - 2f, 0f),
                                                            Color.LightGray,
                                                            new Vector2(-halfWidth - 2f, -halfHeight - 2f) / 5.25f);
                vertice[5] = new VertexPositionColorTexture(new Vector3(halfWidth + 2f, -halfHeight - 2f, 0f),
                                                            Color.LightGray,
                                                            new Vector2(halfWidth + 2f, -halfHeight - 2f) / 5.25f);
                vertice[6] = new VertexPositionColorTexture(new Vector3(halfWidth + 2f, halfHeight + 2f, 0f),
                                                            Color.LightGray,
                                                            new Vector2(halfWidth + 2f, halfHeight + 2f) / 5.25f);
                vertice[7] = new VertexPositionColorTexture(new Vector3(-halfWidth - 2f, halfHeight + 2f, 0f),
                                                            Color.LightGray,
                                                            new Vector2(-halfWidth - 2f, halfHeight + 2f) / 5.25f);

                _borderVerts = new VertexPositionColorTexture[24];
                _borderVerts[0] = vertice[0];
                _borderVerts[1] = vertice[5];
                _borderVerts[2] = vertice[4];
                _borderVerts[3] = vertice[0];
                _borderVerts[4] = vertice[1];
                _borderVerts[5] = vertice[5];
                _borderVerts[6] = vertice[1];
                _borderVerts[7] = vertice[6];
                _borderVerts[8] = vertice[5];
                _borderVerts[9] = vertice[1];
                _borderVerts[10] = vertice[2];
                _borderVerts[11] = vertice[6];
                _borderVerts[12] = vertice[2];
                _borderVerts[13] = vertice[7];
                _borderVerts[14] = vertice[6];
                _borderVerts[15] = vertice[2];
                _borderVerts[16] = vertice[3];
                _borderVerts[17] = vertice[7];
                _borderVerts[18] = vertice[3];
                _borderVerts[19] = vertice[4];
                _borderVerts[20] = vertice[7];
                _borderVerts[21] = vertice[3];
                _borderVerts[22] = vertice[0];
                _borderVerts[23] = vertice[4];
            }
开发者ID:brunoduartec,项目名称:port-ploobsengine,代码行数:71,代码来源:Border.cs

示例4: Initialize

        /// <summary>
        /// Initializes this instance.
        /// </summary>
        public virtual void Initialize(GraphicInfo ginfo, GraphicFactory factory, IObject obj)
        {
            #if !WINDOWS_PHONE && !REACH
            basicDraw = factory.GetEffect("clippingPlane", false, true);
            getDepth = factory.GetEffect("ShadowDepth",false,true);
            BasicDrawSamplerState = SamplerState.LinearWrap;            
            #endif
            if (useOcclusionCulling)
            {
                if(Modelo==null)
                    Modelo = new SimpleModel(factory, "block", true);

                if (BasicEffect == null)
                {
                    BasicEffect = factory.GetBasicEffect();
                    BasicEffect.TextureEnabled = false;
                    BasicEffect.VertexColorEnabled = false;                    
                }

                if (BlendState == null)
                {
                    BlendState = new Microsoft.Xna.Framework.Graphics.BlendState();
                    BlendState.ColorWriteChannels = ColorWriteChannels.None;                    
                }
                OcclusionQuery = factory.CreateOcclusionQuery();
                OcclusionQuery.Tag = "Begin";
            }
            this.GraphicFactory = factory;
            isInitialized = true;    
        }
开发者ID:brunoduartec,项目名称:port-ploobsengine,代码行数:33,代码来源:IShader.cs


注:本文中的GraphicFactory.GetBasicEffect方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。