本文整理汇总了C#中Graph.GetVertices方法的典型用法代码示例。如果您正苦于以下问题:C# Graph.GetVertices方法的具体用法?C# Graph.GetVertices怎么用?C# Graph.GetVertices使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Graph
的用法示例。
在下文中一共展示了Graph.GetVertices方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Main
public static void Main( string[] args ) {
Graph g = new Graph();
Vertex pre = null;
for(int i = 0; i < 10; i++) {
Vertex v = new Vertex();
v.assignName("vertex " + i);
g.AddVertex(v);
if(pre != null) {
g.AddEdge(pre, v);
}
pre = v;
}
g.run(g.GetVertices().next());
g.display();
System.Console.In.Read();
}
示例2: GetPath
//Pathfinding tattico: costruisce il percorso a costo minimo con A* con costi delle connessioni che tengono conto della mappa di influenza
public List<PathFindingVertex> GetPath(Graph graph, int start, int goal)
{
PathFindingNode startNode = new PathFindingNode (start, 0, EstimateFrom(start,goal));
PathFindingNode current = new PathFindingNode(-1,0,0);
//Inizializza lista nodi chiusi (già visitati) e aperti (da visitare)
PathFindingList open = new PathFindingList();
PathFindingList closed = new PathFindingList();
open.AddNode(startNode);
//Itera tutti i nodi da visitare
while (open.Length() > 0) {
current = open.SmallestElement();
//Se il nodo corrente da visitare è l'obiettivo, termina iterazione
if (current.ID == goal){
break;
}
List<Vertex> connections = graph.GetVertices(current.ID);
//Itera tutte le connessioni che partono dal nodo corrente
foreach (Vertex connection in connections){
Node end = connection.END;
float endCost = current.costSoFar + connection.Cost;
float endHeuristic;
PathFindingNode endRecord;
//Se il nodo al termine della connessione è tra i chiusi....
if (closed.Contains(end)){
//Record corrispondente al nodo terminale nella lista dei visitati
endRecord = closed.Find(end);
/*Se è stato trovato un percorso migliore verso il nodo terminale
rispetto a quello già registrato tra gli aperti...*/
if (endRecord!=null && endRecord.costSoFar > endCost) {
//Rimuove il nodo dai chiusi
closed.RemoveNode(endRecord);
//Usa i vecchi valori del nodo per ricalcolare l'euristica
endHeuristic = endRecord.estimatedTotalCost - endRecord.costSoFar;
}
else continue;
}
//Se invece il nodo terminale è tra gli aperti....
else if (open.Contains(end)) {
//Record corrispondente al nodo terminale nella lista degli aperti
endRecord = open.Find(end);
/*Se è stato trovato un percorso migliore verso il nodo terminale
rispetto a quello già registrato tra gli aperti....*/
if (endRecord.costSoFar > endCost) {
//Uso i vecchi valori del nodo per ricalcolare l'euristica
endHeuristic = endRecord.estimatedTotalCost - endRecord.costSoFar;
}
else continue;
}
/*Se invece il nodo terminale non è nè tra i chiusi nè tra gli aperti, crea un nuovo record
* ed effettua la stima della distanza dall'obiettivo*/
else {
endRecord = new PathFindingNode(end.ID);
endHeuristic = EstimateFrom(end.ID,goal);
}
//Aggiorno record con nuovi valori
endRecord.costSoFar = endCost;
endRecord.connection = new PathFindingVertex(current,endRecord);
endRecord.estimatedTotalCost = endCost + endHeuristic;
if (!open.Contains(end))
open.AddNode(endRecord);
}
open.RemoveNode(current);
closed.AddNode(current);
}
//Se il nodo corrente non è l'obiettivo, il nodo non è stato trovato e restituisce null
if (current.ID!=goal)
return null;
//.........这里部分代码省略.........
示例3: ComputeTranspose
//refines
public Graph ComputeTranspose( Graph the_graph )
{
int i;
string theName;
//dja: Added for performance improvement
Dictionary<string, Vertex> newVertices = new Dictionary<string, Vertex>();
// Creating the new Graph
Graph newGraph = new Graph();
// Creates and Adds the vertices with the same name
for ( Iterator<Vertex> vxiter = GetVertices(); vxiter.hasNext(); )
{
theName = vxiter.next().GetName();
//dja: changes for performance improvement
Vertex v = new Vertex( ).assignName( theName );
// newGraph.AddVertex( new Vertex().assignName( theName ) );
newGraph.AddVertex( v );
//dja: Added for performance improvement
newVertices.Add( theName, v );
}
Vertex theVertex, newVertex;
Vertex theNeighbor;
Vertex newAdjacent;
EdgeIfc newEdge;
// Adds the transposed edges
// dja: Added line below for performance improvements
Iterator<Vertex> newvxiter = newGraph.GetVertices( );
for ( Iterator<Vertex> vxiter = GetVertices(); vxiter.hasNext(); )
{
// theVertex is the original source vertex
// the newAdjacent is the reference in the newGraph to theVertex
theVertex = vxiter.next();
// dja: performance improvement fix
// newAdjacent = newGraph.findsVertex( theVertex.GetName() );
newAdjacent = newvxiter.next( );
for( Iterator<Vertex> neighbors = theVertex.GetNeighbors(); neighbors.hasNext(); )
{
// Gets the neighbor object
theNeighbor = neighbors.next();
// the new Vertex is the vertex that was adjacent to theVertex
// but now in the new graph
// dja: performance improvement fix
// newVertex = newGraph.findsVertex( theNeighbor.GetName() );
newVertex = ( Vertex ) newVertices[theNeighbor.GetName( )];
// Creates a new Edge object and adjusts the adornments
newEdge = newGraph.AddEdge( newVertex, newAdjacent );
//newEdge.adjustAdorns( theNeighbor.edge );
// Adds the new Neighbor object with the newly formed edge
// newNeighbor = new $TEqn.Neighbor(newAdjacent, newEdge);
// (newVertex.neighbors).Add(newNeighbor);
} // all adjacentNeighbors
} // all the vertices
return newGraph;
}
示例4: populateGraph
//Takes a graph, creates a new tab for it, and fills in the GUI components
//The vertices are created where each vertex is in verts
private void populateGraph(Graph g, List<GUIVertex> verts)
{
int n = g.GetVertices().Count;
makeNewGraphPanel(g);
updateCurrentTool(AppTool.AddVertexTool);
float angleAmount = 360f / n;
Vector2 center = new Vector2(256, 170);
for (int i = 0; i < g.GetVertices().Count; i++ )
{
Point addPoint = verts[i].Pos;
for (int j = 0; j < verts.Count; j++)
{
if (g.GetVertices()[i].Label.Equals(verts[j]))
{
addPoint = verts[j].Pos;
break;
}
}
CurrentGraphPanel.AddVertex(g.GetVertices()[i], addPoint);
}
foreach (Edge e in g.GetEdges())
{
int guiIndex1 = g.GetVertices().IndexOf(e.GetFromVertex());
int guiIndex2 = g.GetVertices().IndexOf(e.GetToVertex());
CurrentGraphPanel.AddEdge(CurrentGraphPanel.Vertices[guiIndex1], CurrentGraphPanel.Vertices[guiIndex2], e);
}
selectedItemPropertyGrid.SelectedObject = g;
}