本文整理汇总了C#中GrammarBuilder.Append方法的典型用法代码示例。如果您正苦于以下问题:C# GrammarBuilder.Append方法的具体用法?C# GrammarBuilder.Append怎么用?C# GrammarBuilder.Append使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类GrammarBuilder
的用法示例。
在下文中一共展示了GrammarBuilder.Append方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: MainWindow
public MainWindow()
{
InitializeComponent();
var config = new JsonConfigHandler( System.IO.Path.Combine( Environment.GetFolderPath( Environment.SpecialFolder.ApplicationData ), "LeagueTag" ) );
//config.Populate();
config.Save();
//config.Save(
return;
var engine = new SpeechRecognitionEngine();
var builder = new GrammarBuilder();
builder.Append( "tag" );
builder.Append( new Choices( "baron", "dragon" ) );
engine.RequestRecognizerUpdate();
engine.LoadGrammar( new Grammar( builder ) );
engine.SpeechRecognized += engine_SpeechRecognized;
engine.SetInputToDefaultAudioDevice();
engine.RecognizeAsync( RecognizeMode.Multiple );
CompositionTarget.Rendering += CompositionTarget_Rendering;
this.DataContext = this;
}
示例2: GetGrammar_Custom
public GrammarBuilder GetGrammar_Custom(string grammar)
{
Choices globalChoices = new Choices();
string[] sentences = grammar.Split('|');
foreach (string s in sentences)
{
GrammarBuilder sentenceBuilder = new GrammarBuilder();
string[] words = s.Split(' ');
foreach (string w in words)
{
if (m_vocabulories.ContainsKey(w))
sentenceBuilder.Append(new Choices(m_vocabulories[w].ToArray()));
else if (w == "#Dictation")
sentenceBuilder.AppendDictation();
else if (w == "#WildCard")
sentenceBuilder.AppendWildcard();
else if (w != "")
sentenceBuilder.Append(w);
}
globalChoices.Add(sentenceBuilder);
}
GrammarBuilder globalBuilder = new GrammarBuilder(globalChoices);
globalBuilder.Culture = m_culture;
Console.WriteLine(globalBuilder.DebugShowPhrases);
return globalBuilder;
}
示例3: addCommand
private GrammarBuilder addCommand()
{
//<pleasantries> <command> <CLASS> <prep> <Time><year>
//Pleasantries: I'd like to, please, I want to, would you
//Command: Add, Remove
//Class: a class, this class, that class, that other class
//When: to Spring 2012
Choices commands = new Choices();
SemanticResultValue commandSRV;
commandSRV = new SemanticResultValue("add", (int)CommandTypes.Add);
commands.Add(commandSRV);
commandSRV = new SemanticResultValue("take", (int)CommandTypes.Add);
commands.Add(commandSRV);
commandSRV = new SemanticResultValue("put", (int)CommandTypes.Add);
commands.Add(commandSRV);
SemanticResultKey commandSemKey = new SemanticResultKey(Slots.Command.ToString(), commands);
// put the whole command together
GrammarBuilder finalCommand = new GrammarBuilder();
finalCommand.Append(this.pleasantries, 0, 1);
finalCommand.Append(commandSemKey);
finalCommand.Append(this.course, 0, 1);
finalCommand.Append(this.semester, 0, 1);
return finalCommand;
}
示例4: BrightnessGrammar
private Grammar BrightnessGrammar()
{
// Change/Set Brightness to Choices
var choices = new Choices();
for (var i = -255; i <= 255; i++)
{
SemanticResultValue choiceResultValue = new SemanticResultValue(i.ToString(), i);
GrammarBuilder resultValueBuilder = new GrammarBuilder(choiceResultValue);
choices.Add(resultValueBuilder);
}
GrammarBuilder changeGrammar = "Change";
GrammarBuilder setGrammar = "Set";
GrammarBuilder brightnessGrammar = "Brightness";
GrammarBuilder toGrammar = "To";
SemanticResultKey resultKey = new SemanticResultKey("brightness", choices);
GrammarBuilder resultContrast = new GrammarBuilder(resultKey);
Choices alternatives = new Choices(changeGrammar, setGrammar);
GrammarBuilder result = new GrammarBuilder(alternatives);
result.Append(brightnessGrammar);
result.Append(toGrammar);
result.Append(resultContrast);
Grammar grammar = new Grammar(result);
grammar.Name = "Set Brightness";
return grammar;
}
示例5: CreateAndLoadGrammarWithObjectsNames
public void CreateAndLoadGrammarWithObjectsNames(string[] objNames)
{
// przesuwanie obiektow z wykorzystaniem nazw
Choices objWithNames = new Choices(objNames);
GrammarBuilder gbMOWN = new GrammarBuilder { Culture = recognizerInfo.Culture };
gbMOWN.Append("move");
gbMOWN.Append(new SemanticResultKey("OWN_MOVE_NAME", objWithNames));
Grammar gMOWN = new Grammar(gbMOWN);
// tworzenie obiektow z wykorzystaniem nazw, bez podawania kierunku
GrammarBuilder gbCOWN = new GrammarBuilder { Culture = recognizerInfo.Culture };
gbCOWN.Append("new");
gbCOWN.Append(new SemanticResultKey("OWN_NEW_NAME", objWithNames));
Grammar gCOWN = new Grammar(gbCOWN);
// usuwanie obiektow z wykorzystaniem nazw
GrammarBuilder gbROWN = new GrammarBuilder { Culture = recognizerInfo.Culture };
gbROWN.Append("remove");
gbROWN.Append(new SemanticResultKey("OWN_REMOVE_NAME", objWithNames));
Grammar gROWN = new Grammar(gbROWN);
// ladujemy wszystkie gramatyki
speechEngine.LoadGrammar(gMOWN);
speechEngine.LoadGrammar(gCOWN);
speechEngine.LoadGrammar(gROWN);
mainEngine.AddTextToLog("SpeechRec: " + "grammars loaded");
}
示例6: GetSpellGrammar
public GrammarBuilder GetSpellGrammar()
{
try
{
var dictationBuilder = new GrammarBuilder // creating a new grammar builder
{
Culture = new CultureInfo(Settings.CultureInfo)
};
dictationBuilder.AppendDictation(); // append dictation to the created grammar builder
var dictaphoneGb = new GrammarBuilder { Culture = new CultureInfo(Settings.CultureInfo) };
dictaphoneGb.Append(new Choices("A", "B", "C", "D", "E", "F", "G", "H", "I", "J", "K", "L", "M", "N", "O", "P", "Q", "R", "S", "T", "U", "V", "W", "X", "Y", "Z"));
var dictation = new GrammarBuilder { Culture = new CultureInfo(Settings.CultureInfo) };
var length = Convert.ToInt32(ConfigurationManager.AppSettings.Get("SpellGrammarLength"));
for (var i = 0; i < length; i++)
{
dictation.Append(dictaphoneGb, 0, 200);
dictation.Append(dictationBuilder, 0 /* minimum repeat */, 10 /* maximum repeat*/ );
}
return dictation;
}
catch (Exception ex)
{
Log.ErrorLog(ex);
throw;
}
}
示例7: GetWebsiteNamesGrammar
public GrammarBuilder GetWebsiteNamesGrammar()
{
try
{
Settings.CultureInfo = "en-GB";
var webSiteNames = new List<string>();
using (var fs = File.Open(VbwFileManager.FilePath() + "fnc_brwsr_websites" + VbwFileManager.FileExtension(), FileMode.Open, FileAccess.Read, FileShare.ReadWrite))
using (var bs = new BufferedStream(fs))
using (var sr = new StreamReader(bs))
{
string line;
while ((line = sr.ReadLine()) != null)
{
webSiteNames.Add(line);
}
}
var dictationBuilder = new GrammarBuilder // creating a new grammar builder
{
Culture = new CultureInfo(Settings.CultureInfo)
};
dictationBuilder.AppendDictation(); // append dictation to the created grammar builder
var dictaphoneGb = new GrammarBuilder { Culture = new CultureInfo(Settings.CultureInfo) };
dictaphoneGb.Append(dictationBuilder, 0 /* minimum repeat */, 10 /* maximum repeat*/ );
dictaphoneGb.Append(new Choices(webSiteNames.ToArray()));
dictaphoneGb.Append(dictationBuilder, 0 /* minimum repeat */, 10 /* maximum repeat*/ );
return dictaphoneGb;
}
catch (Exception ex)
{
Log.ErrorLog(ex);
throw;
}
}
示例8: BuildGrammar
public Grammar BuildGrammar()
{
Choices choiceBuilder = new Choices();
// Songs
if (SongHelper.SongCount() > 0) // it freaks out if there's nothing in the one-of bit.
{
GrammarBuilder songBuilder = new GrammarBuilder();
songBuilder.Append("play song");
songBuilder.Append(SongHelper.GenerateSongChoices());
choiceBuilder.Add(songBuilder);
}
GrammarBuilder shuffleBuilder = new GrammarBuilder();
shuffleBuilder.Append("shuffle all songs");
choiceBuilder.Add(shuffleBuilder);
// Playlists
if (SongHelper.PlaylistCount() > 0)
{
GrammarBuilder playListBuilder = new GrammarBuilder();
playListBuilder.Append("play playlist");
playListBuilder.Append(SongHelper.GeneratePlaylistChoices());
choiceBuilder.Add(playListBuilder);
GrammarBuilder shufflePlayListBuilder = new GrammarBuilder();
shufflePlayListBuilder.Append("shuffle playlist");
shufflePlayListBuilder.Append(SongHelper.GeneratePlaylistChoices());
choiceBuilder.Add(shufflePlayListBuilder);
}
Grammar gram = new Grammar(new GrammarBuilder(choiceBuilder));
return gram;
}
示例9: CreateGrammar
public void CreateGrammar()
{
// 1[what] 2[is today's, is tomorrow's, is the] 3[is today, is tomorrow] 4[time, day, date] 5[is it]
var one = new Choices();
one.Add(new SemanticResultValue("what", "what"));
var sOne = new SemanticResultKey("one", one);
var two = new Choices();
two.Add(new SemanticResultValue("is today's", "is today"));
two.Add(new SemanticResultValue("is tomorrow's", "is tomorrow"));
two.Add(new SemanticResultValue("is the", "is the"));
var sTwo = new SemanticResultKey("two", two);
var three = new Choices();
three.Add(new SemanticResultValue("is today", "is today"));
three.Add(new SemanticResultValue("is tomorrow", "is tomorrow"));
three.Add(new SemanticResultValue("was yesterday", "was yesterday"));
var sThree = new SemanticResultKey("three", three);
var four = new Choices();
four.Add(new SemanticResultValue("time", "time"));
four.Add(new SemanticResultValue("day", "day"));
four.Add(new SemanticResultValue("date", "day"));
var sFour = new SemanticResultKey("three", four);
var five = new Choices();
five.Add(new SemanticResultValue("is it", "is it"));
var sFive = new SemanticResultKey("four", five);
// what (time, day, date) is it
var gOne = new GrammarBuilder();
gOne.Append(sOne);
gOne.Append(sFour);
gOne.Append(sFive);
// what (is today's, is the) (time, day, date)
var gTwo = new GrammarBuilder();
gTwo.Append(sOne);
gTwo.Append(sTwo);
gTwo.Append(sFour);
// what (is today, is tomorrow)
var gThree = new GrammarBuilder();
gThree.Append(sOne);
gThree.Append(sThree);
var perm = new Choices();
perm.Add(gOne);
perm.Add(gTwo);
perm.Add(gThree);
var b = new GrammarBuilder();
b.Append(perm, 0, 1);
Grammar = new Grammar(b);
}
示例10: LoadGrammar
private void LoadGrammar() {
// Start Stop Listening
Choices c_StartStop = new Choices();
c_StartStop.Add(new string[] { StartListeningText, StopListeningText });
GrammarBuilder gb_StartStop = new GrammarBuilder();
gb_StartStop.Append(c_StartStop);
Grammar g_StartStop = new Grammar(gb_StartStop);
// Create a simple grammar that recognizes "red", "green", or "blue".
Choices colors = new Choices();
colors.Add(new string[] { "red", "green", "blue", "white", "exit" , "Light On" , "Light Off" });
// Create a GrammarBuilder object and append the Choices object.
GrammarBuilder gb = new GrammarBuilder();
gb.Append(colors);
// Create the Grammar instance and load it into the speech recognition engine.
Grammar g_Comamnds = new Grammar(gb);
// numbers
Choices ch_Numbers = new Choices();
for(int i = 1; i<= 30; i++)
ch_Numbers.Add(i.ToString());
//ch_Numbers.Add("1");
//ch_Numbers.Add("2");
//ch_Numbers.Add("3");
//ch_Numbers.Add("4"); // Technically Add(new string[] { "4" });
//ch_Numbers.Add("30");
//ch_Numbers.Add("13");
GrammarBuilder gb_WhatIsXplusY = new GrammarBuilder();
gb_WhatIsXplusY.Append("What is");
gb_WhatIsXplusY.Append(ch_Numbers);
gb_WhatIsXplusY.Append("plus");
gb_WhatIsXplusY.Append(ch_Numbers);
Grammar g_WhatIsXplusY = new Grammar(gb_WhatIsXplusY);
// Build a Grammar object from the XML grammar.
string fname = Application.StartupPath +"\\MediaMenuGrammar.grxml";
if (!System.IO.File.Exists(fname))
MessageBox.Show("Grammar File not found?" + Environment.NewLine + fname);
Grammar g_mediaMusic = new Grammar(fname);
recognizer.LoadGrammarAsync(g_StartStop);
recognizer.LoadGrammarAsync(g_Comamnds);
recognizer.LoadGrammarAsync(g_WhatIsXplusY);
recognizer.LoadGrammarAsync(g_mediaMusic);
}
示例11: CreateGrammarBuilderFromTree
public static GrammarBuilder CreateGrammarBuilderFromTree(RadTreeView treeView)
{
GrammarBuilder currentGrammar = new GrammarBuilder();
currentGrammar.Append(new GrammarBuilder(Consts.NameOfTheGirl));
Choices wholeGrammar = new Choices();
for (int i = 0; i < treeView.Nodes.Count; ++i)
{
wholeGrammar.Add(MakeGrammarBuilderRecursively(treeView.Nodes[i]));
}
currentGrammar.Append(wholeGrammar);
return new Choices(currentGrammar);
}
示例12: SpeechRecognition
public SpeechRecognition()
{
InitializeComponent();
GrammarBuilder grammar = new GrammarBuilder();
grammar.Append(new Choices("red", "blue", "green", "black", "white"));
grammar.Append(new Choices("on", "off"));
recognizer.LoadGrammar(new Grammar(grammar));
recognizer.SpeechDetected += recognizer_SpeechDetected;
recognizer.SpeechRecognized += recognizer_SpeechRecognized;
recognizer.SpeechRecognitionRejected += recognizer_SpeechRejected;
recognizer.SpeechHypothesized += recognizer_SpeechHypothesized;
}
示例13: StartDesign
public void StartDesign()
{
//In Process SpeewchRecognizer
SpeechRecognitionEngine recognizer = new SpeechRecognitionEngine();
recognizer.LoadGrammarCompleted += new EventHandler<LoadGrammarCompletedEventArgs>(LoadGrammarCompleted);
recognizer.SpeechRecognized += new EventHandler<SpeechRecognizedEventArgs>(SpeechRecognized);
recognizer.SpeechRecognitionRejected += new EventHandler<SpeechRecognitionRejectedEventArgs>(SpeechRejected);
recognizer.SetInputToDefaultAudioDevice();
GrammarBuilder clear = new GrammarBuilder("Clear");
GrammarBuilder insert = new GrammarBuilder("Insert");
Choices gates = new Choices(new string[] { "and", "or", "not", "ex or", "nor", "nand" });
Choices columns = new Choices(new string[] { "one", "too", "three", "four", "five", "six", "seven", "eight" });
Choices rows = new Choices(new string[] { "one", "too", "three", "four", "five" });
Choices orientation = new Choices(new string[] { "left", "right", "up", "down" });
insert.Append(gates);
insert.Append(columns);
insert.Append(rows);
insert.Append("towards");
insert.Append(orientation);
GrammarBuilder connect = new GrammarBuilder("Connect");
connect.Append("output");
connect.Append(columns);
connect.Append(rows);
connect.Append("to");
connect.Append("input");
connect.Append(columns);
connect.Append(rows);
Grammar _clear_grammar = new Grammar(clear);
Grammar _insert_grammar = new Grammar(insert);
Grammar _connect_grammar = new Grammar(connect);
recognizer.LoadGrammarAsync(_clear_grammar);
recognizer.LoadGrammarAsync(_insert_grammar);
recognizer.LoadGrammarAsync(_connect_grammar);
Application.EnableVisualStyles();
Application.SetCompatibleTextRenderingDefault(false);
Application.Run(new Form1());
//recognizer.RecognizeAsync(RecognizeMode.Multiple);
while (true)
{
recognizer.Recognize();
}
}
示例14: Main
static void Main(string[] args)
{
// Create an in-process speech recognizer.
using (SpeechRecognitionEngine recognizer = new SpeechRecognitionEngine(new CultureInfo("en-US")))
{
// Create a grammar for choosing commandChoices for a flight.
Choices commandChoices = new Choices(new string[] { "Lights On", "Lights Off", "All Off", "Say Time"});
GrammarBuilder gb = new GrammarBuilder();
gb.Append(Properties.Settings.Default.AssistantName);
gb.Append(commandChoices);
// Construct a Grammar object and load it to the recognizer.
Grammar commandChooser = new Grammar(gb);
commandChooser.Name = ("Command Chooser");
recognizer.LoadGrammarAsync(commandChooser);
// Attach event handlers.
recognizer.SpeechDetected += new EventHandler<SpeechDetectedEventArgs>(SpeechDetectedHandler);
recognizer.SpeechHypothesized += new EventHandler<SpeechHypothesizedEventArgs>(SpeechHypothesizedHandler);
recognizer.SpeechRecognitionRejected += new EventHandler<SpeechRecognitionRejectedEventArgs>(SpeechRecognitionRejectedHandler);
recognizer.SpeechRecognized += new EventHandler<SpeechRecognizedEventArgs>(SpeechRecognizedHandler);
recognizer.RecognizeCompleted += new EventHandler<RecognizeCompletedEventArgs>(RecognizeCompletedHandler);
// Assign input to the recognizer and start asynchronous
recognizer.SetInputToDefaultAudioDevice();
_completed = false;
Console.WriteLine("Starting asynchronous recognition...");
//recognizer.RecognizeAsync(RecognizeMode.Multiple);
recognizer.EmulateRecognizeAsync("Nigel Lights On");
// Wait 30 seconds, and then cancel asynchronous recognition.
Thread.Sleep(TimeSpan.FromSeconds(30));
recognizer.RecognizeAsyncCancel();
// Wait for the operation to complete.
while (!_completed)
{
Thread.Sleep(333);
}
Console.WriteLine("Done.");
}
Console.WriteLine();
Console.WriteLine("Press any key to exit...");
Console.ReadKey();
}
示例15: CreateGrammar
public void CreateGrammar()
{
var b = new GrammarBuilder();
b.Append(Config.ComputerName);
Grammar = new Grammar(b);
}