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C# Gradient.GetColors方法代码示例

本文整理汇总了C#中Gradient.GetColors方法的典型用法代码示例。如果您正苦于以下问题:C# Gradient.GetColors方法的具体用法?C# Gradient.GetColors怎么用?C# Gradient.GetColors使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Gradient的用法示例。


在下文中一共展示了Gradient.GetColors方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: CreateVerticalGradient

        /// <summary>
        /// Creates a 1 pixel wide vertical gradient texture using the provided <see cref="GradientStop"/> array.
        /// </summary>
        /// <param name="device"><see cref="Microsoft.Xna.Framework.Graphics.GraphicsDevice"/> instance to use.</param>
        /// <param name="gradientStops">Array of <see cref="GradientStop"/> instances to use when generating the gradient.</param>
        /// <param name="height">Height of the generated texture in pixels.</param>
        /// <returns>A texture 1 pixel wide and the height specified.</returns>
        public static Texture2D CreateVerticalGradient(GraphicsDevice device, Gradient gradient, int height)
        {
            Texture2D texture = new Texture2D(device, 1, height, false, SurfaceFormat.Color);
            Color[] colors = gradient.GetColors(height);
            texture.SetData<Color>(colors);

            return texture;
        }
开发者ID:bigangryguy,项目名称:BrassKnuckles,代码行数:15,代码来源:SimpleTexture.cs

示例2: CreateHorizontalGradient

        /// <summary>
        /// Creates a 1 pixel high horizontal gradient texture using the provided <see cref="GradientStop"/> array.
        /// </summary>
        /// <param name="device"><see cref="Microsoft.Xna.Framework.Graphics.GraphicsDevice"/> instance to use.</param>
        /// <param name="gradientStops">Array of <see cref="GradientStop"/> instances to use when generating the gradient.</param>
        /// <param name="width">Width of the generated texture in pixels.</param>
        /// <returns>A texture with the width specified and 1 pixel high.</returns>
        public static Texture2D CreateHorizontalGradient(GraphicsDevice device, Gradient gradient, int width)
        {
            Texture2D texture = new Texture2D(device, width, 1, false, SurfaceFormat.Color);
            Color[] colors = gradient.GetColors(width);
            texture.SetData<Color>(colors);

            return texture;
        }
开发者ID:bigangryguy,项目名称:BrassKnuckles,代码行数:15,代码来源:SimpleTexture.cs

示例3: Initialize

        /// <summary>
        /// Initilize various objects
        /// </summary>
        protected override void Initialize()
        {
            _keyboardManager = new KeyboardManager(this);
            Components.Add(_keyboardManager);
            _keyboardManager.AddListener(this);

            _mouseManager = new MouseManager(this);
            Components.Add(_mouseManager);
            _mouseManager.AddListener(this);

            //_camera = new CameraFirstPerson(this, 45, 0.01f, 100.0f);
            _camera = new CameraTrackBall(this, 45, 0.01f, 100.0f);
            _camera.Position = new Vector3(0, 0, 5);
            Components.Add(_camera);

            createVolumeRaycaster();
            _gradEditor = new GradientEditor();

            _gradient = new Gradient();
            GradientSegment seg = new GradientSegment();
            seg.Left = 0.0f;
            seg.Middle = 0.5f;
            seg.Right = 1.0f;
            seg.LeftColor = new Vector4(1, 0, 0, 1.0f);
            seg.RightColor = new Vector4(1, 0, 0, 1.0f);
            seg.ColType = GradientSegment.ColorType.HSV_CCW;
            _gradient.AddSegment(seg);

            //seg.LookUpTable = palette.Colors;
            //_gradient.AddSegment(seg);

            //seg = new GradientSegment();
            //seg.Left = 0;
            //seg.Middle = 0.333f/2.0f;
            //seg.Right = 0.333f;
            //seg.LeftColor = ColorHelper.HsvToRgb(0, 1, 0, 1.0f);
            //seg.RightColor = ColorHelper.HsvToRgb(0, 1, 0.8f, 1.0f);
            //seg.ColType = GradientSegment.ColorType.HSV_CW;
            //_gradient.AddSegment(seg);

            //seg = new GradientSegment();
            //seg.Left = 0.333f;
            //seg.Middle = 0.333f+(1.0f-0.333f) / 2.0f;
            //seg.Right = 1.0f;
            //seg.LeftColor = ColorHelper.HsvToRgb(0, 1, 0.8f, 1.0f);
            //seg.RightColor = ColorHelper.HsvToRgb(0.25f * 360.0f, 0, 1.0f, 1);
            //seg.ColType = GradientSegment.ColorType.HSV_CW;
            //_gradient.AddSegment(seg);

            _gradEditor.Gradient = _gradient;

            Color[] cols = _gradient.GetColors(256);
            _vrc.TransferFunction = cols;

            TransferFunction tf = new TransferFunction();
            tf.Colors = cols;
            tf.preIntegrate();
            _vrc.TransferFunctionPreInt = tf;

            _gradEditor.Show();

            VolumeRaycasterSettings raySettings = new VolumeRaycasterSettings(_vrc);
            raySettings.Show();

            base.Initialize();
        }
开发者ID:hubris,项目名称:shaghal,代码行数:69,代码来源:MainApp.cs


注:本文中的Gradient.GetColors方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。