本文整理汇总了C#中GenericMenu.AddSeparator方法的典型用法代码示例。如果您正苦于以下问题:C# GenericMenu.AddSeparator方法的具体用法?C# GenericMenu.AddSeparator怎么用?C# GenericMenu.AddSeparator使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类GenericMenu
的用法示例。
在下文中一共展示了GenericMenu.AddSeparator方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: ClearConnectionMenu
public void ClearConnectionMenu()
{
GenericMenu menu = new GenericMenu ();
menu.AddSeparator ("ARE YOU SURE YOU WANT TO CLEAR?");
menu.AddSeparator ("");
menu.AddItem(new GUIContent ("Clear"), false, ClearConnections, "");
menu.AddItem(new GUIContent ("Don't Clear"), false, DontClearConnections, "");
menu.ShowAsContext ();
}
示例2: showContextMenu
protected override void showContextMenu(Behaviour behaviour)
{
CinemaActorClipCurve clipCurve = behaviour as CinemaActorClipCurve;
if (clipCurve == null) return;
List<KeyValuePair<string, string>> currentCurves = new List<KeyValuePair<string, string>>();
foreach (MemberClipCurveData data in clipCurve.CurveData)
{
KeyValuePair<string, string> curveStrings = new KeyValuePair<string, string>(data.Type, data.PropertyName);
currentCurves.Add(curveStrings);
}
GenericMenu createMenu = new GenericMenu();
if (clipCurve.Actor != null)
{
Component[] components = DirectorHelper.getValidComponents(clipCurve.Actor.gameObject);
for (int i = 0; i < components.Length; i++)
{
Component component = components[i];
MemberInfo[] members = DirectorHelper.getValidMembers(component);
for (int j = 0; j < members.Length; j++)
{
AddCurveContext context = new AddCurveContext();
context.clipCurve = clipCurve;
context.component = component;
context.memberInfo = members[j];
if (!currentCurves.Contains(new KeyValuePair<string, string>(component.GetType().Name, members[j].Name)))
{
createMenu.AddItem(new GUIContent(string.Format("Add Curve/{0}/{1}", component.GetType().Name, DirectorHelper.GetUserFriendlyName(component, members[j]))), false, addCurve, context);
}
}
}
createMenu.AddSeparator(string.Empty);
}
createMenu.AddItem(new GUIContent("Copy"), false, copyItem, behaviour);
createMenu.AddSeparator(string.Empty);
createMenu.AddItem(new GUIContent("Clear"), false, deleteItem, clipCurve);
createMenu.ShowAsContext();
}
示例3: showContextMenu
protected override void showContextMenu(Behaviour behaviour)
{
CinemaShot shot = behaviour as CinemaShot;
if (shot == null) return;
Camera[] cameras = GameObject.FindObjectsOfType<Camera>();
GenericMenu createMenu = new GenericMenu();
createMenu.AddItem(new GUIContent("Focus"), false, focusShot, shot);
foreach (Camera c in cameras)
{
ContextSetCamera arg = new ContextSetCamera();
arg.shot = shot;
arg.camera = c;
createMenu.AddItem(new GUIContent(string.Format(MODIFY_CAMERA, c.gameObject.name)), false, setCamera, arg);
}
createMenu.AddSeparator(string.Empty);
createMenu.AddItem(new GUIContent("Copy"), false, copyItem, behaviour);
createMenu.AddSeparator(string.Empty);
createMenu.AddItem(new GUIContent("Clear"), false, deleteItem, shot);
createMenu.ShowAsContext();
}
示例4: Selector
void Selector(SerializedProperty property) {
SpineSlot attrib = (SpineSlot)attribute;
SkeletonData data = skeletonDataAsset.GetSkeletonData(true);
if (data == null)
return;
GenericMenu menu = new GenericMenu();
menu.AddDisabledItem(new GUIContent(skeletonDataAsset.name));
menu.AddSeparator("");
for (int i = 0; i < data.Slots.Count; i++) {
string name = data.Slots.Items[i].Name;
if (name.StartsWith(attrib.startsWith)) {
if (attrib.containsBoundingBoxes) {
int slotIndex = i;
List<Attachment> attachments = new List<Attachment>();
foreach (var skin in data.Skins) {
skin.FindAttachmentsForSlot(slotIndex, attachments);
}
bool hasBoundingBox = false;
foreach (var attachment in attachments) {
if (attachment is BoundingBoxAttachment) {
menu.AddItem(new GUIContent(name), name == property.stringValue, HandleSelect, new SpineDrawerValuePair(name, property));
hasBoundingBox = true;
break;
}
}
if (!hasBoundingBox)
menu.AddDisabledItem(new GUIContent(name));
} else {
menu.AddItem(new GUIContent(name), name == property.stringValue, HandleSelect, new SpineDrawerValuePair(name, property));
}
}
}
menu.ShowAsContext();
}
示例5: displayContextMenu
private void displayContextMenu()
{
var menu = new GenericMenu();
var items = new List<ContextMenuItem>();
FillContextMenu( items );
var actionFunc = new System.Action<int>( ( command ) =>
{
var handler = items[ command ].Handler;
handler();
} );
menu.AddDisabledItem( new GUIContent( string.Format( "{0} (GUI Manager)", target.name ) ) );
menu.AddSeparator( "" );
var options = items.Select( i => i.MenuText ).ToList();
for( int i = 0; i < options.Count; i++ )
{
var index = i;
if( options[ i ] == "-" )
menu.AddSeparator( "" );
else
menu.AddItem( new GUIContent( options[ i ] ), false, () => { actionFunc( index ); } );
}
menu.ShowAsContext();
}
示例6: OnGUIToolbar
private void OnGUIToolbar()
{
GUILayout.BeginHorizontal(EditorStyles.toolbar);
GUILayout.Label("");
if (GUILayout.Button("Help", EditorStyles.toolbarButton, GUILayout.ExpandWidth(false)))
{
GenericMenu menu = new GenericMenu();
menu.AddItem(new GUIContent("View Online Documentation"), false, OnViewDocs);
menu.AddItem(new GUIContent("View API Reference"), false, OnViewAPI);
menu.AddSeparator("");
menu.AddItem(new GUIContent("Open Product Page"), false, OnProductPage);
menu.AddItem(new GUIContent("Check Updates"), false, OnCheckUpdates);
menu.AddItem(new GUIContent("Mail to Support"), false, OnSendMail);
menu.ShowAsContext();
}
GUILayout.EndHorizontal();
}
示例7: OnContextMenu
void OnContextMenu()
{
Event evt = Event.current;
if(evt.type == EventType.ContextClick){
GenericMenu menu = new GenericMenu();
if(!HasFSM()){
menu.AddItem (new GUIContent ("AttachFSM"), false, AttachFSM, evt.mousePosition);
} else {
menu.AddItem (new GUIContent ("Add/NewState/ChangeColor"), false, AddState,evt.mousePosition);
}
menu.AddSeparator("");
menu.AddItem (new GUIContent ("Purge"), false, Purge, evt.mousePosition);
menu.ShowAsContext ();
evt.Use();
Debug.Log("OnContextMenu::ContextClick");
}
//menu.AddItem (new GUIContent ("Add/NewTransition/Timer"), false, AddTransition, evt.mousePosition);
}
示例8: RenderLayerMenu
private void RenderLayerMenu(Event curEvent)
{
GenericMenu menu = new GenericMenu();
string[] layerArray = GetLayerList();
menu.AddItem(new GUIContent("Nothing"),false,LayerMenuItemCallback,-2);
menu.AddItem(new GUIContent("Everything"),false,LayerMenuItemCallback,-1);
menu.AddSeparator(string.Empty);
bool selected = false;
for(int i = 0; i < 32; i++)
{
if(layerArray[i] != string.Empty)
{
selected = false;
if( ((1 << i) & window.liveTemplate.layerIndex) == (1 << i) )
selected = true;
menu.AddItem(new GUIContent( layerArray[i] ) ,selected,LayerMenuItemCallback, (1 << i));
}
}
menu.ShowAsContext();
curEvent.Use();
}
示例9: OnFlowCreateMenuGUI
public override void OnFlowCreateMenuGUI(string prefix, GenericMenu menu) {
if (this.InstallationNeeded() == false) {
menu.AddSeparator(prefix);
menu.AddItem(new GUIContent(prefix + "Functions/Definition"), on: false, func: () => {
this.flowEditor.CreateNewItem(() => {
var window = FlowSystem.CreateWindow(flags: FlowWindow.Flags.IsContainer | FlowWindow.Flags.IsFunction);
window.title = "Function Definition";
return window;
});
});
menu.AddItem(new GUIContent(prefix + "Functions/Call"), on: false, func: () => {
this.flowEditor.CreateNewItem(() => {
var window = FlowSystem.CreateWindow(flags: FlowWindow.Flags.IsFunction | FlowWindow.Flags.IsSmall | FlowWindow.Flags.CantCompiled);
window.smallStyleDefault = "flow node 3";
window.smallStyleSelected = "flow node 3 on";
window.title = "Function Call";
window.rect.width = 150f;
window.rect.height = 100f;
return window;
});
});
}
}
示例10: OnGUI
void OnGUI()
{
GUIStyle boldNumberFieldStyle = new GUIStyle(EditorStyles.numberField);
boldNumberFieldStyle.font = EditorStyles.boldFont;
GUIStyle boldToggleStyle = new GUIStyle(EditorStyles.toggle);
boldToggleStyle.font = EditorStyles.boldFont;
GUI.enabled = !waitTillPlistHasBeenWritten;
//Toolbar
EditorGUILayout.BeginHorizontal(EditorStyles.toolbar);
{
Rect optionsRect = GUILayoutUtility.GetRect(0, 20, GUILayout.ExpandWidth(false));
if (GUILayout.Button(new GUIContent("Sort " + (sortAscending ? "▼" : "▲"), "Change sorting to " + (sortAscending ? "descending" : "ascending")), EditorStyles.toolbarButton, GUILayout.ExpandWidth(false)))
{
OnChangeSortModeClicked();
}
if (GUILayout.Button(new GUIContent("Options", "Contains additional functionality like \"Add new entry\" and \"Delete all entries\" "), EditorStyles.toolbarDropDown, GUILayout.ExpandWidth(false)))
{
GenericMenu options = new GenericMenu();
options.AddItem(new GUIContent("New Entry..."), false, OnNewEntryClicked);
options.AddSeparator("");
options.AddItem(new GUIContent("Import..."), false, OnImport);
options.AddItem(new GUIContent("Export Selected..."), false, OnExportSelected);
options.AddItem(new GUIContent("Export All Entries"), false, OnExportAllClicked);
options.AddSeparator("");
options.AddItem(new GUIContent("Delete Selected Entries"), false, OnDeleteSelectedClicked);
options.AddItem(new GUIContent("Delete All Entries"), false, OnDeleteAllClicked);
options.DropDown(optionsRect);
}
GUILayout.Space(5);
//Searchfield
Rect position = GUILayoutUtility.GetRect(50, 250, 10, 50,EditorStyles.toolbarTextField);
position.width -= 16;
position.x += 16;
SearchString = GUI.TextField(position, SearchString, EditorStyles.toolbarTextField);
position.x = position.x - 18;
position.width = 20;
if (GUI.Button(position, "", ToolbarSeachTextFieldPopup))
{
GenericMenu options = new GenericMenu();
options.AddItem(new GUIContent("All"), SearchFilter == SearchFilterType.All, OnSearchAllClicked);
options.AddItem(new GUIContent("Key"), SearchFilter == SearchFilterType.Key, OnSearchKeyClicked);
options.AddItem(new GUIContent("Value (Strings only)"), SearchFilter == SearchFilterType.Value , OnSearchValueClicked);
options.DropDown(position);
}
position = GUILayoutUtility.GetRect(10, 10, ToolbarSeachCancelButton);
position.x -= 5;
if (GUI.Button(position, "", ToolbarSeachCancelButton))
{
SearchString = string.Empty;
}
GUILayout.FlexibleSpace();
if (Application.platform == RuntimePlatform.WindowsEditor)
{
string refreshTooltip = "Should all entries be automaticly refreshed every " + UpdateIntervalInSeconds + " seconds?";
autoRefresh = GUILayout.Toggle(autoRefresh, new GUIContent("Auto Refresh ", refreshTooltip), EditorStyles.toolbarButton, GUILayout.ExpandWidth(false), GUILayout.MinWidth(75));
}
if (GUILayout.Button(new GUIContent(RefreshIcon, "Force a refresh, could take a few seconds."), EditorStyles.toolbarButton, GUILayout.ExpandWidth(false), GUILayout.ExpandHeight(false)))
{
RefreshKeys();
}
Rect r;
if (Application.platform == RuntimePlatform.OSXEditor)
r = GUILayoutUtility.GetRect(16, 16);
else
r = GUILayoutUtility.GetRect(9, 16);
if (waitTillPlistHasBeenWritten)
{
Texture2D t = AssetDatabase.LoadAssetAtPath(IconsPath + "loader/" + (Mathf.FloorToInt(rotation % 12) + 1) + ".png", typeof(Texture2D)) as Texture2D;
GUI.DrawTexture(new Rect(r.x + 3, r.y, 16, 16), t);
}
}
EditorGUILayout.EndHorizontal();
GUI.enabled = !waitTillPlistHasBeenWritten;
if (showNewEntryBox)
{
GUILayout.BeginHorizontal(GUI.skin.box);
{
GUILayout.BeginVertical(GUILayout.ExpandWidth(true));
{
newKey = EditorGUILayout.TextField("Key", newKey);
switch (selectedType)
{
//.........这里部分代码省略.........
示例11: BuildFileMenu
void BuildFileMenu()
{
_fileMenu = new GenericMenu();
_fileMenu.AddItem(new GUIContent("New psai Soundtrack"), false, FileMenuCallback, "new");
_fileMenu.AddItem(new GUIContent("Open psai Soundtrack"), false, FileMenuCallback, "open");
if (EditorModel.Instance.ProjectDataChangedSinceLastSave)
{
_fileMenu.AddItem(new GUIContent("Save"), false, FileMenuCallback, "save");
}
else
{
_fileMenu.AddDisabledItem(new GUIContent("Save"));
}
if (EditorModel.Instance.Project != null)
{
_fileMenu.AddItem(new GUIContent("Save As"), false, FileMenuCallback, "saveas");
}
else
{
_fileMenu.AddDisabledItem(new GUIContent("Save As"));
}
_fileMenu.AddSeparator("");
if (EditorModel.Instance.Project != null)
{
_fileMenu.AddItem(new GUIContent("Import Theme(s) from other psai Soundtrack"), false, FileMenuCallback, "import");
}
else
{
_fileMenu.AddDisabledItem(new GUIContent("Import Theme(s) from other psai Soundtrack"));
}
/*
_fileMenu.AddSeparator("");
if (EditorModel.Instance.Project != null && EditorModel.Instance.Project.Themes.Count > 0)
{
_fileMenu.AddItem(new GUIContent("Build Soundtrack"), false, FileMenuCallback, "export");
}
else
{
_fileMenu.AddDisabledItem(new GUIContent("Build Soundtrack"));
}
*/
}
示例12: ShowNodeCreationMenu
public void ShowNodeCreationMenu()
{
if (NodifyEditorUtilities.currentSelectedGroup == null) { return; }
GenericMenu menu = new GenericMenu();
InitializeCreateNodeMenu();
foreach(CreateMenu menuItem in createNodeMenuItems)
{
object[] argArray = new object[] { menuItem.type, menuItem.name, Event.current.mousePosition - NodifyEditorUtilities.currentSelectedGroup.editorWindowOffset, menuItem.iconResourcePath };
menu.AddItem(new GUIContent(menuItem.path), false, delegate(object args)
{
object[] argToArray = (object[])args;
System.Type type = (System.Type)argToArray[0];
GameObject nodeObj = new GameObject((string)argToArray[1]);
#if UNITY_5
Node nodeClass = (Node)nodeObj.AddComponent(type);
#else
Node nodeClass = (Node)nodeObj.AddComponent(type.Name);
#endif
nodeClass.editorPosition = (Vector2)argToArray[2];
nodeClass.editorResourceIcon = (string)argToArray[3];
nodeClass.OnEditorNodeCreated();
nodeObj.transform.parent = NodifyEditorUtilities.currentSelectedGroup.transform;
}, argArray);
}
menu.AddSeparator("");
menu.AddItem(new GUIContent("New Group"), false, delegate(object args)
{
GameObject nGroup = new GameObject("NewGroup");
NodeGroup nGroupClass = nGroup.AddComponent<NodeGroup>();
nGroupClass.transform.parent = NodifyEditorUtilities.currentSelectedGroup.transform;
nGroupClass.editorPosition = (Vector2)args;
nGroupClass.OnEditorNodeCreated();
}, Event.current.mousePosition - NodifyEditorUtilities.currentSelectedGroup.editorWindowOffset);
if(Selection.objects.Length > 0)
{
if(Selection.objects.Length > 1 || (Selection.objects.Length == 1 && !Selection.Contains(NodifyEditorUtilities.currentSelectedGroup.gameObject)))
{
menu.AddItem(new GUIContent("New Group [with selected]"), false, delegate(object args)
{
GameObject nGroup = new GameObject("NewGroup");
NodeGroup nGroupClass = nGroup.AddComponent<NodeGroup>();
nGroupClass.transform.parent = NodifyEditorUtilities.currentSelectedGroup.transform;
nGroupClass.editorPosition = (Vector2)args;
nGroupClass.OnEditorNodeCreated();
foreach(GameObject obj in Selection.gameObjects)
{
if(obj != NodifyEditorUtilities.currentSelectedGroup.gameObject && obj.GetComponent<Node>())
{
obj.transform.parent = nGroupClass.transform;
}
}
}, Event.current.mousePosition - NodifyEditorUtilities.currentSelectedGroup.editorWindowOffset);
}
}
menu.ShowAsContext();
}
示例13: buildContextMenu
void buildContextMenu(int frame)
{
contextMenuFrame = frame;
contextMenu = new GenericMenu();
bool selectionHasKeys = aData.getCurrentTake().contextSelectionTracks.Count > 1 || aData.getCurrentTake().contextSelectionHasKeys();
bool copyBufferNotEmpty = (contextSelectionKeysBuffer.Count > 0);
bool canPaste = false;
bool singleTrack = contextSelectionKeysBuffer.Count == 1;
AMTrack selectedTrack = aData.getCurrentTake().getSelectedTrack();
if(copyBufferNotEmpty) {
if(singleTrack) {
// if origin is property track
if(selectedTrack is AMPropertyTrack) {
// if pasting into property track
if(contextSelectionTracksBuffer[0] is AMPropertyTrack) {
// if property tracks have the same property
if((selectedTrack as AMPropertyTrack).hasSamePropertyAs((contextSelectionTracksBuffer[0] as AMPropertyTrack))) {
canPaste = true;
}
}
// if origin is event track
}
else if(selectedTrack is AMEventTrack) {
// if pasting into event track
if(contextSelectionTracksBuffer[0] is AMEventTrack) {
// if event tracks are compaitable
if((selectedTrack as AMEventTrack).hasSameEventsAs((contextSelectionTracksBuffer[0] as AMEventTrack))) {
canPaste = true;
}
}
}
else {
if(selectedTrack.getTrackType() == contextSelectionTracksBuffer[0].getTrackType()) {
canPaste = true;
}
}
}
else {
// to do
if(contextSelectionTracksBuffer.Contains(selectedTrack)) canPaste = true;
}
}
contextMenu.AddItem(new GUIContent("Insert Keyframe"), false, invokeContextMenuItem, 0);
contextMenu.AddSeparator("");
if(selectionHasKeys) {
contextMenu.AddItem(new GUIContent("Cut Frames"), false, invokeContextMenuItem, 1);
contextMenu.AddItem(new GUIContent("Copy Frames"), false, invokeContextMenuItem, 2);
if(canPaste) contextMenu.AddItem(new GUIContent("Paste Frames"), false, invokeContextMenuItem, 3);
else contextMenu.AddDisabledItem(new GUIContent("Paste Frames"));
contextMenu.AddItem(new GUIContent("Clear Frames"), false, invokeContextMenuItem, 4);
}
else {
contextMenu.AddDisabledItem(new GUIContent("Cut Frames"));
contextMenu.AddDisabledItem(new GUIContent("Copy Frames"));
if(canPaste) contextMenu.AddItem(new GUIContent("Paste Frames"), false, invokeContextMenuItem, 3);
else contextMenu.AddDisabledItem(new GUIContent("Paste Frames"));
contextMenu.AddDisabledItem(new GUIContent("Clear Frames"));
}
contextMenu.AddItem(new GUIContent("Select All Frames"), false, invokeContextMenuItem, 5);
}
示例14: OnRightMouseClick
public void OnRightMouseClick(Vector2 mousePos)
{
string image = GetClickedImageName (mousePos);
if(!image.Equals(string.Empty)) {
selection.Clear();
selection.Add(image);
editor.Repaint ();
GenericMenu menu = new GenericMenu ();
menu.AddItem (new GUIContent ("Copy Name"), false, SubMenuCallBack, TexturePackerMenuItem.COPY_TO_CLIPBOARD);
menu.AddSeparator ("");
menu.AddItem (new GUIContent ("Documentation"), false, SubMenuCallBack, TexturePackerMenuItem.DOCUMENTATION);
menu.ShowAsContext ();
} else {
selection.Clear();
}
editor.Repaint ();
}
示例15: buildAddTrackMenu_Drag
void buildAddTrackMenu_Drag()
{
bool hasTransform = true;
bool hasAnimation = true;
bool hasAudioSource = true;
bool hasCamera = true;
foreach(GameObject g in objects_window) {
// break loop when all variables are false
if(!hasTransform && !hasAnimation && !hasAudioSource && !hasCamera) break;
if(hasTransform && !g.GetComponent(typeof(Transform))) {
hasTransform = false;
}
if(hasAnimation && !g.GetComponent(typeof(Animation))) {
hasAnimation = false;
}
if(hasAudioSource && !g.GetComponent(typeof(AudioSource))) {
hasAudioSource = false;
}
if(hasCamera && !g.GetComponent(typeof(Camera))) {
hasCamera = false;
}
}
// add track menu
menu_drag = new GenericMenu();
// Translation
if(hasTransform) { menu_drag.AddItem(new GUIContent("Translation"), false, addTrackFromMenu, (int)Track.Translation); }
else { menu_drag.AddDisabledItem(new GUIContent("Translation")); }
// Rotation
if(hasTransform) { menu_drag.AddItem(new GUIContent("Rotation"), false, addTrackFromMenu, (int)Track.Rotation); }
else { menu_drag.AddDisabledItem(new GUIContent("Rotation")); }
// Orientation
if(hasTransform) menu_drag.AddItem(new GUIContent("Orientation"), false, addTrackFromMenu, (int)Track.Orientation);
else menu_drag.AddDisabledItem(new GUIContent("Orientation"));
// Animation
if(hasAnimation) menu_drag.AddItem(new GUIContent("Animation"), false, addTrackFromMenu, (int)Track.Animation);
else menu_drag.AddDisabledItem(new GUIContent("Animation"));
// Audio
if(hasAudioSource) menu_drag.AddItem(new GUIContent("Audio"), false, addTrackFromMenu, (int)Track.Audio);
else menu_drag.AddDisabledItem(new GUIContent("Audio"));
// Property
menu_drag.AddItem(new GUIContent("Property"), false, addTrackFromMenu, (int)Track.Property);
// Event
menu_drag.AddItem(new GUIContent("Event"), false, addTrackFromMenu, (int)Track.Event);
// GO Active
menu_drag.AddItem(new GUIContent("GO Active"), false, addTrackFromMenu, (int)Track.GOSetActive);
if(oData.quickAdd_Combos.Count > 0) {
// multiple tracks
menu_drag.AddSeparator("");
foreach(List<int> combo in oData.quickAdd_Combos) {
string combo_name = "";
for(int i = 0; i < combo.Count; i++) {
//combo_name += Enum.GetName(typeof(Track),combo[i])+" ";
combo_name += TrackNames[combo[i]] + " ";
if(i < combo.Count - 1) combo_name += "+ ";
}
if(canQuickAddCombo(combo, hasTransform, hasAnimation, hasAudioSource, hasCamera)) menu_drag.AddItem(new GUIContent(combo_name), false, addTrackFromMenu, 100 + oData.quickAdd_Combos.IndexOf(combo));
else menu_drag.AddDisabledItem(new GUIContent(combo_name));
}
}
}