本文整理汇总了C#中GenericMenu.AddDisabledItem方法的典型用法代码示例。如果您正苦于以下问题:C# GenericMenu.AddDisabledItem方法的具体用法?C# GenericMenu.AddDisabledItem怎么用?C# GenericMenu.AddDisabledItem使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类GenericMenu
的用法示例。
在下文中一共展示了GenericMenu.AddDisabledItem方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Selector
void Selector(SerializedProperty property) {
SpineSlot attrib = (SpineSlot)attribute;
SkeletonData data = skeletonDataAsset.GetSkeletonData(true);
if (data == null)
return;
GenericMenu menu = new GenericMenu();
menu.AddDisabledItem(new GUIContent(skeletonDataAsset.name));
menu.AddSeparator("");
for (int i = 0; i < data.Slots.Count; i++) {
string name = data.Slots.Items[i].Name;
if (name.StartsWith(attrib.startsWith)) {
if (attrib.containsBoundingBoxes) {
int slotIndex = i;
List<Attachment> attachments = new List<Attachment>();
foreach (var skin in data.Skins) {
skin.FindAttachmentsForSlot(slotIndex, attachments);
}
bool hasBoundingBox = false;
foreach (var attachment in attachments) {
if (attachment is BoundingBoxAttachment) {
menu.AddItem(new GUIContent(name), name == property.stringValue, HandleSelect, new SpineDrawerValuePair(name, property));
hasBoundingBox = true;
break;
}
}
if (!hasBoundingBox)
menu.AddDisabledItem(new GUIContent(name));
} else {
menu.AddItem(new GUIContent(name), name == property.stringValue, HandleSelect, new SpineDrawerValuePair(name, property));
}
}
}
menu.ShowAsContext();
}
示例2: showBodyContextMenu
protected override void showBodyContextMenu(Event evt)
{
MultiCurveTrack itemTrack = TargetTrack.Behaviour as MultiCurveTrack;
if (itemTrack == null) return;
Behaviour b = DirectorCopyPaste.Peek();
PasteContext pasteContext = new PasteContext(evt.mousePosition, itemTrack);
GenericMenu createMenu = new GenericMenu();
if (b != null && DirectorHelper.IsTrackItemValidForTrack(b, itemTrack))
{
createMenu.AddItem(new GUIContent("Paste"), false, pasteItem, pasteContext);
}
else
{
createMenu.AddDisabledItem(new GUIContent("Paste"));
}
createMenu.ShowAsContext();
}
示例3: OnFlowWindowGUI
//.........这里部分代码省略.........
if (attachWindow.IsFunction() == true) {
alreadyConnectedFunctionIds.Add(attachWindow.GetFunctionId());
}
}
}
foreach (var win in data.windows) {
if (win.IsFunction() == true &&
win.IsContainer() == true) {
var count = alreadyConnectedFunctionIds.Count((e) => e == win.id);
if ((window.GetFunctionId() == win.id && count == 1) || count == 0) {
} else {
if (win.id == window.functionId) window.functionId = 0;
alreadyConnectedFunctionIds.Remove(win.id);
}
}
}
var functionId = window.GetFunctionId();
var functionContainer = functionId == 0 ? null : data.GetWindow(functionId);
var isActiveSelected = true;
var oldColor = GUI.color;
GUI.color = isActiveSelected ? Color.white : Color.grey;
var result = GUILayoutExt.LargeButton(functionContainer != null ? functionContainer.title : "None", GUILayout.MaxHeight(60f), GUILayout.MaxWidth(150f));
GUI.color = oldColor;
var rect = GUILayoutUtility.GetLastRect();
rect.y += rect.height;
if (result == true) {
var menu = new GenericMenu();
menu.AddItem(new GUIContent("None"), window.functionId == 0, () => {
window.functionId = 0;
});
if (windowFrom != null) {
alreadyConnectedFunctionIds.Clear();
var attaches = windowFrom.GetAttachedWindows();
foreach (var attachWindow in attaches) {
if (attachWindow.IsFunction() == true) {
alreadyConnectedFunctionIds.Add(attachWindow.GetFunctionId());
}
}
}
foreach (var win in data.windows) {
if (win.IsFunction() == true &&
win.IsContainer() == true) {
var count = alreadyConnectedFunctionIds.Count((e) => e == win.id);
if ((window.GetFunctionId() == win.id && count == 1) || count == 0) {
var id = win.id;
menu.AddItem(new GUIContent(win.title), win.id == window.functionId, () => {
window.functionId = id;
});
} else {
if (win.id == window.functionId) window.functionId = 0;
alreadyConnectedFunctionIds.Remove(win.id);
menu.AddDisabledItem(new GUIContent(win.title));
}
}
}
menu.DropDown(rect);
}
}
}
示例4: OnConditionHeaderClick
private void OnConditionHeaderClick()
{
GenericMenu genericMenu = new GenericMenu ();
if(state.transitions[transitionIndex].conditions.Count == 0){
genericMenu.AddDisabledItem (new GUIContent ("Copy"));
}else{
genericMenu.AddItem (new GUIContent ("Copy"), false, new GenericMenu.MenuFunction (this.CopyConditions));
}
if(copiedConditions != null && copiedConditions.Count>0 && conditionCopiedState != null && conditionCopiedState.id != state.id){
genericMenu.AddItem (new GUIContent ("Paste"), false, new GenericMenu.MenuFunction (this.PasteConditions));
}else{
genericMenu.AddDisabledItem (new GUIContent ("Paste"));
}
genericMenu.ShowAsContext ();
Event.current.Use ();
}
示例5: HandleAnchorContext
private void HandleAnchorContext(int controlID, JointHelpers.AnchorBias bias, AnchoredJoint2D joint,
Joint2DSettingsBase joint2DSettings, Vector2 anchorPosition,
Rigidbody2D connectedBody)
{
EditorHelpers.ContextClick(controlID, () => {
var menu = new GenericMenu();
menu.AddDisabledItem(new GUIContent(joint.GetType()
.Name));
menu.AddSeparator("");
if (WantsLocking()) {
menu.AddItem(new GUIContent("Lock Anchors", GetAnchorLockTooltip()),
joint2DSettings.lockAnchors, () => {
EditorHelpers.RecordUndo(
joint2DSettings.lockAnchors ? "Unlock Anchors" : "Lock Anchors", joint2DSettings,
joint);
if (!joint2DSettings.lockAnchors) {
ReAlignAnchors(joint, bias);
}
joint2DSettings.lockAnchors = !joint2DSettings.lockAnchors;
EditorUtility.SetDirty(joint2DSettings);
EditorUtility.SetDirty(joint);
});
}
{
var otherBias = JointHelpers.GetOppositeBias(bias);
var otherPosition = JointHelpers.GetAnchorPosition(joint, otherBias);
if (Vector2.Distance(otherPosition, anchorPosition) <= AnchorEpsilon) {
menu.AddDisabledItem(new GUIContent("Bring other anchor here"));
} else {
menu.AddItem(new GUIContent("Bring other anchor here"), false, () => {
EditorHelpers.RecordUndo("Move Joint Anchor", joint);
JointHelpers.SetWorldAnchorPosition(joint, anchorPosition, otherBias);
EditorUtility.SetDirty(joint);
});
}
}
menu.AddItem(new GUIContent("Enable Collision",
"Should rigid bodies connected with this joint collide?"), joint.enableCollision,
() => {
EditorHelpers.RecordUndo("Move Joint Anchor", joint);
joint.enableCollision = !joint.enableCollision;
EditorUtility.SetDirty(joint);
});
menu.AddSeparator("");
var itemCount = menu.GetItemCount();
ExtraMenuItems(menu, joint);
if (itemCount != menu.GetItemCount()) {
menu.AddSeparator("");
}
if (connectedBody) {
var connectedBodyName = connectedBody.name;
var selectConnectedBodyContent = new GUIContent(string.Format("Select '{0}'", connectedBodyName));
if (isCreatedByTarget) {
menu.AddDisabledItem(selectConnectedBodyContent);
} else {
menu.AddItem(selectConnectedBodyContent, false,
() => { Selection.activeGameObject = connectedBody.gameObject; });
}
menu.AddItem(new GUIContent(string.Format("Move ownership to '{0}'", connectedBodyName)), false, () => {
var connectedObject = connectedBody.gameObject;
var cloneJoint =
Undo.AddComponent(connectedObject, joint.GetType()) as AnchoredJoint2D;
if (!cloneJoint) {
return;
}
EditorUtility.CopySerialized(joint, cloneJoint);
cloneJoint.connectedBody = joint.GetComponent<Rigidbody2D>();
JointHelpers.SetWorldAnchorPosition(cloneJoint,
JointHelpers.GetAnchorPosition(joint, JointHelpers.AnchorBias.Main),
JointHelpers.AnchorBias.Connected);
JointHelpers.SetWorldAnchorPosition(cloneJoint,
JointHelpers.GetAnchorPosition(joint, JointHelpers.AnchorBias.Connected),
JointHelpers.AnchorBias.Main);
var jointSettings = SettingsHelper.GetOrCreate(joint);
var cloneSettings =
Undo.AddComponent(connectedObject, jointSettings.GetType()) as Joint2DSettingsBase;
if (cloneSettings == null) {
return;
}
cloneSettings.hideFlags = HideFlags.HideInInspector;
EditorUtility.CopySerialized(jointSettings, cloneSettings);
cloneSettings.Setup(cloneJoint);
cloneSettings.SetOffset(JointHelpers.AnchorBias.Main,
jointSettings.GetOffset(JointHelpers.AnchorBias.Connected));
cloneSettings.SetOffset(JointHelpers.AnchorBias.Connected,
jointSettings.GetOffset(JointHelpers.AnchorBias.Main));
if (!Selection.Contains(connectedObject)) {
//.........这里部分代码省略.........
示例6: ShowAddTriggermenu
void ShowAddTriggermenu()
{
// Now create the menu, add items and show it
GenericMenu menu = new GenericMenu();
for (int i = 0; i < m_EventTypes.Length; ++i){
bool active = true;
// Check if we already have a Entry for the current eventType, if so, disable it
for (int p = 0; p < m_DelegatesProperty.arraySize; ++p){
SerializedProperty delegateEntry = m_DelegatesProperty.GetArrayElementAtIndex(p);
SerializedProperty eventProperty = delegateEntry.FindPropertyRelative("eventID");
if (eventProperty.enumValueIndex == i){
active = false;
}
}
if (active)
menu.AddItem(m_EventTypes[i], false, OnAddNewSelected, i);
else
menu.AddDisabledItem(m_EventTypes[i]);
}
menu.ShowAsContext();
Event.current.Use();
}
示例7: Show
internal static void Show(string folder, string currentSubFolder, Rect activatorRect, ProjectBrowser caller)
{
m_Caller = caller;
string[] subFolders = AssetDatabase.GetSubFolders(folder);
GenericMenu menu = new GenericMenu();
if (subFolders.Length >= 0)
{
currentSubFolder = Path.GetFileName(currentSubFolder);
foreach (string str in subFolders)
{
string fileName = Path.GetFileName(str);
menu.AddItem(new GUIContent(fileName), fileName == currentSubFolder, new GenericMenu.MenuFunction(new ProjectBrowser.BreadCrumbListMenu(str).SelectSubFolder));
menu.ShowAsContext();
}
}
else
{
menu.AddDisabledItem(new GUIContent("No sub folders..."));
}
menu.DropDown(activatorRect);
}
示例8: TagsMaskField
public static void TagsMaskField (GUIContent changeLabel, GUIContent setLabel,ref Pathfinding.TagMask value) {
GUILayout.BeginHorizontal ();
//Debug.Log (value.ToString ());
EditorGUIUtility.LookLikeControls();
EditorGUILayout.PrefixLabel (changeLabel,EditorStyles.layerMaskField);
//GUILayout.FlexibleSpace ();
//Rect r = GUILayoutUtility.GetLastRect ();
string text = "";
if (value.tagsChange == 0) text = "Nothing";
else if (value.tagsChange == ~0) text = "Everything";
else {
text = System.Convert.ToString (value.tagsChange,2);
}
if (GUILayout.Button (text,EditorStyles.layerMaskField,GUILayout.ExpandWidth (true))) {
//Debug.Log ("pre");
GenericMenu menu = new GenericMenu ();
menu.AddItem (new GUIContent ("Everything"),value.tagsChange == ~0, value.SetValues, new Pathfinding.TagMask (~0,value.tagsSet));
menu.AddItem (new GUIContent ("Nothing"),value.tagsChange == 0, value.SetValues, new Pathfinding.TagMask (0,value.tagsSet));
for (int i=0;i<32;i++) {
bool on = (value.tagsChange >> i & 0x1) != 0;
Pathfinding.TagMask result = new Pathfinding.TagMask (on ? value.tagsChange & ~(1 << i) : value.tagsChange | 1<<i,value.tagsSet);
menu.AddItem (new GUIContent (""+i),on,value.SetValues, result);
//value.SetValues (result);
}
menu.ShowAsContext ();
Event.current.Use ();
//Debug.Log ("Post");
}
EditorGUIUtility.LookLikeInspector();
GUILayout.EndHorizontal ();
GUILayout.BeginHorizontal ();
//Debug.Log (value.ToString ());
EditorGUIUtility.LookLikeControls();
EditorGUILayout.PrefixLabel (setLabel,EditorStyles.layerMaskField);
//GUILayout.FlexibleSpace ();
//r = GUILayoutUtility.GetLastRect ();
text = "";
if (value.tagsSet == 0) text = "Nothing";
else if (value.tagsSet == ~0) text = "Everything";
else {
text = System.Convert.ToString (value.tagsSet,2);
}
if (GUILayout.Button (text,EditorStyles.layerMaskField,GUILayout.ExpandWidth (true))) {
//Debug.Log ("pre");
GenericMenu menu = new GenericMenu ();
if (value.tagsChange != 0) menu.AddItem (new GUIContent ("Everything"),value.tagsSet == ~0, value.SetValues, new Pathfinding.TagMask (value.tagsChange,~0));
else menu.AddDisabledItem (new GUIContent ("Everything"));
menu.AddItem (new GUIContent ("Nothing"),value.tagsSet == 0, value.SetValues, new Pathfinding.TagMask (value.tagsChange,0));
for (int i=0;i<32;i++) {
bool enabled = (value.tagsChange >> i & 0x1) != 0;
bool on = (value.tagsSet >> i & 0x1) != 0;
Pathfinding.TagMask result = new Pathfinding.TagMask (value.tagsChange, on ? value.tagsSet & ~(1 << i) : value.tagsSet | 1<<i);
if (enabled) menu.AddItem (new GUIContent (""+i),on,value.SetValues, result);
else menu.AddDisabledItem (new GUIContent (""+i));
//value.SetValues (result);
}
menu.ShowAsContext ();
Event.current.Use ();
//Debug.Log ("Post");
}
EditorGUIUtility.LookLikeInspector();
GUILayout.EndHorizontal ();
//return value;
}
示例9: OnGUIHasBeenDrawn
void OnGUIHasBeenDrawn()
{
if (BaseNode.hotNode == null)
return;
if (BaseNode.hotNode.activateContext) {
// Now create the menu, add items and show it
var menu = new GenericMenu ();
var isParent = BaseNode.hotNode.IsParent ();
var sequenceTypes = (from i in nodeTypes orderby i.Name where i.BaseType == typeof(React.BranchNode) select i).ToArray ();
foreach (var t in sequenceTypes) {
if (isParent)
menu.AddItem (new GUIContent ("Add/Branch/" + t.Name), false, AddToHotNode, t);
menu.AddItem (new GUIContent ("Convert/Branch/" + t.Name), false, ConvertHotNode, t);
}
var leafTypes = (from i in nodeTypes orderby i.Name where i.BaseType == typeof(React.LeafNode) select i).ToArray ();
foreach (var t in leafTypes) {
if (isParent)
menu.AddItem (new GUIContent ("Add/Leaf/" + t.Name), false, AddToHotNode, t);
menu.AddItem (new GUIContent ("Convert/Leaf/" + t.Name), false, ConvertHotNode, t);
}
var decoratorTypes = (from i in nodeTypes orderby i.Name where i.BaseType == typeof(React.DecoratorNode) select i).ToArray ();
foreach (var t in decoratorTypes) {
if (isParent)
menu.AddItem (new GUIContent ("Add/Decorator/" + t.Name), false, AddToHotNode, t);
menu.AddItem (new GUIContent ("Convert/Decorator/" + t.Name), false, ConvertHotNode, t);
menu.AddItem (new GUIContent ("Decorate/" + t.Name), false, DecorateHotNode, t);
}
menu.AddSeparator ("");
Action hotNodeAction = BaseNode.hotNode as Action;
if (hotNodeAction != null)
{
Dictionary< string, List< string > > actionsMap = BaseNode.editorReactable.CollectActionsMap();
foreach (KeyValuePair<string, List<string> > kvp in actionsMap)
{
foreach (string method in kvp.Value )
{
menu.AddItem(new GUIContent("Set Action/" + kvp.Key + "/" + method), false, SetActionMethod, new KeyValuePair<string, string>( kvp.Key, method ) );
}
}
}
Condition hotNodeCondition = BaseNode.hotNode as Condition;
If hotNodeIf = BaseNode.hotNode as If;
if (hotNodeCondition != null || hotNodeIf != null )
{
Dictionary< string, List< string > > actionsMap = BaseNode.editorReactable.CollectConditionsMap();
foreach (KeyValuePair<string, List<string> > kvp in actionsMap)
{
foreach (string method in kvp.Value )
{
menu.AddItem(new GUIContent("Set Condition/" + kvp.Key + "/" + method), false, SetConditionMethod, new KeyValuePair<string, string>(kvp.Key, method));
}
}
}
menu.AddSeparator("");
menu.AddItem (new GUIContent ("Cut"), false, OnCut);
menu.AddItem (new GUIContent ("Copy"), false, OnCopy);
if (isParent)
menu.AddItem (new GUIContent ("Paste"), false, OnPaste);
else
menu.AddDisabledItem (new GUIContent ("Paste"));
menu.AddItem (new GUIContent ("Duplicate"), false, OnDuplicate);
menu.AddItem (new GUIContent ("Delete"), false, OnDelete);
if (BaseNode.hotNode.HasAnyChildren())
{
if (BaseNode.hotNode.hideChildren)
{
menu.AddItem(new GUIContent("Show"), false, OnShowChildren );
}
else
{
menu.AddItem(new GUIContent("Hide"), false, OnHideChildren );
}
}
menu.ShowAsContext ();
}
}
示例10: OnCompilerTransitionAttachedGeneration
//.........这里部分代码省略.........
var rect = GUILayoutUtility.GetLastRect();
rect.y += rect.height;
if (result == true) {
System.Action<int> onApply = (int id) => {
var linkerSources = new List<FD.FlowWindow>();
foreach (var w in data.windowAssets) {
if (w.AlreadyAttached(window.id) == true) {
linkerSources.Add(w);
}
}
if (window.linkerId != 0) {
foreach (var w in linkerSources) {
data.Detach(w.id, window.linkerId, oneWay: true);
}
}
window.linkerId = id;
if (window.linkerId != 0) {
foreach (var w in linkerSources) {
data.Attach(w.id, window.linkerId, oneWay: true);
}
}
};
var menu = new GenericMenu();
menu.AddItem(new GUIContent("None"), window.linkerId == 0, () => {
onApply(0);
});
if (windowFrom != null) {
alreadyConnectedFunctionIds.Clear();
var attaches = windowFrom.GetAttachedWindows();
foreach (var attachWindow in attaches) {
if (attachWindow.IsLinker() == true) {
alreadyConnectedFunctionIds.Add(attachWindow.GetLinkerId());
}
}
}
foreach (var win in data.windowAssets) {
if (win.CanDirectCall() == true) {
var caption = new GUIContent(string.Format("{0} ({1})", win.title, win.directory));
var count = alreadyConnectedFunctionIds.Count((e) => e == win.id);
if ((window.GetLinkerId() == win.id && count == 1) || count == 0) {
var id = win.id;
menu.AddItem(caption, win.id == window.GetLinkerId(), () => {
onApply(id);
});
} else {
if (win.id == window.GetLinkerId()) window.linkerId = 0;
alreadyConnectedFunctionIds.Remove(win.id);
menu.AddDisabledItem(caption);
}
}
}
menu.DropDown(rect);
}
}
}
示例11: DrawTimelinePanel
void DrawTimelinePanel() {
if (!enableTempPreview)
playbackTime = eventInspector.GetPlaybackTime();
GUILayout.BeginVertical(); {
GUILayout.Space(10);
GUILayout.BeginHorizontal(); {
GUILayout.Space(20);
playbackTime = Timeline(playbackTime);
GUILayout.Space(10);
}
GUILayout.EndHorizontal();
GUILayout.FlexibleSpace();
GUILayout.BeginHorizontal(); {
if (GUILayout.Button("Tools")) {
GenericMenu menu = new GenericMenu();
GenericMenu.MenuFunction2 callback = delegate(object obj) {
int id = (int)obj;
switch(id)
{
case 1:
{
stateClipboard = eventInspector.GetEvents(targetController, selectedLayer, targetState.GetFullPathHash(targetStateMachine));
break;
}
case 2:
{
eventInspector.InsertEventsCopy(targetController, selectedLayer, targetState.GetFullPathHash(targetStateMachine), stateClipboard);
break;
}
case 3:
{
controllerClipboard = eventInspector.GetEvents(targetController);
break;
}
case 4:
{
eventInspector.InsertControllerEventsCopy(targetController, controllerClipboard);
break;
}
}
};
if (targetState == null)
menu.AddDisabledItem(new GUIContent("Copy All Events From Selected State"));
else
menu.AddItem(new GUIContent("Copy All Events From Selected State"), false, callback, 1);
if (targetState == null || stateClipboard == null || stateClipboard.Length == 0)
menu.AddDisabledItem(new GUIContent("Paste All Events To Selected State"));
else
menu.AddItem(new GUIContent("Paste All Events To Selected State"), false, callback, 2);
if (targetController == null)
menu.AddDisabledItem(new GUIContent("Copy All Events From Selected Controller"));
else
menu.AddItem(new GUIContent("Copy All Events From Selected Controller"), false, callback, 3);
if (targetController == null || controllerClipboard == null || controllerClipboard.Count == 0)
menu.AddDisabledItem(new GUIContent("Paste All Events To Selected Controller"));
else
menu.AddItem(new GUIContent("Paste All Events To Selected Controller"), false, callback, 4);
menu.ShowAsContext();
}
GUILayout.FlexibleSpace();
if (GUILayout.Button("Add", GUILayout.Width(80))) {
MecanimEvent newEvent = new MecanimEvent();
newEvent.normalizedTime = playbackTime;
newEvent.functionName = "MessageName";
newEvent.paramType = MecanimEventParamTypes.None;
displayEvents.Add(newEvent);
SortEvents();
SetActiveEvent(newEvent);
MecanimEventEditorPopup.Show(this, newEvent, GetConditionParameters());
}
//.........这里部分代码省略.........
示例12: DrawMenu
void DrawMenu() {
//if (GUILayout.Button("Create...", EditorStyles.toolbarButton))
Color OldColor = GUI.backgroundColor;
GUI.backgroundColor = new Color(1,1,1,1);
GUILayout.BeginHorizontal(GUI.skin.GetStyle("Toolbar"));
if (GUILayout.Button("File", GUI.skin.GetStyle("ToolbarDropDown")))
{
GenericMenu toolsMenu = new GenericMenu();
//if (Selection.activeGameObject != null)
//toolsMenu.AddItem(new GUIContent("New/Simple"), false, NewSimple);
toolsMenu.AddItem(new GUIContent("New"), false, NewAdvanced);
toolsMenu.AddItem(new GUIContent("Open"), false, Load);
toolsMenu.AddSeparator("");
if (CurrentFilePath!="")
toolsMenu.AddItem(new GUIContent("Save"), false, Save);
else
toolsMenu.AddDisabledItem(new GUIContent("Save"));
toolsMenu.AddItem(new GUIContent("Save as..."), false, SaveAs);
toolsMenu.AddSeparator("");
toolsMenu.AddItem(new GUIContent("Help"), false, OpenHelp);
toolsMenu.AddSeparator("");
//List<string> lst = new List<string>();
/*lst.AddRange(GlobalSettings.RecentFiles);
string[] lstArray = lst.Distinct().ToArray();
for(int i=0;i<(lstArray.Length);i+=1)
{
toolsMenu.AddItem(new GUIContent("Open Recent/"+Path.GetFileName(lstArray[i])), false, Nothing,i);
}*/
//else
//toolsMenu.AddDisabledItem(new GUIContent("Optimize Selected"));
//toolsMenu.AddSeparator("");
//toolsMenu.AddItem(new GUIContent("Help..."), false, Nothing);
// Offset menu from right of editor window
toolsMenu.DropDown(new Rect(5, 0, 0, 16));
EditorGUIUtility.ExitGUI();
}
if (GUILayout.Button("View", GUI.skin.GetStyle("ToolbarDropDown")))
{
GenericMenu toolsMenu = new GenericMenu();
//if (Selection.activeGameObject != null)
//toolsMenu.AddItem(new GUIContent("New/Simple"), false, NewSimple);
toolsMenu.AddItem(new GUIContent("Layer Names"), ViewLayerNames, SetViewLayerNames);
toolsMenu.AddItem(new GUIContent("Flat Look"), Flatter, SetFlatter);
toolsMenu.AddItem(new GUIContent("Blend Layer Icons"), BlendLayers, SetBlendLayers);
toolsMenu.DropDown(new Rect(41, 0, 0, 16));
EditorGUIUtility.ExitGUI();
}
if (GUILayout.Button("Previews",GUI.skin.GetStyle("ToolbarDropDown")))
{
GenericMenu toolsMenu = new GenericMenu();
//if (Selection.activeGameObject != null)
toolsMenu.AddItem(new GUIContent("Open Preview Window"), false, OpenPreview);
toolsMenu.AddItem(new GUIContent("Realtime Preview Updates"), RealtimePreviewUpdates, SetRealtimePreviewUpdates);
toolsMenu.AddItem(new GUIContent("Animate Layer Previews"), AnimateInputs, SetAnimateInputs);
toolsMenu.DropDown(new Rect(83, 0, 0, 16));
EditorGUIUtility.ExitGUI();
}
if (GUILayout.Button("Help",GUI.skin.GetStyle("ToolbarDropDown")))
{
GenericMenu toolsMenu = new GenericMenu();
toolsMenu.AddItem(new GUIContent("Open Online Documentation"), false, OpenHelp);
toolsMenu.AddItem(new GUIContent("Report Bug or Suggest Feature!"), false, SendFeedback);
toolsMenu.AddItem(new GUIContent("See Bug and Feature Reports"), false, OpenFeedback);
toolsMenu.DropDown(new Rect(146, 0, 0, 17));
EditorGUIUtility.ExitGUI();
}
// Debug.Log("DrawMenu:"+Status);
GUILayout.Button("Status: "+Status,GUI.skin.GetStyle("ToolbarButton"));
//GUILayout.Label(Path.GetFileName(AssetDatabase.GetAssetPath(OpenShader)));
GUILayout.FlexibleSpace();
GUILayout.EndHorizontal();
GUI.backgroundColor = OldColor;
}
示例13: OnGUI_LinesTab
//.........这里部分代码省略.........
else
{
GUILayout.BeginArea(spacingInfo.GetLineRect(currentLineY), "", OurStyles.Line);
}
//GUILayout.BeginHorizontal(GUI.skin.box);
// == DRAG == //
Rect dragControlRect = spacingInfo.GetDragControlRect();
GUI.Label(dragControlRect, SafeTextureContent(dragLineTextureDark, dragLineTextureLight, "=", LineDragInfo.dragging ? null : "Drag to re-order line"));
if (currentEventType == EventType.MouseDown)
{
if (!LineDragInfo.dragging)
{
if (dragControlRect.Contains(currentEvent.mousePosition))
{
deleteConfirmActive = false; // Make sure delete confirm is disabled (no focus trigger here otherwise)
if (currentEvent.button == 0) // left
{
LineDragInfo.draggedLineIndex = lineIndex;
LineDragInfo.dragging = true;
LineDragInfo.lastTrueMousePosition = new Vector2(currentEvent.mousePosition.x, currentEvent.mousePosition.y + currentLineY);
LineDragInfo.dragStartMousePositionY = LineDragInfo.lastTrueMousePosition.y;
LineDragInfo.lastLineY = -100001;
//Debug.Log("Starting to drag line #" + LineDragInfo.draggedLineIndex + " at mouse " + LineDragInfo.dragStartMousePositionY);
GUI.FocusControl("LinesToggle"); // cancel any non-drag control focus
currentEvent.Use();
}
else
{
GenericMenu outputMenu = new GenericMenu();
if (lineIndex == 0)
outputMenu.AddDisabledItem(new GUIContent("Move up"));
else
outputMenu.AddItem(new GUIContent("Move up"), false, DragHandleContextMoveUp, lineIndex);
if (lineIndex == settings.data.LineCount() - 1)
outputMenu.AddDisabledItem(new GUIContent("Move down"));
else
outputMenu.AddItem(new GUIContent("Move down"), false, DragHandleContextMoveDown, lineIndex);
outputMenu.AddSeparator("");
if (lineIndex == 0)
outputMenu.AddDisabledItem(new GUIContent("Move to top"));
else
outputMenu.AddItem(new GUIContent("Move to top"), false, DragHandleContextMoveTop, lineIndex);
if (lineIndex == settings.data.LineCount() - 1)
outputMenu.AddDisabledItem(new GUIContent("Move to bottom"));
else
outputMenu.AddItem(new GUIContent("Move to bottom"), false, DragHandleContextMoveBottom, lineIndex);
outputMenu.AddSeparator("");
outputMenu.AddItem(new GUIContent("Duplicate line"), false, DragHandleContextDuplicate, lineIndex);
outputMenu.ShowAsContext();
}
}
}
}
// == FLAG == //
bool currentOutputStatus = settings.data.GetOutputStatus(lineIndex);
Rect outputFlagRect = spacingInfo.GetFlagControlRect();
if (currentOutputStatus)
{
LineIssue issues = settings.data.GetIssues(lineIndex);
if (EasyVoiceClipCreator.IssuePreventsFileMaking(issues))
示例14: HandleNodeEvents
private void HandleNodeEvents (State node)
{
Event ev = Event.current;
switch (ev.type) {
case EventType.mouseDown:
if (node.position.Contains (ev.mousePosition) && Event.current.button == 0) {
isDraggingState = true;
}
if (node.position.Contains (ev.mousePosition) && Event.current.button == 1) {
GenericMenu genericMenu = new GenericMenu ();
genericMenu.AddItem (new GUIContent ("Make Transition"), false, new GenericMenu.MenuFunction2 (this.MakeTransitionCallback), node);
if (!((State)node).isDefaultState && node.GetType() != typeof(AnyState) && !(node is BaseTrigger)) {
genericMenu.AddItem (new GUIContent ("Set As Default"), false, new GenericMenu.MenuFunction2 (this.SetDefaultCallback), node);
} else {
genericMenu.AddDisabledItem (new GUIContent ("Set As Default"));
}
if(node.GetType() == typeof(AnyState)){
genericMenu.AddDisabledItem (new GUIContent ("Delete"));
}else{
genericMenu.AddItem (new GUIContent ("Delete"), false, new GenericMenu.MenuFunction2 (this.DeleteStateCallback), node);
}
if(node.GetType() == typeof(AnyState)){
genericMenu.AddDisabledItem (new GUIContent ("Copy"));
}else{
genericMenu.AddItem (new GUIContent ("Copy"), false, new GenericMenu.MenuFunction2 (this.CopyState), node);
}
if(copyOfState!= null && node.GetType() != typeof(AnyState) && copyOfState.id != node.id){
genericMenu.AddItem (new GUIContent ("Paste"), false, new GenericMenu.MenuFunction2 (this.PasteState), node);
}else{
genericMenu.AddDisabledItem (new GUIContent ("Paste"));
}
genericMenu.ShowAsContext ();
ev.Use ();
}
break;
case EventType.mouseUp:
isDraggingState = false;
Selection.activeObject=node;
break;
case EventType.mouseDrag:
if (isDraggingState) {
selectedState.position.x += Event.current.delta.x;
selectedState.position.y += Event.current.delta.y;
if (selectedState.position.y < 10) {
selectedState.position.y = 10;
}
if (selectedState.position.x < 10) {
selectedState.position.x = 10;
}
ev.Use ();
}
break;
}
if (node.position.Contains (ev.mousePosition) && (ev.type != EventType.MouseDown || ev.button != 0 ? false : ev.clickCount == 1)) {
if (selectedState != node) {
OnStateSelectionChanged (node);
}
}
}
示例15: ShowContextMenu
private void ShowContextMenu(ANode node)
{
if (_tree == null || !_tree.Nodes.Contains(node)) {
return;
}
GenericMenu menu = new GenericMenu();
if(node is AFlowNode) {
if(node != _tree.Root) {
menu.AddItem(new GUIContent("Make Root"), false, RootCallback, node);
} else {
menu.AddDisabledItem(new GUIContent("Make Root"));
}
menu.AddItem(new GUIContent("Connect"), false, ConnectCallback, node);
} else {
menu.AddDisabledItem(new GUIContent("Make Root"));
menu.AddDisabledItem(new GUIContent("Connect"));
}
menu.AddSeparator("");
menu.AddItem(new GUIContent("Delete"), false, DeleteCallback, node);
menu.ShowAsContext();
}