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C# Generator.GetValue方法代码示例

本文整理汇总了C#中Generator.GetValue方法的典型用法代码示例。如果您正苦于以下问题:C# Generator.GetValue方法的具体用法?C# Generator.GetValue怎么用?C# Generator.GetValue使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Generator的用法示例。


在下文中一共展示了Generator.GetValue方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: BumpMap

        ///<summary>
        /// Creates a texture to use as a bump map, taking height settings as input.
        ///</summary>
        ///<param name="length">Texture length.</param>
        ///<param name="height">Texture height</param>
        ///<param name="settings">heightmap  source</param>
        ///<returns></returns>
        public static Texture BumpMap(int width, int height, Generator noise)
        {
            var res = new Texture2D(width, height, TextureFormat.RGB24, false);
            for (int mip = 0; mip < res.mipmapCount; mip++)
            {
                Color[] cols = new Color[width * height];
                for (int ii = 0; ii < width; ii++)
                {
                    for (int jj = 0; jj < height; jj++)
                    {
                        var left = noise.GetValue((ii - 0.5f) / width, (float)jj / height, 0);
                        var right = noise.GetValue((ii + 0.5f) / width, (float)jj / height, 0);
                        var down = noise.GetValue((float)ii / width, (jj - 0.5f) / height, 0);
                        var up = noise.GetValue((float)ii / width, (jj + 0.5f) / height, 0);
                        Vector3 normal = new Vector3(right - left, up - down, 1).normalized;
                        cols[ii + jj * width] = new Color(normal.x, normal.y, normal.z);
                    }
                }
                res.SetPixels(cols, mip);
                width >>= 1;
                height >>= 1;
            }
            res.Apply(false);

            return res;
        }
开发者ID:CyanCode,项目名称:TerrainGenerator,代码行数:33,代码来源:TextureMaker.cs

示例2: MonochromeTexture

				///<summary>
				/// Creates a monochrome texture.
				///</summary>
				///<param name="width">Texture width.</param>
				///<param name="height">Texture height</param>
				///<param name="noise">Noise source</param>
				///<returns></returns>
				public static Texture MonochromeTexture (int width, int height, Generator noise)
				{
						return Make (width, height, (x, y) =>
						{
								var v = noise.GetValue (x, y, 0) * 0.5f + 0.5f;
								return new Color (v, v, v, 1);
						}, TextureFormat.RGB24);
				}
开发者ID:Avatarchik,项目名称:Voxe,代码行数:15,代码来源:TextureMaker.cs

示例3: RampTexture

				///<summary>
				/// Creates a texture using ramp of colors. Noise value (clamped to [-1,1]) is mapped to one-dimensional ramp texture to obtain final color.
				/// As there are no 1-dimensional textures in Unity, Texture2D is used, that is sampled along its top line.
				///</summary>
				///<param name="width">Texture width.</param>
				///<param name="height">Texture height</param>
				///<param name="noise">Noise source</param>
				///<param name="ramp">Ramp texture</param>
				///<returns></returns>
				public static Texture RampTexture (int width, int height, Generator noise, Texture2D ramp)
				{
						Color[] rampCols = ramp.GetPixels (0, 0, ramp.width, 1);

						return Make (width, height, (x, y) =>
						{
								var v = noise.GetValue (x, y, 0) * 0.5f + 0.5f;
								return rampCols [(int)(Mathf.Clamp01 (v) * (ramp.width - 1))];
						}, TextureFormat.RGB24);
				}
开发者ID:Avatarchik,项目名称:Voxe,代码行数:19,代码来源:TextureMaker.cs

示例4: AlphaTexture

				///<summary>
				/// Creates a texture with only alpha channel.
				///</summary>
				///<param name="width">Texture width.</param>
				///<param name="height">Texture height</param>
				///<param name="noise">Noise source</param>
				///<returns></returns>
				public static Texture AlphaTexture (int width, int height, Generator noise)
				{
						return Make (width, height, (x,y) => new Color (0, 0, 0, noise.GetValue (x, y, 0) * 0.5f + 0.5f), TextureFormat.Alpha8);
				}
开发者ID:Avatarchik,项目名称:Voxe,代码行数:11,代码来源:TextureMaker.cs


注:本文中的Generator.GetValue方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。