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C# Gear.Create方法代码示例

本文整理汇总了C#中Gear.Create方法的典型用法代码示例。如果您正苦于以下问题:C# Gear.Create方法的具体用法?C# Gear.Create怎么用?C# Gear.Create使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Gear的用法示例。


在下文中一共展示了Gear.Create方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: tsWeaponAccessoryGearMenuAddAsPlugin_Click

        private void tsWeaponAccessoryGearMenuAddAsPlugin_Click(object sender, EventArgs e)
        {
            // Locate the Vehicle Sensor Gear.
            bool blnFound = false;
            WeaponAccessory objFoundAccessory = new WeaponAccessory(_objCharacter);
            Gear objSensor = (Gear)_objFunctions.FindEquipment(treWeapons.SelectedNode.Tag.ToString(), _objCharacter.Weapons, typeof(Gear));
            if (objSensor != null)
                blnFound = true;

            if (objSensor.Parent != null)
                objFoundAccessory = (WeaponAccessory)objSensor.Parent;

            // Make sure the Gear was found.
            if (!blnFound)
            {
                MessageBox.Show(LanguageManager.Instance.GetString("Message_ModifyVehicleGear"), LanguageManager.Instance.GetString("MessageTitle_SelectGear"), MessageBoxButtons.OK, MessageBoxIcon.Information);
                return;
            }

            XmlDocument objXmlDocument = XmlManager.Instance.Load("gear.xml");

            XmlNode objXmlGear = objXmlDocument.SelectSingleNode("/chummer/gears/gear[id = \"" + objSensor.ExternalId + "\"]");

            frmSelectGear frmPickGear = new frmSelectGear(_objCharacter);
            //frmPickGear.ShowNegativeCapacityOnly = true;

            if (objXmlGear["addoncategory"] != null)
            {
                string strCategories = "";
                foreach (XmlNode objXmlCategory in objXmlGear.SelectNodes("addoncategory"))
                    strCategories += objXmlCategory.InnerText + ",";
                // Remove the trailing comma.
                strCategories = strCategories.Substring(0, strCategories.Length - 1);
                frmPickGear.AddCategory(strCategories);
            }

            if (frmPickGear.AllowedCategories != "")
                frmPickGear.AllowedCategories += objSensor.Category + ",";

            frmPickGear.ShowDialog(this);

            if (frmPickGear.DialogResult == DialogResult.Cancel)
                return;

            // Open the Gear XML file and locate the selected piece.
            objXmlGear = objXmlDocument.SelectSingleNode("/chummer/gears/gear[id = \"" + frmPickGear.SelectedGear + "\"]");

            // Create the new piece of Gear.
            List<Weapon> objWeapons = new List<Weapon>();
            List<TreeNode> objWeaponNodes = new List<TreeNode>();
            TreeNode objNode = new TreeNode();
            Gear objGear = new Gear(_objCharacter);

            switch (frmPickGear.SelectedCategory)
            {
                case "Commlink":
                case "Commlink Upgrade":
                    Commlink objCommlink = new Commlink(_objCharacter);
                    objCommlink.Create(objXmlGear, _objCharacter, objNode, frmPickGear.SelectedRating);
                    objCommlink.Quantity = frmPickGear.SelectedQty;
                    objNode.Text = objCommlink.DisplayName;

                    objGear = objCommlink;
                    break;
                case "Commlink Operating System":
                case "Commlink Operating System Upgrade":
                    OperatingSystem objOperatingSystem = new OperatingSystem(_objCharacter);
                    objOperatingSystem.Create(objXmlGear, _objCharacter, objNode, frmPickGear.SelectedRating);
                    objOperatingSystem.Quantity = frmPickGear.SelectedQty;
                    objNode.Text = objOperatingSystem.DisplayName;

                    objGear = objOperatingSystem;
                    break;
                default:
                    Gear objNewGear = new Gear(_objCharacter);
                    objNewGear.Create(objXmlGear, _objCharacter, objNode, frmPickGear.SelectedRating, objWeapons, objWeaponNodes, "", frmPickGear.Hacked, frmPickGear.InherentProgram, true, true, frmPickGear.Aerodynamic);
                    objNewGear.Quantity = frmPickGear.SelectedQty;
                    objNode.Text = objNewGear.DisplayName;

                    objGear = objNewGear;
                    break;
            }

            if (objGear.InternalId == Guid.Empty.ToString())
                return;

            // Reduce the cost for Do It Yourself components.
            if (frmPickGear.DoItYourself)
                objGear.Cost = (Convert.ToDouble(objGear.Cost, GlobalOptions.Instance.CultureInfo) * 0.5).ToString();
            // Reduce the cost to 10% for Hacked programs.
            if (frmPickGear.Hacked)
            {
                if (objGear.Cost != "")
                    objGear.Cost = "(" + objGear.Cost + ") * 0.1";
                if (objGear.Cost3 != "")
                    objGear.Cost3 = "(" + objGear.Cost3 + ") * 0.1";
                if (objGear.Cost6 != "")
                    objGear.Cost6 = "(" + objGear.Cost6 + ") * 0.1";
                if (objGear.Cost10 != "")
                    objGear.Cost10 = "(" + objGear.Cost10 + ") * 0.1";
//.........这里部分代码省略.........
开发者ID:janhelke,项目名称:chummer2,代码行数:101,代码来源:frmCreate.cs

示例2: tsWeaponAccessoryGearMenuAddAsPlugin_Click

        private void tsWeaponAccessoryGearMenuAddAsPlugin_Click(object sender, EventArgs e)
        {
            // Locate the Vehicle Sensor Gear.
            bool blnFound = false;
            WeaponAccessory objFoundAccessory = new WeaponAccessory(_objCharacter);
            Gear objSensor = _objFunctions.FindWeaponGear(treWeapons.SelectedNode.Tag.ToString(), _objCharacter.Weapons, out objFoundAccessory);
            if (objSensor != null)
                blnFound = true;

            // Make sure the Gear was found.
            if (!blnFound)
            {
                MessageBox.Show(LanguageManager.Instance.GetString("Message_ModifyVehicleGear"), LanguageManager.Instance.GetString("MessageTitle_SelectGear"), MessageBoxButtons.OK, MessageBoxIcon.Information);
                return;
            }

            XmlDocument objXmlDocument = XmlManager.Instance.Load("gear.xml");

            XmlNode objXmlGear = objXmlDocument.SelectSingleNode("/chummer/gears/gear[name = \"" + objSensor.Name + "\" and category = \"" + objSensor.Category + "\"]");

            frmSelectGear frmPickGear = new frmSelectGear(_objCharacter, true);
            //frmPickGear.ShowNegativeCapacityOnly = true;

            if (objXmlGear.InnerXml.Contains("<addoncategory>"))
            {
                string strCategories = "";
                foreach (XmlNode objXmlCategory in objXmlGear.SelectNodes("addoncategory"))
                    strCategories += objXmlCategory.InnerText + ",";
                // Remove the trailing comma.
                strCategories = strCategories.Substring(0, strCategories.Length - 1);
                frmPickGear.AddCategory(strCategories);
            }

            if (frmPickGear.AllowedCategories != "")
                frmPickGear.AllowedCategories += objSensor.Category + ",";

            frmPickGear.ShowDialog(this);

            if (frmPickGear.DialogResult == DialogResult.Cancel)
                return;

            // Open the Gear XML file and locate the selected piece.
            objXmlGear = objXmlDocument.SelectSingleNode("/chummer/gears/gear[name = \"" + frmPickGear.SelectedGear + "\" and category = \"" + frmPickGear.SelectedCategory + "\"]");

            // Create the new piece of Gear.
            List<Weapon> objWeapons = new List<Weapon>();
            List<TreeNode> objWeaponNodes = new List<TreeNode>();
            TreeNode objNode = new TreeNode();
            Gear objGear = new Gear(_objCharacter);

            switch (frmPickGear.SelectedCategory)
            {
                case "Commlinks":
                case "Cyberdecks":
                case "Rigger Command Consoles":
                    Commlink objCommlink = new Commlink(_objCharacter);
                    objCommlink.Create(objXmlGear, _objCharacter, objNode, frmPickGear.SelectedRating);
                    objCommlink.Quantity = frmPickGear.SelectedQty;
                    objNode.Text = objCommlink.DisplayName;

                    objGear = objCommlink;
                    break;
                default:
                    Gear objNewGear = new Gear(_objCharacter);
                    objNewGear.Create(objXmlGear, _objCharacter, objNode, frmPickGear.SelectedRating, objWeapons, objWeaponNodes, "", frmPickGear.Hacked, frmPickGear.InherentProgram, true, true, frmPickGear.Aerodynamic);
                    objNewGear.Quantity = frmPickGear.SelectedQty;
                    objNode.Text = objNewGear.DisplayName;

                    objGear = objNewGear;
                    break;
            }

            if (objGear.InternalId == Guid.Empty.ToString())
                return;

            // Reduce the cost for Do It Yourself components.
            if (frmPickGear.DoItYourself)
                objGear.Cost = (Convert.ToDouble(objGear.Cost, GlobalOptions.Instance.CultureInfo) * 0.5).ToString();
            // Reduce the cost to 10% for Hacked programs.
            if (frmPickGear.Hacked)
            {
                if (objGear.Cost != "")
                    objGear.Cost = "(" + objGear.Cost + ") * 0.1";
                if (objGear.Cost3 != "")
                    objGear.Cost3 = "(" + objGear.Cost3 + ") * 0.1";
                if (objGear.Cost6 != "")
                    objGear.Cost6 = "(" + objGear.Cost6 + ") * 0.1";
                if (objGear.Cost10 != "")
                    objGear.Cost10 = "(" + objGear.Cost10 + ") * 0.1";
                if (objGear.Extra == "")
                    objGear.Extra = LanguageManager.Instance.GetString("Label_SelectGear_Hacked");
                else
                    objGear.Extra += ", " + LanguageManager.Instance.GetString("Label_SelectGear_Hacked");
            }
            // If the item was marked as free, change its cost.
            if (frmPickGear.FreeCost)
            {
                objGear.Cost = "0";
                objGear.Cost3 = "0";
                objGear.Cost6 = "0";
//.........这里部分代码省略.........
开发者ID:Althalusdlg,项目名称:chummer5a,代码行数:101,代码来源:frmCareer.cs

示例3: tsCyberwareAddGear_Click

        private void tsCyberwareAddGear_Click(object sender, EventArgs e)
        {
            // Make sure a parent items is selected, then open the Select Gear window.
            try
            {
                if (treCyberware.SelectedNode.Level == 0)
                {
                    MessageBox.Show(LanguageManager.Instance.GetString("Message_SelectCyberware"), LanguageManager.Instance.GetString("MessageTitle_SelectCyberware"), MessageBoxButtons.OK, MessageBoxIcon.Information);
                    return;
                }
            }
            catch
            {
                MessageBox.Show(LanguageManager.Instance.GetString("Message_SelectCyberware"), LanguageManager.Instance.GetString("MessageTitle_SelectCyberware"), MessageBoxButtons.OK, MessageBoxIcon.Information);
                return;
            }

            Cyberware objCyberware = new Cyberware(_objCharacter);
            foreach (Cyberware objCharacterCyberware in _objCharacter.Cyberware)
            {
                if (objCharacterCyberware.InternalId == treCyberware.SelectedNode.Tag.ToString())
                {
                    objCyberware = objCharacterCyberware;
                    break;
                }

                foreach (Cyberware objChild in objCharacterCyberware.Cyberwares)
                {
                    if (objChild.InternalId == treCyberware.SelectedNode.Tag.ToString())
                    {
                        objCyberware = objChild;
                        break;
                    }
                }
            }

            // Make sure the Cyberware is allowed to accept Gear.
            if (objCyberware.AllowGear == null)
            {
                MessageBox.Show(LanguageManager.Instance.GetString("Message_CyberwareGear"), LanguageManager.Instance.GetString("MessageTitle_CyberwareGear"), MessageBoxButtons.OK, MessageBoxIcon.Information);
                return;
            }

            frmSelectGear frmPickGear = new frmSelectGear(_objCharacter, false);
            string strCategories = "";
            foreach (XmlNode objXmlCategory in objCyberware.AllowGear)
                strCategories += objXmlCategory.InnerText + ",";
            frmPickGear.AllowedCategories = strCategories;
            frmPickGear.ShowDialog(this);

            if (frmPickGear.DialogResult == DialogResult.Cancel)
                return;

            TreeNode objNode = new TreeNode();

            // Open the Gear XML file and locate the selected piece.
            XmlDocument objXmlDocument = XmlManager.Instance.Load("gear.xml");
            XmlNode objXmlGear = objXmlDocument.SelectSingleNode("/chummer/gears/gear[id = \"" + frmPickGear.SelectedGear + "\"]");

            // Create the new piece of Gear.
            List<Weapon> objWeapons = new List<Weapon>();
            List<TreeNode> objWeaponNodes = new List<TreeNode>();
            Gear objNewGear = new Gear(_objCharacter);
            switch (frmPickGear.SelectedCategory)
            {
                case "Commlink":
                case "Commlink Upgrade":
                    Commlink objCommlink = new Commlink(_objCharacter);
                    objCommlink.Create(objXmlGear, _objCharacter, objNode, frmPickGear.SelectedRating);
                    objCommlink.Quantity = frmPickGear.SelectedQty;
                    try
                    {
                        _blnSkipRefresh = true;
                        nudGearQty.Increment = objCommlink.CostFor;
                        //nudGearQty.Minimum = nudGearQty.Increment;
                        _blnSkipRefresh = false;
                    }
                    catch
                    {
                    }
                    objNode.Text = objCommlink.DisplayName;

                    objNewGear = objCommlink;
                    break;
                case "Commlink Operating System":
                case "Commlink Operating System Upgrade":
                    OperatingSystem objOperatingSystem = new OperatingSystem(_objCharacter);
                    objOperatingSystem.Create(objXmlGear, _objCharacter, objNode, frmPickGear.SelectedRating);
                    objOperatingSystem.Quantity = frmPickGear.SelectedQty;
                    try
                    {
                        _blnSkipRefresh = true;
                        nudGearQty.Increment = objOperatingSystem.CostFor;
                        //nudGearQty.Minimum = nudGearQty.Increment;
                        _blnSkipRefresh = false;
                    }
                    catch
                    {
                    }
                    objNode.Text = objOperatingSystem.DisplayName;
//.........这里部分代码省略.........
开发者ID:janhelke,项目名称:chummer2,代码行数:101,代码来源:frmCreate.cs

示例4: tsVehicleAddGear_Click

        private void tsVehicleAddGear_Click(object sender, EventArgs e)
        {
            // Make sure a parent items is selected, then open the Select Gear window.
            try
            {
                if (treVehicles.SelectedNode.Level == 0)
                {
                    MessageBox.Show(LanguageManager.Instance.GetString("Message_SelectGearVehicle"), LanguageManager.Instance.GetString("MessageTitle_SelectGearVehicle"), MessageBoxButtons.OK, MessageBoxIcon.Information);
                    return;
                }
            }
            catch
            {
                MessageBox.Show(LanguageManager.Instance.GetString("Message_SelectGearVehicle"), LanguageManager.Instance.GetString("MessageTitle_SelectGearVehicle"), MessageBoxButtons.OK, MessageBoxIcon.Information);
                return;
            }

            if (treVehicles.SelectedNode.Level > 1)
                treVehicles.SelectedNode = treVehicles.SelectedNode.Parent;

            // Locate the selected Vehicle.
            Vehicle objSelectedVehicle = _objFunctions.FindVehicle(treVehicles.SelectedNode.Tag.ToString(), _objCharacter.Vehicles);

            frmSelectGear frmPickGear = new frmSelectGear(_objCharacter);
            //frmPickGear.ShowPositiveCapacityOnly = true;
            frmPickGear.ShowDialog(this);

            if (frmPickGear.DialogResult == DialogResult.Cancel)
                return;

            // Open the Gear XML file and locate the selected piece.
            XmlDocument objXmlDocument = XmlManager.Instance.Load("gear.xml");
            XmlNode objXmlGear = objXmlDocument.SelectSingleNode("/chummer/gears/gear[name = \"" + frmPickGear.SelectedGear + "\" and category = \"" + frmPickGear.SelectedCategory + "\"]");

            // Create the new piece of Gear.
            List<Weapon> objWeapons = new List<Weapon>();
            List<TreeNode> objWeaponNodes = new List<TreeNode>();
            TreeNode objNode = new TreeNode();
            Gear objGear = new Gear(_objCharacter);

            switch (frmPickGear.SelectedCategory)
            {
                case "Commlinks":
                case "Cyberdecks":
                case "Rigger Command Consoles":
                    Commlink objCommlink = new Commlink(_objCharacter);
                    objCommlink.Create(objXmlGear, _objCharacter, objNode, frmPickGear.SelectedRating, false);
                    objCommlink.Quantity = frmPickGear.SelectedQty;

                    objGear = objCommlink;
                    break;
                default:
                    Gear objNewGear = new Gear(_objCharacter);
                    objNewGear.Create(objXmlGear, _objCharacter, objNode, frmPickGear.SelectedRating, objWeapons, objWeaponNodes, "", frmPickGear.Hacked, frmPickGear.InherentProgram, false, true, frmPickGear.Aerodynamic);
                    objNewGear.Quantity = frmPickGear.SelectedQty;

                    objGear = objNewGear;
                    break;
            }

            if (objGear.InternalId == Guid.Empty.ToString())
                return;

            // Reduce the cost for Do It Yourself components.
            if (frmPickGear.DoItYourself)
                objGear.Cost = (Convert.ToDouble(objGear.Cost, GlobalOptions.Instance.CultureInfo) * 0.5).ToString();
            // Reduce the cost to 10% for Hacked programs.
            if (frmPickGear.Hacked)
            {
                if (objGear.Cost != "")
                    objGear.Cost = "(" + objGear.Cost + ") * 0.1";
                if (objGear.Cost3 != "")
                    objGear.Cost3 = "(" + objGear.Cost3 + ") * 0.1";
                if (objGear.Cost6 != "")
                    objGear.Cost6 = "(" + objGear.Cost6 + ") * 0.1";
                if (objGear.Cost10 != "")
                    objGear.Cost10 = "(" + objGear.Cost10 + ") * 0.1";
                if (objGear.Extra == "")
                    objGear.Extra = LanguageManager.Instance.GetString("Label_SelectGear_Hacked");
                else
                    objGear.Extra += ", " + LanguageManager.Instance.GetString("Label_SelectGear_Hacked");
            }
            // If the item was marked as free, change its cost.
            if (frmPickGear.FreeCost)
            {
                objGear.Cost = "0";
                objGear.Cost3 = "0";
                objGear.Cost6 = "0";
                objGear.Cost10 = "0";
            }

            objGear.Quantity = frmPickGear.SelectedQty;
            objNode.Text = objGear.DisplayName;
            try
            {
                nudVehicleRating.Increment = objGear.CostFor;
                nudVehicleRating.Minimum = nudGearQty.Increment;
            }
            catch
            {
//.........这里部分代码省略.........
开发者ID:cormanater,项目名称:chummer5a,代码行数:101,代码来源:frmCreate.cs

示例5: LoadMetatype

        /// <summary>
        /// Load the character's Metatype information from the XML file.
        /// </summary>
        /// <param name="guiMetatype">GUID of the Metatype to load.</param>
        /// <param name="strXmlFile">Name of the XML file to load from (default: metatypes.xml).</param>
        /// <param name="intForce">Force that the Spirit was summoned with (default: 0).</param>
        /// <param name="blnBloodSpirit">Whether or not this character is a Blood Spirit (default: false).</param>
        /// <param name="blnPossessionBased">Whether or not this Spirit uses a Possession-based tradition (default: false).</param>
        /// <param name="strPossessionMethod">Possession method the Spirit uses (default: empty).</param>
        public void LoadMetatype(Guid guiMetatype, string strXmlFile = "metatypes.xml", int intForce = 0, bool blnBloodSpirit = false, bool blnPossessionBased = false, string strPossessionMethod = "")
        {
            ImprovementManager objImprovementManager = new ImprovementManager(this);
            XmlDocument objXmlDocument = XmlManager.Instance.Load(strXmlFile);

            XmlNode objXmlMetatype = objXmlDocument.SelectSingleNode("/chummer/metatypes/metatype[id = \"" + guiMetatype.ToString() + "\"]");

            _guiMetatype = guiMetatype;

            // Set Metatype information.
            if (strXmlFile != "critters.xml")
            {
                BOD.AssignLimits(ExpressionToString(objXmlMetatype["bodmin"].InnerText, intForce, 0), ExpressionToString(objXmlMetatype["bodmax"].InnerText, intForce, 0), ExpressionToString(objXmlMetatype["bodaug"].InnerText, intForce, 0));
                AGI.AssignLimits(ExpressionToString(objXmlMetatype["agimin"].InnerText, intForce, 0), ExpressionToString(objXmlMetatype["agimax"].InnerText, intForce, 0), ExpressionToString(objXmlMetatype["agiaug"].InnerText, intForce, 0));
                REA.AssignLimits(ExpressionToString(objXmlMetatype["reamin"].InnerText, intForce, 0), ExpressionToString(objXmlMetatype["reamax"].InnerText, intForce, 0), ExpressionToString(objXmlMetatype["reaaug"].InnerText, intForce, 0));
                STR.AssignLimits(ExpressionToString(objXmlMetatype["strmin"].InnerText, intForce, 0), ExpressionToString(objXmlMetatype["strmax"].InnerText, intForce, 0), ExpressionToString(objXmlMetatype["straug"].InnerText, intForce, 0));
                CHA.AssignLimits(ExpressionToString(objXmlMetatype["chamin"].InnerText, intForce, 0), ExpressionToString(objXmlMetatype["chamax"].InnerText, intForce, 0), ExpressionToString(objXmlMetatype["chaaug"].InnerText, intForce, 0));
                INT.AssignLimits(ExpressionToString(objXmlMetatype["intmin"].InnerText, intForce, 0), ExpressionToString(objXmlMetatype["intmax"].InnerText, intForce, 0), ExpressionToString(objXmlMetatype["intaug"].InnerText, intForce, 0));
                LOG.AssignLimits(ExpressionToString(objXmlMetatype["logmin"].InnerText, intForce, 0), ExpressionToString(objXmlMetatype["logmax"].InnerText, intForce, 0), ExpressionToString(objXmlMetatype["logaug"].InnerText, intForce, 0));
                WIL.AssignLimits(ExpressionToString(objXmlMetatype["wilmin"].InnerText, intForce, 0), ExpressionToString(objXmlMetatype["wilmax"].InnerText, intForce, 0), ExpressionToString(objXmlMetatype["wilaug"].InnerText, intForce, 0));
                MAG.AssignLimits(ExpressionToString(objXmlMetatype["magmin"].InnerText, intForce, 0), ExpressionToString(objXmlMetatype["magmax"].InnerText, intForce, 0), ExpressionToString(objXmlMetatype["magaug"].InnerText, intForce, 0));
                RES.AssignLimits(ExpressionToString(objXmlMetatype["resmin"].InnerText, intForce, 0), ExpressionToString(objXmlMetatype["resmax"].InnerText, intForce, 0), ExpressionToString(objXmlMetatype["resaug"].InnerText, intForce, 0));
                EDG.AssignLimits(ExpressionToString(objXmlMetatype["edgmin"].InnerText, intForce, 0), ExpressionToString(objXmlMetatype["edgmax"].InnerText, intForce, 0), ExpressionToString(objXmlMetatype["edgaug"].InnerText, intForce, 0));
                ESS.AssignLimits(ExpressionToString(objXmlMetatype["essmin"].InnerText, intForce, 0), ExpressionToString(objXmlMetatype["essmax"].InnerText, intForce, 0), ExpressionToString(objXmlMetatype["essaug"].InnerText, intForce, 0));
            }
            else
            {
                int intMinModifier = -3;
                if (objXmlMetatype["category"].InnerText == "Mutant Critters")
                    intMinModifier = 0;
                BOD.AssignLimits(ExpressionToString(objXmlMetatype["bodmin"].InnerText, intForce, intMinModifier), ExpressionToString(objXmlMetatype["bodmin"].InnerText, intForce, 3), ExpressionToString(objXmlMetatype["bodmin"].InnerText, intForce, 3));
                AGI.AssignLimits(ExpressionToString(objXmlMetatype["agimin"].InnerText, intForce, intMinModifier), ExpressionToString(objXmlMetatype["agimin"].InnerText, intForce, 3), ExpressionToString(objXmlMetatype["agimin"].InnerText, intForce, 3));
                REA.AssignLimits(ExpressionToString(objXmlMetatype["reamin"].InnerText, intForce, intMinModifier), ExpressionToString(objXmlMetatype["reamin"].InnerText, intForce, 3), ExpressionToString(objXmlMetatype["reamin"].InnerText, intForce, 3));
                STR.AssignLimits(ExpressionToString(objXmlMetatype["strmin"].InnerText, intForce, intMinModifier), ExpressionToString(objXmlMetatype["strmin"].InnerText, intForce, 3), ExpressionToString(objXmlMetatype["strmin"].InnerText, intForce, 3));
                CHA.AssignLimits(ExpressionToString(objXmlMetatype["chamin"].InnerText, intForce, intMinModifier), ExpressionToString(objXmlMetatype["chamin"].InnerText, intForce, 3), ExpressionToString(objXmlMetatype["chamin"].InnerText, intForce, 3));
                INT.AssignLimits(ExpressionToString(objXmlMetatype["intmin"].InnerText, intForce, intMinModifier), ExpressionToString(objXmlMetatype["intmin"].InnerText, intForce, 3), ExpressionToString(objXmlMetatype["intmin"].InnerText, intForce, 3));
                LOG.AssignLimits(ExpressionToString(objXmlMetatype["logmin"].InnerText, intForce, intMinModifier), ExpressionToString(objXmlMetatype["logmin"].InnerText, intForce, 3), ExpressionToString(objXmlMetatype["logmin"].InnerText, intForce, 3));
                WIL.AssignLimits(ExpressionToString(objXmlMetatype["wilmin"].InnerText, intForce, intMinModifier), ExpressionToString(objXmlMetatype["wilmin"].InnerText, intForce, 3), ExpressionToString(objXmlMetatype["wilmin"].InnerText, intForce, 3));
                MAG.AssignLimits(ExpressionToString(objXmlMetatype["magmin"].InnerText, intForce, intMinModifier), ExpressionToString(objXmlMetatype["magmin"].InnerText, intForce, 3), ExpressionToString(objXmlMetatype["magmin"].InnerText, intForce, 3));
                RES.AssignLimits(ExpressionToString(objXmlMetatype["resmin"].InnerText, intForce, intMinModifier), ExpressionToString(objXmlMetatype["resmin"].InnerText, intForce, 3), ExpressionToString(objXmlMetatype["resmin"].InnerText, intForce, 3));
                EDG.AssignLimits(ExpressionToString(objXmlMetatype["edgmin"].InnerText, intForce, intMinModifier), ExpressionToString(objXmlMetatype["edgmin"].InnerText, intForce, 3), ExpressionToString(objXmlMetatype["edgmin"].InnerText, intForce, 3));
                ESS.AssignLimits(ExpressionToString(objXmlMetatype["essmin"].InnerText, intForce, 0), ExpressionToString(objXmlMetatype["essmax"].InnerText, intForce, 0), ExpressionToString(objXmlMetatype["essaug"].InnerText, intForce, 0));
            }

            // If we're working with a Critter, set the Attributes to their default values.
            if (strXmlFile == "critters.xml")
            {
                BOD.Value = Convert.ToInt32(ExpressionToString(objXmlMetatype["bodmin"].InnerText, intForce, 0));
                AGI.Value = Convert.ToInt32(ExpressionToString(objXmlMetatype["agimin"].InnerText, intForce, 0));
                REA.Value = Convert.ToInt32(ExpressionToString(objXmlMetatype["reamin"].InnerText, intForce, 0));
                STR.Value = Convert.ToInt32(ExpressionToString(objXmlMetatype["strmin"].InnerText, intForce, 0));
                CHA.Value = Convert.ToInt32(ExpressionToString(objXmlMetatype["chamin"].InnerText, intForce, 0));
                INT.Value = Convert.ToInt32(ExpressionToString(objXmlMetatype["intmin"].InnerText, intForce, 0));
                LOG.Value = Convert.ToInt32(ExpressionToString(objXmlMetatype["logmin"].InnerText, intForce, 0));
                WIL.Value = Convert.ToInt32(ExpressionToString(objXmlMetatype["wilmin"].InnerText, intForce, 0));
                MAG.Value = Convert.ToInt32(ExpressionToString(objXmlMetatype["magmin"].InnerText, intForce, 0));
                RES.Value = Convert.ToInt32(ExpressionToString(objXmlMetatype["resmin"].InnerText, intForce, 0));
                EDG.Value = Convert.ToInt32(ExpressionToString(objXmlMetatype["edgmin"].InnerText, intForce, 0));
                ESS.Value = Convert.ToInt32(ExpressionToString(objXmlMetatype["essmax"].InnerText, intForce, 0));
            }

            // Sprites can never have Physical Attributes or WIL.
            if (objXmlMetatype["category"].InnerText.EndsWith("Sprite"))
            {
                BOD.AssignLimits("0", "0", "0");
                AGI.AssignLimits("0", "0", "0");
                REA.AssignLimits("0", "0", "0");
                STR.AssignLimits("0", "0", "0");
                WIL.AssignLimits("0", "0", "0");
            }

            Metatype = objXmlMetatype["name"].InnerText;
            MetatypeCategory = objXmlMetatype["category"].InnerText;
            Metavariant = "";
            MetatypeBP = 0;

            _intWalk = Convert.ToInt32(objXmlMetatype["walk"].InnerText);
            _intRun = Convert.ToInt32(objXmlMetatype["run"].InnerText);
            _intSprint = Convert.ToInt32(objXmlMetatype["sprint"].InnerText);

            // Load the Qualities file.
            XmlDocument objXmlQualityDocument = XmlManager.Instance.Load("qualities.xml");

            // Determine if the Metatype has any bonuses.
            if (objXmlMetatype["bonus"] != null)
                objImprovementManager.CreateImprovements(Improvement.ImprovementSource.Metatype, Metatype, objXmlMetatype.SelectSingleNode("bonus"), false, 1, Metatype);

            // Create the Qualities that come with the Metatype.
            foreach (XmlNode objXmlQualityItem in objXmlMetatype.SelectNodes("qualities/positive/quality"))
            {
                XmlNode objXmlQuality = objXmlQualityDocument.SelectSingleNode("/chummer/qualities/quality[id = \"" + objXmlQualityItem.InnerText + "\"]");
//.........这里部分代码省略.........
开发者ID:janhelke,项目名称:chummer2,代码行数:101,代码来源:clsCharacter.cs

示例6: PickArmorGear


//.........这里部分代码省略.........
                            strCategories += objXmlCategory.InnerText + ",";
                        // Remove the trailing comma.
                        strCategories = strCategories.Substring(0, strCategories.Length - 1);
                        frmPickGear.AddCategory(strCategories);
                    }
                }
            }
            catch
            {
            }

            frmPickGear.ShowDialog(this);

            // Make sure the dialogue window was not canceled.
            if (frmPickGear.DialogResult == DialogResult.Cancel)
                return false;

            TreeNode objNode = new TreeNode();

            // Open the Cyberware XML file and locate the selected piece.
            objXmlDocument = XmlManager.Instance.Load("gear.xml");
            objXmlGear = objXmlDocument.SelectSingleNode("/chummer/gears/gear[name = \"" + frmPickGear.SelectedGear + "\" and category = \"" + frmPickGear.SelectedCategory + "\"]");

            // Create the new piece of Gear.
            List<Weapon> objWeapons = new List<Weapon>();
            List<TreeNode> objWeaponNodes = new List<TreeNode>();
            Gear objNewGear = new Gear(_objCharacter);
            switch (frmPickGear.SelectedCategory)
            {
                case "Commlinks":
                case "Cyberdecks":
                case "Rigger Command Consoles":
                    Commlink objCommlink = new Commlink(_objCharacter);
                    objCommlink.Create(objXmlGear, _objCharacter, objNode, frmPickGear.SelectedRating);
                    objCommlink.Quantity = frmPickGear.SelectedQty;
                    try
                    {
                        nudGearQty.Increment = objCommlink.CostFor;
                        //nudGearQty.Minimum = nudGearQty.Increment;
                    }
                    catch
                    {
                    }

                    objNewGear = objCommlink;
                    break;
                default:
                    Gear objGear = new Gear(_objCharacter);
                    objGear.Create(objXmlGear, _objCharacter, objNode, frmPickGear.SelectedRating, objWeapons, objWeaponNodes, "", false, false, true, true, frmPickGear.Aerodynamic);
                    objGear.Quantity = frmPickGear.SelectedQty;
                    try
                    {
                        nudGearQty.Increment = objGear.CostFor;
                        //nudGearQty.Minimum = nudGearQty.Increment;
                    }
                    catch
                    {
                    }

                    objNewGear = objGear;
                    break;
            }

            if (objNewGear.InternalId == Guid.Empty.ToString())
                return false;
开发者ID:cormanater,项目名称:chummer5a,代码行数:66,代码来源:frmCreate.cs

示例7: ChangeVehicleSensor

        /// <summary>
        /// Change the size of a Vehicle's Sensor
        /// </summary>
        /// <param name="objVehicle">Vehicle to modify.</param>
        /// <param name="blnIncrease">True if the Sensor should increase in size, False if it should decrease.</param>
        private void ChangeVehicleSensor(Vehicle objVehicle, bool blnIncrease)
        {
            XmlDocument objXmlDocument = XmlManager.Instance.Load("gear.xml");
            XmlNode objNewNode;
            bool blnFound = false;

            Gear objSensor = new Gear(_objCharacter);
            Gear objNewSensor = new Gear(_objCharacter);

            TreeNode objTreeNode = new TreeNode();
            List<Weapon> lstWeapons = new List<Weapon>();
            List<TreeNode> lstWeaponNodes = new List<TreeNode>();
            foreach (Gear objCurrentGear in objVehicle.Gear)
            {
                if (objCurrentGear.Name == "Microdrone Sensor")
                {
                    if (blnIncrease)
                    {
                        objNewNode = objXmlDocument.SelectSingleNode("/chummer/gears/gear[name = \"Minidrone Sensor\" and category = \"Sensors\"]");
                        objNewSensor.Create(objNewNode, _objCharacter, objTreeNode, 0, lstWeapons, lstWeaponNodes);
                        objSensor = objCurrentGear;
                        blnFound = true;
                    }
                    break;
                }
                else if (objCurrentGear.Name == "Minidrone Sensor")
                {
                    if (blnIncrease)
                        objNewNode = objXmlDocument.SelectSingleNode("/chummer/gears/gear[name = \"Small Drone Sensor\" and category = \"Sensors\"]");
                    else
                        objNewNode = objXmlDocument.SelectSingleNode("/chummer/gears/gear[name = \"Microdrone Sensor\" and category = \"Sensors\"]");
                    objNewSensor.Create(objNewNode, _objCharacter, objTreeNode, 0, lstWeapons, lstWeaponNodes);
                    objSensor = objCurrentGear;
                    blnFound = true;
                    break;
                }
                else if (objCurrentGear.Name == "Small Drone Sensor")
                {
                    if (blnIncrease)
                        objNewNode = objXmlDocument.SelectSingleNode("/chummer/gears/gear[name = \"Medium Drone Sensor\" and category = \"Sensors\"]");
                    else
                        objNewNode = objXmlDocument.SelectSingleNode("/chummer/gears/gear[name = \"Minidrone Sensor\" and category = \"Sensors\"]");
                    objNewSensor.Create(objNewNode, _objCharacter, objTreeNode, 0, lstWeapons, lstWeaponNodes);
                    objSensor = objCurrentGear;
                    blnFound = true;
                    break;
                }
                else if (objCurrentGear.Name == "Medium Drone Sensor")
                {
                    if (blnIncrease)
                        objNewNode = objXmlDocument.SelectSingleNode("/chummer/gears/gear[name = \"Large Drone Sensor\" and category = \"Sensors\"]");
                    else
                        objNewNode = objXmlDocument.SelectSingleNode("/chummer/gears/gear[name = \"Small Drone Sensor\" and category = \"Sensors\"]");
                    objNewSensor.Create(objNewNode, _objCharacter, objTreeNode, 0, lstWeapons, lstWeaponNodes);
                    objSensor = objCurrentGear;
                    blnFound = true;
                    break;
                }
                else if (objCurrentGear.Name == "Large Drone Sensor")
                {
                    if (blnIncrease)
                        objNewNode = objXmlDocument.SelectSingleNode("/chummer/gears/gear[name = \"Vehicle Sensor\" and category = \"Sensors\"]");
                    else
                        objNewNode = objXmlDocument.SelectSingleNode("/chummer/gears/gear[name = \"Medium Drone Sensor\" and category = \"Sensors\"]");
                    objNewSensor.Create(objNewNode, _objCharacter, objTreeNode, 0, lstWeapons, lstWeaponNodes);
                    objSensor = objCurrentGear;
                    blnFound = true;
                    break;
                }
                else if (objCurrentGear.Name == "Vehicle Sensor")
                {
                    if (blnIncrease)
                        objNewNode = objXmlDocument.SelectSingleNode("/chummer/gears/gear[name = \"Extra-Large Vehicle Sensor\" and category = \"Sensors\"]");
                    else
                        objNewNode = objXmlDocument.SelectSingleNode("/chummer/gears/gear[name = \"Large Drone Sensor\" and category = \"Sensors\"]");
                    objNewSensor.Create(objNewNode, _objCharacter, objTreeNode, 0, lstWeapons, lstWeaponNodes);
                    objSensor = objCurrentGear;
                    blnFound = true;
                    break;
                }
                else if (objCurrentGear.Name == "Extra-Large Vehicle Sensor")
                {
                    if (!blnIncrease)
                    {
                        objNewNode = objXmlDocument.SelectSingleNode("/chummer/gears/gear[name = \"Vehicle Sensor\" and category = \"Sensors\"]");
                        objNewSensor.Create(objNewNode, _objCharacter, objTreeNode, 0, lstWeapons, lstWeaponNodes);
                        objSensor = objCurrentGear;
                        blnFound = true;
                    }
                    break;
                }
            }

            // If the item was found, update the Vehicle Sensor information.
            if (blnFound)
//.........这里部分代码省略.........
开发者ID:cormanater,项目名称:chummer5a,代码行数:101,代码来源:frmCreate.cs

示例8: MetatypeSelected


//.........这里部分代码省略.........
                    _objCharacter.REA.AssignLimits("0", "0", "0");
                    _objCharacter.STR.AssignLimits("0", "0", "0");
                    _objCharacter.WIL.AssignLimits("0", "0", "0");
                    _objCharacter.INI.MetatypeMinimum = Convert.ToInt32(ExpressionToString(objXmlMetatype["inimax"].InnerText, intForce, 0));
                    _objCharacter.INI.MetatypeMaximum = Convert.ToInt32(ExpressionToString(objXmlMetatype["inimax"].InnerText, intForce, 0));
                }

                // If this is a Shapeshifter, a Metavariant must be selected. Default to Human if None is selected.
                if (cboCategory.SelectedValue.ToString() == "Shapeshifter" && cboMetavariant.SelectedValue.ToString() == "None")
                    cboMetavariant.SelectedValue = "Human";

                _objCharacter.Metatype = lstMetatypes.SelectedValue.ToString();
                _objCharacter.MetatypeCategory = cboCategory.SelectedValue.ToString();
                if (cboMetavariant.SelectedValue.ToString() == "None")
                {
                    _objCharacter.Metavariant = "";
                    _objCharacter.MetatypeBP = Convert.ToInt32(lblBP.Text);
                }
                else
                {
                    _objCharacter.Metavariant = cboMetavariant.SelectedValue.ToString();
                    _objCharacter.MetatypeBP = Convert.ToInt32(lblMetavariantBP.Text);
                }

                if (objXmlMetatype["movement"] != null)
                    _objCharacter.Movement = objXmlMetatype["movement"].InnerText;
                // Load the Qualities file.
                XmlDocument objXmlQualityDocument = XmlManager.Instance.Load("qualities.xml");

                if (cboMetavariant.SelectedValue.ToString() == "None")
                {
                    // Determine if the Metatype has any bonuses.
                    if (objXmlMetatype.InnerXml.Contains("bonus"))
                        objImprovementManager.CreateImprovements(Improvement.ImprovementSource.Metatype, lstMetatypes.SelectedValue.ToString(), objXmlMetatype.SelectSingleNode("bonus"), false, 1, lstMetatypes.SelectedValue.ToString());

                    // Create the Qualities that come with the Metatype.
                    foreach (XmlNode objXmlQualityItem in objXmlMetatype.SelectNodes("qualities/positive/quality"))
                    {
                        XmlNode objXmlQuality = objXmlQualityDocument.SelectSingleNode("/chummer/qualities/quality[name = \"" + objXmlQualityItem.InnerText + "\"]");
                        TreeNode objNode = new TreeNode();
                        List<Weapon> objWeapons = new List<Weapon>();
                        List<TreeNode> objWeaponNodes = new List<TreeNode>();
                        Quality objQuality = new Quality(_objCharacter);
                        string strForceValue = "";
                        if (objXmlQualityItem.Attributes["select"] != null)
                            strForceValue = objXmlQualityItem.Attributes["select"].InnerText;
                        QualitySource objSource = new QualitySource();
                        objSource = QualitySource.Metatype;
                        if (objXmlQualityItem.Attributes["removable"] != null)
                            objSource = QualitySource.MetatypeRemovable;
                        objQuality.Create(objXmlQuality, _objCharacter, objSource, objNode, objWeapons, objWeaponNodes, strForceValue);
                        objQuality.ContributeToLimit = false;
                        _objCharacter.Qualities.Add(objQuality);

                        // Add any created Weapons to the character.
                        foreach (Weapon objWeapon in objWeapons)
                            _objCharacter.Weapons.Add(objWeapon);
                    }
                    foreach (XmlNode objXmlQualityItem in objXmlMetatype.SelectNodes("qualities/negative/quality"))
                    {
                        XmlNode objXmlQuality = objXmlQualityDocument.SelectSingleNode("/chummer/qualities/quality[name = \"" + objXmlQualityItem.InnerText + "\"]");
                        TreeNode objNode = new TreeNode();
                        List<Weapon> objWeapons = new List<Weapon>();
                        List<TreeNode> objWeaponNodes = new List<TreeNode>();
                        Quality objQuality = new Quality(_objCharacter);
                        string strForceValue = "";
开发者ID:Nitsuj83,项目名称:chummer5a,代码行数:67,代码来源:frmKarmaMetatype.cs

示例9: tsVehicleAddGear_Click

        private void tsVehicleAddGear_Click(object sender, EventArgs e)
        {
            // Make sure a parent items is selected, then open the Select Gear window.
            try
            {
                if (treVehicles.SelectedNode.Level == 0)
                {
                    MessageBox.Show(LanguageManager.Instance.GetString("Message_SelectGearVehicle"), LanguageManager.Instance.GetString("MessageTitle_SelectGearVehicle"), MessageBoxButtons.OK, MessageBoxIcon.Information);
                    return;
                }
            }
            catch
            {
                MessageBox.Show(LanguageManager.Instance.GetString("Message_SelectGearVehicle"), LanguageManager.Instance.GetString("MessageTitle_SelectGearVehicle"), MessageBoxButtons.OK, MessageBoxIcon.Information);
                return;
            }

            if (treVehicles.SelectedNode.Level > 1)
                treVehicles.SelectedNode = treVehicles.SelectedNode.Parent;

            // Locate the selected Vehicle.
            Vehicle objSelectedVehicle = _objFunctions.FindVehicle(treVehicles.SelectedNode.Tag.ToString(), _objCharacter.Vehicles);

            frmSelectGear frmPickGear = new frmSelectGear(_objCharacter, true);
            frmPickGear.ShowPositiveCapacityOnly = true;
            frmPickGear.ShowDialog(this);

            if (frmPickGear.DialogResult == DialogResult.Cancel)
                return;

            // Open the Gear XML file and locate the selected piece.
            XmlDocument objXmlDocument = XmlManager.Instance.Load("gear.xml");
            XmlNode objXmlGear = objXmlDocument.SelectSingleNode("/chummer/gears/gear[name = \"" + frmPickGear.SelectedGear + "\" and category = \"" + frmPickGear.SelectedCategory + "\"]");

            // Create the new piece of Gear.
            List<Weapon> objWeapons = new List<Weapon>();
            List<TreeNode> objWeaponNodes = new List<TreeNode>();
            TreeNode objNode = new TreeNode();
            Gear objGear = new Gear(_objCharacter);

            switch (frmPickGear.SelectedCategory)
            {
                case "Commlink":
                case "Commlink Upgrade":
                    Commlink objCommlink = new Commlink(_objCharacter);
                    objCommlink.Create(objXmlGear, _objCharacter, objNode, frmPickGear.SelectedRating, false);
                    objCommlink.Quantity = frmPickGear.SelectedQty;

                    objGear = objCommlink;
                    break;
                case "Commlink Operating System":
                case "Commlink Operating System Upgrade":
                    OperatingSystem objOperatingSystem = new OperatingSystem(_objCharacter);
                    objOperatingSystem.Create(objXmlGear, _objCharacter, objNode, frmPickGear.SelectedRating, false);
                    objOperatingSystem.Quantity = frmPickGear.SelectedQty;

                    objGear = objOperatingSystem;
                    break;
                default:
                    Gear objNewGear = new Gear(_objCharacter);
                    objNewGear.Create(objXmlGear, _objCharacter, objNode, frmPickGear.SelectedRating, objWeapons, objWeaponNodes, "", frmPickGear.Hacked, frmPickGear.InherentProgram, false, true, frmPickGear.Aerodynamic);
                    objNewGear.Quantity = frmPickGear.SelectedQty;

                    objGear = objNewGear;
                    break;
            }

            if (objGear.InternalId == Guid.Empty.ToString())
                return;

            // Reduce the cost for Do It Yourself components.
            if (frmPickGear.DoItYourself)
                objGear.Cost = (Convert.ToDouble(objGear.Cost, GlobalOptions.Instance.CultureInfo) * 0.5).ToString();
            // Reduce the cost to 10% for Hacked programs.
            if (frmPickGear.Hacked)
            {
                if (objGear.Cost != "")
                    objGear.Cost = "(" + objGear.Cost + ") * 0.1";
                if (objGear.Cost3 != "")
                    objGear.Cost3 = "(" + objGear.Cost3 + ") * 0.1";
                if (objGear.Cost6 != "")
                    objGear.Cost6 = "(" + objGear.Cost6 + ") * 0.1";
                if (objGear.Cost10 != "")
                    objGear.Cost10 = "(" + objGear.Cost10 + ") * 0.1";
                if (objGear.Extra == "")
                    objGear.Extra = LanguageManager.Instance.GetString("Label_SelectGear_Hacked");
                else
                    objGear.Extra += ", " + LanguageManager.Instance.GetString("Label_SelectGear_Hacked");
            }
            // If the item was marked as free, change its cost.
            if (frmPickGear.FreeCost)
            {
                objGear.Cost = "0";
                objGear.Cost3 = "0";
                objGear.Cost6 = "0";
                objGear.Cost10 = "0";
            }

            objGear.Quantity = frmPickGear.SelectedQty;
            objNode.Text = objGear.DisplayName;
//.........这里部分代码省略.........
开发者ID:Nebual,项目名称:chummer,代码行数:101,代码来源:frmCareer.cs

示例10: TestGear

        private void TestGear()
        {
            Character objCharacter = new Character();
            XmlDocument objXmlDocument = XmlManager.Instance.Load("gear.xml");
            pgbProgress.Minimum = 0;
            pgbProgress.Value = 0;
            pgbProgress.Maximum = objXmlDocument.SelectNodes("/chummer/gears/gear").Count;

            // Gear.
            foreach (XmlNode objXmlGear in objXmlDocument.SelectNodes("/chummer/gears/gear"))
            {
                pgbProgress.Value++;
                Application.DoEvents();
                try
                {
                    TreeNode objTempNode = new TreeNode();
                    Gear objTemp = new Gear(objCharacter);
                    List<Weapon> lstWeapons = new List<Weapon>();
                    List<TreeNode> lstNodes = new List<TreeNode>();
                    objTemp.Create(objXmlGear, objCharacter, objTempNode, 1, lstWeapons, lstNodes, "Blades");
                    try
                    {
                        int objValue = objTemp.TotalCost;
                    }
                    catch
                    {
                        if (objXmlGear["category"].InnerText != "Mook")
                            txtOutput.Text += objXmlGear["name"].InnerText + " failed TotalCost\n";
                    }
                    try
                    {
                        string objValue = objTemp.TotalAvail();
                    }
                    catch
                    {
                        txtOutput.Text += objXmlGear["name"].InnerText + " failed TotalAvail\n";
                    }
                    try
                    {
                        string objValue = objTemp.CalculatedArmorCapacity;
                    }
                    catch
                    {
                        txtOutput.Text += objXmlGear["name"].InnerText + " failed CalculatedArmorCapacity\n";
                    }
                    try
                    {
                        string objValue = objTemp.CalculatedCapacity;
                    }
                    catch
                    {
                        txtOutput.Text += objXmlGear["name"].InnerText + " failed CalculatedCapacity\n";
                    }
                    try
                    {
                        int objValue = objTemp.CalculatedCost;
                    }
                    catch
                    {
                        if (objXmlGear["category"].InnerText != "Mook")
                            txtOutput.Text += objXmlGear["name"].InnerText + " failed CalculatedCost\n";
                    }
                }
                catch
                {
                    txtOutput.Text += objXmlGear["name"].InnerText + " general failure\n";
                }
            }
        }
开发者ID:hollis21,项目名称:Chummer,代码行数:69,代码来源:frmTest.cs

示例11: TestMetatype


//.........这里部分代码省略.........
                        _objCharacter.INT.Value = Convert.ToInt32(ExpressionToString(objXmlMetatype["intmin"].InnerText, intForce, 0));
                        _objCharacter.LOG.Value = Convert.ToInt32(ExpressionToString(objXmlMetatype["logmin"].InnerText, intForce, 0));
                        _objCharacter.WIL.Value = Convert.ToInt32(ExpressionToString(objXmlMetatype["wilmin"].InnerText, intForce, 0));
                        _objCharacter.MAG.Value = Convert.ToInt32(ExpressionToString(objXmlMetatype["magmin"].InnerText, intForce, 0));
                        _objCharacter.RES.Value = Convert.ToInt32(ExpressionToString(objXmlMetatype["resmin"].InnerText, intForce, 0));
                        _objCharacter.EDG.Value = Convert.ToInt32(ExpressionToString(objXmlMetatype["edgmin"].InnerText, intForce, 0));
                        _objCharacter.ESS.Value = Convert.ToInt32(ExpressionToString(objXmlMetatype["essmax"].InnerText, intForce, 0));
                    }

                    // Sprites can never have Physical Attributes or WIL.
                    if (objXmlMetatype["name"].InnerText.EndsWith("Sprite"))
                    {
                        _objCharacter.BOD.AssignLimits("0", "0", "0");
                        _objCharacter.AGI.AssignLimits("0", "0", "0");
                        _objCharacter.REA.AssignLimits("0", "0", "0");
                        _objCharacter.STR.AssignLimits("0", "0", "0");
                        _objCharacter.WIL.AssignLimits("0", "0", "0");
                        _objCharacter.INI.MetatypeMinimum = Convert.ToInt32(ExpressionToString(objXmlMetatype["inimax"].InnerText, intForce, 0));
                        _objCharacter.INI.MetatypeMaximum = Convert.ToInt32(ExpressionToString(objXmlMetatype["inimax"].InnerText, intForce, 0));
                    }

                    _objCharacter.Metatype = objXmlMetatype["name"].InnerText;
                    _objCharacter.MetatypeCategory = objXmlMetatype["category"].InnerText;
                    _objCharacter.Metavariant = "";
                    _objCharacter.MetatypeBP = 400;

                    if (objXmlMetatype["movement"] != null)
                        _objCharacter.Movement = objXmlMetatype["movement"].InnerText;
                    // Load the Qualities file.
                    XmlDocument objXmlQualityDocument = XmlManager.Instance.Load("qualities.xml");

                    // Determine if the Metatype has any bonuses.
                    if (objXmlMetatype.InnerXml.Contains("bonus"))
                        objImprovementManager.CreateImprovements(Improvement.ImprovementSource.Metatype, objXmlMetatype["name"].InnerText, objXmlMetatype.SelectSingleNode("bonus"), false, 1, objXmlMetatype["name"].InnerText);

                    // Create the Qualities that come with the Metatype.
                    foreach (XmlNode objXmlQualityItem in objXmlMetatype.SelectNodes("qualities/positive/quality"))
                    {
                        XmlNode objXmlQuality = objXmlQualityDocument.SelectSingleNode("/chummer/qualities/quality[name = \"" + objXmlQualityItem.InnerText + "\"]");
                        TreeNode objNode = new TreeNode();
                        List<Weapon> objWeapons = new List<Weapon>();
                        List<TreeNode> objWeaponNodes = new List<TreeNode>();
                        Quality objQuality = new Quality(_objCharacter);
                        string strForceValue = "";
                        if (objXmlQualityItem.Attributes["select"] != null)
                            strForceValue = objXmlQualityItem.Attributes["select"].InnerText;
                        QualitySource objSource = new QualitySource();
                        objSource = QualitySource.Metatype;
                        if (objXmlQualityItem.Attributes["removable"] != null)
                            objSource = QualitySource.MetatypeRemovable;
                        objQuality.Create(objXmlQuality, _objCharacter, objSource, objNode, objWeapons, objWeaponNodes, strForceValue);
                        _objCharacter.Qualities.Add(objQuality);
                    }
                    foreach (XmlNode objXmlQualityItem in objXmlMetatype.SelectNodes("qualities/negative/quality"))
                    {
                        XmlNode objXmlQuality = objXmlQualityDocument.SelectSingleNode("/chummer/qualities/quality[name = \"" + objXmlQualityItem.InnerText + "\"]");
                        TreeNode objNode = new TreeNode();
                        List<Weapon> objWeapons = new List<Weapon>();
                        List<TreeNode> objWeaponNodes = new List<TreeNode>();
                        Quality objQuality = new Quality(_objCharacter);
                        string strForceValue = "";
                        if (objXmlQualityItem.Attributes["select"] != null)
                            strForceValue = objXmlQualityItem.Attributes["select"].InnerText;
                        QualitySource objSource = new QualitySource();
                        objSource = QualitySource.Metatype;
                        if (objXmlQualityItem.Attributes["removable"] != null)
开发者ID:hollis21,项目名称:Chummer,代码行数:67,代码来源:frmTest.cs

示例12: MetatypeSelected


//.........这里部分代码省略.........
                    _objCharacter.AGI.AssignLimits("0", "0", "0");
                    _objCharacter.REA.AssignLimits("0", "0", "0");
                    _objCharacter.STR.AssignLimits("0", "0", "0");
                    _objCharacter.WIL.AssignLimits("0", "0", "0");
                    _objCharacter.INI.MetatypeMinimum = Convert.ToInt32(ExpressionToString(objXmlMetatype["inimax"].InnerText, intForce, 0));
                    _objCharacter.INI.MetatypeMaximum = Convert.ToInt32(ExpressionToString(objXmlMetatype["inimax"].InnerText, intForce, 0));
                }

                // If this is a Shapeshifter, a Metavariant must be selected. Default to Human if None is selected.
                if (cboCategory.SelectedValue.ToString() == "Shapeshifter" && cboMetavariant.SelectedValue.ToString() == "None")
                    cboMetavariant.SelectedValue = "Human";

                _objCharacter.Metatype = lstMetatypes.SelectedValue.ToString();
                _objCharacter.MetatypeCategory = cboCategory.SelectedValue.ToString();
                if (cboMetavariant.SelectedValue.ToString() == "None")
                {
                    _objCharacter.Metavariant = "";
                }
                else
                {
                    _objCharacter.Metavariant = cboMetavariant.SelectedValue.ToString();
                }

                if (objXmlMetatype["movement"] != null) // TODO: Replace with Walk/Run
                    _objCharacter.Movement = objXmlMetatype["movement"].InnerText;

                // Load the Qualities file.
                XmlDocument objXmlQualityDocument = XmlManager.Instance.Load("qualities.xml");

                if (cboMetavariant.SelectedValue.ToString() == "None")
                {
                    // Determine if the Metatype has any bonuses.
                    if (objXmlMetatype.InnerXml.Contains("bonus"))
                        objImprovementManager.CreateImprovements(Improvement.ImprovementSource.Metatype, lstMetatypes.SelectedValue.ToString(), objXmlMetatype.SelectSingleNode("bonus"), false, 1, lstMetatypes.SelectedValue.ToString());

                    // Create the Qualities that come with the Metatype.
                    foreach (XmlNode objXmlQualityItem in objXmlMetatype.SelectNodes("qualities/positive/quality"))
                    {
                        XmlNode objXmlQuality = objXmlQualityDocument.SelectSingleNode("/chummer/qualities/quality[name = \"" + objXmlQualityItem.InnerText + "\"]");
                        TreeNode objNode = new TreeNode();
                        List<Weapon> objWeapons = new List<Weapon>();
                        List<TreeNode> objWeaponNodes = new List<TreeNode>();
                        Quality objQuality = new Quality(_objCharacter);
                        string strForceValue = "";
                        if (objXmlQualityItem.Attributes["select"] != null)
                            strForceValue = objXmlQualityItem.Attributes["select"].InnerText;
                        QualitySource objSource = new QualitySource();
                        objSource = QualitySource.Metatype;
                        if (objXmlQualityItem.Attributes["removable"] != null)
                            objSource = QualitySource.MetatypeRemovable;
                        objQuality.Create(objXmlQuality, _objCharacter, objSource, objNode, objWeapons, objWeaponNodes, strForceValue);
                        objQuality.ContributeToLimit = false;
                        _objCharacter.Qualities.Add(objQuality);

                        // Add any created Weapons to the character.
                        foreach (Weapon objWeapon in objWeapons)
                            _objCharacter.Weapons.Add(objWeapon);
                    }
                    foreach (XmlNode objXmlQualityItem in objXmlMetatype.SelectNodes("qualities/negative/quality"))
                    {
                        XmlNode objXmlQuality = objXmlQualityDocument.SelectSingleNode("/chummer/qualities/quality[name = \"" + objXmlQualityItem.InnerText + "\"]");
                        TreeNode objNode = new TreeNode();
                        List<Weapon> objWeapons = new List<Weapon>();
                        List<TreeNode> objWeaponNodes = new List<TreeNode>();
                        Quality objQuality = new Quality(_objCharacter);
                        string strForceValue = "";
开发者ID:ltdouthit,项目名称:chummer5a,代码行数:67,代码来源:frmPriorityMetatype.cs

示例13: tsVehicleWeaponAccessoryAddGear_Click

        private void tsVehicleWeaponAccessoryAddGear_Click(object sender, EventArgs e)
        {
            WeaponAccessory objAccessory = (WeaponAccessory)_objFunctions.FindEquipment(treVehicles.SelectedNode.Tag.ToString(), _objCharacter.Vehicles, typeof(WeaponAccessory));

            // Make sure the Weapon Accessory is allowed to accept Gear.
            if (objAccessory.AllowGear == null)
            {
                MessageBox.Show(LanguageManager.Instance.GetString("Message_WeaponGear"), LanguageManager.Instance.GetString("MessageTitle_CyberwareGear"), MessageBoxButtons.OK, MessageBoxIcon.Information);
                return;
            }

            frmSelectGear frmPickGear = new frmSelectGear(_objCharacter, true);
            string strCategories = "";
            foreach (XmlNode objXmlCategory in objAccessory.AllowGear)
                strCategories += objXmlCategory.InnerText + ",";
            frmPickGear.AllowedCategories = strCategories;
            frmPickGear.ShowDialog(this);

            if (frmPickGear.DialogResult == DialogResult.Cancel)
                return;

            TreeNode objNode = new TreeNode();

            // Open the Gear XML file and locate the selected piece.
            XmlDocument objXmlDocument = XmlManager.Instance.Load("gear.xml");
            XmlNode objXmlGear = objXmlDocument.SelectSingleNode("/chummer/gears/gear[id = \"" + frmPickGear.SelectedGear + "\"]");

            // Create the new piece of Gear.
            List<Weapon> objWeapons = new List<Weapon>();
            List<TreeNode> objWeaponNodes = new List<TreeNode>();
            Gear objNewGear = new Gear(_objCharacter);
            switch (frmPickGear.SelectedCategory)
            {
                case "Commlink":
                case "Commlink Upgrade":
                    Commlink objCommlink = new Commlink(_objCharacter);
                    objCommlink.Create(objXmlGear, _objCharacter, objNode, frmPickGear.SelectedRating, false);
                    objCommlink.Quantity = frmPickGear.SelectedQty;
                    objNode.Text = objCommlink.DisplayName;

                    objNewGear = objCommlink;
                    break;
                case "Commlink Operating System":
                case "Commlink Operating System Upgrade":
                    OperatingSystem objOperatingSystem = new OperatingSystem(_objCharacter);
                    objOperatingSystem.Create(objXmlGear, _objCharacter, objNode, frmPickGear.SelectedRating, false);
                    objOperatingSystem.Quantity = frmPickGear.SelectedQty;
                    objNode.Text = objOperatingSystem.DisplayName;

                    objNewGear = objOperatingSystem;
                    break;
                default:
                    Gear objGear = new Gear(_objCharacter);
                    objGear.Create(objXmlGear, _objCharacter, objNode, frmPickGear.SelectedRating, objWeapons, objWeaponNodes, "", frmPickGear.Hacked, frmPickGear.InherentProgram, false, true, frmPickGear.Aerodynamic);
                    objGear.Quantity = frmPickGear.SelectedQty;
                    objNode.Text = objGear.DisplayName;

                    objNewGear = objGear;
                    break;
            }

            if (objNewGear.InternalId == Guid.Empty.ToString())
                return;

            // Reduce the cost for Do It Yourself components.
            if (frmPickGear.DoItYourself)
                objNewGear.Cost = (Convert.ToDouble(objNewGear.Cost, GlobalOptions.Instance.CultureInfo) * 0.5).ToString();
            // Reduce the cost to 10% for Hacked programs.
            if (frmPickGear.Hacked)
            {
                if (objNewGear.Cost != "")
                    objNewGear.Cost = "(" + objNewGear.Cost + ") * 0.1";
                if (objNewGear.Cost3 != "")
                    objNewGear.Cost3 = "(" + objNewGear.Cost3 + ") * 0.1";
                if (objNewGear.Cost6 != "")
                    objNewGear.Cost6 = "(" + objNewGear.Cost6 + ") * 0.1";
                if (objNewGear.Cost10 != "")
                    objNewGear.Cost10 = "(" + objNewGear.Cost10 + ") * 0.1";
                if (objNewGear.Extra == "")
                    objNewGear.Extra = LanguageManager.Instance.GetString("Label_SelectGear_Hacked");
                else
                    objNewGear.Extra += ", " + LanguageManager.Instance.GetString("Label_SelectGear_Hacked");
            }
            // If the item was marked as free, change its cost.
            if (frmPickGear.FreeCost)
            {
                objNewGear.Cost = "0";
                objNewGear.Cost3 = "0";
                objNewGear.Cost6 = "0";
                objNewGear.Cost10 = "0";
            }

            int intCost = objNewGear.TotalCost;

            // Check the item's Cost and make sure the character can afford it.
            if (!frmPickGear.FreeCost)
            {
                if (intCost > _objCharacter.Nuyen)
                {
                    _objFunctions.DeleteGear(objNewGear, treWeapons, _objImprovementManager);
//.........这里部分代码省略.........
开发者ID:janhelke,项目名称:chummer2,代码行数:101,代码来源:frmCareer.cs

示例14: UpdateGearInfo

        /// <summary>
        /// Update the Gear's information based on the Gear selected and current Rating.
        /// </summary>
        private void UpdateGearInfo()
        {
            if (lstGear.Text != "")
            {
                // Retireve the information for the selected piece of Cyberware.
                XmlNode objXmlGear;
                int intItemCost = 0;

                string strCategory = "";
                objXmlGear = _objXmlDocument.SelectSingleNode("/chummer/gears/gear[id = \"" + lstGear.SelectedValue + "\"]");
                strCategory = cboCategory.SelectedValue.ToString();

                TreeNode objTreeNode = new TreeNode();
                List<Weapon> lstWeapons = new List<Weapon>();
                List<TreeNode> lstTreeNodes = new List<TreeNode>();
                Gear objGear = new Gear(_objCharacter);
                Commlink objCommlink = new Commlink(_objCharacter);
                OperatingSystem objOperatingSystem = new OperatingSystem(_objCharacter);
                if (objXmlGear["category"].InnerText == "Commlink" || objXmlGear["category"].InnerText == "Commlink Upgrade")
                {
                    objCommlink.Create(objXmlGear, _objCharacter, objTreeNode, Convert.ToInt32(nudRating.Value), false, true);
                    objGear = (Gear)objCommlink;
                }
                else if (objXmlGear["category"].InnerText == "Operating System" || objXmlGear["category"].InnerText == "Operating System Upgrade")
                {
                    objOperatingSystem.Create(objXmlGear, _objCharacter, objTreeNode, Convert.ToInt32(nudRating.Value), false, true);
                    objGear = (Gear)objCommlink;
                }
                else
                    objGear.Create(objXmlGear, _objCharacter, objTreeNode, Convert.ToInt32(nudRating.Value), lstWeapons, lstTreeNodes, "", chkHacked.Checked, false, false, true, chkAerodynamic.Checked);

                if (_objCharacter.Metatype == "A.I." || _objCharacter.MetatypeCategory == "Technocritters" || _objCharacter.MetatypeCategory == "Protosapients")
                {
                    if ((strCategory == "Matrix Programs" || strCategory == "Skillsofts" || strCategory == "Autosofts" || strCategory == "Autosofts, Agent" || strCategory == "Autosofts, Drone") && _objCharacter.Options.BookEnabled("UN") && !lstGear.SelectedValue.ToString().StartsWith("Suite:"))
                        chkInherentProgram.Visible = true;
                    else
                        chkInherentProgram.Visible = false;

                    chkInherentProgram.Enabled = !chkHacked.Checked;
                    if (!chkInherentProgram.Enabled)
                        chkInherentProgram.Checked = false;
                }
                else
                    chkInherentProgram.Visible = false;

                if (objGear.GetType() == typeof(Commlink))
                {
                    lblGearResponse.Text = objCommlink.TotalResponse.ToString();
                    lblGearSignal.Text = objCommlink.TotalSignal.ToString();
                    lblGearSystem.Text = "";
                    lblGearFirewall.Text = "";
                }
                else if (objGear.GetType() == typeof(OperatingSystem))
                {
                    lblGearResponse.Text = "";
                    lblGearSignal.Text = "";
                    lblGearSystem.Text = objOperatingSystem.System.ToString();
                    lblGearFirewall.Text = objOperatingSystem.Firewall.ToString();
                }
                else
                {
                    lblGearResponse.Text = "";
                    lblGearSignal.Text = "";
                    lblGearSystem.Text = "";
                    lblGearFirewall.Text = "";
                }

                if (objXmlGear["category"].InnerText.EndsWith("Software") || objXmlGear["category"].InnerText.EndsWith("Programs") || objXmlGear["category"].InnerText == "Program Options" || objXmlGear["category"].InnerText.StartsWith("Autosofts") || objXmlGear["category"].InnerText.StartsWith("Skillsoft") || objXmlGear["category"].InnerText == "Program Packages" || objXmlGear["category"].InnerText == "Software Suites")
                    chkHacked.Visible = true;
                else
                    chkHacked.Visible = false;

                string strBook = _objCharacter.Options.LanguageBookShort(objGear.Source);
                string strPage = objGear.Page;
                lblSource.Text = strBook + " " + strPage;

                // Avail.
                lblAvail.Text = objGear.TotalAvail();

                double dblMultiplier = Convert.ToDouble(nudGearQty.Value / nudGearQty.Increment, GlobalOptions.Instance.CultureInfo);
                if (chkDoItYourself.Checked)
                    dblMultiplier *= 0.5;

                // Cost.
                if (objGear.Cost.StartsWith("Variable"))
                {
                    int intMin = 0;
                    int intMax = 0;
                    string strCost = objGear.Cost.Replace("Variable(", string.Empty).Replace(")", string.Empty);
                    if (strCost.Contains("-"))
                    {
                        string[] strValues = strCost.Split('-');
                        intMin = Convert.ToInt32(strValues[0]);
                        intMax = Convert.ToInt32(strValues[1]);
                    }
                    else
                        intMin = Convert.ToInt32(strCost.Replace("+", string.Empty));
//.........这里部分代码省略.........
开发者ID:janhelke,项目名称:chummer2,代码行数:101,代码来源:frmSelectGear.cs

示例15: tsVehicleWeaponAccessoryAddGear_Click

        private void tsVehicleWeaponAccessoryAddGear_Click(object sender, EventArgs e)
        {
            WeaponAccessory objAccessory = _objFunctions.FindVehicleWeaponAccessory(treVehicles.SelectedNode.Tag.ToString(), _objCharacter.Vehicles);

            // Make sure the Weapon Accessory is allowed to accept Gear.
            if (objAccessory.AllowGear == null)
            {
                MessageBox.Show(LanguageManager.Instance.GetString("Message_WeaponGear"), LanguageManager.Instance.GetString("MessageTitle_CyberwareGear"), MessageBoxButtons.OK, MessageBoxIcon.Information);
                return;
            }

            frmSelectGear frmPickGear = new frmSelectGear(_objCharacter, false);
            string strCategories = "";
            foreach (XmlNode objXmlCategory in objAccessory.AllowGear)
                strCategories += objXmlCategory.InnerText + ",";
            frmPickGear.AllowedCategories = strCategories;
            frmPickGear.ShowDialog(this);

            if (frmPickGear.DialogResult == DialogResult.Cancel)
                return;

            TreeNode objNode = new TreeNode();

            // Open the Gear XML file and locate the selected piece.
            XmlDocument objXmlDocument = XmlManager.Instance.Load("gear.xml");
            XmlNode objXmlGear = objXmlDocument.SelectSingleNode("/chummer/gears/gear[name = \"" + frmPickGear.SelectedGear + "\" and category = \"" + frmPickGear.SelectedCategory + "\"]");

            // Create the new piece of Gear.
            List<Weapon> objWeapons = new List<Weapon>();
            List<TreeNode> objWeaponNodes = new List<TreeNode>();
            Gear objNewGear = new Gear(_objCharacter);
            switch (frmPickGear.SelectedCategory)
            {
                case "Commlinks":
                case "Cyberdecks":
                case "Rigger Command Consoles":
                    Commlink objCommlink = new Commlink(_objCharacter);
                    objCommlink.Create(objXmlGear, _objCharacter, objNode, frmPickGear.SelectedRating, false);
                    objCommlink.Quantity = frmPickGear.SelectedQty;
                    try
                    {
                        _blnSkipRefresh = true;
                        nudGearQty.Increment = objCommlink.CostFor;
                        //nudGearQty.Minimum = nudGearQty.Increment;
                        _blnSkipRefresh = false;
                    }
                    catch
                    {
                    }
                    objNode.Text = objCommlink.DisplayName;

                    objNewGear = objCommlink;
                    break;
                default:
                    Gear objGear = new Gear(_objCharacter);
                    objGear.Create(objXmlGear, _objCharacter, objNode, frmPickGear.SelectedRating, objWeapons, objWeaponNodes, "", frmPickGear.Hacked, frmPickGear.InherentProgram, false, true, frmPickGear.Aerodynamic);
                    objGear.Quantity = frmPickGear.SelectedQty;
                    try
                    {
                        _blnSkipRefresh = true;
                        nudGearQty.Increment = objGear.CostFor;
                        //nudGearQty.Minimum = nudGearQty.Increment;
                        _blnSkipRefresh = false;
                    }
                    catch
                    {
                    }
                    objNode.Text = objGear.DisplayName;

                    objNewGear = objGear;
                    break;
            }

            if (objNewGear.InternalId == Guid.Empty.ToString())
                return;

            // Reduce the cost for Do It Yourself components.
            if (frmPickGear.DoItYourself)
                objNewGear.Cost = (Convert.ToDouble(objNewGear.Cost, GlobalOptions.Instance.CultureInfo) * 0.5).ToString();
            // Reduce the cost to 10% for Hacked programs.
            if (frmPickGear.Hacked)
            {
                if (objNewGear.Cost != "")
                    objNewGear.Cost = "(" + objNewGear.Cost + ") * 0.1";
                if (objNewGear.Cost3 != "")
                    objNewGear.Cost3 = "(" + objNewGear.Cost3 + ") * 0.1";
                if (objNewGear.Cost6 != "")
                    objNewGear.Cost6 = "(" + objNewGear.Cost6 + ") * 0.1";
                if (objNewGear.Cost10 != "")
                    objNewGear.Cost10 = "(" + objNewGear.Cost10 + ") * 0.1";
                if (objNewGear.Extra == "")
                    objNewGear.Extra = LanguageManager.Instance.GetString("Label_SelectGear_Hacked");
                else
                    objNewGear.Extra += ", " + LanguageManager.Instance.GetString("Label_SelectGear_Hacked");
            }
            // If the item was marked as free, change its cost.
            if (frmPickGear.FreeCost)
            {
                objNewGear.Cost = "0";
                objNewGear.Cost3 = "0";
//.........这里部分代码省略.........
开发者ID:cormanater,项目名称:chummer5a,代码行数:101,代码来源:frmCreate.cs


注:本文中的Gear.Create方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。