本文整理汇总了C#中Gdk.DrawPolygon方法的典型用法代码示例。如果您正苦于以下问题:C# Gdk.DrawPolygon方法的具体用法?C# Gdk.DrawPolygon怎么用?C# Gdk.DrawPolygon使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Gdk
的用法示例。
在下文中一共展示了Gdk.DrawPolygon方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: DrawSlider
/// <summary>
/// Draws the slider arrows on both sides of the control.
/// </summary>
/// <param name="position">position value of the slider, lowest being at the bottom. The range
/// is between 0 and the controls height-9. The values will be adjusted if too large/small</param>
/// <param name="Unconditional">If Unconditional is true, the slider is drawn, otherwise some logic
/// is performed to determine is drawing is really neccessary.</param>
private void DrawSlider(Gdk.Window g,int position, bool Unconditional)
{
if ( position < 0 ) position = 0;
if ( position > this.Allocation.Height - 9 ) position = this.Allocation.Height - 9;
if ( m_iMarker_Start_Y == position && !Unconditional ) // If the marker position hasn't changed
return; // since the last time it was drawn and we don't HAVE to redraw
// then exit procedure
m_iMarker_Start_Y = position; // Update the controls marker position
this.ClearSlider(g); // Remove old slider
Gdk.GC gcfill = new Gdk.GC( g );
// Same gray color Photoshop uses
gcfill.RgbFgColor = GraphUtil.gdkColorFromWinForms(Color.FromArgb(116,114,106));
Gdk.GC gcborder = new Gdk.GC( g );
gcfill.RgbFgColor = GraphUtil.gdkColorFromWinForms( Color.White );
// Same gray color Photoshop uses
//Console.WriteLine( "position="+position );
Gdk.Point[] arrow = new Gdk.Point[7]; // GGG
arrow[0] = new Gdk.Point(1,position); // G G
arrow[1] = new Gdk.Point(3,position); // G G
arrow[2] = new Gdk.Point(7,position + 4); // G G
arrow[3] = new Gdk.Point(3,position + 8); // G G
arrow[4] = new Gdk.Point(1,position + 8); // G G
arrow[5] = new Gdk.Point(0,position + 7); // G G
arrow[6] = new Gdk.Point(0,position + 1); // G G
// GGG
g.DrawPolygon( gcfill , true , arrow );// Fill left arrow with white
g.DrawPolygon( gcborder, false, arrow );// Draw left arrow border with gray
// GGG
arrow[0] = new Gdk.Point(this.Allocation.Width - 2,position); // G G
arrow[1] = new Gdk.Point(this.Allocation.Width - 4,position); // G G
arrow[2] = new Gdk.Point(this.Allocation.Width - 8,position + 4); // G G
arrow[3] = new Gdk.Point(this.Allocation.Width - 4,position + 8); // G G
arrow[4] = new Gdk.Point(this.Allocation.Width - 2,position + 8); // G G
arrow[5] = new Gdk.Point(this.Allocation.Width - 1,position + 7); // G G
arrow[6] = new Gdk.Point(this.Allocation.Width - 1,position + 1); // G G
// GGG
g.DrawPolygon(gcfill , true , arrow ); // Fill right arrow with white
g.DrawPolygon(gcborder, false, arrow ); // Draw right arrow border with gray
}
示例2: DrawArrow
/* This will draw an arrow from the source point to the destination.
* The caller has to resolve the centers of the source and destination squares
* and pass them to this.
* Instead of drawing the arrow to the center of the destination (which can
* overlap with the piece at the destination), the arrow will be drawn in
* such a way that only a limited portion of it will be inside the square.
* The horizontal lines of the arrow needs to be perpendicular to the direction
* of the arrow. To compute the points which are equidistant and at a distance 'alpha'
* from a given point (x,y), the following formula is used:
* (x + sin * alpha, y - cos * alpha) and (x - sin * alpha, y + cos * alpha)
* The sin and cos are the values for the slope of the arrow.
* GetPerpendicularCoords is used to get these values.
* Another formula is used to find a point on the arrow at a distance 'dist' from a
* point (x, y) in the reverse direction. This is used in drawing the edge of the arrow.
* The formula used is:
* (x - dist * cos, y - dist * sin)
*/
public static void DrawArrow(Gdk.Drawable map,
Gdk.GC gc, int x1,
int y1, int x2, int y2,
int size, bool filled)
{
double len =
Math.Sqrt ((y2 - y1) * (y2 - y1) +
(x2 - x1) * (x2 - x1));
double sin = (y2 - y1) / len;
double cos = (x2 - x1) / len;
int alpha = size / 4;
double line_portion = 0.75 * size / 2;
// the tip now touches the end of the square.
// computing it like this takes care of the direction
// from which the arrow is coming!
Gdk.Point tip = new Gdk.Point ((int) Math.
Round (x2 -
line_portion
* cos),
(int) Math.
Round (y2 -
line_portion
* sin));
x2 = tip.X;
y2 = tip.Y;
Gdk.Point[]a = new Gdk.Point[2];
GetPerpendicularCoords (x1, y1, sin, cos,
alpha, out a[0],
out a[1]);
// This is the point where the arrow will start.
// We need to draw a rectangle from the above point to this.
// And the a triangle to the final dest.
double factor = 1.5;
Gdk.Point p =
new Gdk.Point ((int) Math.
Round (x2 -
factor * alpha *
cos),
(int) Math.Round (y2 -
factor
*
alpha
*
sin));
Gdk.Point[]b = new Gdk.Point[2];
GetPerpendicularCoords (p.X, p.Y, sin, cos,
alpha, out b[0],
out b[1]);
Gdk.Point c, d;
GetPerpendicularCoords (p.X, p.Y, sin, cos,
3 * alpha, out c,
out d);
Gdk.Point[]points = new Gdk.Point[]
{
a[0], a[1],
b[1], d, tip, c, b[0], a[0]};
map.DrawPolygon (gc, filled, points);
}
示例3: drawScaled
public void drawScaled(Gdk.Window win, int ox, int oy, int szx, int szy, Gdk.Color terr)
{
/* This function allows drawing the territory at a
* predefined x,y coordinate, which requires we
* translate the entirety of the polygon to begin at
* that coordinate, an O(3n) operation (could be O(2n))
*/
Gdk.GC field = new Gdk.GC(win);
field.RgbFgColor = terr;
int minx = borders[0].X , miny = borders[0].Y, maxx = 0, maxy = 0, x = 0 , y = 0;
Point[] translated_borders = new Point[borders.Length];
/* Determine bounds */
for(int i=0; i<borders.Length; i++)
{
if (minx > borders[i].X) minx = borders[i].X;
if (miny > borders[i].Y) miny = borders[i].Y;
if (borders[i].X > maxx) maxx = borders[i].X;
if (borders[i].Y > maxy) maxy = borders[i].Y;
//System.Console.WriteLine("(x,y)=("+borders[i].X+","+borders[i].Y+")");
}
/* Translate */
int tx = minx-ox, ty = miny-oy;
maxx = maxy = 0;
for(int i=0; i<borders.Length; i++)
{
x = borders[i].X-tx;
y = borders[i].Y-ty;
if (x > maxx) maxx = x;
if (y > maxy) maxy = y;
translated_borders[i] = new Point(x,y);
}
/* Scale uniformly */
double scaleX = (double)(szx)/maxx;
double scaleY = (double)(szy)/maxy;
if (scaleX > scaleY)
scaleX = scaleY;
else
scaleY = scaleX;
for(int i=0; i<borders.Length; i++)
{
x = (int)(translated_borders[i].X*scaleX);
y = (int)(translated_borders[i].Y*scaleY);
translated_borders[i] = new Point(x,y);
}
/* Draw */
win.DrawPolygon(field, true, translated_borders);
}
示例4: DrawSelectionRect
private void DrawSelectionRect (Gtk.Widget widget, Gdk.Window window) {
Gdk.GC gc = (widget.Style.WhiteGC);
gc.SetLineAttributes (1,LineStyle.OnOffDash, CapStyle.Butt, JoinStyle.Miter);
gc.Function = Function.Xor;
_selectionRect.Normalize ();
Gdk.Point[] points = new Gdk.Point[4];
points [0] = new Gdk.Point((int)_selectionRect.X, (int)_selectionRect.Y);
points [1] = new Gdk.Point((int)_selectionRect.X2, (int)_selectionRect.Y);
points [2] = new Gdk.Point((int)_selectionRect.X2, (int)_selectionRect.Y2);
points [3] = new Gdk.Point((int)_selectionRect.X, (int)_selectionRect.Y2);
window.DrawPolygon(gc, false, points);
}