本文整理汇总了C#中GameSettings.getDifficulty方法的典型用法代码示例。如果您正苦于以下问题:C# GameSettings.getDifficulty方法的具体用法?C# GameSettings.getDifficulty怎么用?C# GameSettings.getDifficulty使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类GameSettings
的用法示例。
在下文中一共展示了GameSettings.getDifficulty方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Start
// Use this for initialization
void Start()
{
target = GameObject.FindWithTag("Player").transform;
myTransform = gameObject.transform;
if (originalPosition == new Vector3(0, 0, 0)) {
Debug.Log("Should set an original position!");
originalPosition = myTransform.position;
}
alarmScript = GameObject.FindWithTag("Alarm").GetComponent<GameSettings>();
string difficulty = alarmScript.getDifficulty();
if (difficulty == "Easy") {
fieldOfView *= 0.75f;
}
else if (difficulty == "Medium") {
rangeOfView *= 1.25f;
moveSpeed *= 2.0f;
}
else if (difficulty == "Hard") {
fieldOfView *= 1.1f;
rangeOfView *= 1.5f;
moveSpeed *= 4.0f;
}
else
Debug.Log("EnemyAI: Difficulty could not be found : " + difficulty);
inCollider = new List<GameObject>();
agent = GetComponent<NavMeshAgent> ();
if (originalPosition == targetPosition || targetPosition == new Vector3(0, 0, 0))
patrol = false;
else {
patrol = true;
agent.SetDestination (targetPosition);
agent.speed = moveSpeed/4;
}
}