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C# GameSettings.LoadINI方法代码示例

本文整理汇总了C#中GameSettings.LoadINI方法的典型用法代码示例。如果您正苦于以下问题:C# GameSettings.LoadINI方法的具体用法?C# GameSettings.LoadINI怎么用?C# GameSettings.LoadINI使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在GameSettings的用法示例。


在下文中一共展示了GameSettings.LoadINI方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: openToolStripMenuItem_Click

        private void openToolStripMenuItem_Click(object sender, EventArgs e)
        {
            DialogResult dialogResult = openFileDialog.ShowDialog();

            if (dialogResult == DialogResult.OK)
            {
                string FileName = openFileDialog.FileName;
                string BaseDir = framework.GetBaseDir();

                bool result = framework.Initialize(FileName, "", false);

                if (result == false)
                {
                    return;
                }

                System.IO.Directory.SetCurrentDirectory(System.IO.Path.GetDirectoryName(FileName));

                string gameIni = framework.GetPathGameFile();

                GameSettings gameSettings = new GameSettings();

                gameSettings.LoadINI(gameIni);
                gamePropertyGrid.SelectedObject = gameSettings;

                String[] resourceFilePaths = framework.GetResourceFilePaths();

                structureTreeView.Nodes.Clear();

                foreach (String resource in resourceFilePaths)
                {
                    resourceTreeView.Nodes.Add(resource);
                }

                //TreeNode parent = structureTreeView.Nodes.Add("Project");

              //  */
                //resourceTreeView.Nodes.Add("Bin");
                TreeNode parent = structureTreeView.Nodes.Add("Project");

                String GameFolder = System.IO.Path.GetDirectoryName(System.IO.Path.GetDirectoryName(openFileDialog.FileName));

                PopulateTree(GameFolder, parent);
                parent.Expand();

                //EnumerateDirectory(parent);

                //GameNet gameNet = new GameNet();
                //string[] resourcePaths = gameNet.getResourcePaths();
                //gameNet.init();
                //gameNet.loadPersonality();

                int u = 0;
                u++;

              /*      ProjectManager.Instance.OpenProject(openFileDialog.FileName);
                GameProperties gameProperties = ProjectManager.Instance.CurrentProject.GetGamePropertiesInfo();
                gamePropertyGrid.SelectedObject = gameProperties;

                ProjectManager.Instance.CurrentProject.GetResourcesXMLPath();

                foreach (String resource in ProjectManager.Instance.GetResourceNames())
                {
                    TreeNode treeNode = resourceTreeView.Nodes.Add(resource);
                }
               */
            }
        }
开发者ID:irov,项目名称:Mengine,代码行数:68,代码来源:MainForm.cs


注:本文中的GameSettings.LoadINI方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。