本文整理汇总了C#中GameSettings.LoadINI方法的典型用法代码示例。如果您正苦于以下问题:C# GameSettings.LoadINI方法的具体用法?C# GameSettings.LoadINI怎么用?C# GameSettings.LoadINI使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类GameSettings
的用法示例。
在下文中一共展示了GameSettings.LoadINI方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: openToolStripMenuItem_Click
private void openToolStripMenuItem_Click(object sender, EventArgs e)
{
DialogResult dialogResult = openFileDialog.ShowDialog();
if (dialogResult == DialogResult.OK)
{
string FileName = openFileDialog.FileName;
string BaseDir = framework.GetBaseDir();
bool result = framework.Initialize(FileName, "", false);
if (result == false)
{
return;
}
System.IO.Directory.SetCurrentDirectory(System.IO.Path.GetDirectoryName(FileName));
string gameIni = framework.GetPathGameFile();
GameSettings gameSettings = new GameSettings();
gameSettings.LoadINI(gameIni);
gamePropertyGrid.SelectedObject = gameSettings;
String[] resourceFilePaths = framework.GetResourceFilePaths();
structureTreeView.Nodes.Clear();
foreach (String resource in resourceFilePaths)
{
resourceTreeView.Nodes.Add(resource);
}
//TreeNode parent = structureTreeView.Nodes.Add("Project");
// */
//resourceTreeView.Nodes.Add("Bin");
TreeNode parent = structureTreeView.Nodes.Add("Project");
String GameFolder = System.IO.Path.GetDirectoryName(System.IO.Path.GetDirectoryName(openFileDialog.FileName));
PopulateTree(GameFolder, parent);
parent.Expand();
//EnumerateDirectory(parent);
//GameNet gameNet = new GameNet();
//string[] resourcePaths = gameNet.getResourcePaths();
//gameNet.init();
//gameNet.loadPersonality();
int u = 0;
u++;
/* ProjectManager.Instance.OpenProject(openFileDialog.FileName);
GameProperties gameProperties = ProjectManager.Instance.CurrentProject.GetGamePropertiesInfo();
gamePropertyGrid.SelectedObject = gameProperties;
ProjectManager.Instance.CurrentProject.GetResourcesXMLPath();
foreach (String resource in ProjectManager.Instance.GetResourceNames())
{
TreeNode treeNode = resourceTreeView.Nodes.Add(resource);
}
*/
}
}