本文整理汇总了C#中GameCamera.setRotation方法的典型用法代码示例。如果您正苦于以下问题:C# GameCamera.setRotation方法的具体用法?C# GameCamera.setRotation怎么用?C# GameCamera.setRotation使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类GameCamera
的用法示例。
在下文中一共展示了GameCamera.setRotation方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: initialize
public void initialize()
{
gameCamera = GameCamera.createNewInstance();
gameCamera.setPosition(new Vector3 (0,10.0f,0));
gameCamera.setRotation(Quaternion.Euler(90.0f,0,0));
gameTouchController = GameTouchController.createNewInstance(gameObject);
gameTouchController.addCamera(gameCamera.getCamera());
gameTimer = GameTimer.createNewInstance(gameObject);
gameTimer.registerObserver((IGameTimerObserver) this);
gameUI = GameUI.createNewInstance(gameObject);
gameUI.setTimerText(gameTimer.getTime());
gameUI.setHealth(healthCount);
gameBombsUI = gameUI.getGameBombsUI();
gameBombsUI.setBombs(bombsCount);
gameBombsUI.registerObserver((IGameBombsUIObserver) this);
}
示例2: initialize
public void initialize()
{
gameCamera = GameCamera.createNewInstance();
gameCamera.setPosition(new Vector3 (0,10.0f,0));
gameCamera.setRotation(Quaternion.Euler(90.0f,0,0));
gameTouchController = GameTouchController.createNewInstance(gameObject);
gameTouchController.addCamera(gameCamera.getCamera());
gameTimer = GameTimer.createNewInstance(gameObject);
gameTimer.registerObserver((IGameTimerObserver) this);
gameUI = GameUI.createNewInstance(gameObject);
gameUI.setTimerText(gameTimer.getTime());
gameUI.setStarsText(starsCount);
activeUnitController = ActiveUnitController.createNewInstance(gameObject);
gameTouchController.registerObserver((IGameTouchObserver) activeUnitController);
fenceController = FenceController.createNewInstance(gameObject);
// create ponys
for (int i=0; i<6; i++)
{
for (int j=0; j<2; j++)
{
UnitSlaveBase unitSlave = (UnitSlaveBase) UnitFactory.createNewUnit(UnitType.Pony);
unitSlave.UnitPosition = new Vector3 ((i-2.5f)*2.0f, 0.0f, j*3.0f);
unitSlave.registerObserver((IUnitBehindFenceObserver) this);
slaveUnits.Add(unitSlave);
}
}
// create dogs
for (int j=0; j<3; j++)
{
UnitBase unit = UnitFactory.createNewUnit(UnitType.Dog);
unit.UnitPosition = new Vector3 ((j-1.0f)*5.0f, 0.0f, -3.0f);
}
}