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C# GameCamera.setRotation方法代码示例

本文整理汇总了C#中GameCamera.setRotation方法的典型用法代码示例。如果您正苦于以下问题:C# GameCamera.setRotation方法的具体用法?C# GameCamera.setRotation怎么用?C# GameCamera.setRotation使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在GameCamera的用法示例。


在下文中一共展示了GameCamera.setRotation方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: initialize

    public void initialize()
    {
        gameCamera = GameCamera.createNewInstance();
        gameCamera.setPosition(new Vector3 (0,10.0f,0));
        gameCamera.setRotation(Quaternion.Euler(90.0f,0,0));

        gameTouchController = GameTouchController.createNewInstance(gameObject);
        gameTouchController.addCamera(gameCamera.getCamera());

        gameTimer = GameTimer.createNewInstance(gameObject);
        gameTimer.registerObserver((IGameTimerObserver) this);

        gameUI = GameUI.createNewInstance(gameObject);
        gameUI.setTimerText(gameTimer.getTime());
        gameUI.setHealth(healthCount);

        gameBombsUI = gameUI.getGameBombsUI();
        gameBombsUI.setBombs(bombsCount);
        gameBombsUI.registerObserver((IGameBombsUIObserver) this);
    }
开发者ID:YuriyKokosha,项目名称:ZombieSmash,代码行数:20,代码来源:GameController.cs

示例2: initialize

    public void initialize()
    {
        gameCamera = GameCamera.createNewInstance();
        gameCamera.setPosition(new Vector3 (0,10.0f,0));
        gameCamera.setRotation(Quaternion.Euler(90.0f,0,0));

        gameTouchController = GameTouchController.createNewInstance(gameObject);
        gameTouchController.addCamera(gameCamera.getCamera());

        gameTimer = GameTimer.createNewInstance(gameObject);
        gameTimer.registerObserver((IGameTimerObserver) this);

        gameUI = GameUI.createNewInstance(gameObject);
        gameUI.setTimerText(gameTimer.getTime());
        gameUI.setStarsText(starsCount);

        activeUnitController = ActiveUnitController.createNewInstance(gameObject);
        gameTouchController.registerObserver((IGameTouchObserver) activeUnitController);

        fenceController = FenceController.createNewInstance(gameObject);

        // create ponys
        for (int i=0; i<6; i++)
        {
            for (int j=0; j<2; j++)
            {
                UnitSlaveBase unitSlave = (UnitSlaveBase) UnitFactory.createNewUnit(UnitType.Pony);
                unitSlave.UnitPosition = new Vector3 ((i-2.5f)*2.0f, 0.0f, j*3.0f);
                unitSlave.registerObserver((IUnitBehindFenceObserver) this);

                slaveUnits.Add(unitSlave);
            }
        }

        // create dogs
        for (int j=0; j<3; j++)
        {
            UnitBase unit = UnitFactory.createNewUnit(UnitType.Dog);
            unit.UnitPosition = new Vector3 ((j-1.0f)*5.0f, 0.0f, -3.0f);
        }
    }
开发者ID:YuriyKokosha,项目名称:PonyGame,代码行数:41,代码来源:GameController.cs


注:本文中的GameCamera.setRotation方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。