本文整理汇总了C#中GUITexture.GetComponent方法的典型用法代码示例。如果您正苦于以下问题:C# GUITexture.GetComponent方法的具体用法?C# GUITexture.GetComponent怎么用?C# GUITexture.GetComponent使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类GUITexture
的用法示例。
在下文中一共展示了GUITexture.GetComponent方法的9个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: FadeToWhite
void FadeToWhite()
{
if (startFade)
{
if (whiteBackground == null)
{
whiteBackground = (GUITexture)Instantiate(AssetManager.Instance.GetCampaignAndSurviveModeAssets().whiteBackground);
whiteBackground.name = "WhiteBackground";
whiteBackground.gameObject.AddComponent("ResizeGUITexture");
(whiteBackground.GetComponent("ResizeGUITexture") as ResizeGUITexture).image = whiteBackground.guiTexture;
(whiteBackground.GetComponent("ResizeGUITexture") as ResizeGUITexture).StartResize();
SceneManager.Instance.scene.DestroySomeInterfaceElements();
}
if (whiteBackground.color.a < 0.5f)
whiteBackground.color = new Color(
whiteBackground.color.r,
whiteBackground.color.g,
whiteBackground.color.b,
whiteBackground.color.a + fadeConst * Time.deltaTime);
else
{
Destroy(whiteBackground);
whiteBackground = null;
SceneManager.Instance.scene.CloseScene();
SceneManager.Instance.ChangeLevelCampaignMode(level);
}
}
}
示例2: Start
public override void Start()
{
//-PLAYERAIRPLANE-------------------------------------------------------------------------//
playerAirplane = (GameObject)Instantiate(AssetManager.Instance.GetCampaignAndSurviveModeAssets().PlayerAirplane);
playerAirplane.name = "PlayerAirplane";
// Setamos a o aviao como alvo da camera
SmoothFollow.Instance.target = playerAirplane.transform;
//-SET------------------------------------------------------------------------------------//
Set = (GameObject)Instantiate(AssetManager.Instance.GetCampaignAndSurviveModeAssets().Set);
Set.name = "Set";
//-LIGHT----------------------------------------------------------------------------------//
Light = (GameObject)Instantiate(AssetManager.Instance.GetCampaignAndSurviveModeAssets().Light);
Light.name = "Light";
//-INTERFACE-IN-GAME----------------------------------------------------------------------//
interfaceInGame = (GUITexture)Instantiate(AssetManager.Instance.GetCampaignAndSurviveModeAssets().interfaceInGame);
interfaceInGame.name = "InterfaceInGame";
interfaceInGame.gameObject.AddComponent("ResizeGUITexture");
(interfaceInGame.GetComponent("ResizeGUITexture") as ResizeGUITexture).image = interfaceInGame.guiTexture;
(interfaceInGame.GetComponent("ResizeGUITexture") as ResizeGUITexture).StartResize();
(interfaceInGame.GetComponent("AirSpeedIndicator") as AirSpeedIndicator).playerAirplane = (this.playerAirplane.GetComponent("PlayerAirplane") as PlayerAirplane);
}
示例3: Start
public override void Start()
{
//-BACKGROUND-----------------------------------------------------------------------------//
background = (GUITexture)Instantiate(AssetManager.Instance.GetOpeningAssets().background);
background.name = "OpeningBackground";
background.gameObject.AddComponent("ResizeGUITexture");
(background.GetComponent("ResizeGUITexture") as ResizeGUITexture).image = background.guiTexture;
(background.GetComponent("ResizeGUITexture") as ResizeGUITexture).StartResize();
//-PRESS-SPACE-BUTTON---------------------------------------------------------------------//
pressSpaceButton = (GUITexture)Instantiate(AssetManager.Instance.GetOpeningAssets().pressSpaceButton);
pressSpaceButton.name = "PressSpaceButton";
pressSpaceButton.gameObject.AddComponent("ResizeGUITexture");
(pressSpaceButton.GetComponent("ResizeGUITexture") as ResizeGUITexture).image = pressSpaceButton.guiTexture;
(pressSpaceButton.GetComponent("ResizeGUITexture") as ResizeGUITexture).StartResize();
//----------------------------------------------------------------------------------------//
}
示例4: Start
public override void Start()
{
//-BACKGROUND-----------------------------------------------------------------------------//
background = (GUITexture)Instantiate(AssetManager.Instance.GetMenuAssets().rankingBackground);
background.name = "RankingBackground";
background.gameObject.AddComponent("ResizeGUITexture");
(background.GetComponent("ResizeGUITexture") as ResizeGUITexture).image = background.guiTexture;
(background.GetComponent("ResizeGUITexture") as ResizeGUITexture).StartResize();
//-MENU-BUTTON----------------------------------------------------------------------------//
menuButton = (GUITexture)Instantiate(AssetManager.Instance.GetMenuAssets().menuButton);
menuButton.name = "MenuButton";
menuButton.gameObject.AddComponent("ResizeGUITexture");
(menuButton.GetComponent("ResizeGUITexture") as ResizeGUITexture).image = menuButton.guiTexture;
(menuButton.GetComponent("ResizeGUITexture") as ResizeGUITexture).StartResize();
//----------------------------------------------------------------------------------------//
}
示例5: Start
public override void Start()
{
//-PLAYERAIRPLANE-------------------------------------------------------------------------//
playerAirplane = (GameObject)Instantiate(AssetManager.Instance.GetCampaignAndSurviveModeAssets().PlayerAirplane);
playerAirplane.name = "PlayerAirplane";
// Setamos a o aviao como alvo da camera
SmoothFollow.Instance.target = playerAirplane.transform;
//-ENEMYAIRPLANE--------------------------------------------------------------------------//
enemyAirplane = (GameObject)Instantiate(AssetManager.Instance.GetCampaignAndSurviveModeAssets().EnemyAirplane);
enemyAirplane.name = "EnemyAirplane";
(enemyAirplane.GetComponent("EnemyAirplane") as EnemyAirplane).targetAirplane = playerAirplane.transform;
//-ENEMYAIRPLANE--------------------------------------------------------------------------//
enemyAirplane2 = (GameObject)Instantiate(AssetManager.Instance.GetCampaignAndSurviveModeAssets().EnemyAirplane);
enemyAirplane2.transform.position = new Vector3(Random.Range(0,100), enemyAirplane2.transform.position.y, enemyAirplane2.transform.position.z);
enemyAirplane2.name = "EnemyAirplane";
(enemyAirplane2.GetComponent("EnemyAirplane") as EnemyAirplane).targetAirplane = playerAirplane.transform;
//-ENEMYAIRPLANE--------------------------------------------------------------------------//
enemyAirplane3 = (GameObject)Instantiate(AssetManager.Instance.GetCampaignAndSurviveModeAssets().EnemyAirplane);
enemyAirplane3.transform.position = new Vector3(enemyAirplane3.transform.position.x, enemyAirplane3.transform.position.y , Random.Range(0,100));
enemyAirplane3.name = "EnemyAirplane";
(enemyAirplane3.GetComponent("EnemyAirplane") as EnemyAirplane).targetAirplane = playerAirplane.transform;
//-SET------------------------------------------------------------------------------------//
Set = (GameObject)Instantiate(AssetManager.Instance.GetCampaignAndSurviveModeAssets().Set);
Set.name = "Set";
//-LIGHT----------------------------------------------------------------------------------//
Light = (GameObject)Instantiate(AssetManager.Instance.GetCampaignAndSurviveModeAssets().Light);
Light.name = "Light";
//-INTERFACE-IN-GAME----------------------------------------------------------------------//
interfaceInGame = (GUITexture)Instantiate(AssetManager.Instance.GetCampaignAndSurviveModeAssets().interfaceInGame);
interfaceInGame.name = "InterfaceInGame";
interfaceInGame.gameObject.AddComponent("ResizeGUITexture");
(interfaceInGame.GetComponent("ResizeGUITexture") as ResizeGUITexture).image = interfaceInGame.guiTexture;
(interfaceInGame.GetComponent("ResizeGUITexture") as ResizeGUITexture).StartResize();
(interfaceInGame.GetComponent("AirSpeedIndicator") as AirSpeedIndicator).playerAirplane = (this.playerAirplane.GetComponent("PlayerAirplane") as PlayerAirplane);
base.Start();
}
示例6: Start
public override void Start()
{
MenuAssets ma = AssetManager.Instance.GetMenuAssets();
//-BACKGROUND-----------------------------------------------------------------------------//
background = (GUITexture)Instantiate(ma.menuBackground);
background.name = "MenuBackground";
background.gameObject.AddComponent("ResizeGUITexture");
(background.GetComponent("ResizeGUITexture") as ResizeGUITexture).image = background.guiTexture;
(background.GetComponent("ResizeGUITexture") as ResizeGUITexture).StartResize();
//-CAMPAIGN-BUTTON------------------------------------------------------------------------//
campaignButton = (GUITexture)Instantiate(ma.campaignButton);
campaignButton.name = "CampaignButton";
campaignButton.gameObject.AddComponent("ResizeGUITexture");
(campaignButton.GetComponent("ResizeGUITexture") as ResizeGUITexture).image = campaignButton.guiTexture;
(campaignButton.GetComponent("ResizeGUITexture") as ResizeGUITexture).StartResize();
//-SURVIVE-BUTTON-------------------------------------------------------------------------//
surviveButton = (GUITexture)Instantiate(ma.surviveButton);
surviveButton.name = "SurviveButton";
surviveButton.gameObject.AddComponent("ResizeGUITexture");
(surviveButton.GetComponent("ResizeGUITexture") as ResizeGUITexture).image = surviveButton.guiTexture;
(surviveButton.GetComponent("ResizeGUITexture") as ResizeGUITexture).StartResize();
//-CREDITS-BUTTON-------------------------------------------------------------------------//
creditsButton = (GUITexture)Instantiate(ma.creditsButton);
creditsButton.name = "CreditsButton";
creditsButton.gameObject.AddComponent("ResizeGUITexture");
(creditsButton.GetComponent("ResizeGUITexture") as ResizeGUITexture).image = creditsButton.guiTexture;
(creditsButton.GetComponent("ResizeGUITexture") as ResizeGUITexture).StartResize();
//-RANKING-BUTTON-------------------------------------------------------------------------//
rankingButton = (GUITexture)Instantiate(ma.rankingButton);
rankingButton.name = "RankingButton";
rankingButton.gameObject.AddComponent("ResizeGUITexture");
(rankingButton.GetComponent("ResizeGUITexture") as ResizeGUITexture).image = rankingButton.guiTexture;
(rankingButton.GetComponent("ResizeGUITexture") as ResizeGUITexture).StartResize();
//-INSTRUCTIONS-BUTTON--------------------------------------------------------------------//
instructionsButton = (GUITexture)Instantiate(ma.instructionsButton);
instructionsButton.name = "InstructionsButton";
instructionsButton.gameObject.AddComponent("ResizeGUITexture");
(instructionsButton.GetComponent("ResizeGUITexture") as ResizeGUITexture).image = instructionsButton.guiTexture;
(instructionsButton.GetComponent("ResizeGUITexture") as ResizeGUITexture).StartResize();
//-QUIT-BUTTON----------------------------------------------------------------------------//
quitButton = (GUITexture)Instantiate(ma.quitButton);
quitButton.name = "QuitButton";
quitButton.gameObject.AddComponent("ResizeGUITexture");
(quitButton.GetComponent("ResizeGUITexture") as ResizeGUITexture).image = quitButton.guiTexture;
(quitButton.GetComponent("ResizeGUITexture") as ResizeGUITexture).StartResize();
//----------------------------------------------------------------------------------------//
ma = null;
}
示例7: Start
//-----------------------------------------------------
void Start()
{
// -- GUITexture du logo (ratio fixe) --
string logoPath = (usefullData._edition == usefullData.OSedition.Lite? m_logoExpressPath: m_logoFullPath);
Texture logoTex = (Texture2D) Resources.Load(logoPath, typeof(Texture2D));
if(logoTex == null)
Debug.LogError(DEBUGTAG+logoPath+" "+PC.MISSING_RES);
if(transform.childCount > 0)
{
mLogoGUItex = transform.GetChild(0).transform.GetComponent<GUITexture>();
mLogoGUItex.GetComponent<GUITexture>().texture = logoTex;
}
/* if(mLogoGUItex == null || mLogoGUItex.guiTexture.texture == null)
{
Debug.LogError(DEBUGTAG+"Logo GUItexture not found or texture not assigned."); this.enabled = false;
}*/
// -- Texture de fond pendant montage --
/* if(mMontageBgTex == null)
{ Debug.LogError(DEBUGTAG+"Texture not found... Deactivating script."); this.enabled = false;}*/
// -- Textures loading & menu : chargement selon la résolution de l'écran --
mLoadingBgTex = null;
mMenuBgTex = null;
string bgFormat = ChooseBestBgRatio(UnityEngine.Screen.width, UnityEngine.Screen.height);
Object[] bgObj = Resources.LoadAll("gui/backgrounds/"+bgFormat, typeof(Texture));
Texture curTex;
for(int i=0; i<bgObj.Length; i++)
{
curTex = (Texture) bgObj[i];
//Debug.Log(DEBUGTAG+" found splash : "+curTex.name);
if(curTex.name.Contains(mLoadingBgFilename))
mLoadingBgTex = curTex;
if(curTex.name.Contains(mMainmenuBgFilename))
mMenuBgTex = curTex;
// else if(PC.DEBUG && DEBUG)
// Debug.LogWarning(DEBUGTAG+"Found unknown splash texture : "+curTex.name);
}
// -- Erreurs si images non trouvées --
/* if(mLoadingBgTex == null)
{
Debug.LogError(DEBUGTAG+"Splash not found : "+mLoadingBgFilename+" for format \""+bgFormat+"\"");
mLoadingBgTex = (Texture) Resources.Load("gui/backgrounds/"+sBgMissingFilename, typeof(Texture));
}
if(mMenuBgTex == null)
{
Debug.LogError(DEBUGTAG+"Splash not found : "+mMainmenuBgFilename+" for format \""+bgFormat+"\"");
mMenuBgTex = (Texture) Resources.Load("gui/backgrounds/"+sBgMissingFilename, typeof(Texture));
}*/
// -- Configuration initiale --
SetLoadingMode();
}
示例8: AttemptItemPutDown
// Called when an invetory held under the mouse cursor is dropped
// Returns true if successful
public bool AttemptItemPutDown(GUITexture item)
{
int inventorySlot = InventorySlotUnderPoint(
new Vector2(Input.mousePosition.x, Input.mousePosition.y));
int equipmentSlot = EquipmentSlotUnderPoint(
new Vector2(Input.mousePosition.x, Input.mousePosition.y));
// add item to inventory
if(inventorySlot != -1)
{
// SWAP if necessary
if(_items[inventorySlot] != null)
{
_items[inventorySlot].GetComponent<ItemTextureControls>().InventorySlot = -1;
_items[inventorySlot].GetComponent<ItemTextureControls>().PickedUp = true;
ItemPickedUpInventory(inventorySlot);
}
else
{
_itemPickedUp = null;
}
// Place item in inventory
_items[inventorySlot] = item;
item.transform.parent = _inventorySlots[inventorySlot].transform;
item.transform.localPosition = new Vector3(0,0,2);
item.pixelInset =
new Rect(_inventorySlots[inventorySlot].pixelInset.xMin,
_inventorySlots[inventorySlot].pixelInset.yMin,
_inventorySlots[inventorySlot].pixelInset.width,
_inventorySlots[inventorySlot].pixelInset.height);
item.GetComponent<ItemTextureControls>().InventorySlot = inventorySlot;
}
// place in equipment
else if(equipmentSlot != -1)
{
// wrong equipment slot clicked; do nothing
if(! EquipmentSlotCheckItemCompatability(equipmentSlot,
item.GetComponent<ItemData>().itemClass))
{
return false;
}
// SWAP if necessary
if(_equippedItems[equipmentSlot] != null)
{
_equippedItems[equipmentSlot].GetComponent<ItemTextureControls>().EquipmentSlot = -1;
_equippedItems[equipmentSlot].GetComponent<ItemTextureControls>().PickedUp = true;
ItemPickedUpEquipment(equipmentSlot);
}
else
{
_itemPickedUp = null;
}
// Place item in equipment
_equippedItems[equipmentSlot] = item;
item.transform.parent = _equippedSlots[equipmentSlot].transform;
item.transform.localPosition = new Vector3(0,0,2);
item.pixelInset =
new Rect(_equippedSlots[equipmentSlot].pixelInset.xMin,
_equippedSlots[equipmentSlot].pixelInset.yMin,
_equippedSlots[equipmentSlot].pixelInset.width,
_equippedSlots[equipmentSlot].pixelInset.height);
item.GetComponent<ItemTextureControls>().EquipmentSlot = equipmentSlot;
if(equipmentSlot == 4 || equipmentSlot == 5)
{
UpdateHandheldItemSprites();
}
}
// drop item
else
{
OTSprite newpickup = OT.CreateObject("pickup").GetComponent<OTSprite>();
newpickup.position =
self.position - new Vector2(10,0);
newpickup.gameObject.AddComponent<ItemData>();
newpickup.GetComponent<ItemData>().SetValues(item.GetComponent<ItemData>());
newpickup.frameName = newpickup.GetComponent<ItemData>().itemType.ToString();
_itemPickedUp = null;
Destroy(item.gameObject);
}
RecalcStats();
return true;
}
示例9: CallIntroduction
public virtual void CallIntroduction()
{
if (firstTimeIntroduction)
{
timer += Time.deltaTime;
if (timer >= 3)
{
SceneManager.Instance.paused = true;
CampaignAndSurviveModeAssets csma = AssetManager.Instance.GetCampaignAndSurviveModeAssets();
//-RESTART-BUTTON-------------------------------------------------------------------------//
restartButton = (GUITexture)Instantiate(csma.restartButton);
restartButton.name = "RestartButton";
restartButton.gameObject.AddComponent("ResizeGUITexture");
(restartButton.GetComponent("ResizeGUITexture") as ResizeGUITexture).image = restartButton.guiTexture;
(restartButton.GetComponent("ResizeGUITexture") as ResizeGUITexture).StartResize();
//-CONTINUE-BUTTON------------------------------------------------------------------------//
continueButton = (GUITexture)Instantiate(csma.continueButton);
continueButton.name = "ContinueButton";
continueButton.gameObject.AddComponent("ResizeGUITexture");
(continueButton.GetComponent("ResizeGUITexture") as ResizeGUITexture).image = continueButton.guiTexture;
(continueButton.GetComponent("ResizeGUITexture") as ResizeGUITexture).StartResize();
//-MENU-IN-GAME-BUTTON--------------------------------------------------------------------//
menuInGameButton = (GUITexture)Instantiate(csma.menuInGameButton);
menuInGameButton.name = "MenuInGameButton";
menuInGameButton.gameObject.AddComponent("ResizeGUITexture");
(menuInGameButton.GetComponent("ResizeGUITexture") as ResizeGUITexture).image = menuInGameButton.guiTexture;
(menuInGameButton.GetComponent("ResizeGUITexture") as ResizeGUITexture).StartResize();
//-INTRODUCTION-CHAPTER-01----------------------------------------------------------------//
introduction = (GUITexture)Instantiate(introductionPrefab);
introduction.name = "Introduction";
introduction.gameObject.AddComponent("ResizeGUITexture");
(introduction.GetComponent("ResizeGUITexture") as ResizeGUITexture).image = introduction.guiTexture;
(introduction.GetComponent("ResizeGUITexture") as ResizeGUITexture).StartResize();
firstTimeIntroduction = false;
}
}
}