本文整理汇总了C#中GUIStyle类的典型用法代码示例。如果您正苦于以下问题:C# GUIStyle类的具体用法?C# GUIStyle怎么用?C# GUIStyle使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
GUIStyle类属于命名空间,在下文中一共展示了GUIStyle类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: BeginScrollView
internal static void BeginScrollView(Rect position, Vector2 scrollPosition, Rect viewRect, GUIStyle horizontalScrollbar, GUIStyle verticalScrollbar)
{
s_ScrollPos = scrollPosition;
s_ViewRect = viewRect;
s_Position = position;
GUIClip.Push(position, new Vector2(Mathf.Round((-scrollPosition.x - viewRect.x) - ((viewRect.width - position.width) * 0.5f)), Mathf.Round((-scrollPosition.y - viewRect.y) - ((viewRect.height - position.height) * 0.5f))), Vector2.zero, false);
}
示例2: OnGUI
void OnGUI()
{
current = EditorGUILayout.BeginScrollView (current);
GUIStyle buttonStyle = new GUIStyle ();
buttonStyle.margin.left = 10;
buttonStyle.margin.top = 5;
GUIStyle labelStyle = new GUIStyle (buttonStyle);
labelStyle.fontSize = 24;
foreach (var layerWithObject in layerWithObjectList) {
string layerName = LayerMask.LayerToName (layerWithObject.layer);
layerWithObject.isOpen = GUILayout.Toggle (layerWithObject.isOpen, layerName, labelStyle);
if (layerWithObject.isOpen) {
foreach (var obj in layerWithObject.objectList) {
if (GUILayout.Button (obj.name, buttonStyle)) {
UnityEditor.EditorGUIUtility.PingObject (obj);
}
}
}
GUILayout.Space (16);
}
EditorGUILayout.EndScrollView ();
}
示例3: OnGUI
void OnGUI()
{
GUIStyle buttonStyle = new GUIStyle();
buttonStyle.normal.background = null;
GUIStyle designStyle = new GUIStyle();
//Top and Bottom middle frame
GUI.DrawTexture(new Rect(0, 0, Screen.width, 128), FrameTopMiddle_KD);
GUI.DrawTexture(new Rect(0, Screen.height - 128, Screen.width, 128), FrameBottomMiddle_KD);
//Left and Right middle frame
GUI.DrawTexture(new Rect(0, 0, 128, Screen.height), FrameLeft_KD);
GUI.DrawTexture(new Rect(Screen.width - 128, 0, 128, Screen.height), FrameRight_KD);
//Frame corners
GUI.Box(new Rect(Screen.width - 128, 0, 128, 128), FrameTopRight_KD, designStyle);
GUI.Box(new Rect(0, 0, 128, 128), FrameTopLeft_KD, designStyle);
GUI.Box(new Rect(Screen.width - 128, Screen.height - 128, 128, 128), FrameBottomRight_KD, designStyle);
GUI.Box(new Rect(0, Screen.height - 128, 128, 128), FrameBottomLeft_KD, designStyle);
GUI.Box(new Rect(0, 0, 1024, 1024), FrameMoon_KD, designStyle);
GUI.Box(new Rect(100, 0, 512, 128), ButtonsBG_KD, designStyle);
GUI.Box(new Rect(Screen.width - 256, 0, 256, 64), Logo_KD, designStyle);
//Energy Bar
//GUI.DrawTexture(new Rect(Screen.width - 33, Screen.height - 232, 30, 200 * .5f), EnergyBarBW_KD, ScaleMode.ScaleAndCrop);
//GUI.Box(new Rect(Screen.width - 33, Screen.height - 232, 30, 200), EnergyBar_KD, designStyle);
//GUI.DrawTexture(new Rect(Screen.width - 33, Screen.height - 232, 25, 200 - PowerLevel * 200 / 100), EnergyBarBW_KD, ScaleMode.ScaleAndCrop);
//GUI.Box(new Rect(Screen.width - 33, Screen.height - 232, 30, 200 * .5f), EnergyBarBW_KD, designStyle);
}
示例4: Start
void Start()
{
this.labelStyle = new GUIStyle();
this.labelStyle.fontSize = Screen.height / 22;
this.labelStyle.normal.textColor = Color.white;
//start_gyro = StartCameraController.ini_gyro;
}
示例5: Start
void Start()
{
_img = (Texture2D)Resources.Load("bg1");
_img2 = (Texture2D)Resources.Load("bg2");
style = new GUIStyle();
style.font = (Font)Resources.Load("Fonts/Arial");
style.active.background = _img2; // not working
style.hover.background = _img2; // not working
style.normal.background = _img; // not working
style.active.textColor = Color.red; // not working
style.hover.textColor = Color.blue; // not working
style.normal.textColor = Color.white;
int border = 30;
style.border.left = border; // not working, since backgrounds aren't showing
style.border.right = border; // ---
style.border.top = border; // ---
style.border.bottom = border; // ---
style.stretchWidth = true; // ---
style.stretchHeight = true; // not working, since backgrounds aren't showing
style.alignment = TextAnchor.MiddleCenter;
}
示例6: OnEnable
void OnEnable()
{
displayManager = target as RUISDisplayManager;
displays = serializedObject.FindProperty("displays");
ruisMenuPrefab = serializedObject.FindProperty("ruisMenuPrefab");
guiX = serializedObject.FindProperty("guiX");
guiY = serializedObject.FindProperty("guiY");
guiZ = serializedObject.FindProperty("guiZ");
guiScaleX = serializedObject.FindProperty("guiScaleX");
guiScaleY = serializedObject.FindProperty("guiScaleY");
hideMouseOnPlay = serializedObject.FindProperty("hideMouseOnPlay");
displayManagerLink = new SerializedObject(displayManager);
guiDisplayChoiceLink = displayManagerLink.FindProperty("guiDisplayChoice");
// allowResolutionDialog = serializedObject.FindProperty("allowResolutionDialog");
displayPrefab = Resources.Load("RUIS/Prefabs/Main RUIS/RUISDisplay") as GameObject;
displayBoxStyle = new GUIStyle();
displayBoxStyle.normal.textColor = Color.white;
displayBoxStyle.alignment = TextAnchor.MiddleCenter;
displayBoxStyle.border = new RectOffset(2, 2, 2, 2);
displayBoxStyle.margin = new RectOffset(1, 0, 0, 0);
displayBoxStyle.wordWrap = true;
monoDisplayTexture = Resources.Load("RUIS/Editor/Textures/monodisplay") as Texture2D;
stereoDisplayTexture = Resources.Load("RUIS/Editor/Textures/stereodisplay") as Texture2D;
menuCursorPrefab = serializedObject.FindProperty("menuCursorPrefab");
menuLayer = serializedObject.FindProperty("menuLayer");
}
示例7: OnSceneGUI
private void OnSceneGUI () {
Ferr2D_Path path = (Ferr2D_Path)target;
GUIStyle iconStyle = new GUIStyle();
iconStyle.alignment = TextAnchor.MiddleCenter;
// setup undoing things
Undo.RecordObject(target, "Modified Path");
// draw the path line
if (Event.current.type == EventType.repaint)
DoPath(path);
// Check for drag-selecting multiple points
DragSelect(path);
// do adding verts in when the shift key is down!
if (Event.current.shift && !Event.current.control) {
DoShiftAdd(path, iconStyle);
}
// draw and interact with all the path handles
DoHandles(path, iconStyle);
// update everything that relies on this path, if the GUI changed
if (GUI.changed) {
UpdateDependentsSmart(path, false, false);
EditorUtility.SetDirty (target);
prevChanged = true;
} else if (Event.current.type == EventType.used) {
if (prevChanged == true) {
UpdateDependentsSmart(path, false, true);
}
prevChanged = false;
}
}
示例8: OnGUI
void OnGUI()
{
float screenWidth = Screen.width;
float screenHeight = Screen.height;
float weapTextHeight = screenHeight * .02f; //4% of total screen height
float weapImageHeight = screenHeight * .07f;
float scoreTextHeight = screenHeight * .08f;
GUIStyle centerStyle = new GUIStyle(GUI.skin.label);
centerStyle.alignment = TextAnchor.MiddleCenter;
GUIStyle rightStyle = new GUIStyle(GUI.skin.label);
rightStyle.alignment = TextAnchor.MiddleRight;
rightStyle.fontSize = 20;
GUI.Label(new Rect(105, 5, 50, weapTextHeight), "MAIN", centerStyle);
GUI.Label(new Rect(225, 5, 50, weapTextHeight), "SUB", centerStyle);
Texture2D weaponTexture = Resources.Load<Texture2D>("bullet_bill");
GUI.DrawTexture(new Rect(105, 5 + weapTextHeight, 50, weapImageHeight), weaponTexture, ScaleMode.ScaleToFit, true, 1.0f);
Texture2D subWeaponTexture = Resources.Load<Texture2D>("thunderbolt");
GUI.DrawTexture(new Rect(225, 5 + weapTextHeight, 50, weapImageHeight), subWeaponTexture, ScaleMode.ScaleToFit, true, 1.0f);
Texture2D meterTexture = Resources.Load<Texture2D>("meter");
GUI.DrawTexture(new Rect(400, 5, 600, scoreTextHeight), meterTexture, ScaleMode.StretchToFill, true, 1.0f);
GUI.Label(new Rect(screenWidth - 450, 5, 280, scoreTextHeight), "Score: 314159265351337", rightStyle);
}
示例9: OnGUI
void OnGUI()
{
GUIStyle style = new GUIStyle();
style.normal.textColor = Color.black;
for (int i = 0; i < helptext.Length; i++)
GUILayout.Label(helptext[i], style);
}
示例10: OnGUI
void OnGUI()
{
if (photonView.isMine) {
listenForLevelUp();
GUIStyle style = new GUIStyle();
style.normal.textColor = Color.blue;
style.fontSize = 20;
GUILayout.Label("Health: " + sCharacterClass.currentHealth.ToString() + " / "
+ sCharacterClass.maxHealth.ToString(), style);
GUILayout.Label("Level: " + sCharacterClass.level.ToString(), style);
GUILayout.Label("xp" + sCharacterClass.experience.ToString() + " / " + sCharacterClass.reqExperience.ToString(), style);
if(collideWeapon != null)
{
GUI.Label(new Rect(10, 200, 300, 20), "Press F to pick up " + collideWeapon.GunID, style);
}
if(increaseStat > 0)
{
levelUpStats();
}
}
}
示例11: AgentPanel
void AgentPanel(Agent agent)
{
GUILayout.BeginVertical();
//GUILayout.Box(agent._name, GUILayout.Height(100f));
GUILayout.Box(agent._name);
GUILayout.Label("HP: "+agent.life+"/"+agent.lifeTotal+" "+"XP: "+agent.skill);
GUILayout.BeginHorizontal();
GUILayout.Label("BP:");
Dictionary<Type, int> typeToCount = new Dictionary<Type, int>();
Dictionary<Type, Texture> typeToIcon = new Dictionary<Type, Texture>();
foreach (EObject obj in agent.backpack) {
if (typeToCount.ContainsKey(obj.GetType()))
typeToCount[obj.GetType()] = typeToCount[obj.GetType()] + 1;
else {
typeToCount.Add(obj.GetType(), 1);
typeToIcon.Add(obj.GetType(), obj.getIcon());
}
}
foreach (Type type in typeToCount.Keys) {
GUILayout.BeginHorizontal();
GUIStyle iconStyle = new GUIStyle();
iconStyle.margin = new RectOffset(0, 0, 5, 0);
GUILayout.Label(typeToIcon[type], iconStyle, GUILayout.Width (20), GUILayout.Height (15));
GUIStyle textStyle = new GUIStyle();
textStyle.margin = new RectOffset(0, 10, 5, 0);
textStyle.normal.textColor = Color.white;
GUILayout.Label(": " + typeToCount[type], textStyle);
GUILayout.EndHorizontal();
}
GUILayout.EndHorizontal();
GUILayout.EndVertical();
}
示例12: OnGUI
// Test Menu
// Includes SendTag/SendTags and getting the userID and pushToken
void OnGUI () {
GUIStyle customTextSize = new GUIStyle("button");
customTextSize.fontSize = 30;
GUIStyle guiBoxStyle = new GUIStyle("box");
guiBoxStyle.fontSize = 30;
GUI.Box(new Rect(10, 10, 390, 250), "Test Menu", guiBoxStyle);
if (GUI.Button (new Rect (60, 80, 300, 60), "SendTags", customTextSize)) {
// You can tags users with key value pairs like this:
OneSignal.SendTag("UnityTestKey", "TestValue");
// Or use an IDictionary if you need to set more than one tag.
OneSignal.SendTags(new Dictionary<string, string>() { { "UnityTestKey2", "value2" }, { "UnityTestKey3", "value3" } });
// You can delete a single tag with it's key.
// OneSignal.DeleteTag("UnityTestKey");
// Or delete many with an IList.
// OneSignal.DeleteTags(new List<string>() {"UnityTestKey2", "UnityTestKey3" });
}
if (GUI.Button (new Rect (60, 170, 300, 60), "GetIds", customTextSize)) {
OneSignal.GetIdsAvailable((userId, pushToken) => {
extraMessage = "UserID:\n" + userId + "\n\nPushToken:\n" + pushToken;
});
}
if (extraMessage != null) {
guiBoxStyle.alignment = TextAnchor.UpperLeft;
guiBoxStyle.wordWrap = true;
GUI.Box (new Rect (10, 300, Screen.width - 20, Screen.height - 310), extraMessage, guiBoxStyle);
}
}
示例13: prepGUIStyles
protected new void prepGUIStyles()
{
availableGUIStyles = new Dictionary<string, GUIStyle>();
float targetWidth = 1280f;
float targetHeight = 800f;
Vector3 scaleForCurrRes = new Vector3((Screen.width * 1.0f)/targetWidth,(Screen.height * 1.0f)/targetHeight,1f);
GUIStyle fieldTitleStyle = new GUIStyle(GUI.skin.label);
fieldTitleStyle.alignment = TextAnchor.MiddleCenter;
fieldTitleStyle.fontSize = (int) (50 * scaleForCurrRes.x);
GUIStyle fieldContentStyle = new GUIStyle(GUI.skin.label);
fieldContentStyle.alignment = TextAnchor.MiddleCenter;
fieldContentStyle.fontSize = (int) (30 * scaleForCurrRes.x);
GUIStyle goalTextStyle = new GUIStyle(GUI.skin.label);
goalTextStyle.alignment = TextAnchor.MiddleLeft;
goalTextStyle.fontSize = (int) (30 * scaleForCurrRes.x);
GUIStyle btnStyle = new GUIStyle(GUI.skin.button);
btnStyle.wordWrap = true;
btnStyle.normal.textColor = Color.black;
availableGUIStyles.Add("FieldTitle",fieldTitleStyle);
availableGUIStyles.Add("FieldContent",fieldContentStyle);
availableGUIStyles.Add("GoalText",goalTextStyle);
availableGUIStyles.Add("Button",btnStyle);
hasInitGUIStyles = true;
}
示例14: JBCStyle
public JBCStyle()
{
bgTexture = new Texture2D(1, 1);
bgTexture.SetPixel(0, 0, new Color(0f, 0f, 0f, 0.8f));
bgTexture.Apply();
HiddenScrollBar = new GUIStyle(GUI.skin.verticalScrollbar);
HiddenScrollBar.fixedHeight = HiddenScrollBar.fixedWidth = 0;
boxStyle = new GUIStyle();
boxStyle.normal.background = bgTexture;
boxStyle.normal.textColor = Color.white;
menuStyle = new GUIStyle(GUI.skin.button);
menuStyle.normal.textColor = Color.white;
menuStyle.fontSize = MENU_FONT_SIZE;
menuStyle.fontStyle = FontStyle.Bold;
menuStyle.normal.textColor = new Color(0.8f, 0.6f, 0f);
levelToStyle = new Dictionary<ConsoleLevel, GUIStyle>();
GUIStyle style = MakeLogStyle();
style.normal.textColor = new Color(0.62f, 0.82f, 0.62f);
levelToStyle[ConsoleLevel.Debug] = style;
style = MakeLogStyle();
style.normal.textColor = new Color(1f, 0.87f, 0.87f);
levelToStyle[ConsoleLevel.Info] = style;
style = MakeLogStyle();
style.normal.textColor = new Color(1f, 0.47f, 0.47f);
levelToStyle[ConsoleLevel.Warn] = style;
style = MakeLogStyle();
style.normal.textColor = new Color(1f, 0.133f, 0.133f);
levelToStyle[ConsoleLevel.Error] = style;
levelToStyle[ConsoleLevel.Fatal] = style;
}
示例15: OnGUI
void OnGUI(){
GUIStyle style = new GUIStyle ();
style.fontSize = Mathf.RoundToInt(40*scale);
style.normal.textColor = Color.white;
style.alignment = TextAnchor.UpperCenter;
GUI.Label (new Rect(Screen.width/2 - titleWidth/2, Screen.height * 0.05f*scale, titleWidth, titleHeight), "Word Snack",style);
GUIStyle ButtonStyle = new GUIStyle ();
ButtonStyle.fontSize = Mathf.RoundToInt(32*scale);
ButtonStyle.normal.textColor = Color.white;
ButtonStyle.normal.background = buttonBackground;
ButtonStyle.alignment = TextAnchor.LowerCenter;
GUI.BeginGroup (new Rect (Screen.width / 2 - buttonWidth/2, Screen.height * 0.5f, buttonWidth, buttonHeight));
if (GUILayout.Button ("Play", ButtonStyle)) {
Debug.Log ("Play is pressed");
Application.LoadLevel(1);
}
GUILayout.Button ( "Instructions", ButtonStyle);
GUILayout.Button ( "About", ButtonStyle);
GUI.EndGroup ();
Debug.Log (Screen.height);
Debug.Log (Screen.width);
}