本文整理汇总了C#中GUIManager.ToString方法的典型用法代码示例。如果您正苦于以下问题:C# GUIManager.ToString方法的具体用法?C# GUIManager.ToString怎么用?C# GUIManager.ToString使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类GUIManager
的用法示例。
在下文中一共展示了GUIManager.ToString方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: ShowModal
public void ShowModal( GUIManager.ModalType modalType, string strMessage, UIEventListener.VoidDelegate[] btnDelegates )
{
if( modalType < GUIManager.ModalType.OneButtonModal || modalType > GUIManager.ModalType.ThreeButtonModal )
return;
string strModalPrefab = modalType.ToString();
GameObject modal = GUIManager.Instance.InstantiateModalToParent( gameObject, strModalPrefab );
if( modal == null ) {
Debug.Log( "Modal2D.ShowModal() - couldn't instantiate modal prefab" );
return;
}
// set current modal
NGUITools.SetActive( modal, true );
CurrentModal = modal.GetComponent<UIModal>();
CurrentModal.InitModal( modalType, strMessage, btnDelegates, CommonBtnDelegate );
}
示例2: ShowWaitCoroutineModal
public void ShowWaitCoroutineModal( GUIManager.ModalType modalType, string strMessage,
YieldInstruction instruction, float fDuration = 0.0f,
System.Action waitCoroutineCallBack = null, System.Action waitCallBack = null )
{
if( modalType != GUIManager.ModalType.WaitCoroutineModal )
return;
string strModalPrefab = modalType.ToString();
GameObject modal = GUIManager.Instance.InstantiateModalToParent( gameObject, strModalPrefab );
if( modal == null ) {
Debug.Log( "Modal2D.ShowWaitCoroutineModal() - couldn't instantiate modal prefab" );
return;
}
// set current modal
NGUITools.SetActive( modal, true );
CurrentModal = modal.GetComponent<UIModal>();
StartCoroutine( CurrentModal.InitWaitCoroutineModal( modalType, strMessage, instruction, fDuration, waitCoroutineCallBack, waitCallBack ) );
}