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C# GSPacketIn.ReadShort方法代码示例

本文整理汇总了C#中GSPacketIn.ReadShort方法的典型用法代码示例。如果您正苦于以下问题:C# GSPacketIn.ReadShort方法的具体用法?C# GSPacketIn.ReadShort怎么用?C# GSPacketIn.ReadShort使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在GSPacketIn的用法示例。


在下文中一共展示了GSPacketIn.ReadShort方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: HandlePacket

        public void HandlePacket(GameClient client, GSPacketIn packet)
        {
            uint x = packet.ReadInt();
            uint y = packet.ReadInt();
            ushort id = packet.ReadShort();
            ushort item_slot = packet.ReadShort();

            if (client.Player.TargetObject == null)
            {
                client.Out.SendMessage("You must select an NPC to sell to.", eChatType.CT_Merchant, eChatLoc.CL_SystemWindow);
                return;
            }

            lock (client.Player.Inventory)
            {
                InventoryItem item = client.Player.Inventory.GetItem((eInventorySlot)item_slot);
                if (item == null)
                    return;

                int itemCount = Math.Max(1, item.Count);
                int packSize = Math.Max(1, item.PackSize);

                if (client.Player.TargetObject is GameMerchant)
                {
                    //Let the merchant choos how to handle the trade.
                    ((GameMerchant)client.Player.TargetObject).OnPlayerSell(client.Player, item);
                }
                else if (client.Player.TargetObject is GameLotMarker)
                {
                    ((GameLotMarker)client.Player.TargetObject).OnPlayerSell(client.Player, item);
                }
            }
        }
开发者ID:uvbs,项目名称:Dawn-of-Light-core,代码行数:33,代码来源:PlayerSellRequestHandler.cs

示例2: HandlePacket

        public void HandlePacket(GameClient client, GSPacketIn packet)
        {
            ushort unk1 = packet.ReadShort();
            ushort questIndex = packet.ReadShort();
            ushort unk2 = packet.ReadShort();
            ushort unk3 = packet.ReadShort();

            AbstractQuest quest = null;

            int index = 0;
            lock (client.Player.QuestList)
            {
                foreach (AbstractQuest q in client.Player.QuestList)
                {
                    // ignore completed quests
                    if (q.Step == -1)
                        continue;

                    if (index == questIndex)
                    {
                        quest = q;
                        break;
                    }

                    index++;
                }
            }

            if (quest != null)
                quest.AbortQuest();
        }
开发者ID:uvbs,项目名称:Dawn-of-Light-core,代码行数:31,代码来源:QuestRemoveRequestHandler.cs

示例3: HandlePacket

		public void HandlePacket(GameClient client, GSPacketIn packet)
		{
			ushort keepId = packet.ReadShort();
			ushort wallId = packet.ReadShort();
			int hookpointID = packet.ReadShort();
            ushort itemslot = packet.ReadShort();
			int payType = packet.ReadByte();//gold RP BP contrat???
			int unk2 = packet.ReadByte();
			int unk3 = packet.ReadByte();
			int unk4 = packet.ReadByte();
//			client.Player.Out.SendMessage("x="+unk2+"y="+unk3+"z="+unk4,eChatType.CT_Say,eChatLoc.CL_SystemWindow);
			AbstractGameKeep keep = GameServer.KeepManager.GetKeepByID(keepId);
			if (keep == null) return;
			GameKeepComponent component = keep.KeepComponents[wallId] as GameKeepComponent;
			if (component == null) return;
			/*GameKeepHookPoint hookpoint = component.HookPoints[hookpointID] as GameKeepHookPoint;
			if (hookpoint == null) return 1;
			*/
			HookPointInventory inventory = null;
			if(hookpointID > 0x80) inventory = HookPointInventory.YellowHPInventory; //oil
			else if(hookpointID > 0x60) inventory = HookPointInventory.GreenHPInventory;//big siege
			else if(hookpointID > 0x40) inventory = HookPointInventory.LightGreenHPInventory; //small siege
			else if (hookpointID > 0x20) inventory = HookPointInventory.BlueHPInventory;//npc
			else inventory = HookPointInventory.RedHPInventory;//guard

			if (inventory != null)
			{
				HookPointItem item = inventory.GetItem(itemslot);
				if (item != null)
					item.Invoke(client.Player, payType, component.HookPoints[hookpointID] as GameKeepHookPoint, component);
			}
		}
开发者ID:Refizul,项目名称:DOL-Kheldron,代码行数:32,代码来源:BuyHookPointHandler.cs

示例4: HandlePacket

        public void HandlePacket(GameClient client, GSPacketIn packet)
        {
            ushort keepId = packet.ReadShort();
            ushort wallId = packet.ReadShort();
            ushort responce = packet.ReadShort();
            int HPindex = packet.ReadShort();

            AbstractGameKeep keep = GameServer.KeepManager.GetKeepByID(keepId);

            if (keep == null || !(GameServer.ServerRules.IsSameRealm(client.Player, (GameKeepComponent)keep.KeepComponents[wallId], true) || client.Account.PrivLevel > 1))
                return;

            if (responce == 0x00)//show info
                client.Out.SendKeepComponentInteract(((GameKeepComponent)keep.KeepComponents[wallId]));
            else if (responce == 0x01)// click on hookpoint button
                client.Out.SendKeepComponentHookPoint(((GameKeepComponent)keep.KeepComponents[wallId]), HPindex);
            else if (responce == 0x02)//select an hookpoint
            {
                if (client.Account.PrivLevel > 1)
                    client.Out.SendMessage("DEBUG : selected hookpoint id " + HPindex, eChatType.CT_Say, eChatLoc.CL_SystemWindow);

                GameKeepComponent hp = keep.KeepComponents[wallId] as GameKeepComponent;
                client.Out.SendClearKeepComponentHookPoint(hp, HPindex);
                client.Out.SendHookPointStore(hp.HookPoints[HPindex] as GameKeepHookPoint);
            }
        }
开发者ID:uvbs,项目名称:Dawn-of-Light-core,代码行数:26,代码来源:KeepComponentInteractHandler.cs

示例5: HandlePacket

		public void HandlePacket(GameClient client, GSPacketIn packet)
		{
			int unk1 = packet.ReadByte();
			int position = packet.ReadByte();
			ushort housenumber = packet.ReadShort();
			ushort angle = packet.ReadShort();
			ushort unk2 = packet.ReadShort();

			// rotation only works for inside items
			if (!client.Player.InHouse)
				return;

			// house is null, return
			var house = HouseMgr.GetHouse(housenumber);
			if (house == null)
				return;

			// player is null, return
			if (client.Player == null)
				return;

			// no permission to change the interior, return
			if (!house.CanChangeInterior(client.Player, DecorationPermissions.Add))
				return;

			if (house.IndoorItems.ContainsKey(position) == false)
				return;

			// grab the item in question
			IndoorItem iitem = house.IndoorItems[position];
			if (iitem == null)
			{
				client.Player.Out.SendMessage("error: id was null", eChatType.CT_Help, eChatLoc.CL_SystemWindow);
				return;
			} //should this ever happen?

			// adjust the item's roation
			int old = iitem.Rotation;
			iitem.Rotation = (iitem.Rotation + angle)%360;

			if (iitem.Rotation < 0)
			{
				iitem.Rotation = 360 + iitem.Rotation;
			}

			iitem.DatabaseItem.Rotation = iitem.Rotation;

			// save item
			GameServer.Database.SaveObject(iitem.DatabaseItem);

			ChatUtil.SendSystemMessage(client,
			                           string.Format("Interior decoration rotated from {0} degrees to {1}", old, iitem.Rotation));

			// update all players in the house.
			foreach (GamePlayer plr in house.GetAllPlayersInHouse())
			{
				plr.Client.Out.SendFurniture(house, position);
			}
		}
开发者ID:mynew4,项目名称:DOLSharp,代码行数:59,代码来源:HousingDecorationRotate.cs

示例6: HandlePacket

		public void HandlePacket(GameClient client, GSPacketIn packet)
		{
			uint X = packet.ReadInt();
			uint Y = packet.ReadInt();
			ushort id = packet.ReadShort();
			ushort item_slot = packet.ReadShort();

			new AppraiseActionHandler(client.Player, item_slot).Start(1);
		}
开发者ID:mynew4,项目名称:DOLSharp,代码行数:9,代码来源:PlayerAppraiseItemRequestHandler.cs

示例7: HandlePacket

		public void HandlePacket(GameClient client, GSPacketIn packet)
		{
			ushort checkerOID = packet.ReadShort();
			ushort targetOID = packet.ReadShort();
			ushort response = packet.ReadShort();
			ushort unknow = packet.ReadShort();

			new HandleCheckAction(client.Player, checkerOID, targetOID, response).Start(1);
		}
开发者ID:mynew4,项目名称:DAoC,代码行数:9,代码来源:checklosrequesthandler.cs

示例8: HandlePacket

		public void HandlePacket(GameClient client, GSPacketIn packet)
		{
			ushort data1 = packet.ReadShort();
			ushort data2 = packet.ReadShort();
			ushort data3 = packet.ReadShort();
			var messageType = (byte) packet.ReadByte();
			var response = (byte) packet.ReadByte();

			new DialogBoxResponseAction(client.Player, data1, data2, data3, messageType, response).Start(1);
		}
开发者ID:Refizul,项目名称:DOL-Kheldron,代码行数:10,代码来源:DialogResponseHandler.cs

示例9: HandlePacket

		public void HandlePacket(GameClient client, GSPacketIn packet)
		{
			// packet.Skip(10);
			uint playerX = packet.ReadInt();
			uint playerY = packet.ReadInt();
			int sessionId = packet.ReadShort();
			ushort targetOid = packet.ReadShort();

            //TODO: utilize these client-sent coordinates to possibly check for exploits which are spoofing position packets but not spoofing them everywhere
			new InteractActionHandler(client.Player, targetOid).Start(1);
		}
开发者ID:Refizul,项目名称:DOL-Kheldron,代码行数:11,代码来源:ObjectInteractRequestHandler.cs

示例10: HandlePacket

		public void HandlePacket(GameClient client, GSPacketIn packet)
		{
			int pid = packet.ReadShort();
			int housenumber = packet.ReadShort();
			int enter = packet.ReadByte();

			// house is null, return
			House house = HouseMgr.GetHouse(housenumber);
			if (house == null)
				return;

			new EnterLeaveHouseAction(client.Player, house, enter).Start(1);
		}
开发者ID:Refizul,项目名称:DOL-Kheldron,代码行数:13,代码来源:HouseEnterLeaveRequestHandler.cs

示例11: HandlePacket

        public void HandlePacket(GameClient client, GSPacketIn packet)
        {
            int pid = packet.ReadShort();
            ushort housenumber = packet.ReadShort();

            // house is null, return
            var house = HouseMgr.GetHouse(housenumber);
            if (house == null)
                return;

            // player is null, return
            if (client.Player == null)
                return;

            // player has no owner permissions and isn't a GM or admin, return
            if (!house.HasOwnerPermissions(client.Player) && client.Account.PrivLevel <= 1)
                return;

            // send out the house permissions
            using (var pak = new GSTCPPacketOut(client.Out.GetPacketCode(eServerPackets.HousingPermissions)))
            {
                pak.WriteByte(HousingConstants.MaxPermissionLevel); // number of permissions ?
                pak.WriteByte(0x00); // unknown
                pak.WriteShort((ushort)house.HouseNumber);

                foreach (var entry in house.PermissionLevels)
                {
                    var level = entry.Key;
                    var permission = entry.Value;

                    pak.WriteByte((byte)level);
                    pak.WriteByte(permission.CanEnterHouse ? (byte)1 : (byte)0);
                    pak.WriteByte(permission.Vault1);
                    pak.WriteByte(permission.Vault2);
                    pak.WriteByte(permission.Vault3);
                    pak.WriteByte(permission.Vault4);
                    pak.WriteByte(permission.CanChangeExternalAppearance ? (byte)1 : (byte)0);
                    pak.WriteByte(permission.ChangeInterior);
                    pak.WriteByte(permission.ChangeGarden);
                    pak.WriteByte(permission.CanBanish ? (byte)1 : (byte)0);
                    pak.WriteByte(permission.CanUseMerchants ? (byte)1 : (byte)0);
                    pak.WriteByte(permission.CanUseTools ? (byte)1 : (byte)0);
                    pak.WriteByte(permission.CanBindInHouse ? (byte)1 : (byte)0);
                    pak.WriteByte(permission.ConsignmentMerchant);
                    pak.WriteByte(permission.CanPayRent ? (byte)1 : (byte)0);
                    pak.WriteByte(0x00); // ??
                }

                client.Out.SendTCP(pak);
            }
        }
开发者ID:uvbs,项目名称:Dawn-of-Light-core,代码行数:51,代码来源:HousePermissionsRequestHandler.cs

示例12: HandlePacket

		/// <summary>
		/// Handles every received packet
		/// </summary>
		/// <param name="client">The client that sent the packet</param>
		/// <param name="packet">The received packet data</param>
		/// <returns></returns>
		public void HandlePacket(GameClient client, GSPacketIn packet)
		{
			ushort targetID = packet.ReadShort();
			ushort flags = packet.ReadShort();

			/*
			 * 0x8000 = 'examine' bit
			 * 0x4000 = LOS1 bit; is 0 if no LOS
			 * 0x2000 = LOS2 bit; is 0 if no LOS
			 * 0x0001 = players attack mode bit (not targets!)
			 */

			new ChangeTargetAction(client.Player, targetID, (flags & (0x4000 | 0x2000)) != 0, (flags & 0x8000) != 0).Start(1);
		}
开发者ID:mynew4,项目名称:DOLSharp,代码行数:20,代码来源:PlayerTargetHandler.cs

示例13: HandlePacket

		public void HandlePacket(GameClient client, GSPacketIn packet)
		{
			int permissionSlot = packet.ReadByte();
			int newPermissionLevel = packet.ReadByte();
			ushort houseNumber = packet.ReadShort();

			// house is null, return
			var house = HouseMgr.GetHouse(houseNumber);
			if (house == null)
				return;

			// player is null, return
			if (client.Player == null)
				return;

			// can't set permissions unless you're the owner.
			if (!house.HasOwnerPermissions(client.Player) && client.Account.PrivLevel <= 1)
				return;

			// check if we're setting or removing permissions
			if (newPermissionLevel == 100)
			{
				house.RemovePermission(permissionSlot);
			}
			else
			{
				house.AdjustPermissionSlot(permissionSlot, newPermissionLevel);
			}
		}
开发者ID:mynew4,项目名称:DAoC,代码行数:29,代码来源:HouseUsersPermissionsSetHandler.cs

示例14: HandlePacket

        public void HandlePacket(GameClient client, GSPacketIn packet)
        {
            if (client.Player == null)
                return;

            int slot = packet.ReadByte();
            int unk1 = packet.ReadByte();
            ushort unk2 = packet.ReadShort();
            uint price = packet.ReadInt();
            GameConsignmentMerchant con = client.Player.ActiveConMerchant;
            House house = HouseMgr.GetHouse(con.HouseNumber);
            if (house == null)
                return;
            if (!house.HasOwnerPermissions(client.Player))
                return;
            int dbSlot = (int)eInventorySlot.Consignment_First + slot;
            InventoryItem item = GameServer.Database.SelectObject<InventoryItem>("OwnerID = '" + client.Player.DBCharacter.ObjectId + "' AND SlotPosition = '" + dbSlot.ToString() + "'");
            if (item != null)
            {
                item.SellPrice = (int)price;
                GameServer.Database.SaveObject(item);
            }
            else
            {
                client.Player.TempProperties.setProperty(NEW_PRICE, (int)price);
            }

            // another update required here,currently the player needs to reopen the window to see the price, thats why we msg him
            client.Out.SendMessage("New price set! (open the merchant window again to see the price)", eChatType.CT_System, eChatLoc.CL_SystemWindow);
        }
开发者ID:boscorillium,项目名称:dol,代码行数:30,代码来源:PlayerSetMarketPrice.cs

示例15: HandlePacket

		public void HandlePacket(GameClient client, GSPacketIn packet)
		{
			ushort housenumber = packet.ReadShort();
			var index = (byte) packet.ReadByte();
			var unk1 = (byte) packet.ReadByte();

			// house is null, return
			var house = HouseMgr.GetHouse(housenumber);
			if (house == null)
				return;

			// player is null, return
			if (client.Player == null)
				return;

			// rotation only works for inside items
			if (!client.Player.InHouse)
				return;

			// no permission to change the interior, return
			if (!house.CanChangeInterior(client.Player, DecorationPermissions.Add))
				return;

			var pak = new GSTCPPacketOut(client.Out.GetPacketCode(eServerPackets.HouseDecorationRotate));
			pak.WriteShort(housenumber);
			pak.WriteByte(index);
			pak.WriteByte(0x01);
			client.Out.SendTCP(pak);
		}
开发者ID:boscorillium,项目名称:dol,代码行数:29,代码来源:HousingDecorationRotateRequestHandler.cs


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