本文整理汇总了C#中GSPacketIn.ReadIntLowEndian方法的典型用法代码示例。如果您正苦于以下问题:C# GSPacketIn.ReadIntLowEndian方法的具体用法?C# GSPacketIn.ReadIntLowEndian怎么用?C# GSPacketIn.ReadIntLowEndian使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类GSPacketIn
的用法示例。
在下文中一共展示了GSPacketIn.ReadIntLowEndian方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: HandlePacket
public void HandlePacket(GameClient client, GSPacketIn packet)
{
string accountName = packet.ReadString(24);
log.Debug("CharacterCreateRequestHandler for account " + accountName + " using version " + client.Version);
if (!accountName.StartsWith(client.Account.Name))// TODO more correctly check, client send accountName as account-S, -N, -H (if it not fit in 20, then only account)
{
if (ServerProperties.Properties.BAN_HACKERS)
{
DBBannedAccount b = new DBBannedAccount();
b.Author = "SERVER";
b.Ip = client.TcpEndpointAddress;
b.Account = client.Account.Name;
b.DateBan = DateTime.Now;
b.Type = "B";
b.Reason = String.Format("Autoban wrong Account '{0}'", GameServer.Database.Escape(accountName));
GameServer.Database.AddObject(b);
GameServer.Database.SaveObject(b);
GameServer.Instance.LogCheatAction(b.Reason + ". Account: " + b.Account);
}
client.Disconnect();
return;
}
if (client.Version >= GameClient.eClientVersion.Version1104)
{
packet.ReadIntLowEndian(); //unk - probably indicates customize or create
}
int charsCount = client.Version < GameClient.eClientVersion.Version173 ? 8 : 10;
for (int i = 0; i < charsCount; i++)
{
string charName = packet.ReadString(24);
//log.DebugFormat("Character[{0}] = {1}", i, charName);
if (charName.Length == 0)
{
// 1.104+ if character is not in list but is in DB then delete the character
if (client.Version >= GameClient.eClientVersion.Version1104)
{
CheckForDeletedCharacter(accountName, client, i);
}
//If the charname is empty, skip the other bytes
packet.Skip(160);
if (client.Version >= GameClient.eClientVersion.Version199)
{
// skip 4 bytes added in 1.99
packet.Skip(4);
}
}
else
{
// Graveen: changed the following to allow GMs to have special chars in their names (_,-, etc..)
Regex nameCheck = new Regex("^[A-Z][a-zA-Z]");
if (charName.Length < 3 || !nameCheck.IsMatch(charName))
{
if (client.Account.PrivLevel == 1)
{
if (ServerProperties.Properties.BAN_HACKERS)
{
DBBannedAccount b = new DBBannedAccount();
b.Author = "SERVER";
b.Ip = client.TcpEndpointAddress;
b.Account = client.Account.Name;
b.DateBan = DateTime.Now;
b.Type = "B";
b.Reason = String.Format("Autoban bad CharName '{0}'", GameServer.Database.Escape(charName));
GameServer.Database.AddObject(b);
GameServer.Database.SaveObject(b);
GameServer.Instance.LogCheatAction(b.Reason + ". Account: " + b.Account);
}
client.Disconnect();
return;
}
}
String select = String.Format("Name = '{0}'", GameServer.Database.Escape(charName));
DOLCharacters character = GameServer.Database.SelectObject<DOLCharacters>(select);
if (character != null)
{
if (character.AccountName != client.Account.Name)
{
if (Properties.BAN_HACKERS == true)
{
DBBannedAccount b = new DBBannedAccount();
b.Author = "SERVER";
b.Ip = client.TcpEndpointAddress;
b.Account = client.Account.Name;
b.DateBan = DateTime.Now;
b.Type = "B";
b.Reason = String.Format("Autoban CharName '{0}' on wrong Account '{1}'", GameServer.Database.Escape(charName), GameServer.Database.Escape(client.Account.Name));
GameServer.Database.AddObject(b);
GameServer.Database.SaveObject(b);
GameServer.Instance.LogCheatAction(string.Format(b.Reason + ". Client Account: {0}, DB Account: {1}", client.Account.Name, character.AccountName));
}
//.........这里部分代码省略.........