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C# FsmVar.GetValueFrom方法代码示例

本文整理汇总了C#中FsmVar.GetValueFrom方法的典型用法代码示例。如果您正苦于以下问题:C# FsmVar.GetValueFrom方法的具体用法?C# FsmVar.GetValueFrom怎么用?C# FsmVar.GetValueFrom使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在FsmVar的用法示例。


在下文中一共展示了FsmVar.GetValueFrom方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: RefreshValueFromFsmVar

	// ONLY WORKS IF THE FSMVAR POINTS TO A REGULAR FSM VARIABLE
	public static void RefreshValueFromFsmVar(Fsm fromFsm,FsmVar fsmVar)
	{
		switch (fsmVar.Type)
		{
		case VariableType.Int:
			fsmVar.GetValueFrom( (NamedVariable)fromFsm.Variables.GetFsmInt(fsmVar.variableName) );
			break;
		case VariableType.Float:
			fsmVar.GetValueFrom( (NamedVariable)fromFsm.Variables.GetFsmFloat(fsmVar.variableName));
			break;
		case VariableType.Bool:
			fsmVar.GetValueFrom( (NamedVariable)fromFsm.Variables.GetFsmBool(fsmVar.variableName));
			break;
		case VariableType.Color:
			fsmVar.GetValueFrom( (NamedVariable)fromFsm.Variables.GetFsmColor(fsmVar.variableName));
			break;
		case VariableType.Quaternion:
			fsmVar.GetValueFrom( (NamedVariable)fromFsm.Variables.GetFsmQuaternion(fsmVar.variableName));
			break;
		case VariableType.Rect:
			fsmVar.GetValueFrom( (NamedVariable)fromFsm.Variables.GetFsmRect(fsmVar.variableName));
			break;
		case VariableType.Vector2:
			fsmVar.GetValueFrom( (NamedVariable)fromFsm.Variables.GetFsmVector2(fsmVar.variableName));
			break;
		case VariableType.Vector3:
			fsmVar.GetValueFrom( (NamedVariable)fromFsm.Variables.GetFsmVector3(fsmVar.variableName));
			break;
		case VariableType.Texture:
			fsmVar.GetValueFrom( (NamedVariable)fromFsm.Variables.GetFsmVector3(fsmVar.variableName));
			break;
		case VariableType.String:
			fsmVar.GetValueFrom( (NamedVariable)fromFsm.Variables.GetFsmString(fsmVar.variableName));
			break;
		case VariableType.GameObject:
			fsmVar.GetValueFrom( (NamedVariable)fromFsm.Variables.GetFsmGameObject(fsmVar.variableName));
			break;
		}
	}
开发者ID:CoderBear,项目名称:AAUnity,代码行数:40,代码来源:PlayMakerUtils.cs

示例2: RefreshValueFromFsmVar

	// ONLY WORKS IF THE FSMVAR POINTS TO A REGULAR FSM VARIABLE
	public static void RefreshValueFromFsmVar(Fsm fromFsm,FsmVar fsmVar)
	{
		if (fromFsm==null)
		{
			return;
		}
		if (fsmVar==null)
		{
			return;
		}
		
		if (!fsmVar.useVariable)
		{
			return;
		}
		
		switch (fsmVar.Type)
		{
		case VariableType.Int:
			fsmVar.GetValueFrom( (NamedVariable)fromFsm.Variables.GetFsmInt(fsmVar.variableName) );
			break;
		case VariableType.Float:
			fsmVar.GetValueFrom( (NamedVariable)fromFsm.Variables.GetFsmFloat(fsmVar.variableName));
			break;
		case VariableType.Bool:
			fsmVar.GetValueFrom( (NamedVariable)fromFsm.Variables.GetFsmBool(fsmVar.variableName));
			break;
		case VariableType.Color:
			fsmVar.GetValueFrom( (NamedVariable)fromFsm.Variables.GetFsmColor(fsmVar.variableName));
			break;
		case VariableType.Quaternion:
			fsmVar.GetValueFrom( (NamedVariable)fromFsm.Variables.GetFsmQuaternion(fsmVar.variableName));
			break;
		case VariableType.Rect:
			fsmVar.GetValueFrom( (NamedVariable)fromFsm.Variables.GetFsmRect(fsmVar.variableName));
			break;
		case VariableType.Vector2:
			fsmVar.GetValueFrom( (NamedVariable)fromFsm.Variables.GetFsmVector2(fsmVar.variableName));
			break;
		case VariableType.Vector3:
			fsmVar.GetValueFrom( (NamedVariable)fromFsm.Variables.GetFsmVector3(fsmVar.variableName));
			break;
		case VariableType.Texture:
			fsmVar.GetValueFrom( (NamedVariable)fromFsm.Variables.GetFsmVector3(fsmVar.variableName));
			break;
		case VariableType.Material:
			fsmVar.GetValueFrom( (NamedVariable)fromFsm.Variables.GetFsmMaterial(fsmVar.variableName));
			break;
		case VariableType.String:
			fsmVar.GetValueFrom( (NamedVariable)fromFsm.Variables.GetFsmString(fsmVar.variableName));
			break;
		case VariableType.GameObject:
			fsmVar.GetValueFrom( (NamedVariable)fromFsm.Variables.GetFsmGameObject(fsmVar.variableName));
			break;
		#if PLAYMAKER_1_8
		case VariableType.Enum:
			fsmVar.GetValueFrom( (NamedVariable)fromFsm.Variables.GetFsmEnum(fsmVar.variableName));
			break;
		case VariableType.Array:
			fsmVar.GetValueFrom( (NamedVariable)fromFsm.Variables.GetFsmArray(fsmVar.variableName));
			break;
		#endif
		}
	}
开发者ID:OmegaDEVAU,项目名称:Simulator,代码行数:65,代码来源:PlayMakerUtils_FsmVar.cs


注:本文中的FsmVar.GetValueFrom方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。