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C# FsmVar类代码示例

本文整理汇总了C#中FsmVar的典型用法代码示例。如果您正苦于以下问题:C# FsmVar类的具体用法?C# FsmVar怎么用?C# FsmVar使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。


FsmVar类属于命名空间,在下文中一共展示了FsmVar类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: RefreshValueFromFsmVar

	// ONLY WORKS IF THE FSMVAR POINTS TO A REGULAR FSM VARIABLE
	public static void RefreshValueFromFsmVar(Fsm fromFsm,FsmVar fsmVar)
	{
		if (fromFsm==null)
		{
			return;
		}
		if (fsmVar==null)
		{
			return;
		}
		
		if (!fsmVar.useVariable)
		{
			return;
		}
		
		switch (fsmVar.Type)
		{
		case VariableType.Int:
			fsmVar.GetValueFrom( (NamedVariable)fromFsm.Variables.GetFsmInt(fsmVar.variableName) );
			break;
		case VariableType.Float:
			fsmVar.GetValueFrom( (NamedVariable)fromFsm.Variables.GetFsmFloat(fsmVar.variableName));
			break;
		case VariableType.Bool:
			fsmVar.GetValueFrom( (NamedVariable)fromFsm.Variables.GetFsmBool(fsmVar.variableName));
			break;
		case VariableType.Color:
			fsmVar.GetValueFrom( (NamedVariable)fromFsm.Variables.GetFsmColor(fsmVar.variableName));
			break;
		case VariableType.Quaternion:
			fsmVar.GetValueFrom( (NamedVariable)fromFsm.Variables.GetFsmQuaternion(fsmVar.variableName));
			break;
		case VariableType.Rect:
			fsmVar.GetValueFrom( (NamedVariable)fromFsm.Variables.GetFsmRect(fsmVar.variableName));
			break;
		case VariableType.Vector2:
			fsmVar.GetValueFrom( (NamedVariable)fromFsm.Variables.GetFsmVector2(fsmVar.variableName));
			break;
		case VariableType.Vector3:
			fsmVar.GetValueFrom( (NamedVariable)fromFsm.Variables.GetFsmVector3(fsmVar.variableName));
			break;
		case VariableType.Texture:
			fsmVar.GetValueFrom( (NamedVariable)fromFsm.Variables.GetFsmVector3(fsmVar.variableName));
			break;
		case VariableType.Material:
			fsmVar.GetValueFrom( (NamedVariable)fromFsm.Variables.GetFsmMaterial(fsmVar.variableName));
			break;
		case VariableType.String:
			fsmVar.GetValueFrom( (NamedVariable)fromFsm.Variables.GetFsmString(fsmVar.variableName));
			break;
		case VariableType.GameObject:
			fsmVar.GetValueFrom( (NamedVariable)fromFsm.Variables.GetFsmGameObject(fsmVar.variableName));
			break;
		}
	}
开发者ID:britg,项目名称:Try-Force,代码行数:57,代码来源:PlayMakerUtils_FsmVar.cs

示例2: Reset

        public override void Reset()
        {
            gameObject = null;
            reference = null;

            variable = null;
        }
开发者ID:jeanfabre,项目名称:PlayMaker--Siggraph--2015--Demo,代码行数:7,代码来源:ArrayListAdd.cs

示例3: Reset

 public override void Reset()
 {
     this.gameObject = null;
     this.reference = null;
     this.variable = null;
     this.everyFrame = false;
 }
开发者ID:GameDiffs,项目名称:TheForest,代码行数:7,代码来源:ArrayListSet.cs

示例4: Reset

 public override void Reset()
 {
     customPropertyKey = "My Property";
     customPropertyValue = null;
     successEvent = null;
     failureEvent = null;
 }
开发者ID:JohnnyVox,项目名称:schoolfire,代码行数:7,代码来源:PhotonNetworkSetRoomCustomProperty.cs

示例5: Reset

 public override void Reset()
 {
     gameObject = null;
     reference = null;
     variable = null;
     everyFrame = false;
 }
开发者ID:jeanfabre,项目名称:PlayMaker--Siggraph--2015--Demo,代码行数:7,代码来源:ArrayListSet.cs

示例6: Reset

 public override void Reset()
 {
     this.gameObject = null;
     this.key = null;
     this.KeyFoundEvent = null;
     this.KeyNotFoundEvent = null;
     this.result = null;
 }
开发者ID:GameDiffs,项目名称:TheForest,代码行数:8,代码来源:HashTableGet.cs

示例7: Reset

 public override void Reset()
 {
     behaviour = null;
     methodName = null;
     parameters = null;
     storeResult = null;
     everyFrame = false;
 }
开发者ID:ChetahPangestu,项目名称:MajorProjectReveal,代码行数:8,代码来源:CallMethod.cs

示例8: Reset

 public override void Reset()
 {
     gameObject = null;
     reference = null;
     variable = null;
     convertIntToByte = false;
     index = null;
 }
开发者ID:Daloupe,项目名称:Syzygy_Git,代码行数:8,代码来源:ArrayListAdd.cs

示例9: Reset

 public override void Reset()
 {
     gameObject = null;
     reference = null;
     key = null;
     //setValueIfKeyExists = null;
     variable = null;
 }
开发者ID:jeanfabre,项目名称:PlayMaker--Siggraph--2015--Demo,代码行数:8,代码来源:HashTableSet.cs

示例10: Reset

 public override void Reset()
 {
     array = null;
     storeValue =null;
     index = null;
     everyFrame = false;
     Repeat = true;
 }
开发者ID:jeanfabre,项目名称:PlayMakerCustomActions_U4,代码行数:8,代码来源:ArrayGetRandomIndex.cs

示例11: Reset

 public override void Reset()
 {
     array = null;
     index = null;
     everyFrame = false;
     storeValue = null;
     indexOutOfRange = null;
 }
开发者ID:ChetahPangestu,项目名称:MajorProjectReveal,代码行数:8,代码来源:ArrayGet.cs

示例12: Reset

 public override void Reset()
 {
     gameObject = null;
         reference = null;
         variable = null;
         failureEvent = null;
         index = null;
 }
开发者ID:jeanfabre,项目名称:PlayMaker--Siggraph--2015--Demo,代码行数:8,代码来源:ArrayListInsert.cs

示例13: Reset

 public override void Reset()
 {
     gameObject = null;
     reference = null;
     variable = null;
     forceResizeIdNeeded = false;
     everyFrame = false;
 }
开发者ID:Daloupe,项目名称:Syzygy_Git,代码行数:8,代码来源:ArrayListSet.cs

示例14: Reset

 public override void Reset()
 {
     gameObject = null;
     reference = null;
     containsValue = null;
     valueFoundEvent = null;
     valueNotFoundEvent= null;
     variable = null;
 }
开发者ID:Daloupe,项目名称:Syzygy_Git,代码行数:9,代码来源:HashTableContainsValue.cs

示例15: Reset

        public override void Reset()
        {
            atIndex = null;
            gameObject = null;

            failureEvent = null;

            result = null;
        }
开发者ID:Daloupe,项目名称:Syzygy_Git,代码行数:9,代码来源:ArrayListGet.cs


注:本文中的FsmVar类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。