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C# Frame.CreateElement方法代码示例

本文整理汇总了C#中Frame.CreateElement方法的典型用法代码示例。如果您正苦于以下问题:C# Frame.CreateElement方法的具体用法?C# Frame.CreateElement怎么用?C# Frame.CreateElement使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Frame的用法示例。


在下文中一共展示了Frame.CreateElement方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: Select

    private void Select(int index)
    {
        if(oldSelection != null){
            EditorDebug.LogError("Destroy: " + oldSelection.name);
            Destroy(oldSelection.gameObject);

        }

        //EditorDebug.LogError("Save Oldselection: " + oldSelection.name);

        var children = Content.GetComponentsInChildren<DropDownElementBehaviour>() as DropDownElementBehaviour[];
        if(index >= children.Length){
            EditorDebug.LogError("Index: " + index + " is out of bounds! While select DropDownElement");
            return;
        }
        var obj = Instantiate(children[index].gameObject) as GameObject;
        currentSelection = obj.GetComponent<Frame>() as Frame;
        //if(oldSelection == null)
        //	oldSelection = currentSelection;
        var dropDownBehaviour = currentSelection.gameObject.GetComponent<DropDownElementBehaviour>() as DropDownElementBehaviour;
        if(dropDownBehaviour != null)
            Destroy(dropDownBehaviour);
        EditorDebug.LogError("Duplicate: " + currentSelection.name + " Index: " + index);

        currentSelection.activeScreen = this.activeScreen;
        //currentSelection.UpdateActiveScreen();
        currentSelection.Visibility = true;
        currentSelection.gameObject.transform.parent = this.gameObject.transform;
        currentSelection.VirtualRegionOnScreen = CurrentElementRegion;
        currentSelection.CreateElement();
        currentSelection.UpdateElement();
    }
开发者ID:asdf-systems,项目名称:td-1,代码行数:32,代码来源:DropDownMenu.cs

示例2: Select

    private void Select(int index)
    {
        if(oldSelection != null)
            Destroy(oldSelection.gameObject);

        var obj = Instantiate(Content.DirectChildren[index].gameObject) as GameObject;
        currentSelection = obj.GetComponent<Frame>() as Frame;
        var DropDownBehaviour = currentSelection.gameObject.GetComponent<DropDownElementBehaviour>() as DropDownElementBehaviour;
        if(DropDownBehaviour != null)
            Destroy(DropDownBehaviour);

        currentSelection.activeScreen = this.activeScreen;
        //currentSelection.UpdateActiveScreen();
        currentSelection.Visibility = true;
        currentSelection.gameObject.transform.parent = this.gameObject.transform;
        currentSelection.VirtualRegionOnScreen = CurrentElementRegion;
        currentSelection.CreateElement();
        currentSelection.UpdateElement();
    }
开发者ID:asdf-systems,项目名称:HappyPenguin,代码行数:19,代码来源:DropDownMenu.cs


注:本文中的Frame.CreateElement方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。