本文整理汇总了C#中Frame.CreateElement方法的典型用法代码示例。如果您正苦于以下问题:C# Frame.CreateElement方法的具体用法?C# Frame.CreateElement怎么用?C# Frame.CreateElement使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Frame
的用法示例。
在下文中一共展示了Frame.CreateElement方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Select
private void Select(int index)
{
if(oldSelection != null){
EditorDebug.LogError("Destroy: " + oldSelection.name);
Destroy(oldSelection.gameObject);
}
//EditorDebug.LogError("Save Oldselection: " + oldSelection.name);
var children = Content.GetComponentsInChildren<DropDownElementBehaviour>() as DropDownElementBehaviour[];
if(index >= children.Length){
EditorDebug.LogError("Index: " + index + " is out of bounds! While select DropDownElement");
return;
}
var obj = Instantiate(children[index].gameObject) as GameObject;
currentSelection = obj.GetComponent<Frame>() as Frame;
//if(oldSelection == null)
// oldSelection = currentSelection;
var dropDownBehaviour = currentSelection.gameObject.GetComponent<DropDownElementBehaviour>() as DropDownElementBehaviour;
if(dropDownBehaviour != null)
Destroy(dropDownBehaviour);
EditorDebug.LogError("Duplicate: " + currentSelection.name + " Index: " + index);
currentSelection.activeScreen = this.activeScreen;
//currentSelection.UpdateActiveScreen();
currentSelection.Visibility = true;
currentSelection.gameObject.transform.parent = this.gameObject.transform;
currentSelection.VirtualRegionOnScreen = CurrentElementRegion;
currentSelection.CreateElement();
currentSelection.UpdateElement();
}
示例2: Select
private void Select(int index)
{
if(oldSelection != null)
Destroy(oldSelection.gameObject);
var obj = Instantiate(Content.DirectChildren[index].gameObject) as GameObject;
currentSelection = obj.GetComponent<Frame>() as Frame;
var DropDownBehaviour = currentSelection.gameObject.GetComponent<DropDownElementBehaviour>() as DropDownElementBehaviour;
if(DropDownBehaviour != null)
Destroy(DropDownBehaviour);
currentSelection.activeScreen = this.activeScreen;
//currentSelection.UpdateActiveScreen();
currentSelection.Visibility = true;
currentSelection.gameObject.transform.parent = this.gameObject.transform;
currentSelection.VirtualRegionOnScreen = CurrentElementRegion;
currentSelection.CreateElement();
currentSelection.UpdateElement();
}