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C# Fragment.addDrawable方法代码示例

本文整理汇总了C#中Fragment.addDrawable方法的典型用法代码示例。如果您正苦于以下问题:C# Fragment.addDrawable方法的具体用法?C# Fragment.addDrawable怎么用?C# Fragment.addDrawable使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Fragment的用法示例。


在下文中一共展示了Fragment.addDrawable方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: process

        public override FragmentList process(Feature input, FilterEnv env)
        {
            FragmentList output;

            // LIMITATION: this filter assumes all feature's shapes are the same
            // shape type! TODO: sort into bins of shape type and create a separate
            // geometry for each. Then merge the geometries.
            bool needs_tessellation = false;

            Fragment frag = new Fragment();

            GeoShapeList shapes = input.getShapes();
            #if TODO
            // if we're in batch mode, the color was resolved in the other process() function.
            // otherwise we still need to resolve it.
            Vector4D color = getColorForFeature(input, env);
            #endif
            #if TODO
            foreach (GeoShape s in shapes)
            {
                GeoShape shape = s;

                if (shape.getShapeType() == GeoShape.ShapeType.TYPE_POLYGON)
                {
                    needs_tessellation = true;
                }

                osg.Geometry geom = new osg.Geometry();

                // TODO: pre-total points and pre-allocate these arrays:
                osg.Vec3Array verts = new osg.Vec3Array();
                geom.setVertexArray(verts);
                uint vert_ptr = 0;

                // per-vertex coloring takes more memory than per-primitive-set coloring,
                // but it renders faster.
                osg.Vec4Array colors = new osg.Vec4Array();
                geom.setColorArray(colors);
                geom.setColorBinding(osg.Geometry.BIND_PER_VERTEX);

                //osg.Vec3Array* normals = new osg.Vec3Array();
                //geom.setNormalArray( normals );
                //geom.setNormalBinding( osg.Geometry.BIND_OVERALL );
                //normals.push_back( osg.Vec3( 0, 0, 1 ) );

                Mogre.PixelFormat prim_type =
                    shape.getShapeType() == GeoShape.ShapeType.TYPE_POINT ? osg.PrimitiveSet.POINTS :
                    shape.getShapeType() == GeoShape.ShapeType.TYPE_LINE ? osg.PrimitiveSet.LINE_STRIP :
                    osg.PrimitiveSet.LINE_LOOP;
            #endif
            #if TODO
                for (int pi = 0; pi < shape.getPartCount(); pi++)
                {
                    int part_ptr = vert_ptr;
                    GeoPointList points = shape.getPart(pi);
                    for (int vi = 0; vi < points.Count; vi++)
                    {
                        verts.Add(points[vi]);
                        vert_ptr++;
                        colors.Add(color);
                    }
                    geom.addPrimitiveSet(new osg.DrawArrays(prim_type, part_ptr, vert_ptr - part_ptr));
                }

                // tessellate all polygon geometries. Tessellating each geometry separately
                // with TESS_TYPE_GEOMETRY is much faster than doing the whole bunch together
                // using TESS_TYPE_DRAWABLE.
                if (needs_tessellation)
                {
                    osgUtil.Tessellator tess;
                    tess.setTessellationType(osgUtil.Tessellator.TESS_TYPE_GEOMETRY);
                    tess.setWindingType(osgUtil.Tessellator.TESS_WINDING_POSITIVE);
                    tess.retessellatePolygons(*geom);

                    applyOverlayTexturing(geom, input, env);
                }

                generateNormals(geom);

                frag.addDrawable(geom);
            }

            frag.addAttributes(input.getAttributes());
            applyFragmentName(frag, input, env);

            output.Add(frag);

            return output;
            #endif
            throw new NotImplementedException();
        }
开发者ID:agustinsantos,项目名称:mogregis3d,代码行数:91,代码来源:BuildGeomFilter.cs


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