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C# Fragment.Dispose方法代码示例

本文整理汇总了C#中Fragment.Dispose方法的典型用法代码示例。如果您正苦于以下问题:C# Fragment.Dispose方法的具体用法?C# Fragment.Dispose怎么用?C# Fragment.Dispose使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Fragment的用法示例。


在下文中一共展示了Fragment.Dispose方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: Template


//.........这里部分代码省略.........
            var rightSide = Max(vTopRight.Width, right.Width, vBottomRight.Width);
            var bottomSide = Max(vBottomLeft.Height, bottom.Height, vBottomRight.Height);

            // Since we're having two types of corners, we need a place for all of them.
            // So, we could scale sides and store 4 corners inside of square.
            left.Scale(0, topSide + bottomSide);
            right.Scale(0, topSide + bottomSide);
            top.Scale(leftSide + bottomSide, 0);
            bottom.Scale(leftSide + bottomSide, 0);

            // Creating bitmap, that will contain all eight corners and four sides
            Bitmap = new Bitmap((leftSide + rightSide) * 2, (topSide + bottomSide) * 2, PixelFormat.Format32bppArgb);

            // Calculating inner rectangle, that will be used as a parameter for Metrics
            InnerRectangle = new Rectangle {
                X = leftSide,
                Y = topSide,
                Width = leftSide + rightSide,
                Height = topSide + bottomSide
            };

            // Metrics contain information about each fragment on bitmap, and we're
            // creating metrics in order to draw each fragment onto bitmap, simple.
            Metrics = new Metrics(Bitmap.Size, InnerRectangle);

            // ...
            using (var g = Graphics.FromImage(Bitmap)) {

                // Sides
                g.DrawImage(top.Bitmap, Metrics.Top, new Rectangle(Point.Empty, top.Size), GraphicsUnit.Pixel);
                g.DrawImage(bottom.Bitmap, Metrics.Bottom, new Rectangle(Point.Empty, bottom.Size), GraphicsUnit.Pixel);
                g.DrawImage(left.Bitmap, Metrics.Left, new Rectangle(Point.Empty, left.Size), GraphicsUnit.Pixel);
                g.DrawImage(right.Bitmap, Metrics.Right, new Rectangle(Point.Empty, right.Size), GraphicsUnit.Pixel);

                // Corners for vertical sides
                g.DrawImage(vTopLeft.Bitmap, Metrics.Vertical.TopLeft, new Rectangle(Point.Empty, vTopLeft.Size), GraphicsUnit.Pixel);
                g.DrawImage(vTopRight.Bitmap, Metrics.Vertical.TopRight, new Rectangle(Point.Empty, vTopRight.Size), GraphicsUnit.Pixel);
                g.DrawImage(vBottomLeft.Bitmap, Metrics.Vertical.BottomLeft, new Rectangle(Point.Empty, vBottomLeft.Size), GraphicsUnit.Pixel);
                g.DrawImage(vBottomRight.Bitmap, Metrics.Vertical.BottomRight, new Rectangle(Point.Empty, vBottomRight.Size), GraphicsUnit.Pixel);

                // Corners for horizontal sides
                g.DrawImage(hTopLeft.Bitmap, Metrics.Horizontal.TopLeft, new Rectangle(Point.Empty, vTopLeft.Size), GraphicsUnit.Pixel);
                g.DrawImage(hTopRight.Bitmap, Metrics.Horizontal.TopRight, new Rectangle(Point.Empty, vTopRight.Size), GraphicsUnit.Pixel);
                g.DrawImage(hBottomLeft.Bitmap, Metrics.Horizontal.BottomLeft, new Rectangle(Point.Empty, vBottomLeft.Size), GraphicsUnit.Pixel);
                g.DrawImage(hBottomRight.Bitmap, Metrics.Horizontal.BottomRight, new Rectangle(Point.Empty, vBottomRight.Size), GraphicsUnit.Pixel);

            }

            // After we're done with creating result-bitmap, we can dispose from each fragment
            hTopLeft.Dispose();
            hTopRight.Dispose();
            hBottomLeft.Dispose();
            hBottomRight.Dispose();

            // ...
            vTopLeft.Dispose();
            vTopRight.Dispose();
            vBottomLeft.Dispose();
            vBottomRight.Dispose();

            // ...
            left.Dispose();
            right.Dispose();
            top.Dispose();
            bottom.Dispose();

            // Developer could specify margin manually, but it will take time to get it right.
            // So, instead of manual setup, we're using bitmap, that contains two types of pixels:
            // one pixels are fully transparent (Color.A == 0), the other one opaque (Color.A = 255).
            // Using the same class to cut and trim fragments, we can calculate what we need.
            if (marginMask != null) {

                // Creating fragments from sides (top, bottom, left, right)
                var topBitmap = new Fragment(marginMask, new Rectangle(width, 0, width, height), true);
                var bottomBitmap = new Fragment(marginMask, new Rectangle(width, height*2, width, height), true);
                var leftBitmap = new Fragment(marginMask, new Rectangle(0, height, width, height), true);
                var rightBitmap = new Fragment(marginMask, new Rectangle(width*2, height, width, height), true);

                // ...
                Margin = new Padding(-leftBitmap.Width, -topBitmap.Height, -(rightBitmap.Width + 1), -(bottomBitmap.Height + 1));

                // ...
                topBitmap.Dispose();
                bottomBitmap.Dispose();
                leftBitmap.Dispose();
                rightBitmap.Dispose();

            } else {

                // In this case, bitmap wasn't specified, so, margin will be empty. In this case,
                // developer can open testing form and tweak margin on each side manually.
                Margin = Padding.Empty;

            }

            // Final steps, creating theme and form. From now, developer can test generated
            // bitmap and see, what's wrong and what's not.
            Theme = new Theme(Bitmap, Metrics, Margin);
            Form = new TestingForm(this);
        }
开发者ID:ikenni,项目名称:Layered,代码行数:101,代码来源:Template.cs


注:本文中的Fragment.Dispose方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。