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C# Form.getMaxAngle方法代码示例

本文整理汇总了C#中Form.getMaxAngle方法的典型用法代码示例。如果您正苦于以下问题:C# Form.getMaxAngle方法的具体用法?C# Form.getMaxAngle怎么用?C# Form.getMaxAngle使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Form的用法示例。


在下文中一共展示了Form.getMaxAngle方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: StartForms

    //antigo StartNewForms(), mas agora só roda uma vez (até dá pra juntar com a SpinForms, mas preguiça)
    void StartForms()
    {
        previewSpawner.GetComponent<Renderer>().enabled = true;
        shadowPreviewSpawner.GetComponent<Renderer>().enabled = true;

        int index = Random.Range(0, forms.Length - 3);
        GameObject form = (GameObject) Instantiate(forms[index].form, formSpawner.position, Quaternion.identity);
        GameObject shadow = (GameObject) Instantiate(forms[index].shadow, shadowSpawner.position, Quaternion.identity);

        currentForm = form.GetComponent<Form>();
        currentShadow = shadow.transform;

        float maxAngle = currentForm.getMaxAngle();
        Vector3 rot = Vector3.zero;
        int normalizedAngle = (int) (maxAngle / rotationSpeed);    //O angulo é normalizado para ser múltiplo
        rot.z = Random.Range(-normalizedAngle, normalizedAngle) * rotationSpeed; //da velocidade de rotação
        currentShadow.Rotate(rot);

        currentForm.GetComponent<SpriteRenderer>().color = RandColor();
        timerAccretionScale = currentForm.getBaseTimeAccretion () / (fitOffset * 2);

        CreatePreviews();
    }
开发者ID:GabrielRaposo,项目名称:TurnItProject,代码行数:24,代码来源:GameManager.cs

示例2: CreatePlayButtonForm

    private void CreatePlayButtonForm()
    {
        GameObject form = (GameObject)Instantiate(playForm.form, playButtonSpawner.position, Quaternion.identity);
        GameObject shadow = (GameObject)Instantiate(playForm.shadow, shadowSpawner.position, Quaternion.identity);
        currentForm = form.GetComponent<Form>();
        currentShadow = shadow.transform;

        float maxAngle = currentForm.getMaxAngle();
        Vector3 rot = Vector3.zero;
        int normalizedAngle = (int)(maxAngle / rotationSpeed);    //O angulo é normalizado para ser múltiplo
        rot.z = Random.Range(-normalizedAngle, normalizedAngle) * rotationSpeed; //da velocidade de rotação
        currentShadow.Rotate(rot);

        timerAccretionScale = currentForm.getBaseTimeAccretion() / (fitOffset * 2);
    }
开发者ID:GabrielRaposo,项目名称:TurnItProject,代码行数:15,代码来源:GameManager.cs


注:本文中的Form.getMaxAngle方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。