本文整理汇总了C#中Form.getBaseTimeAccretion方法的典型用法代码示例。如果您正苦于以下问题:C# Form.getBaseTimeAccretion方法的具体用法?C# Form.getBaseTimeAccretion怎么用?C# Form.getBaseTimeAccretion使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Form
的用法示例。
在下文中一共展示了Form.getBaseTimeAccretion方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: SpinForms
void SpinForms(float t = 0f)
{
float speed = 0.4f;
previewForm.transform.position = Vector3.MoveTowards(previewForm.transform.position, formSpawner.transform.position, speed);
previewShadow.position = Vector3.MoveTowards(previewShadow.position, shadowSpawner.transform.position, speed);
currentForm.transform.position = Vector3.MoveTowards(currentForm.transform.position, lastShadowSpawner.transform.position, speed);
currentShadow.transform.position = Vector3.MoveTowards(currentShadow.transform.position, lastShadowSpawner.transform.position, speed);
if (previewForm.transform.localScale.x < 1){
previewForm.transform.localScale += Vector3.one * (speed/10);
previewShadow.localScale += Vector3.one * (speed/10);
currentForm.transform.localScale -= Vector3.one * (speed/5);
currentShadow.localScale -= Vector3.one * (speed/5);
}
else{
//move as antigas forma e sombra
Destroy(currentForm.gameObject);
Destroy(currentShadow.gameObject);
currentForm = previewForm;
currentShadow = previewShadow;
timerAccretionScale = currentForm.getBaseTimeAccretion () / (fitOffset * 2);
CreatePreviews();
isSpinning = false;
}
}
示例2: StartForms
//antigo StartNewForms(), mas agora só roda uma vez (até dá pra juntar com a SpinForms, mas preguiça)
void StartForms()
{
previewSpawner.GetComponent<Renderer>().enabled = true;
shadowPreviewSpawner.GetComponent<Renderer>().enabled = true;
int index = Random.Range(0, forms.Length - 3);
GameObject form = (GameObject) Instantiate(forms[index].form, formSpawner.position, Quaternion.identity);
GameObject shadow = (GameObject) Instantiate(forms[index].shadow, shadowSpawner.position, Quaternion.identity);
currentForm = form.GetComponent<Form>();
currentShadow = shadow.transform;
float maxAngle = currentForm.getMaxAngle();
Vector3 rot = Vector3.zero;
int normalizedAngle = (int) (maxAngle / rotationSpeed); //O angulo é normalizado para ser múltiplo
rot.z = Random.Range(-normalizedAngle, normalizedAngle) * rotationSpeed; //da velocidade de rotação
currentShadow.Rotate(rot);
currentForm.GetComponent<SpriteRenderer>().color = RandColor();
timerAccretionScale = currentForm.getBaseTimeAccretion () / (fitOffset * 2);
CreatePreviews();
}
示例3: CreatePlayButtonForm
private void CreatePlayButtonForm()
{
GameObject form = (GameObject)Instantiate(playForm.form, playButtonSpawner.position, Quaternion.identity);
GameObject shadow = (GameObject)Instantiate(playForm.shadow, shadowSpawner.position, Quaternion.identity);
currentForm = form.GetComponent<Form>();
currentShadow = shadow.transform;
float maxAngle = currentForm.getMaxAngle();
Vector3 rot = Vector3.zero;
int normalizedAngle = (int)(maxAngle / rotationSpeed); //O angulo é normalizado para ser múltiplo
rot.z = Random.Range(-normalizedAngle, normalizedAngle) * rotationSpeed; //da velocidade de rotação
currentShadow.Rotate(rot);
timerAccretionScale = currentForm.getBaseTimeAccretion() / (fitOffset * 2);
}