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C# Form.getBaseTimeAccretion方法代码示例

本文整理汇总了C#中Form.getBaseTimeAccretion方法的典型用法代码示例。如果您正苦于以下问题:C# Form.getBaseTimeAccretion方法的具体用法?C# Form.getBaseTimeAccretion怎么用?C# Form.getBaseTimeAccretion使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Form的用法示例。


在下文中一共展示了Form.getBaseTimeAccretion方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: SpinForms

    void SpinForms(float t = 0f)
    {
        float speed = 0.4f;

        previewForm.transform.position = Vector3.MoveTowards(previewForm.transform.position, formSpawner.transform.position, speed);
        previewShadow.position = Vector3.MoveTowards(previewShadow.position, shadowSpawner.transform.position, speed);

        currentForm.transform.position = Vector3.MoveTowards(currentForm.transform.position, lastShadowSpawner.transform.position, speed);
        currentShadow.transform.position = Vector3.MoveTowards(currentShadow.transform.position, lastShadowSpawner.transform.position, speed);

        if (previewForm.transform.localScale.x < 1){
            previewForm.transform.localScale += Vector3.one * (speed/10);
            previewShadow.localScale += Vector3.one * (speed/10);
            currentForm.transform.localScale -= Vector3.one * (speed/5);
            currentShadow.localScale -= Vector3.one * (speed/5);
        }
        else{
            //move as antigas forma e sombra
            Destroy(currentForm.gameObject);
            Destroy(currentShadow.gameObject);

            currentForm = previewForm;
            currentShadow = previewShadow;

            timerAccretionScale = currentForm.getBaseTimeAccretion () / (fitOffset * 2);
            CreatePreviews();

            isSpinning = false;
        }
    }
开发者ID:GabrielRaposo,项目名称:TurnItProject,代码行数:30,代码来源:GameManager.cs

示例2: StartForms

    //antigo StartNewForms(), mas agora só roda uma vez (até dá pra juntar com a SpinForms, mas preguiça)
    void StartForms()
    {
        previewSpawner.GetComponent<Renderer>().enabled = true;
        shadowPreviewSpawner.GetComponent<Renderer>().enabled = true;

        int index = Random.Range(0, forms.Length - 3);
        GameObject form = (GameObject) Instantiate(forms[index].form, formSpawner.position, Quaternion.identity);
        GameObject shadow = (GameObject) Instantiate(forms[index].shadow, shadowSpawner.position, Quaternion.identity);

        currentForm = form.GetComponent<Form>();
        currentShadow = shadow.transform;

        float maxAngle = currentForm.getMaxAngle();
        Vector3 rot = Vector3.zero;
        int normalizedAngle = (int) (maxAngle / rotationSpeed);    //O angulo é normalizado para ser múltiplo
        rot.z = Random.Range(-normalizedAngle, normalizedAngle) * rotationSpeed; //da velocidade de rotação
        currentShadow.Rotate(rot);

        currentForm.GetComponent<SpriteRenderer>().color = RandColor();
        timerAccretionScale = currentForm.getBaseTimeAccretion () / (fitOffset * 2);

        CreatePreviews();
    }
开发者ID:GabrielRaposo,项目名称:TurnItProject,代码行数:24,代码来源:GameManager.cs

示例3: CreatePlayButtonForm

    private void CreatePlayButtonForm()
    {
        GameObject form = (GameObject)Instantiate(playForm.form, playButtonSpawner.position, Quaternion.identity);
        GameObject shadow = (GameObject)Instantiate(playForm.shadow, shadowSpawner.position, Quaternion.identity);
        currentForm = form.GetComponent<Form>();
        currentShadow = shadow.transform;

        float maxAngle = currentForm.getMaxAngle();
        Vector3 rot = Vector3.zero;
        int normalizedAngle = (int)(maxAngle / rotationSpeed);    //O angulo é normalizado para ser múltiplo
        rot.z = Random.Range(-normalizedAngle, normalizedAngle) * rotationSpeed; //da velocidade de rotação
        currentShadow.Rotate(rot);

        timerAccretionScale = currentForm.getBaseTimeAccretion() / (fitOffset * 2);
    }
开发者ID:GabrielRaposo,项目名称:TurnItProject,代码行数:15,代码来源:GameManager.cs


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