本文整理汇总了C#中Fish.Kill方法的典型用法代码示例。如果您正苦于以下问题:C# Fish.Kill方法的具体用法?C# Fish.Kill怎么用?C# Fish.Kill使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Fish
的用法示例。
在下文中一共展示了Fish.Kill方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: On_FishExDragonSlayerTouchFish
private Dictionary<int, Fish> mSlayFishCache; //�ɱ�ɱ����cache,��Prefab_SlayFish����
#endregion Fields
#region Methods
/// <summary>
/// ��FishEx_DragonSlayer�ص�(�����¼���������)
/// </summary>
/// <param name="ds"></param>
/// <param name="owner"></param>
public void On_FishExDragonSlayerTouchFish(FishEx_DragonSlayer ds, Fish fishTouched,Player owner)
{
//�Ӵ�����fish�Ѿ�����
if (fishTouched == null || !fishTouched.Attackable)
return;
if (!mSlayFishCache.ContainsKey(fishTouched.TypeIndex))
return;
//*Ϊ�˵��ú�������һ����ʱ��bullet,�dz�Ż��,����û�취,��Ϊ�ܶ�ط�ʹ���������.�Ժ���Ҫע���¼�,���ú�����д��
GameObject tmpBulletGo = new GameObject();
Bullet b = tmpBulletGo.AddComponent<Bullet>();
b.FishOddsMulti = 1;
b.Score = DragonSlayerScores[owner.Idx].Val;
fishTouched.Kill(owner, b, 0F);
owner.GainScore(fishTouched.Odds * DragonSlayerScores[owner.Idx].Val
, fishTouched.Odds
, DragonSlayerScores[owner.Idx].Val
);
//ɾ��֮ǰ������
Destroy(tmpBulletGo);
//dragonSlayerScore����
DragonSlayerScores[owner.Idx].Val = 0;
//ɾ��dragonSlayer
ds.Clear();
//������
GameObject efGo = Instantiate(Ef_DragonKilled) as GameObject;
Vector3 worldPos = fishTouched.transform.position;
worldPos.z = Defines.GlobleDepth_BombParticle;
efGo.transform.position = worldPos;
}
示例2: Process_FreezeBomb
static void Process_FreezeBomb(Bullet b, Fish fishFirst)
{
//Debug.Log("Process_FreezeBomb");
if (!fishFirst.Attackable)
return;
//GameMain gm = GameMain.Singleton;
//Transform bulletTs = b.transform;
Player bulletOwner = b.Owner;
bool IsLockFishBullet = b.IsLockingFish;
//�������ը���Ƿ�ը
int oddForDieRatio = GetFishOddForDieRatio(bulletOwner, b, fishFirst,fishFirst);
FishOddsData freezeBomb = new FishOddsData(0, oddForDieRatio);//fishFirst.Odds + GetFishOddForDieRatio(bulletOwner, b, fishFirst,fishFirst));//�������ʼ���
List<FishOddsData> lstBombDie = GameOdds.OneBulletKillFish(b.Score, freezeBomb, new List<FishOddsData>());
if (Evt_Hit != null)
Evt_Hit(oddForDieRatio == 0 ? true : false, bulletOwner, b, fishFirst);
if (lstBombDie.Count == 0)//����ը
{
return;
}
fishFirst.Kill(bulletOwner, b, 0F);//0.5����
//BackStageSetting bss = gm.BSSetting;
fishFirst.OddBonus = GetFishOddBonus(bulletOwner, b, fishFirst, fishFirst);
int scoreTotalGetted = b.Score * fishFirst.OddBonus;
if (scoreTotalGetted != 0)
{
bulletOwner.GainScore(scoreTotalGetted);
if (GameMain.Evt_PlayerGainScoreFromFish != null)
GameMain.Evt_PlayerGainScoreFromFish(bulletOwner, scoreTotalGetted, fishFirst, b);
//����ɱ���������¼�
if (IsLockFishBullet && GameMain.EvtKillLockingFish != null)
GameMain.EvtKillLockingFish(bulletOwner);
}
GameMain.IsMainProcessPause = true;
if (GameMain.EvtFreezeBombActive != null)
GameMain.EvtFreezeBombActive();
GameObject go = new GameObject("Delay_FreezeBombRecover");
go.AddComponent<FreezeBombRecover>();
if (Evt_HitResult != null)
Evt_HitResult(!fishFirst.Attackable, bulletOwner, b, fishFirst);
}
示例3: Process_AreaBomb
static void Process_AreaBomb(Bullet b, Fish fishFirst)
{
if (!fishFirst.Attackable)
return;
Transform bulletTs = b.transform;
Player bulletOwner = b.Owner;
bool IsLockFishBullet = b.IsLockingFish;
//������ײ��Χ
RaycastHit[] results = Physics.SphereCastAll(bulletTs.position - Bullet.ColliderOffsetZ, fishFirst.AreaBombRadius, Vector3.forward);
//�����Ƿ�ը
List<Fish> fishAffect = new List<Fish>();
int oddTotal = 0;//���ڽ����ı���
int oddTotalForCaclDieratio = 0;//�����������ʵı���
Fish tmpFish = null;
foreach (RaycastHit hitObj in results)
{
tmpFish = hitObj.transform.GetComponent<Fish>();
if (tmpFish != null
&& tmpFish.Attackable
&& tmpFish.HittableTypeS == "Normal")
{
fishAffect.Add(tmpFish);
oddTotalForCaclDieratio += GetFishOddForDieRatio(bulletOwner, b, tmpFish,fishFirst);//�������ʼ���;
tmpFish.OddBonus = GetFishOddBonus(bulletOwner, b, tmpFish, fishFirst);
oddTotal += tmpFish.OddBonus;
}
if (oddTotal > fishFirst.AreaBombOddLimit)
break;
}
FishOddsData dataBomb = new FishOddsData(0, oddTotalForCaclDieratio);
List<FishOddsData> lstBombDie = GameOdds.OneBulletKillFish(b.Score, dataBomb, new List<FishOddsData>());
if (Evt_Hit != null)
Evt_Hit(oddTotalForCaclDieratio == 0 ? true : false, bulletOwner, b, fishFirst);
if (lstBombDie.Count == 0)//����ը
{
return;
}
fishFirst.Kill(bulletOwner, b, 0);
//ը����ը��ɱ��Χ����
int scoreTotalGetted = oddTotal * b.Score;
//�����¼�
if (GameMain.EvtFishBombKilled != null)
GameMain.EvtFishBombKilled(bulletOwner, scoreTotalGetted);
//�ɱ�Ч��(����������)
foreach (Fish fDie in fishAffect)
{
fDie.Kill(bulletOwner, b, 0F);//0.5����
}
//BackStageSetting bss = GameMain.Singleton.BSSetting;
if (scoreTotalGetted != 0)
{
bulletOwner.GainScore(scoreTotalGetted);
if (GameMain.Evt_PlayerGainScoreFromFish != null)
GameMain.Evt_PlayerGainScoreFromFish(bulletOwner, scoreTotalGetted, fishFirst, b);
//����ɱ���������¼�
if (IsLockFishBullet && GameMain.EvtKillLockingFish != null)
GameMain.EvtKillLockingFish(bulletOwner);
}
if (Evt_HitResult != null)
Evt_HitResult(!fishFirst.Attackable, bulletOwner, b, fishFirst);
}