本文整理汇总了C#中Field.RefreshPipes方法的典型用法代码示例。如果您正苦于以下问题:C# Field.RefreshPipes方法的具体用法?C# Field.RefreshPipes怎么用?C# Field.RefreshPipes使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Field
的用法示例。
在下文中一共展示了Field.RefreshPipes方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: FieldTest
public FieldTest()
{
this.Width = DefaultWidth;
this.Height = DefaultHeight;
var f = new Field(6, 4)
{
ShowSelection = true
};
#region round the corners
f.Tiles[0, 0].Hide();
f.Tiles[f.Tiles.SizeX - 1, 0].Hide();
f.Tiles[f.Tiles.SizeX - 1, f.Tiles.SizeY - 1].Hide();
f.Tiles[0, f.Tiles.SizeY - 1].Hide();
#endregion
f[2, 0] = new SimplePipe.PumpToLeft();
f[1, 0] = new SimplePipe.RightToBottom();
f[1, 1] = new SimplePipe.Vertical();
f[1, 2] = new SimplePipe.TopToRight();
f[2, 2] = new SimplePipe.Cross();
f[3, 2] = new SimplePipe.Horizontal();
f[4, 2] = new SimplePipe.LeftToDrain();
f[2, 1] = new SimplePipe.RightToBottom();
f[2, 3] = new SimplePipe.TopToLeft();
f[3, 1] = new SimplePipe.Horizontal();
f[4, 1] = new SimplePipe.TopToLeft();
f[4, 0] = new SimplePipe.LeftToBottom();
f[3, 0] = new SimplePipe.RightToDrain();
f[1, 3] = new SimplePipe.PumpToRight();
f[4, 2].Output.Drain = f[1, 3].Input.Pump;
// show a hole in the floor
f.Tiles[3, 0].Drain.Visibility = System.Windows.Visibility.Visible;
f.Tiles[4, 2].Drain.Visibility = System.Windows.Visibility.Visible;
// user must click on the pump to activate it
f.Tiles[2, 0].Overlay.MouseLeftButtonUp +=
delegate
{
f[2, 0].Input.Pump();
};
// when a user adds a pipe on top of another
// we need to call this to force a zorder sort
f.RefreshPipes();
var x = (DefaultWidth - f.Tiles.Width) / 2;
var y = (DefaultHeight - f.Tiles.Height) / 2;
f.Container.MoveTo(x, y).AttachTo(this);
#region overlay
var Overlay = new Canvas
{
Width = DefaultWidth,
Height = DefaultHeight,
}.AttachTo(this);
new Rectangle
{
Fill = Brushes.White,
Width = DefaultWidth,
Height = DefaultHeight,
Opacity = 0
}.AttachTo(Overlay);
f.Tiles.Overlay.MoveTo(x, y).AttachTo(Overlay);
#endregion
}
示例2: InteractiveFieldTest
public InteractiveFieldTest()
{
this.Width = DefaultWidth;
this.Height = DefaultHeight;
var f = new Field(8, 8)
{
DefaultPipeColor = Colors.Green
};
#region round the corners
f.Tiles[0, 0].Hide();
f.Tiles[f.Tiles.SizeX - 1, 0].Hide();
f.Tiles[f.Tiles.SizeX - 1, f.Tiles.SizeY - 1].Hide();
f.Tiles[0, f.Tiles.SizeY - 1].Hide();
#endregion
f[2, 0] = new SimplePipe.PumpToLeft();
f[1, 0] = new SimplePipe.RightToBottom();
f[1, 1] = new SimplePipe.Vertical();
f[1, 2] = new SimplePipe.TopToRight();
f[2, 2] = new SimplePipe.Cross();
f[3, 2] = new SimplePipe.Horizontal();
f[4, 2] = new SimplePipe.LeftToDrain();
f[2, 1] = new SimplePipe.RightToBottom();
f[2, 3] = new SimplePipe.TopToLeft();
f[3, 1] = new SimplePipe.Horizontal();
f[4, 1] = new SimplePipe.TopToLeft();
f[4, 0] = new SimplePipe.LeftToBottom();
f[3, 0] = new SimplePipe.RightToDrain();
f[1, 3] = new SimplePipe.PumpToRight();
f[2, 4] = new SimplePipe.PumpToRight();
f[3, 5] = new SimplePipe.BonusPickup();
f[4, 2].Output.Drain = f[1, 3].Input.Pump;
// show a hole in the floor
f.Tiles[3, 0].Drain.Visibility = System.Windows.Visibility.Visible;
f.Tiles[4, 2].Drain.Visibility = System.Windows.Visibility.Visible;
// user must click on the pump to activate it
f.Tiles[2, 0].Overlay.MouseLeftButtonUp +=
delegate
{
if (f[2, 0].HasWater)
return;
f[2, 0].Input.Pump();
};
f.Tiles[2, 4].Overlay.MouseLeftButtonUp +=
delegate
{
if (f[2, 4].HasWater)
return;
f[2, 4].Input.Pump();
};
// when a user adds a pipe on top of another
// we need to call this to force a zorder sort
f.RefreshPipes();
var x = (DefaultWidth - f.Tiles.Width) / 2;
var y = (DefaultHeight - f.Tiles.Height) / 2;
f.Container.MoveTo(x, y).AttachTo(this);
var CurrentTile = default(SimplePipe);
var CurrentTileCanvas = new Canvas
{
Width = DefaultWidth,
Height = DefaultHeight
}.AttachTo(this);
var ExplosionCanvas = new Canvas
{
Width = DefaultWidth,
Height = DefaultHeight
}.AttachTo(this);
double CurrentTileX = 0;
double CurrentTileY = 0;
Action CurrentTileNext =
delegate
{
CurrentTile = SimplePipe.BuildablePipes.Random()();
CurrentTile.Container.Opacity = 0.7;
CurrentTile.Container.MoveTo(CurrentTileX, CurrentTileY);
CurrentTile.Container.AttachTo(CurrentTileCanvas);
CurrentTile.OverlayBlackAnimationStart();
};
CurrentTileNext();
//.........这里部分代码省略.........